Current Game Version ● 1.09 Patch Live ● Dec 21, 2015 Last Server Maintenance ● March 05, 2018 Next Server Maintenance ● No scheduled Server Status ● ONLINE ✓
Index Contact Chat Notes Contributors FAQs Links & Tools
Bloodborne Wikis
Next Online Event: Feb 24, 2018 | WEEKLY Blood-drunk Fightclub, Every Saturday | Active Chat: Feb 20, 2018 | Discord Bloodborne chat inhabited by hunters from /r/bloodborne
    General Information
  • Home / Sitemap
  • Expansion
  • Reviews & Sales
  • Game Patches
  • Game Mechanics
  • Controls

    Your Character
  • Character Classes
  • Character Stats
  • Builds
  • Covenants
  • Sliders


    Equipment
  • Weapons
  • Firearms
  • Shields & Torches
  • Armor
  • Items
  • Gems & Materials

    The World
  • Bosses
  • Enemies
  • Merchants
  • NPCs
  • Locations
  • Chalice Dungeons

    Other Information
  • World & Progression
  • Farming
  • Trophies
  • Credits
  • Art of Bloodborne
  • Unused Content


©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Merciless Watcher (Saw)

Merciless Watcher (Saw)


Bloodborne Wiki » Enemies » Merciless Watcher (Saw)

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 20, last edited: 11 April 2018

Basic Information

Location HP Blood Echoes Icon Drop Weak Race
Lower Pthumerian Labyrinth - 4260 - 4665 - 8903 - 10175 None Arcane Neutral
Cursed Pthumerian Defilement - 7186 - - - 44989 - - None
Pthumeru Ihyll 8081 8485 8687 - 69629 73111 76592 - None
Root Chalice Dungeons
Chalice Dungeon Base Level 1058 1126 None
Chalice Dungeon Base Level | Boss 1058 1126 None

Description


A large ancient ruin lies beneath the Ancient City of Yharnam. It is said that within those ruins, the graves and rest places of those that are not human are laid, and there are wandering hunters who can be found protecting those silent ruins. Born and bred in those damp ruins they live on the flesh and blood of the dead. Pale skin that has not seen the light of day and pupils that have reverted to a black color. Despite their sunken, pitch-black eyes, be sure they will find you. (Pre-release official description)

Overview


  • Merciless Watchers share much in common with Watcher Chieftains, but they do bring a few new tricks to the table that you're going to need to watch out for. The biggest departure from the Chieftains are the Watchers equipped with large two-handed maces, that have also decided to ditch their heavy grab to increase their agility and ensure none of their movements are restricted. These variants move around much more quickly than the others, and will roll continuously when engaged in combat, only leaving themselves vulnerable during the recovery periods after their swings. They can be interrupted and staggered, but doing so is extremely difficult owing to their swift attacks and constant rolling, so sticking to quick R1 strikes is generally the best option.

  • You'll also encounter a Watcher that comes armed with a scattergun that it will use to attack you from range, and will only switch to their clubs once you get close, or they get low on health. Their gunshots are predictable, due to the slow and consistent rate at which they're fired, and they are completely vulnerable as they reload after firing each shot so this is your best chance to close in and attack them. Saw-wielding watchers can use recovery items to fully restore their health, so you'll need to keep the pressure on them. Once you see them reach for their left side pocket, use transformation attacks to quickly break their super armor and prevent them from using the item.

Strategy


  • These enemies are aggressive and powerful, but their low mobility and complete lack of long-ranged attacks make them incredibly vulnerable to throwing items from a distance. From close range, they will use their Sawing Combo, Overhead Cleave & Sawing Combo, and Two-Hand Swings; all of their attacks should be avoided by quickstepping forward through them, or back away from them rather than to the sides because of their tracking. If you choose to backstep away from an attack, you'll often be able to interrupt the subsequent hits of their combo, and if you went forward through it, you'll have amble time to hit them in their back before they recover.

Notes


  • Preset Chalice Dungeons: Pthumerian Labyrinth (Boss), Lower Pthumerian Labyrinth, Lower Pthumerian Labyrinth (Boss), Cursed Pthumerian Defilement, Pthumeru Ihyll
Merciless Watchers (Saw)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Sawing Combo Yes Seven hit Frontal repeated sawing attack; quickstep through it.
Overhead Cleave & Sawing Combo Yes Up to six hit combo, cleaves overhead and saws repeatedly, then repeats this in the reverse order; quickstep back and interrupt the subsequent hits.
Side Swings Yes Used when standing to either of their sides; quickstep left so the second swing goes over your head, or quickstep back to interrupt it.
Two-hand Swings Yes Quickstep back and out of range, the second attack will usually be canceled once you are out of reach.
Health Restoration Item No Quickly pulls an item from their pocket when low on health and eats it, completely restoring their health.
Running Overhead Slam Yes Same attack used by the club & lantern Watcher; interrupt this or quickstep to either side.

Defenses

Location Physical VS blunt VS Thurst Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Chalice Dungeon Base Level 131 71 119 119 49 69 162 200 180 - -
Chalice Dungeon Base Level | Boss 131 71 119 119 49 69 162 200 180 - -

Chalice Dungeons: Blood Echoes, HP and Phys. Def. Multipliers

Blood Echoes Multipliers HP Multipliers Physical Defense Multiplier
Total Value = Base x A x B x C Total Value = Base x A x B Total Value = Base x A
Multiplier A - Depth
Depth 1: 1.0
Depth 2: 2.32
Depth 3: 7.53
Depth 4: 31.71
Depth 5: 45.17; 61.83 for Pthumeru Ihyll
Multiplier A - Depth
Depth 1: 1.0
Depth 2: 1.45
Depth 3: 3.83
Depth 4: 6.46
Depth 5: 6.91; 7.63 for Pthumeru Ihyll
Multiplier A - Depth
Depth 1: 1.0
Depth 2: 1.04
Depth 3: 1.29
Depth 4: 1.40
Depth 5: 1.43; 1.45 for Pthumeru Ihyll
Multiplier B - Layer
Layer 1: 1.0
Layer 2: 1.05
Layer 3: 1.1
Layer 4: 1.2
Multiplier B - Layer
Layer 1: 1.0
Layer 2: 1.05
Layer 3: 1.075
Layer 4: 1.15
Multiplier C - Additional Rite
Cursed Offering: 1.2
Newer Post Older Post Home