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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Firearms

Firearms


Bloodborne Wiki » Firearms

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page revision: 29, last edited: 12 Aug 2020

  • Basic Information
  • Left-hand Weapons
  • The Old Hunters Expansion Left-hand Weapons
  • Firearm Data
  • Frame Data
  • Key


Firearms are wielded with the left hand, and employed in beast hunting.

Basic Information

  • As with primary weapons, you can equip two left-hand weapons at once, and you can swap between them by pressing LEFT. Usually, you'll use a gun in your left hand, but sometimes you may want a torch or shield. Left-hand weapons are also referred to as "off-hand weapons," "sidearms," and, in the case of guns, "firearms." Generally speaking, guns are a reliable form of ranged attack. Most of them scale with your bloodtinge stat. That said, different guns are effective at different ranges and tasks, and some even scale with arcane rather than bloodtinge.
  • A passive effect like hp recovery in your gun is active even if you are currently equipped two handed mode of any of your weapon.
  • Beware: equipping your firearm with any elemental blood gem [arcane, bolt & fire] will prevent you from buffing your right hand weapon despite it being "buffable" [physical damage]
  • Useful Links: Damage Comparison

Left-hand Weapons

Image Name Damage QS Bullet Use Durability Stats Needed
Stat Bonuses
Special Attack Availability Special note
Hunter Blunderbuss Hunter Blunderbuss - / 20 / - / - / -

(Blood)
1 150 7 / 9 / 5 / -

- / - / D / -
- / - / 100 / 100 Starting firearm Hunter's Dream
Sold by Bath Messenger
Starting gift from messengers
Available after obtaining Saw Hunter Badge
Hunter Pistol Hunter Pistol - / 70 / - / - / -

(Blood)
1 100 7 / 9 / 5 / -

- / - / D / -
- / - / 100 / 100 Starting firearm Hunter's Dream
Sold by Bath Messenger
Starting gift from messengers
Available after obtaining Saw Hunter Badge
Flamesprayer Flamesprayer - / - / - / 45 / -

(Fire)
1 100 - / 8 / - / 8

- / - / - / D
- / - / 100 / 100 Sold by Bath Messenger
Given by Gilbert
Available after obtaining Radiant Sword Hunter Badge
Repeating Pistol Repeating Pistol - / 90 / - / - / -

(Blood)
2 80 10 / 11 / 8 / -

- / - / D / -
- / - / 100 / 100 Sold by Bath Messenger Available after obtaining Sword Hunter Badge
Cannon Cannon - / 200 / - / - / -

(Blood)
12 200 30 / 13 / - / -

- / - / E / -
- / - / 100 / 100 Sold by Bath Messenger
Treasure in Forbidden Woods

Available for purchase after obtaining the weapon
Ludwigs Rifle Ludwig's Rifle - / 20 / - / - / -

(Blood)
1 150 9 / 10 / 9 / -

- / - / E / -
- / - / 100 / 100 Sold by Bath Messenger Available after obtaining Radiant Sword Hunter Badge
Evelyn Evelyn - / 60 / - / - / -

(Blood)
1 100 9 / 11 / 18 / -

- / - / B / -
- / - / 100 / 100 Sold by Bath Messenger
Treasure in Cainhurst Castle
Available after obtaining Cainhurst Badge
Rosmarinus Rosmarinus - / - / 30 / - / -

(Arcane)
1 100 - / 8 / - / 8

- / - / - / B
- / - / 100 / 100 Sold by Bath Messenger Available after obtaining Cosmic Eye Watcher Badge

The Old Hunters Expansion Left-hand Weapons

Image Name Damage QS Bullet Use Durability Stats Needed
Stat Bonuses
Special Attack Availability Special note
Church Cannon Church Cannon - / 160 / - / - / -

(Blood)
10 200 27 / - / 16 / -

- / - / E / -
- / - / 100 / 100 Treasure in Hunter's Nightmare Available for purchase after obtaining the weapon
Fist of Gratia Fist of Gratia 60 / - / - / - / -

(Blunt)
- 200 7 / 9 / 5 / -

C / - / - / -
- / - / 100 / 100 Treasure in Hunter's Nightmare Available for purchase after obtaining the weapon
Piercing Rifle Piercing Rifle - / 80 / - / - / -

(Blood)
1 140 9 / 10 / 9 / -

- / - / D / -
- / - / 100 / 100 Sold by Bath Messenger Available for purchase after obtaining Firing Hammer Badge
Gatling Gun Gatling Gun - / 80 / - / - / -

(Blood)
1 200 28 / 12 / - / -

- / - / E / -
- / - / 100 / 100 Acquired from killing Djura's Disciple Available for purchase after obtaining the weapon

Firearm Data

Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Physical ATK Blood ATK Arcane ATK Fire ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Requirements Damage Scaling
Hunter Pistol 7 9 5 - - 160 - - - - 0.85 -
Hunter Blunderbuss 7 9 5 - - 45 - - - - 1.0 -
Repeating Pistol 10 11 8 - - 200 - - - - 0.8 -
Ludwig's Rifle 9 10 9 - - 55 - - - - 0.5 -
Piercing Rifle 9 10 9 - - 160 - - - - 1.0 -
Evelyn 9 11 18 - - 140 - - - - 1.35 -
Cannon 30 13 - - - 600 - - - - 0.4 -
Gatling Gun 28 12 - - - 180 - - - - 0.4 -
Church Cannon 27 - 16 - - 480 - - - - 0.5 -
Flamesprayer - 8 - 8 - - - 95 - - - 0.7
Rosmarinus - 8 - 8 - - 80 - - - - 1.21
Fist of Gratia 7 9 5 - 130 - - - 1.0 - - -

Frame Data

Pistols

Rifles

Cannons

Continuous Fire

Hunter Pistol - Repeating Pistol - Evelyn H. Blunderbuss - Ludwig's Rifle - P. Rifle Cannon - Church Cannon Flamesprayer - Rosmarinus - Gatling Gun
► For all pistols, the muzzle flash occurs on frame 10, with the bullet firing on frame 11. The total time for all pistols is 60 frames total. ► The muzzle flash occurs on frame 10, with the bullet firing on frame 12. The Blunderbuss' animation takes 60 frames total, while Ludwig's Rifle and the Piercing Rifle take 65 frames. ► Both cannons have a muzzle flash and fire their projectiles on frame 15. The Cannon animation takes 95 frames total, and the Church Cannon animation takes 75. ► The Flamesprayer and the Rosmarinus begin firing on frame 6. The Gatling Gun begins firing after 18 frames. Firing a single shot from the Flamesprayer or Rosmarinus lasts 20 frames total. Firing a single shot from the Gatling Gun takes 45 frames total.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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