Laurence, the First VicarBloodborne Wiki » Bosses » Laurence, the First Vicar |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 50, last edited: 04 Mar 2023 |
Basic Information |
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Location | Required | |||||||||||||
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Hunter's Nightmare Nightmare Grand Cathedral | 21243 | 29500 | 148 | 178 | 148 | 148 | 200 | 744 | 200 | 999 | 999 | X | - | No |
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin. |
Location & Discovery | Drop & [Rate] |
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Hunter's Nightmare Nightmare Grand Cathedral | Beast's Embrace [100%]; + 1 Insight for encountering the boss; + 3 Insight for defeating the boss. |
Multipliers | Bonuses | Weak against | Additional Information | ||
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HP Multiplier | 1 | Is beast | Yes | Lowest defense: Phys., Thrust and Blood | Frenzy resistance is 999 |
Arcane Damage Multiplier | 1 | Is kin | No | Super Armor value 200 | |
Fire Damage Multiplier | 1 | Is weak to serrated | Yes | Main Damage Type Physical, Fire | |
Bolt Damage Multiplier | 1 | Is weak to righteous | No |
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Laurence, the First Vicar ❘ 初代教区長ローレンス | Boss |
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Cooperation & Boss' HP
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Laurence, the First Vicar Weak Points |
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Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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Head | 2700 | 60 | 2.22% | 1 | 1 |
Arm | 2700 | 150 | 5.56% | 1 | 1 |
Leg | 2700 | 150 | 5.56% | 1 | 1 |
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Attack Patterns Phase One |
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Key Attack | Interrupt | Notes |
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One-Armed Grab | No | Executed with the left arm. Slow windup; roll or quickstep behind him or quickstep backward. |
Two-Armed Grab | No | Frontal grab with a slow windup; strafe or quickstep backward out of range. |
Fire Slam | No | Single frontal open-palmed ground slam that generates a small explosion. Resembles the first hit of the Overhead Claw, but has no followup. Quickstep backward at mid range or forward past him at close range. |
Double Slam | No | Two advancing ground punches in rapid succession. Both punches create small explosions. Quickstep backward twice at mid range or forward twice past the attacks at close range. |
Heavy Double Slam | No | Slower version of the Double Slam that generates larger explosions. Quickstep twice forward clockwise past the first hit from anywhere inside mid range; if on the outer edge of mid range or farther, quickstep backward three times. |
Retreating Slam | No | Quick frontal ground slam that generates a small explosion, followed immediately by a backstep that repositions him facing you. Quickstep backward once or forward through the attack. |
Lunging Swipe | No | Lunges forward and swipes a wide frontal arc with his left arm, leaving a trail of lingering flames; quickstep forward or counterclockwise through the swing. |
Slam Combo | No | Two slow ground punches followed by a downward slam that generates a small explosion of flames; quickstep backward one to two times at mid range or forward past him if extremely close. |
Left Combo A | No | Four-hit combo with his left arm starting with a ground punch followed by two horizontal swipes and a frontal shove. The shove inflicts heavy knockdown. Quickstep forward or sideways through each swing in the opposite direction. |
Left Combo B | No | Five-hit combo with his left arm starting with a ground punch followed by four horizontal slashes.The final three slashes are performed leaning forward and have increased range. Quickstep backward three to five times at mid range or forward past him at close range. |
Right Combo | No | Opens with a right-handed horizontal slash and alternates between left and right for three more horizontal swings.The fourth swing will be either a close-range swipe or a mid-range forward dive depending on your distance from him. Quickstep forward past him through each attack at close range or backward three to four times at mid range. |
Variable Combo | No | Can chain an unlimited number of horizontal slashes, ground punches and forward shoves in random order. Quickstep forward through each attack at close range or backward out of reach at mid range. |
Advancing Lunge | No | Extremely quick two-hit forward lunge with almost no warning. Both hits generate explosions. Mainly used at short range, but has very long reach. Quickstep forward past his right side one to two times. |
Flying Press | No | Jumps high into the air and performs a rapid falling body slam. Can change direction midair and has strong tracking; quickstep or roll toward him and he will pass over you. |
Overhead Claw | No | Mid-range overhead slam with his left arm that creates a small explosion of flames, sometimes followed by an upward swing which generates a much larger explosion. Preceded by a scream and has a long windup; he also digs his claws into the ground on the first hit, in contrast to the open-palmed Fire Slam. Quickstep forward past him from close range or backward from mid range. |
Recovery | No | Surrounds himself in a red aura and heals injured limbs. Doesn't actually restore HP; simply repairs body damage. |
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Attack Patterns Phase Two |
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Key Attack | Interrupt | Notes |
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Lava Launcher | No | Long-range forward conical stream of lava that remains on the ground for several seconds and inflicts residual damage. Quickstep or strafe sideways as needed, or quickstep forward toward his right side. |
Rear Lava Gush | No | Close-range frontal AoE slam while gushing a large pool of lava behind him out of his severed abdomen. Quickstep away from him two to three times at close range and beware that he will follow up with a horizontal swipe if you stand in front of him for too long. |
Crawling Combo | No | Drags himself forward using up to seven overhead claw slams often ending with a left-handed horizontal slash. Quickstep left twice and continue strafing or quickstepping clockwise as he circles you. |
Delayed Slam | No | Single overhead slam with his left arm after a long windup, sometimes followed by a horizontal swipe. Has strong tracking and must be dodged very late, just before he brings his arm down - quickstep sideways or forward past it. |
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