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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Merciless Watcher (Scattergun, Club & Lantern)

Merciless Watcher (Scattergun, Club & Lantern)


Bloodborne Wiki » Enemies » Merciless Watcher (Scattergun, Club & Lantern)

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page revision: 20, last edited: 19 Mar 2021

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Root Dungeon Base Level 315 316 119 65 108 108 38 69 162 200 180 - -
Root Dungeon Base Level | Boss 600 1126 119 65 108 108 38 69 162 200 180 - -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Pthumerian Labyrinth L3 598 487 133 73 121 121 42 77 181 200 180 - -
Central Pthumerian Labyrinth L2 846 1082 138 75 125 125 44 80 188 200 180 - -
Central Pthumerian Labyrinth L3 866 1133 139 76 126 126 44 81 189 200 180 - -
Lower Pthumerian Labyrinth L3 2290 3667 172 94 156 156 55 99 233 200 180 - -
Pthumeru Ihyll L1 4245 27362 190 104 173 173 61 110 259 200 180 - -
Pthumeru Ihyll L3 4563 30098 193 105 175 175 62 112 263 200 180 - -
Pthumerian Labyrinth L2 | Boss 1112 1655 132 72 120 120 42 77 180 200 180 - -
Lower Pthumerian Labyrinth L1 | Boss 4056 11879 169 92 153 153 54 98 230 200 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
No effect Pthumerian Labyrinth L2 | Boss, Pthumeru Root Chalice [100%]; + 0 Insight for encounter;+ 2 Insight for defeating the boss.
No effect Lower Pthumerian Labyrinth L1 | Boss, Tempering Blood Gemstone (3) [100%]; + 0 Insight for encounter;+ 2 Insight for defeating the boss.
Base Random gem based on area x1 [25%], Blood Vial x3 [30%], Quicksilver Bullets x4 [25%], Ritual Blood Pool B x1 [20%]
439 discovery, no curse Random gem based on area x1 [43.46%], Blood Vial x3 [11.88%], Quicksilver Bullets x4 [9.9%], Ritual Blood Pool B x1 [34.77%]
110 discovery, curse Random gem based on area x1 [50.05%], Blood Vial x3 [5.41%], Quicksilver Bullets x4 [4.51%], Ritual Blood Pool B x1 [40.04%]
439 discovery, curse Random gem based on area x1 [51.21%], Blood Vial x3 [4.27%], Quicksilver Bullets x4 [3.56%], Ritual Blood Pool B x1 [40.97%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random gem based on area x1 [54.33%], Blood Vial x3 [1.2%], Quicksilver Bullets x4 [1.0%], Ritual Blood Pool B x1 [43.47%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoArcaneArcane DMG multiplier as boss is 1
Arcane Damage Multiplier1.5Is kinNoFrenzy resistance is 999
Fire Damage Multiplier1Is weak to serratedNoSuper Armor value 40
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.
  • Root Chalice Dungeons (pools), can appear as a boss (with Watcher Chieftain (Club & Lantern) & Merciless Watcher (Saw)) in: Pthumeru Root Chalice, Central Pthumeru Root Chalice, Lower Pthumeru Root Chalice, Sinister Lower Pthumeru Root Chalice, Cursed and Defiled Root Chalice, Pthumeru Ihyll Root Chalice, Sinister Pthumeru Ihyll Root Chalice, Hintertomb Root Chalice, Lower Hintertomb Root Chalice, Sinister Hintertomb Root Chalice, Isz Root Chalice and Sinister Isz Root Chalice

Merciless Watcher (Scattergun, Club & Lantern) ❘ 残酷な守り人

Strong Enemy & Boss

Description

    A large ancient ruin lies beneath the Ancient City of Yharnam. It is said that within those ruins, the graves and rest places of those that are not human are laid, and there are wandering hunters who can be found protecting those silent ruins. Born and bred in those damp ruins they live on the flesh and blood of the dead. Pale skin that has not seen the light of day and pupils that have reverted to a black color. Despite their sunken, pitch-black eyes, be sure they will find you. (Pre-release official description)

Overview

  • Merciless Watchers share much in common with Watcher Chieftains, but they do bring a few new tricks to the table that you're going to need to watch out for. The biggest departure from the Chieftains are the Watchers equipped with large two-handed maces, that have also decided to ditch their heavy grab to increase their agility and ensure none of their movements are restricted. These variants move around much more quickly than the others, and will roll continuously when engaged in combat, only leaving themselves vulnerable during the recovery periods after their swings. They can be interrupted and staggered, but doing so is extremely difficult owing to their swift attacks and constant rolling, so sticking to quick R1 strikes is generally the best option.
  • You'll also encounter a Watcher that comes armed with a scattergun that it will use to attack you from range, and will only switch to their clubs once you get close, or they get low on health. Their gunshots are predictable, due to the slow and consistent rate at which they're fired, and they are completely vulnerable as they reload after firing each shot so this is your best chance to close in and attack them. Saw-wielding watchers can use recovery items to fully restore their health, so you'll need to keep the pressure on them. Once you see them reach for their left side pocket, use transformation attacks to quickly break their super armor and prevent them from using the item.

Strategy

  • Since you'll have to contend with incoming fire while you approach this enemy, make sure to make use of any available cover in the area, and then close in while they're reloading. Once you're inside their gun range they will start attacking you with their lantern, but since this attack does a negligible amount of damage, you can just keep attacking them and easily recover the health. If your attacks are doing decent damage you can often kill them before they can pull their club out, and if you're having trouble doing that, you may want to use some Fire Paper to increase your damage when going up against these enemies Look to bait them into using their Two-hand Overhead Club Smash after they pull their club out by standing at the edge of their reach; once you see the attack coming, quickstep through it and attack them from behind.

Notes

  • Preset Chalice Dungeons: Pthumerian Labyrinth, Pthumerian Labyrinth (Boss), Central Pthumerian Labyrinth, Lower Pthumerian Labyrinth, Lower Pthumerian Labyrinth (Boss), Pthumeru Ihyll
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • When additional rite Fetid Offering is applied to the Chalice Dungeon, Watchers will have their stats boosted and appear with a smoky red visual effect to signify their upgrade. They reward you with more Blood Echoes and it increases the amount of items that will drop from them.
  • Merciless Watchers (Scattergun, Club & Lantern) can use recovery items to fully restore their health, so you'll need to keep the pressure on them.
  • Merciless Watcher (Scattergun, Club & Lantern) is tied to the Bloodlickers spawn effect in Chalice Dungeons. Therefore after executing visceral attack and killing this enemy, then heading off to other parts of the layer, there's a possibility that when you return to the room you visceral attacked it in a Bloodlicker will appear to feed on the blood. More information about this effect can be found on the Traps & Hazards wiki page.

Merciless Watchers (Scattergun, Club & Lantern)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Scatter Shot Yes Quickstep through the shot and attack while they are reloading.
Lantern Smack Yes Same attack used by the heated club Watcher Chieftain; avoid standing against them too long while they are using their scattergun.
Two-hand Overhead Club Smash Yes Same attack used by the club & lantern Watcher; best chance to interrupt this enemy.
Overhead Swing Combo Yes Up to three hits, same one used by the club & lantern Watcher Chieftain; quickstep past this to their back and attack.
Club & Lamp Combo Yes Same five hit combo used by the club & lantern Watcher; quickstep backwards and interrupt this while backing up.
Backside Swing Yes Same close-range attack used by the club & lantern Watcher; from either side or behind; quickstep back as they draw their arm back.
Running Overhead Slam Yes Same attack used by the club & lantern Watcher; interrupt this or quickstep to either side.

Ritual Materials: Drop Pools

  • For the most part, items dropped by enemies are decided simply by a random per cent chance from that enemy's own list of potential items. When an enemy appears in a dungeon, it sometimes has one or more of its drops determined by the dungeon's Depth, in order to give better rewards for more challenging dungeons. Such items are selected from a pool of similar items, and these pools are shown here. The upshot of this is that an enemy might drop a Tomb Mold (1) in the Depth 1 Pthumerian Root Labyrinth, but would drop a Tomb Mold (5) instead in a Depth 5 Isz Gravestone dungeon.
Pool Name
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Ritual Blood
B
Ritual Blood (2)
Depth 1
Ritual Blood (3)
Depth 2
Ritual Blood (4)
Depth 3
Ritual Blood (5)
Depth 4
Ritual Blood (5)
Depth 5
Enemies List Per Pool [% Drop Rate]
Ritual Blood B
  • Kidnapper: x1 [25%]
  • Watcher Chieftain (Club & Lantern): x1 [20%]
  • Watcher Chieftain (Heated Club & Lantern): x1 [20%]
  • Merciless Watcher (Mace): x1 [20%]
  • Merciless Watchers (Scattergun, Club & Lantern): x1 [20%]
  • Shadow of Yharnam (Mace & Fireball): x1 [15%]
  • Shadow of Yharnam (Sword): x1 [15%]
Chalice Dungeons Depth [Preset & Root]
  • Depth 1 (Preset) Pthumerian Labyrinth & (Root) Pthumerian Labyrinth
  • Depth 2 (Preset) Central Pthumerian Labyrinth, Hintertomb Labyrinth & (Root) Central Pthumerian Labyrinth, Hintertomb
  • Depth 3 (Preset) Lower Pthumerian Labyrinth, Lower Hintertomb Labyrinth & (Root) Lower Pthumerian Labyrinth, Sinister Lower Pthumerian Labyrinth, Lower Hintertomb, Sinister Hintertomb
  • Depth 4 (Preset) Cursed Pthumerian Defilement, Ailing Loran & (Root) Pthumerian Defilement, Ailing Loran
  • Depth 5 (Preset) Pthumeru Ihyll, Lower Loran, Isz Gravestone & (Root) Pthumeru Ihyll, Sinister Pthumeru Ihyll, Lower Loran, Sinister Lower Loran, Isz Gravestone, Sinister Isz Gravestone

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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