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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Labyrinth Madman (Sickle)

Labyrinth Madman (Sickle)


Bloodborne Wiki » Enemies » Labyrinth Madman (Sickle)

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page revision: 22, last edited: 29 June 2018

Basic Information

Location HP Blood Echoes Icon Drop Weak Race
Hintertomb Labyrinth - 563 - - 599 - Random gem based on area x1 [25%], Quicksilver Bullets x5 [15%], Quicksilver Bullets x4 [45%], Sage's Wrist x1 [15%] Bolt VS Beasts
Lower Hintertomb Labyrinth 1419 - 1525 1852 - 2038 Random gem based on area x1 [25%], Quicksilver Bullets x5 [15%], Quicksilver Bullets x4 [45%], Sage's Wrist x1 [15%]
Ailing Loran 2393 - - 7801 - - Random gem based on area x1 [25%], Quicksilver Bullets x5 [15%], Quicksilver Bullets x4 [45%], Sage's Hair x1 [15%]
Cursed Pthumerian Defilement - 2513 - - 9829 - Random gem based on area x1 [25%], Quicksilver Bullets x5 [15%], Quicksilver Bullets x4 [45%], Sage's Hair x1 [15%]
Lower Loran 2560 - 2752 11112 - 12223 Random gem based on area x1 [25%], Quicksilver Bullets x5 [15%], Quicksilver Bullets x4 [45%], Sage's Hair x1 [15%]
Root Chalice Dungeons
Chalice Dungeon Base Level 370 246 Random gem based on area x1 [25%], Quicksilver Bullets x5 [15%], Quicksilver Bullets x4 [45%], Sage's Wrist Pool x1 [15%]
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.

Description


  • Labyrinth Madmen are extremely fast and aggressive enemies that come sprinting towards you while flailing attacks as soon as they spot you. They have excellent vision and can spot you from a considerable distance away, so it's important to listen out for the shrill scream they make as they run because they can cover that distance very quickly. Twin sickle-wielding madmen can inflict a tremendous amount of damage and their rapid attacks give you only brief openings in which to hit them. This threat is compounded by the fact that they are not easily flinched, even with heavy weapons, so you'll only ever get the chance to hit them once or twice before having to back off.

  • Single sickle Madmen are slightly less aggressive than those with two, and they tend not to run around as much once they're close to you. The key differences, however, are their lower amount of super armor, which means they're much easier to deal with once you start attacking them, and the fact that they'll occasionally decide to walk around slowly without attacking, allowing you to regain stamina or heal. Unlike other enemies, it's also recommended that you do not to try and stay behind them while attacking because many of their attacks reach far behind them. In a macabre display, the final type of Madman carries a rotting corpse in both hands which is used as a surprisingly effective weapon. Each attack from these enemies emits a small cloud of toxic fumes that cause large amounts of rapid poison buildup, making them incredibly dangerous.

Strategy


  • Unlike the madmen wielding two sickles, you can cause this enemy to flinch relatively easily by using quicksilver bullets, and this can be an especially effective tactic if you're using weapons with long reach such as the Rifle Spear. One of their more commonly used attacks Overhead Swinging Combo, which ends with a heavily delayed third hit to bait you walking into it; if you evade the first two hits, it's worth trying to interrupt the last one since it has such a lengthy animation. From close range they may use up to two kicks; although these will do little damage, they are fast and hard to evade, so if you get hit with one it's important to be slightly defensive in case they're using it to setup another attack. When using shorter weapons, quickstep past and through their attacks and hit their backs a few times before quickstepping backward to get away from them before they can turn around and attack again.

Notes


  • Preset Chalice Dungeons: Hintertomb, Lower Hintertomb, Ailing Loran, Cursed Pthumerian Defilement, Lower Loran
  • The Labyrinth Madmen, drop some of the best gems in the game. For more information go to this Drop List page.
  • When additional rite Fetid Offering is applied to the Chalice Dungeon, Watchers will have their stats boosted and appear with a smoky red visual effect to signify their upgrade. They reward you with more Blood Echoes and it increases the amount of items that will drop from them. Hidden Effect: There is a chance that Red Aura enemies will have Rally Effect and can regain health as you do [Regain System].
Labyrinth Madman (Sickle)
Pungent Blood Cocktails attract this enemy, making it vulnerable for few seconds.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Running Overhead Slash Yes Quickstep forward past this to avoid its sideways tracking.
Double Sweep Yes Slower and hard hitting two hit combo. Quickstep backward.
Overhead Swinging Combo Yes Short range three hit combo with a heavily delayed third hit. Quickstep back and away from this.

Defenses

Location Physical VS blunt VS Thurst Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Chalice Dungeon Base Level 128* 128 128 128 76 52 34 120 180 X -

Ritual Materials Drop Pools

Pool Name Depth 1 Depth 2 Depth 3 Depth 4 Depth 5
Sage's Wrist Pool Blood Vial Sage's Wrist Sage's Wrist Sage's Hair Sage's Hair

Enemies List Per Pool

Sage's Wrist Pool
  • Labyrinth Madman x1 [15%]

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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