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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Bloodtinge

Bloodtinge


Bloodborne Wiki » Stats » Bloodtinge

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page revision: 9, last edited: 24 Sep 2017

Basic Information

Icon Stat Description Soft cap Soft cap Hard cap Soft caps effect
Bloodtinge Icon Bloodtinge Attribute governing power of weapons that use QS bullets. Determines whether or not you can use certain equipment. 25 50 99 Damage of firearms UP
Total Attack based on weapon's scaling
  • Bloodtinge is a requirement for and affects the attack power of many firearms, but it also affects the power of certain special weapons (primarily the Chikage). If player wants to have powerful gun attacks, he should focus on this stat.

Bloodtinge Equipment Requirements

Requirement Weapons Firearms Bloodtinge Items
5 Hunter Pistol, Hunter Blunderbuss, Fist of Gratia
8 Repeating Pistol
9 Rifle Spear, Simon's Bowblade Ludwig's Rifle, Piercing Rifle
10 Reiterpallasch
12 Chikage
16 Bloodletter Church Cannon
18 Evelyn Madaras Whistle

Bloodtinge Equipment Scaling

Weapon Scaling Base (+0) Scaling Max (+10) Weapon Scaling Base (+0) Scaling Max (+10) Weapon Scaling Base (+0) Scaling Max (+10)
Bloodletter B S Hunter Pistol D A Piercing Rifle D A
Cannon E D Chikage C S Reiterpallasch E D
Evelyn B S Church Cannon E D Repeating Pistol D B
Gatling Gun E D Ludwig's Rifle E D Simon's Bowblade C S
Hunter Blunderbuss D A

Notes

  • Every class starts with at least 5 bloodtinge so stat requirement below that is automatically met
  • Bloodtinge scaling can be improved with specific Blood Gems
  • Diminishing Returns: Diminishing Returns is a common concept in RPGs, meaning that for a given investment, i.e. one point in a stat, you receive a smaller benefit, e.g. fewer hit points per point in the HP stat.
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