Gascoigne's SetBloodborne Wiki » Armor » Armor Sets » Gascoigne's Set |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 15, last edited: 19 August 2017 |
Basic Information |
Image | Name | Buy | Sell | ![]() |
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Gascoigne's Cap | 1 | 700 | 40 | 40 | 30 | 40 | 50 | 50 | 50 | 17 | 13 | 7 | 15 |
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Gascoigne's Garb | 3 | 2100 | 90 | 110 | 100 | 80 | 110 | 110 | 100 | 52 | 40 | 23 | 45 |
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Gascoigne's Gloves | 1 | 700 | 40 | 60 | 60 | 50 | 60 | 60 | 40 | 28 | 21 | 12 | 24 |
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Gascoigne's Trousers | 1 | 700 | 50 | 60 | 60 | 50 | 60 | 60 | 50 | 32 | 23 | 14 | 26 |
Armor Set | Trade | Physical Defense | Elemental Defense | Resistance | Beasthood | |||||||||
Total | 6 | 4200 | 220 | 270 | 250 | 220 | 280 | 280 | 240 | 128 | 97 | 56 | 110 | |
Availability | Sold by Insight Bath Messengers. Available for purchase after defeating Father Gascoigne |
In-Game Descriptions & Appearance |
Gascoigne's CapHunter attire worn by Father Gascoigne. Similar to the hunter garb created at the workshop, only these are tainted by a pungent beastly stench that eats away at Gascoigne. "Father" is a title used for clerics in a foreign land, and there is no such rank in the Healing Church. Gascoigne's GarbHunter attire worn by Father Gascoigne. The Dingy scarf is a Holy Shawl and symbol of the Healing Church, from which Gascoigne would eventually part ways. "Father" is a title used for clerics in a foreign land, and there is no such rank in the Healing Church. |
Gascoigne's GlovesHunter attire worn by Father Gascoigne. Similar to the hunter garb created at the workshop, only these are tainted by a pungent beastly stench that eats away at Gascoigne. "Father" is a title used for clerics in a foreign land, and there is no such rank in the Healing Church. Gascoigne's TrousersHunter attire worn by Father Gascoigne. Similar to the hunter garb created at the workshop, only these are tainted by a pungent beastly stench that eats away at Gascoigne. "Father" is a title used for clerics in a foreign land, and there is no such rank in the Healing Church. |
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Damage Reduction Calculation |
DMG Reduction | ![]() |
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Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |
![]() | Physical | 0.96 | 0.91 | 0.96 | 0.95 | 1000 * ( 1 - ( 0.96 * 0.91 * 0.96 * 0.95 ) ) | 203.27 |
![]() | Blunt | 0.96 | 0.89 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.96 * 0.89 * 0.94 * 0.94 ) ) | 245.05 |
![]() | Thrust | 0.97 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.97 * 0.90 * 0.94 * 0.94 ) ) | 228.61 |
![]() | Blood | 0.96 | 0.92 | 0.95 | 0.95 | 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.95 ) ) | 202.91 |
![]() | Arcane | 0.95 | 0.89 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) | 252.91 |
![]() | Fire | 0.95 | 0.89 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) | 252.91 |
![]() | Bolt | 0.95 | 0.90 | 0.96 | 0.95 | 1000 * ( 1 - ( 0.95 * 0.90 * 0.96 * 0.95 ) ) | 220.24 |
Notes |
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In-Game Art |
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Key |
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Physical Defense |
Elemental Defense |
Resistance |
Beasthood |
The physical stats for the Armor are W / X / Y / Z:
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The elemental stats for the Armor are X / Y / Z:
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The resistance stats for the Armor are X / Y / Z:
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The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
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