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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Surgical Long Gloves

Surgical Long Gloves


Bloodborne Wiki » Armor » Hands » Surgical Long Gloves

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page revision: 21, last edited: 06 Mar 2025

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Clothing Defense
  • Hidden Equip Load
  • Notes
  • Merchants
  • Key


Related Wiki Pages (In Alphabetical Order)
Adella, Nun of the Healing Church
Armor
Armor Sets
Black Church Set
Cathedral Ward
Completionist Guide
Datamined Armor Model & Item IDs
Datamined Internal Names
Fall Damage
Forbidden Woods
Hands
HEX ID's Archive
Highest Defense Armor Sets
Hunter Enemies
Hunters of Despair
Church Doctor (Ludwig's Holy Blade & Repeating Pistol)
Church Doctor (Threaded Cane & Repeating Pistol)
Church Doctor (Threaded Cane)
Impostor Iosefka
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Iosefka
Original Japanese Item Index
Progression Guide
Storage
Treasures
White Church Set

Basic Information

Image Name Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Surgical Long Gloves Surgical Long Gloves 40 40 50 70 50 50 50 32 31 4 22
Hands Physical Defense Elemental Defense Resistance Beasthood

Surgical Long Gloves ❘ 医療者の長手袋

Attire

In-Game Description

    White surgical gloves. The intricate embroidery weaves a
    spell that protects their wearer.

    The Church engages in the hunt in a medical capacity.
    When a cancer is discovered, one must pinpoint its location,
    reach in, and wrench it from the host's bosom.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on the highest defense combination of attire can be found on the Highest Defense Armor Sets page.
  • Surgical Long Gloves have the highest Blood defense and Rapid Poison resistance of all hand pieces. These gloves are part of the Black Church Set and White Church Set. Head, chest and leg pieces of these sets have a different model and art for male (left) and female (right) characters.



Availability

  • Treasure in (Main Story): Cathedral Ward; Foggy Alley before Cathedral Plaza near Arianna, Woman of Pleasure as part of the Black Church Set. Forbidden Woods; Rooftop of the building near caged rabid dogs on the path to Iosefka's Clinic as part of the White Church Set. If you need further assistance to find the gloves, you can follow the full Cathedral Ward Map and Forbidden Woods Map.

Clothing Defense

  • Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.
  • Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

  • Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on the Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire and right and left-hand weapons; furthermore, in the case of the weapons, even unequipped ones in your quick menu count. The higher the hidden "Equip Load," the more damage your character will take from the fall damage. Interestingly enough, pieces of attire from The Old Hunters DLC have no weight penalty; therefore, it is as if you would fall naked (more information on the Fall Damage page).

Notes


Surgical Long Gloves
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - 210 None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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