Butcher SetBloodborne Wiki » Armor » Armor Sets » Butcher Set |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 14, last edited: 26 June 2018 |
Basic Information |
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Image | Name | Buy | Sell | |||||||||||
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Butcher Mask | - | 1500 | 50 | 30 | 50 | 30 | 40 | 30 | 50 | 20 | 19 | 11 | 9 | |
Butcher Garb | - | 3000 | 100 | 60 | 100 | 60 | 90 | 70 | 110 | 53 | 59 | 33 | 29 | |
Butcher Gloves | - | 1500 | 60 | 40 | 60 | 40 | 50 | 40 | 60 | 27 | 31 | 17 | 15 | |
Butcher Trousers | - | 1500 | 60 | 40 | 60 | 50 | 50 | 50 | 60 | 32 | 34 | 19 | 17 | |
Armor Set | Trade | Physical Defense | Elemental Defense | Resistance | Beasthood | |||||||||
Total | - | 7500 | 270 | 170 | 270 | 180 | 230 | 190 | 280 | 132 | 143 | 80 | 70 | |
Availability | Treasure in (Main Story): Hunter's Nightmare, corpse behind the rocks on left side in Pool of Blood |
Butcher Set | Attire |
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In-Game Descriptions & Appearance |
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Notes |
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Damage Reduction Calculation |
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DMG Reduction | Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |||||
Physical | 0.95 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) | 244.52 | |
Blunt | 0.97 | 0.94 | 0.96 | 0.96 | 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.96 ) ) | 159.68 | |
Thrust | 0.95 | 0.90 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) | 244.52 | |
Blood | 0.97 | 0.94 | 0.96 | 0.95 | 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.95 ) ) | 168.43 | |
Arcane | 0.96 | 0.91 | 0.95 | 0.95 | 1000 * ( 1 - ( 0.96 * 0.91 * 0.95 * 0.95 ) ) | 211.57 | |
Fire | 0.97 | 0.93 | 0.96 | 0.95 | 1000 * ( 1 - ( 0.97 * 0.93 * 0.96 * 0.95 ) ) | 177.28 | |
Bolt | 0.95 | 0.89 | 0.94 | 0.94 | 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) | 252.91 |
In-Game Art |
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Key |
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Physical Defense |
Elemental Defense |
Resistance |
Beasthood |
The physical stats for the Armor are W / X / Y / Z:
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The elemental stats for the Armor are X / Y / Z:
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The resistance stats for the Armor are X / Y / Z:
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The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
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