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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Crowfeather Manchettes

Crowfeather Manchettes


Bloodborne Wiki » Armor » Hands » Crowfeather Manchettes

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page revision: 17, last edited: 26 Nov 2020

Basic Information

Image Name Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Crowfeather Manchettes Crowfeather Manchettes 40 60 50 70 50 50 50 15 20 25 11
Hands Physical Defense Elemental Defense Resistance Beasthood

Crowfeather Manchettes ❘ 鴉羽の腕帯

Attire

In-Game Description

    Attire worn by Eileen the Crow, Hunter of Hunters.

    Hunters of Hunters dress as crows to suggest sky burial.

    The first Hunter of Hunters came from a foreign land, and
    gave the dead a virtuous native funeral ritual, rather than
    impose a blasphemous Yharnam burial service upon them,
    with the hope that former compatriots might be returned to
    the skies, and find rest in a hunter's dream.
Note: The same in-game description in US & UK versions. ✓

Overview

  • Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on highest defense combination of attire can be found on Highest Defense Armor Sets page.

Availability

  • Sold by: Bath Messengers [Hunter's Dream]
  • Crow Hunter Badge: This badge can be acquired from (dropped by) Eileen the Crow. It will make Blade of Mercy and entire Crowfeather Set available for sale, providing you with one of the fastest weapons in the game.

Clothing Defense

  • Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.
  • Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

  • Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire, right and left hand weapons, furthermore in case of the weapons even unequipped ones in your quick menu count. Higher the hidden "Equip Load" the more damage will your character take from the fall damage. Interestingly enough pieces of attire from The Old Hunters DLC has no weight penalty, therefore as if you would fall naked (more information on Fall Damage page).

Notes

  • Available for purchase after obtaining the Crow Hunter Badge.
  • Has one of the highest Blunt and Blood defense of all Hand pieces.
  • Part of the Crowfeather Set.

Crowfeather Manchettes
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] 8000 8000 8000 8000 8000 5600 Crow Hunter Badge
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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