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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Black Church Garb

Black Church Garb


Bloodborne Wiki » Armor » Chest » Black Church Garb

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page revision: 15, last edited: 06 Mar 2025

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Clothing Defense
  • Hidden Equip Load
  • Notes
  • Merchants
  • Key


Related Wiki Pages (In Alphabetical Order)
Adella, Nun of the Healing Church
Armor
Armor Sets
Black Church Set
Cape Glitch
Cathedral Ward
Completionist Guide
Datamined Armor Model & Item IDs
Datamined Internal Names
Executioner Garb
Fall Damage
Gascoigne's Garb
HEX ID's Archive
Highest Defense Armor Sets
Holy Moonlight Sword
Hunter Enemies
Hunter's Nightmare
Hunters of Despair
Chest
Choir Garb
Church Doctor (Ludwig's Holy Blade & Repeating Pistol)
Church Doctor (Threaded Cane & Repeating Pistol)
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Lore & Connections
Ludwig, the Holy Blade
Ludwig, the Holy Blade (Head)
Madman's Knowledge
Original Japanese Item Index
Progression Guide
Simon, Seeker of Secrets
Storage
Tomb Prospector Garb
Treasures
White Church Garb

Basic Information

Image Name Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Black Church GarbBlack Church Garb Black Church Garb 90 90 110 110 110 100 110 60 58 9 40
Chest Physical Defense Elemental Defense Resistance Beasthood

Black Church Garb ❘ 教会の黒装束

Attire

In-Game Description

    Attire of Healing Church hunters. The Holy Shawl, symbol of
    the Healing Church, flutters proudly on their backs.

    Most Healing Church hunters are elementary doctors who
    understand the importance of early prevention of the
    scourge, achieved by disposing of victims, and even potential
    victims, before signs of sickness manifest themselves.

    Their black attire is synonymous with fear, and that peculiar
    Yharnam madness.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on the highest defense combination of attire can be found on the Highest Defense Armor Sets page.
  • Black Church Garb has the highest Thrust defense of all chest pieces alongside Cainhurst Armor, Executioner Garb, and White Church Garb. This garb is part of the Black Church Set. Head, chest and leg pieces of this set have a different model and art for male (left) and female (right) characters.

  • You'll meet Adella, Nun of the Healing Church in the Storeroom of Yahar'gul during your first trip to the village, but she'll be too scared to speak with you unless you're wearing Healing Church clothing. To earn her trust, you must equip one of the following pieces of chest attire before initiating conversation: Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb.
  • You'll also meet Ludwig, the Holy Blade (Head) in the Underground Corpse Pile of Hunter's Nightmare after you defeat him. If you're wearing a Healing Church garment in your body slot, Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb, Ludwig's dialogue will change and he'll offer you a yes/no prompt; answer yes and he'll give you the Holy Moonlight Sword immediately. If you answer "no" and reload the area, the Seeker of Secrets will show up and finish Ludwig; at this point you can obtain the sword by speaking to the Seeker.

Availability

  • Treasure in (Main Story): Cathedral Ward; Foggy Alley before Cathedral Plaza near Arianna, Woman of Pleasure. If you need further assistance to find the garb, you can follow the full Cathedral Ward Map.

Clothing Defense

  • Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.
  • Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

  • Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on the Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire and right and left-hand weapons; furthermore, in the case of the weapons, even unequipped ones in your quick menu count. The higher the hidden "Equip Load," the more damage your character will take from the fall damage. Interestingly enough, pieces of attire from The Old Hunters DLC have no weight penalty; therefore, it is as if you would fall naked (more information on the Fall Damage page).

Notes

  • Visual glitch was discovered where you can temporarily glitch cape from your Black Church Garb (female) if you use Yahar'gul teleport or portal traps in Chalice Dungeons. You need to equip any weapon your hunter puts on their back (Kirkhammer, Ludwig's Holy Blade, Burial Blade & Whirligig Saw) and enter the teleport. It is purely visual glitch only useful for you to see how the garb looks without the cape.

Black Church GarbBlack Church Garb
Model Art Icon
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - 420 None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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