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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Constable's Garb

Constable's Garb


Bloodborne Wiki » Armor » Chest » Constable's Garb

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 154, last edited: 07 Mar 2025

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Clothing Defense
  • Hidden Equip Load
  • Notes
  • Merchants
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Cape Glitch
Constable's Set
Fall Damage
HEX ID's Archive
Highest Defense Armor Sets
Hunter's Nightmare
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Original Japanese Item Index
Storage
The Old Hunters
Treasures
Valtr, Master of the League

Basic Information

Image Name Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Constables Garb Constable's Garb 90 100 70 80 100 110 120 44 35 23 52
Chest Physical Defense Elemental Defense Resistance Beasthood

Constable's Garb ❘ 官憲の服

Attire

In-Game Description

    Once upon a time, a troupe of foreign constables chased a
    beast all the way to Yharnam, and this is what they wore.
    The constables became victims of the beast, except for one
    survivor, who in turn devoured the creature whole, all by
    himself.

    The fable is a favourite among Yharnamites, who are partial
    to any stories of pompous, intolerant foreigners who suffer
    for their ignorance.
    It makes the blood taste that much sweeter.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on the highest defense combination of attire can be found on the Highest Defense Armor Sets page.
  • Constable's Garb has no highest stat in chest piece category and is part of the Constable's Set.


Availability

  • Treasure in (Old Hunters DLC): Hunter's Nightmare, corpse across the beams before entering Pool of Blood. If you need further assistance to find the garb, you can follow the full Hunter's Nightmare Map.

Clothing Defense

  • Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.
  • Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

  • Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on the Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire and right and left-hand weapons; furthermore, in the case of the weapons, even unequipped ones in your quick menu count. The higher the hidden "Equip Load," the more damage your character will take from the fall damage. Interestingly enough, pieces of attire from The Old Hunters DLC have no weight penalty; therefore, it is as if you would fall naked (more information on the Fall Damage page).

Notes

  • This Attire is part of The Old Hunters DLC.
  • Video: Bloodborne The Old Hunters - "Constable" Gear Set Location / Preview by tassssssssss.
  • Visual glitch was discovered where you can temporarily glitch cape from your Constable's Garb (male) if you use Yahar'gul teleport or portal traps in Chalice Dungeons. You need to equip any weapon your hunter puts on their back (Kirkhammer, Ludwig's Holy Blade, Burial Blade & Whirligig Saw) and enter the teleport. It is purely visual glitch only useful for you to see how the garb looks without the cape.

Constables Garb
Model Art Icon
In-game Description Print
The Old Hunters DLC

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - 10000 None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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