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Constable's Set

Constable's Set


Bloodborne Wiki » Armor » Armor Sets » Constable's Set

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 16, last edited: 26 June 2018

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • In-Game Art
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Constable's Garb
Constable's Gloves
Constable's Trousers
Hands
Head
Hunter's Nightmare
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Legs
One-eyed Iron Helm
The Old Hunters
Treasures
Vermin
Valtr, Master of the League

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
One-eyed Iron Helm One-eyed Iron Helm - 15000 60 20 50 50 20 30 0 6 10 13 23
Constables Garb Constable's Garb - 10000 90 100 70 80 100 110 120 44 35 23 52
Constables Gloves Constable's Gloves - 5000 60 60 50 50 50 60 60 23 17 12 31
Constables Trousers Constable's Trousers - 5000 60 60 50 50 50 60 70 25 18 14 35
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 35000 270 240 220 230 220 260 250 98 80 62 141
Availability Head: Dropped by (Main Game): Valtr, Master of the League in Forbidden Woods or Treasure in (Main Game): Forbidden Woods after Valtr natural death;
Garb: Treasure in (Main Story): Hunter's Nightmare, corpse across the beams before entering Pool of Blood;
Gloves: Treasure in (Main Story): Hunter's Nightmare, corpse at the end of upper path up the staircase from River of Blood;
Trousers: Treasure in (Main Story): Hunter's Nightmare, corpse on the left path from Bridge Residence through River of Blood, guarded by Bloodlickers

Constable's Set

Attire

In-Game Descriptions & Appearance

One-eyed Iron Helm

    An iron helm resembling an upside-down bucket. A single hole allows one to peek out with a single eye, which is probably all that its original owner had.

Master's Iron Helm

    An iron helm resembling an upside-down bucket. A single hole allows one to peek out with a single eye, which is probably all that its original owner had. The iron helm is passed down among masters of the League. Valtr had in fact lost the ability to see vermin long ago.

Constable's Garb

    Once upon a time, a troupe of foreign constables chased a beast all the way to Yharnam, and this is what they wore. The constables became victims of the beast, except for one survivor, who in turn devoured the creature whole, all by himself. The fable is a favorite among Yharnamites, who are partial to any stories of pompous, intolerant foreigners who suffer for their ignorance. It makes the blood taste that much sweeter.

Constable's Gloves

    Once upon a time, a troupe of foreign constables chased a beast all the way to Yharnam, and this is what they wore. The constables became victims of the beast, except for one survivor, who in turn devoured the creature whole, all by himself. The fable is a favorite among Yharnamites, who are partial to any stories of pompous, intolerant foreigners who suffer for their ignorance. It makes the blood taste that much sweeter.

Constable's Trousers

    Once upon a time, a troupe of foreign constables chased a beast all the way to Yharnam, and this is what they wore. The constables became victims of the beast, except for one survivor, who in turn devoured the creature whole, all by himself. The fable is a favorite among Yharnamites, who are partial to any stories of pompous, intolerant foreigners who suffer for their ignorance. It makes the blood taste that much sweeter.

Constables Set

Notes

  • One-eyed Iron Helm has one of the highest Physical defense of all head pieces.
  • There are actually two different descriptions on Valtr's Iron Helm he dies naturally: You get the first one "One-eyed Iron Helm" by killing Valtr. The second one "Master's Iron Helm" after he dies naturally (after 4-5 crushed vermins). Stats of the both helms are identical.
  • Constable's Gloves have one of the highest Physical and Blunt defense of all Hand pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction One-eyed Iron Helm Constables Garb Constables Gloves Constables Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.94 0.91 0.94 0.94 1000 * ( 1 - ( 0.94 * 0.91 * 0.94 * 0.94 ) ) 244.16
VS blunt Blunt 0.98 0.90 0.94 0.94 1000 * ( 1 - ( 0.98 * 0.90 * 0.94 * 0.94 ) ) 220.66
VS Thrust Thrust 0.95 0.93 0.95 0.95 1000 * ( 1 - ( 0.95 * 0.93 * 0.95 * 0.95 ) ) 202.64
Blood Blood 0.95 0.92 0.95 0.95 1000 * ( 1 - ( 0.95 * 0.92 * 0.95 * 0.95 ) ) 211.21
Arcane Arcane 0.98 0.90 0.95 0.95 1000 * ( 1 - ( 0.98 * 0.90 * 0.95 * 0.95 ) ) 203.99
Fire Fire 0.97 0.89 0.94 0.94 1000 * ( 1 - ( 0.97 * 0.89 * 0.94 * 0.94 ) ) 237.18
Bolt Bolt 1.00 0.88 0.94 0.93 1000 * ( 1 - ( 1.00 * 0.88 * 0.94 * 0.93 ) ) 230.70

In-Game Art

Masters Iron Helm Constables Garb Constables Gloves Constables Trousers The Old Hunters DLC

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2

Butcher Set

Butcher Set


Bloodborne Wiki » Armor » Armor Sets » Butcher Set

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 14, last edited: 26 June 2018

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • In-Game Art
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Butcher Garb
Butcher Gloves
Butcher Mask
Butcher Trousers
Hands
Head
Hunter's Nightmare
Huntsman (Torch & Axe)
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Legs
Ludwig, the Holy Blade
Old Hunter Summons
The Old Hunters
The Old Hunters TGS 2015
The True Story of Bloodborne Video Series
Treasures
Vermin

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Butcher Mask Butcher Mask - 1500 50 30 50 30 40 30 50 20 19 11 9
Butcher Garb Butcher Garb - 3000 100 60 100 60 90 70 110 53 59 33 29
Butcher Gloves Butcher Gloves - 1500 60 40 60 40 50 40 60 27 31 17 15
Butcher Trousers Butcher Trousers - 1500 60 40 60 50 50 50 60 32 34 19 17
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 7500 270 170 270 180 230 190 280 132 143 80 70
Availability Treasure in (Main Story): Hunter's Nightmare, corpse behind the rocks on left side in Pool of Blood

Butcher Set

Attire

In-Game Descriptions & Appearance

Butcher Mask

    Mask of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two. The twins grew up in silent kinship with a poisonous snake. Eventually they learned human ways, and became hunters. When they discovered vermin even in their beloved snake, the younger brother is said to have murdered the older.

Butcher Garb

    Garb of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two. Both the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.

Butcher Gloves

    Gloves of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two. Both the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.

Butcher Trousers

    Trousers of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two. Both the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.

Butcher Set

Notes

  • Butcher Set has one of the highest Thrust defense and the highest Rapid Poison resistance of armor sets.
  • Butcher Mask has one of the highest Rapid Poison resistance of all head pieces.
  • Butcher Garb has the highest Rapid Poison resistance of all chest pieces.
  • Butcher Gloves have one of the highest Physical, Thrust defense and Rapid Poison resistance of all Hand pieces.
  • Butcher Trousers have one of the highest Thrust defense and the highest Rapid Poison resistance of all Leg pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Butcher Mask Butcher Garb Butcher Gloves Butcher Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.95 0.90 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) 244.52
VS blunt Blunt 0.97 0.94 0.96 0.96 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.96 ) ) 159.68
VS Thrust Thrust 0.95 0.90 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) 244.52
Blood Blood 0.97 0.94 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.95 ) ) 168.43
Arcane Arcane 0.96 0.91 0.95 0.95 1000 * ( 1 - ( 0.96 * 0.91 * 0.95 * 0.95 ) ) 211.57
Fire Fire 0.97 0.93 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.96 * 0.95 ) ) 177.28
Bolt Bolt 0.95 0.89 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) 252.91

In-Game Art

Butcher Mask Butcher Garb Butcher Gloves Butcher Trousers The Old Hunters DLC

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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