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©Future Press Bloodborne Collectors Edition Guide

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Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Gascoigne's Garb

Gascoigne's Garb


Bloodborne Wiki » Armor » Chest » Gascoigne's Garb

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page revision: 18, last edited: 28 Nov 2020

Basic Information

Image Name Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Gascoignes Garb Gascoigne's Garb 90 110 100 80 110 110 100 52 40 23 45
Chest Physical Defense Elemental Defense Resistance Beasthood

Gascoigne's Garb ❘ 神父の狩装束

Attire

In-Game Description

    Hunter attire worn by Father Gascoigne.

    The Dingy scarf is a Holy Shawl and symbol of the Healing
    Church, from which Gascoigne would eventually part ways.

    "Father" is a title used for clerics in a foreign land, and there
    is no such rank in the Healing Church.
Note: The same in-game description in US & UK versions. ✓

Overview

  • Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on highest defense combination of attire can be found on Highest Defense Armor Sets page.
  • You'll meet Adella, Nun of the Healing Church in the Storeroom of Yahar'gul during your first trip to the village, but shell be too scared to speak with you unless you're wearing Healing Church clothing. To earn her trust, you must equip one of the following pieces of chest attire before initiating conversation: Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb.
  • You'll also meet Ludwig, the Holy Blade (Head) in the Underground Corpse Pile of Hunter's Nightmare after you defeat him. If you're wearing a Healing Church garment in your body slot, Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb, Ludwig's dialogue will change and he'll offer you a yes/no prompt; answer yes and he'll give you the Holy Moonlight Sword immediately. If you answer "no" and reload the area, the Seeker of Secrets will show up and finish Ludwig; at this point you can obtain the sword by speaking to the Seeker.

Availability

  • Sold by: Insight Bath Messengers [Hunter's Dream]

Clothing Defense

  • Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.
  • Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

  • Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire, right and left hand weapons, furthermore in case of the weapons even unequipped ones in your quick menu count. Higher the hidden "Equip Load" the more damage will your character take from the fall damage. Interestingly enough pieces of attire from The Old Hunters DLC has no weight penalty, therefore as if you would fall naked (more information on Fall Damage page).

Notes

  • Available for purchase after defeating Father Gascoigne.
  • Part of the Gascoigne's Set.
  • In New Game Plus, attire that you have unlocked in your first playthrough will be available for purchase again, despite respective characters being alive in new playthrough or if you have already bought it.
  • Visual glitch was discovered where you can temporarily glitch cape from your Gascoigne's Garb if you use Yahar'gul teleport or portal traps in Chalice Dungeons. You need to equip any weapon your hunter puts on their back (Kirkhammer, Ludwig's Holy Blade, Burial Blade & Whirligig Saw) and enter the teleport. It is purely visual glitch only useful for you to see how the garb looks without the cape.

Gascoignes Garb
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - 2100 None
Insight Bath Messengers [Hunter's Dream] 3 3 3 3 3 - Father Gascoigne
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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