Current Game Version ● 1.09 Patch Live ● Dec 21, 2015 Last Server Maintenance ● March 09, 2023 Next Server Maintenance ● No scheduled Server Status ● ONLINE ✓
Index Contact Chat Notes Contributors FAQs Links & Tools
Bloodborne Wikis
Return to Yharnam 2023: Community event taking place from March 24th to April 7th (poster). | Newest Article: March 12, 2023 | Challenge Runs
    General Information
  • Home / Sitemap
  • Expansion
  • Reviews & Sales
  • Game Patches
  • Game Mechanics
  • Controls

    Your Character
  • Character Classes
  • Character Stats
  • Character Builds
  • Covenants
  • Sliders


    Equipment
  • Weapons
  • Firearms
  • Shields & Torches
  • Armor
  • Items
  • Gems & Materials

    The World
  • Bosses
  • Enemies
  • Merchants
  • NPCs
  • Locations
  • Chalice Dungeons

    Other Information
  • World & Progression
  • Farming
  • Trophies
  • Credits
  • Art of Bloodborne
  • Unused Content


©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


Discord groups for Bloodborne communities...

One-eyed Iron Helm

One-eyed Iron Helm


Bloodborne Wiki » Armor » Head » One-eyed Iron Helm

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 26, last edited: 02 Dec 2020

Basic Information

Image Name Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
One-eyed Iron Helm One-eyed Iron Helm
Master's Iron Helm
60 20 50 50 20 30 0 6 10 13 23
Head Physical Defense Elemental Defense Resistance Beasthood

One-eyed Iron Helm ❘ 片目の鉄兜

Attire

One-eyed Iron Helm In-Game Description

    An iron helm resembling an upside-down bucket.

    A single hole allows one to peek out with a single eye, which
    is probably all that its original owner had.
Note: The same in-game description in US & UK versions. ✓

Master's Iron Helm (長の鉄兜) In-Game Description

    An iron helm resembling an upside-down bucket.

    A single hole allows one to peek out with a single eye, which
    is probably all that its original owner had.

    The iron helm is passed down among masters of the League.
    Valtr had in fact lost the ability to see vermin long ago.
Note: The same in-game description in US & UK versions. ✓

Overview

  • Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on highest defense combination of attire can be found on Highest Defense Armor Sets page.

Availability

  • Dropped by (Main Game): One-eyed Iron Helm, Valtr, Master of the League in Forbidden Woods.
  • Treasure in (Main Game): Master's Iron Helm, Hut in Forbidden Woods after Valtr, Master of the League natural death.

Clothing Defense

  • Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.
  • Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

  • Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire, right and left hand weapons, furthermore in case of the weapons even unequipped ones in your quick menu count. Higher the hidden "Equip Load" the more damage will your character take from the fall damage. Interestingly enough pieces of attire from The Old Hunters DLC has no weight penalty, therefore as if you would fall naked (more information on Fall Damage page).

Notes

  • This Head Piece was added with the Patch v1.07.
  • Has one of the highest Physical defense of all head pieces.
  • There are two different versions of Valtr's Iron Helm. You get "One-eyed Iron Helm" by killing Valtr and the "Master's Iron Helm" after completing his quest (5 crushed vermins). Stats of the both helms are identical. When you summon Valtr, he will appear wearing his helmet and will be identified as "Valtr, Master of the League" until you have completed his quest and obtained the Master's One-Eyed Iron Helm. From this point onward he will be summoned as "Valtr, Beast Eater" and will appear without his helmet. He is stronger as "Beast Eater" so it's worth completing his quest before summoning him for these fights.
  • Part of the Constable's Set.

One-eyed Iron Helm
Model Art Icon
In-game Description Print In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - 15000 None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Two Versions

One-eyed Iron Helm Masters Iron Helm

Valtr Killed

Valtr Died Naturally

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
Newer Post Older Post Home