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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Shadow of Yharnam (Sword)

Shadow of Yharnam (Sword)


Bloodborne Wiki » Enemies » Shadow of Yharnam (Sword)

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page revision: 23, last edited: 01 Feb 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Nightmare of Mensis 1095 2492 107 107 107 107 88 132 100 200 180 - -
  • Chalice Dungeons
Root Dungeon Base Level 140 143 72 72 72 72 60 90 68 200 180 - -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
Nightmare of Mensis Blood Vial x3 [20%], Blood Vial x2 [20%]
  • Chalice Dungeons
Base Blood Vial x3 [15%], Blood Vial x2 [15%], Ritual Blood pool B x1 [15%]
439 discovery, no curse Blood Vial x3 [9.94%], Blood Vial x2 [9.94%], Ritual Blood pool B x1 [43.65%]
110 discovery, curse Blood Vial x3 [5.96%], Blood Vial x2 [5.96%], Ritual Blood pool B x1 [66.2%]
439 discovery, curse Blood Vial x3 [4.99%], Blood Vial x2 [4.99%], Ritual Blood pool B x1 [71.75%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Blood Vial x3 [1.67%], Blood Vial x2 [1.67%], Ritual Blood pool B x1 [90.56%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: ArcaneFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Shadow of Yharnam (Sword) ❘ ヤーナムの影

Strong Enemy

Description

  • These non-boss versions of the Shadows of Yharnam are encountered in the Rooftop area of Mergo's Loft in the Nightmare of Mensis. They have considerably less health and defense compared to boss versions, and they'll only use from Phase 1 of the boss fight so you don't have to worry about them transforming and using any of their snake attacks. Both of the versions that carry swords are limited to basic swings, but the one carrying the candle can still perform a basic tire breath attack so you'll need to keep an eye out for it.
  • The attacks from the mace-carrying Shadow are extremely slow (and in some cases deliberately delayed), and that makes them predictable and easy to interrupt Because both of their basic fireball attacks have respectable range and can knock you down if they connect, however, they do still pose the biggest threat and should be targeted first if possible Since you'll often encounter these enemies in groups, if you have a Shaman Bone Blade you should try to hit the mace carrying Shadow with it and let him take out the other enemies for you. All of the Shadows are also quite agile so ranged attacks are generally ineffective once they've been alerted to your presence, but since they lack super armor, fighting them up close is much more effective anyway.

Strategy

  • Either lure them one at a time using Pebbles or Throwing Knives and slice them to death with (R1) combos, or lure several at once and mow them down with a powered-up Cannon shot or Flamesprayer burst. Their sword attacks can be interrupted relatively easily and their combos leave enough time for you to stagger them from behind if you respond quickly enough; try to stay behind them where they'll have difficulty hitting you while you launch your attack. You can also lure them toward one of the Maneater Boars that appear near their patrol routes and bait it into attacking them, or stab them with a Shaman Bone Blade and stand back as they slaughter one another.

Notes

  • Preset Chalice Dungeons: None
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]

Shadow of Yharnam (Sword)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Upward Slash Yes Quick upward slash that will launch you if it connects; interrupt it or quickstep sideways.
Sword Combo Yes Rapid combo of up to five slashes; quickstep backward.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Nightmare of Mensis 1095 2492 1599 7903 1711 8693 1759 9879 1807 11855 1839 15806 1919 19758

Ritual Materials: Drop Pools

  • For the most part, items dropped by enemies are decided simply by a random per cent chance from that enemy's own list of potential items. When an enemy appears in a dungeon, it sometimes has one or more of its drops determined by the dungeon's Depth, in order to give better rewards for more challenging dungeons. Such items are selected from a pool of similar items, and these pools are shown here. The upshot of this is that an enemy might drop a Tomb Mold (1) in the Depth 1 Pthumerian Root Labyrinth, but would drop a Tomb Mold (5) instead in a Depth 5 Isz Gravestone dungeon.
Pool Name
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Ritual Blood
B
Ritual Blood (2)
Depth 1
Ritual Blood (3)
Depth 2
Ritual Blood (4)
Depth 3
Ritual Blood (5)
Depth 4
Ritual Blood (5)
Depth 5
Enemies List Per Pool [% Drop Rate]
Ritual Blood B
  • Kidnapper: x1 [25%]
  • Watcher Chieftain (Club & Lantern): x1 [20%]
  • Watcher Chieftain (Heated Club & Lantern): x1 [20%]
  • Merciless Watcher (Mace): x1 [20%]
  • Merciless Watchers (Scattergun, Club & Lantern): x1 [20%]
  • Shadow of Yharnam (Mace & Fireball): x1 [15%]
  • Shadow of Yharnam (Sword): x1 [15%]
Chalice Dungeons Depth [Preset & Root]
  • Depth 1 (Preset) Pthumerian Labyrinth & (Root) Pthumerian Labyrinth
  • Depth 2 (Preset) Central Pthumerian Labyrinth, Hintertomb Labyrinth & (Root) Central Pthumerian Labyrinth, Hintertomb
  • Depth 3 (Preset) Lower Pthumerian Labyrinth, Lower Hintertomb Labyrinth & (Root) Lower Pthumerian Labyrinth, Sinister Lower Pthumerian Labyrinth, Lower Hintertomb, Sinister Hintertomb
  • Depth 4 (Preset) Cursed Pthumerian Defilement, Ailing Loran & (Root) Pthumerian Defilement, Ailing Loran
  • Depth 5 (Preset) Pthumeru Ihyll, Lower Loran, Isz Gravestone & (Root) Pthumeru Ihyll, Sinister Pthumeru Ihyll, Lower Loran, Sinister Lower Loran, Isz Gravestone, Sinister Isz Gravestone

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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