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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Bloodlicker

Bloodlicker


Bloodborne Wiki » Enemies » Bloodlicker

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 34, last edited: 01 Feb 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Forsaken Cainhurst Castle | Bloated 1362 2310 75 126 75 126 121 105 116 150 90 - -
Forsaken Cainhurst Castle | Large 1362 2310 73 121 73 121 116 102 112 150 90 - -
Forsaken Cainhurst Castle | Medium 1362 2310 71 119 71 119 116 102 112 150 90 - -
Forsaken Cainhurst Castle | Starved 1362 2310 69 116 69 116 116 102 112 150 90 - -
Hunter's Nightmare | Bloated 1658 517 74 124 74 124 116 102 112 150 90 - -
  • Chalice Dungeons
Root Dungeon Base Level 230 211 51 85 51 85 88 77 85 150 90 - -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Hintertomb Labyrinth L2 618 722 59 99 59 99 102 89 99 150 90 - -
Lower Hintertomb Labyrinth L1 1555 2226 72 121 72 121 125 109 121 150 90 - -
Lower Hintertomb Labyrinth L2 1633 2337 73 122 73 122 126 110 122 150 90 - -
Lower Hintertomb Labyrinth L3 1672 2449 74 123 74 123 127 111 123 150 90 - -
Lower Pthumerian Labyrinth L1 1555 2226 72 121 72 121 125 109 121 150 90 - -
Lower Pthumerian Labyrinth L2 1633 2337 73 122 73 122 126 110 122 150 90 - -
Lower Pthumerian Labyrinth L3 1672 2449 74 123 74 123 127 111 123 150 90 - -
Lower Pthumerian Labyrinth L4 1789 2671 74 123 74 123 127 111 123 150 90 - -
Ailing Loran L1 2625 9368 79 132 79 132 136 119 132 150 90 - -
Ailing Loran L2 2756 9837 80 133 80 133 138 121 133 150 90 - -
Ailing Loran L3 2822 10305 80 134 80 134 138 121 134 150 90 - -
Cursed Pthumerian Defilement L1 2625 11242 79 132 79 132 136 119 132 150 90 - -
Cursed Pthumerian Defilement L2 2756 11804 80 133 80 133 138 121 133 150 90 - -
Cursed Pthumerian Defilement L3 2822 12366 80 134 80 134 138 121 134 150 90 - -
Lower Loran L1 2808 13346 80 134 80 134 139 121 134 150 90 - -
Lower Loran L2 2948 14013 81 135 81 135 140 122 135 150 90 - -
Lower Loran L3 3018 14680 82 136 82 136 141 123 136 150 90 - -
Isz Gravestone L1 2808 13346 80 134 80 134 139 121 134 150 90 - -
Isz Gravestone L2 2948 14013 81 135 81 135 140 122 135 150 90 - -
Isz Gravestone L3 3018 14680 82 136 82 136 141 123 136 150 90 - -
Pthumeru Ihyll L1 3100 18270 82 136 82 136 141 123 136 150 90 - -
Pthumeru Ihyll L2 3255 19184 82 137 82 137 142 124 137 150 90 - -
Pthumeru Ihyll L3 3332 20097 83 138 83 138 143 125 138 150 90 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
All locations Random circle type gem x1 [16%]
  • Chalice Dungeons
Base Random circle type gem x1 [16%]
439 discovery, no curse Random circle type gem x1 [45.54%]
110 discovery, curse Random circle type gem x1 [67.89%]
439 discovery, curse Random circle type gem x1 [73.27%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random circle type gem x1 [91.2%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Phys. and ThrustFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousYes
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Bloodlicker ❘ 血舐め

Strong Enemy

Description

  • Large insect-like enemies encountered in Cainhurst's Castle Grounds and Chalice Dungeons. They move and attack very quickly and inflict heavy damage, making them dangerous opponents. A large number of them appear scattered throughout the area and their pale skin blends in with their surroundings, making them difficult to spot and increasing the likelihood of ambush by several at once. Some Bloodlickers patrol, while others sit in fixed locations; those on patrol can spot you from a considerable distance.
  • They're highly defensive and will constantly back away from you in order to keep you in front of them. They use fast horizontal arm swipes, far-reaching jump attacks and a multi-hit tongue combo, and can strike directly behind them with a backward kick, making it dangerous to stand in this position for too long. If you attempt to use an item while in range, they will immediately punish you with their jump attack; however, they have little ability to hit you if you stand at least 90 degrees to their left, and you can reliably avoid their attacks by staying in this position using strafes and quicksteps. Bloodlickers are weak against thrust attacks and fire damage, so using weapons boosted with Fire Paper is a good idea, especially one with a thrust attack that can track them. They cannot be interrupted or staggered, making it impossible to use visceral attacks, but ordinary melee swings and transformation attacks work well.

Description Bloodlickers in Hunter's Nightmare

  • These fully-engorged Bloodlickers are encountered in large numbers along the river of blood in the Hunter's Nightmare. Though they use the same tongue whips and arm combos as those found in Cainhurst and the Chalice Dungeons, this variant does not share the same leap attacks; instead, they focus on projectiles and group ambushes. At long range they will spit streams of blood which have strong tracking and cause slow poison buildup, and will begin using a delayed body slam when engaged up close. All members of a given group will attack together if one is provoked, and all will simultaneously disengage and return to their starting positions if you retreat far enough for even one to lose interest. With the dense distribution of other enemy types throughout many of the same enclosed areas as these, it is almost impossible to avoid fighting several foes at a time.

Strategy

  • Keep a close eye on your surroundings while crossing the Castle Grounds to ensure that none of the Bloodlickers in the area are able to sneak up on you. Avoid fighting several at once, as doing so will leave you virtually no opportunities to attack. Instead, lure them one at a time with thrown weapons or simply allow one to see you and retreat to a safe spot to fight Stand directly to their left when at close range and strike with quick single R1 attacks, while strafing or quickstepping counterclockwise to maintain your position; avoid using combos in this situation. Bloodlickers will hiss immediately before using their frontal attacks, so be prepared to quickstep behind them as soon as you hear this cue, Molotovs are viable if you haven't yet been spotted, but will usually miss if you have. Try to use the fountain and the statues dotting the area to obstruct the Bloodlickers' movement and get them stuck, preventing them from hitting you with their jump attacks while you use Blood Vials.

Strategy Bloodlickers in Hunter's Nightmare

  • Cannon shots augmented with Bone Marrow Ash are an effective and economical way of dealing heavy damage to entire groups of these enemies with a single blow. Hunter tools such as A Call Beyond and the Tiny Tonitrus are effective for this purpose as well, as are Molotov Cocktails and charged attacks with wide arcs such as that of the transformed Hunter Axe. When fighting more than one at a time, try to use the uneven terrain to obstruct their blood spit attack and separate them as much as possible. When they lose interest and disengage, they can be struck with jump attacks or projectiles on the way back to their starting locations before they can turn around to resume the offensive. In general, quickstep forward through their attacks and perform (R1) combos while positioned at their sides; avoid standing behind them as they will respond with a swift backward kick. Charged attacks from heavy weapons such as the transformed Kirkhammer will knock them down or send them flying, though keep in mind that they cannot be interrupted or staggered.

Blood Gem Drop Table [Forsaken Cainhurst Castle, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Bloodtinge Gemstone (3) Circle 10 Blood ATK UP +12.6%
Warm Blood Gemstone (3) Circle 10 Bloodtinge scaling +10.5

Blood Gem Drop Table [Hunter's Nightmare, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Damp Bloodtinge Gem (4) Circle 17 Blood ATK UP +15.1% Add blood ATK +6
Warm Damp Blood Gem (5) Circle 14 Bloodtinge scaling +12.6 Add blood ATK +6

Variants

Starved variant in Cainhurst. Mid fed variant in Cainhurst. Fully fed variant in Cainhurst.
Almost fully fed variant in Hunter's Nightmare.

Notes

  • In unpatched game version 1.0, the corpses of Bloodlickers will not disappear upon death and will stay on the ground. [image]
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Three "stomach" sizes; bigger means slightly better Physical, Blunt,Thrust & Blood defense values
  • Preset Chalice Dungeons: Pthumerian Labyrinth, Central Pthumerian Labyrinth, Hintertomb, Lower Hintertomb, Lower Pthumerian Labyrinth, Cursed Pthumerian Defilement, Ailing Loran, Lower Loran, Isz Gravestone, Pthumeru Ihyll
  • Root Chalice Dungeons: The Bloodlickers from Forsaken Cainhurst Castle also turn up in dungeons, and their appetite for blood is just as strong here. After killing any strong enemy, and then heading off to other parts of the layer, there's a chance that when you return to the room you killed it in a Bloodlicker will appear to feed on the corpse. There's no indication that this has happened, so you won't know until you come face-to-face with one after reentering a room. In some of the higher depth dungeons these enemies can be very deadly, so you'll need to consider carefully whether to take one on or simply run past it.
  • There are three roaming Bloodlickers (not spawned through visceral attacks) in Sinister Pthumeru Ihyll L3, 75gmbypi, in side area before layer boss. [image]

Bloodlicker
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Jumping Slam No Swift forward jump attack with variable range; quickstep sideways or forward.
Tongue Combo No Multiple rapid hits with very little forward momentum; quickstep forward or backward.
Attack Patterns - Hunter's Nightmare
Blood Spit No Quickstep sideways each time they launch a stream of blood or use the environment for cover.
Body Slam No Quickstep forward past them. Be careful to account for the short delay.
Rear Kick No Quickstep sideways or avoid standing directly behind them.
Tongue Combo No Quickstep forward past them.
Arm Combo No Quickstep forward past them once to twice and continue strafing to stay behind them.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Regular Enemies HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Forsaken Cainhurst Castle 1362 2310 2570 10633 2750 11696 2827 13291 2904 15950 2956 21266 3084 26583
Hunter's Nightmare 1658 517 2638 2143 2823 2357 2902 2679 2981 3215 3034 4286 3166 5358

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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