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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Gascoigne's Set

Gascoigne's Set


Bloodborne Wiki » Armor » Armor Sets » Gascoigne's Set

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page revision: 17, last edited: 12 Aug 2020

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Father Gascoigne
Gascoigne's Cap
Gascoigne's Garb
Gascoigne's Gloves
Gascoigne's Trousers
Hands
Head
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Insight Bath Messengers
Legs
Merchants

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Gascoignes Cap Gascoigne's Cap 1 Insight 700 40 40 30 40 50 50 50 17 13 7 15
Gascoignes Garb Gascoigne's Garb 3 Insight 2100 90 110 100 80 110 110 100 52 40 23 45
Gascoignes Gloves Gascoigne's Gloves 1 Insight 700 40 60 60 50 60 60 40 28 21 12 24
Gascoignes Trousers Gascoigne's Trousers 1 Insight 700 50 60 60 50 60 60 50 32 23 14 26
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total 6 Insight 4200 220 270 250 220 280 280 240 128 97 56 110
Availability Sold by Insight Bath Messengers. Available for purchase after defeating Father Gascoigne

Gascoigne's Set

Attire

In-Game Descriptions & Appearance

Gascoigne's Cap

    Hunter attire worn by Father Gascoigne.

    Similar to the hunter garb created at the workshop, only these
    are tainted by a pungent beastly stench that eats away at
    Gascoigne.

    "Father" is a title used for clerics in a foreign land, and there
    is no such rank in the Healing Church.

Gascoigne's Garb

    Hunter attire worn by Father Gascoigne.

    The Dingy scarf is a Holy Shawl and symbol of the Healing
    Church, from which Gascoigne would eventually part ways.

    "Father" is a title used for clerics in a foreign land, and there
    is no such rank in the Healing Church.

Gascoigne's Gloves

    Hunter attire worn by Father Gascoigne.

    Similar to the hunter garb created at the workshop, only these
    are tainted by a pungent beastly stench that eats away at
    Gascoigne.

    "Father" is a title used for clerics in a foreign land, and there
    is no such rank in the Healing Church.

Gascoigne's Trousers

    Hunter attire worn by Father Gascoigne.

    Similar to the hunter garb created at the workshop, only these
    are tainted by a pungent beastly stench that eats away
    at Gascoigne.

    "Father" is a title used for clerics in a foreign land, and there
    is no such rank in the Healing Church.

Appearance

Gascoignes Set

In-Game Art

Gascoignes Cap Gascoignes Garb
Gascoignes Gloves Gascoignes Trousers

Notes

  • You'll meet Adella, Nun of the Healing Church in the Storeroom of Yahar'gul during your first trip to the village, but shell be too scared to speak with you unless you're wearing Healing Church clothing. To earn her trust, you must equip one of the following pieces of chest attire before initiating conversation: Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb.
  • You'll also meet Ludwig, the Holy Blade (Head) in the Underground Corpse Pile of Hunter's Nightmare after you defeat him. If you're wearing a Healing Church garment in your body slot, Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb, Ludwig's dialogue will change and he'll offer you a yes/no prompt; answer yes and he'll give you the Holy Moonlight Sword immediately. If you answer "no" and reload the area, the Seeker of Secrets will show up and finish Ludwig; at this point you can obtain the sword by speaking to the Seeker.
  • Gascoigne's Gloves have one of the highest Blunt and Thrust defense of all Hand pieces.
  • Gascoigne's Trousers have one of the highest Thrust defense of all Leg pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Gascoignes Cap Gascoignes Garb Gascoignes Gloves Gascoignes Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.96 0.91 0.96 0.95 1000 * ( 1 - ( 0.96 * 0.91 * 0.96 * 0.95 ) ) 203.27
VS blunt Blunt 0.96 0.89 0.94 0.94 1000 * ( 1 - ( 0.96 * 0.89 * 0.94 * 0.94 ) ) 245.05
VS Thrust Thrust 0.97 0.90 0.94 0.94 1000 * ( 1 - ( 0.97 * 0.90 * 0.94 * 0.94 ) ) 228.61
Blood Blood 0.96 0.92 0.95 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.95 ) ) 202.91
Arcane Arcane 0.95 0.89 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) 252.91
Fire Fire 0.95 0.89 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) 252.91
Bolt Bolt 0.95 0.90 0.96 0.95 1000 * ( 1 - ( 0.95 * 0.90 * 0.96 * 0.95 ) ) 220.24

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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