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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Crowfeather Set

Crowfeather Set


Bloodborne Wiki » Armor » Armor Sets » Crowfeather Set

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 16, last edited: 26 June 2018

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Beak Mask Beak Mask 10000 6300 50 40 40 60 30 40 30 8 10 40 2
Crowfeather Garb Crowfeather Garb 18000 12600 100 110 80 120 70 80 70 29 37 46 21
Crowfeather Manchettes Crowfeather Manchettes 8000 5600 40 60 50 70 50 50 50 15 20 25 11
Crowfeather Trousers Crowfeather Trousers 8000 5600 50 70 50 70 40 50 50 17 21 27 12
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total 44000 30100 240 280 220 320 190 220 200 69 88 138 46
Availability Sold by Bath Messengers. Available for purchase after obtaining the Crow Hunter Badge

Crowfeather Set

Attire

In-Game Descriptions & Appearance

Beak Mask

    Wood-carved mask of Eileen the Crow, Hunter of Hunters.
    The beak contains incense to mask scents of blood and
    beast.

    Hunters of Hunters dress as crows to suggest sky burial.

    The first Hunter of Hunters came from a foreign land, and
    gave the dead a virtuous native funeral ritual, rather than
    impose a blasphemous Yharnam burial service upon them,
    with the hope that former compatriots might be returned to
    the skies, and find rest in a hunter's dream.

Crowfeather Garb

    Attire worn by Eileen the Crow, Hunter of Hunters,
    known in particular for her crowfeather cape.

    Hunters of Hunters dress as crows to suggest sky burial.

    The first Hunter of Hunters came from a foreign land, and
    gave the dead a virtuous native funeral ritual, rather than
    impose a blasphemous Yharnam burial service upon them,
    with the hope that former compatriots might be returned to
    the skies, and find rest in a hunter's dream.

Crowfeather Manchettes

    Attire worn by Eileen the Crow, Hunter of Hunters.

    Hunters of Hunters dress as crows to suggest sky burial.

    The first Hunter of Hunters came from a foreign land, and
    gave the dead a virtuous native funeral ritual, rather than
    impose a blasphemous Yharnam burial service upon them,
    with the hope that former compatriots might be returned to
    the skies, and find rest in a hunter's dream.

Crowfeather Trousers

    Attire worn by Eileen the Crow, Hunter of Hunters.

    Hunters of Hunters dress as crows to suggest sky burial.

    The first Hunter of Hunters came from a foreign land, and
    gave the dead a virtuous native funeral ritual, rather than
    impose a blasphemous Yharnam burial service upon them,
    with the hope that former compatriots might be returned to
    the skies, and find rest in a hunter's dream.

Appearance

Crowfeather Set

In-Game Art

Beak Mask Crowfeather Garb
Crowfeather Manchettes Crowfeather Trousers

Notes

  • Crowfeather Set has the highest Frenzy resistance of all armor sets.
  • Beak Mask has the highest Frenzy resistance of all head pieces.
  • Crowfeather Manchettes have one of the highest Blunt and Blood defense of all Hand pieces.
  • Crowfeather Trousers have one of the highest Blunt defense of all Leg pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Beak Mask Crowfeather Garb Crowfeather Manchettes Crowfeather Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.95 0.90 0.96 0.95 1000 * ( 1 - ( 0.95 * 0.90 * 0.96 * 0.95 ) ) 220.24
VS blunt Blunt 0.96 0.89 0.94 0.93 1000 * ( 1 - ( 0.96 * 0.89 * 0.94 * 0.93 ) ) 253.08
VS Thrust Thrust 0.96 0.92 0.95 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.95 ) ) 202.91
Blood Blood 0.94 0.88 0.93 0.93 1000 * ( 1 - ( 0.94 * 0.88 * 0.93 * 0.93 ) ) 284.55
Arcane Arcane 0.97 0.93 0.95 0.96 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.96 ) ) 177.28
Fire Fire 0.96 0.92 0.95 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.95 ) ) 202.91
Bolt Bolt 0.97 0.93 0.95 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) 185.85

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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