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©Future Press Bloodborne Collectors Edition Guide

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Sullied Bandage

Sullied Bandage


Bloodborne Wiki » Armor » Hands » Sullied Bandage

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page revision: 21, last edited: 07 Mar 2025

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Clothing Defense
  • Hidden Equip Load
  • Notes
  • Merchants
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Datamined Armor Model & Item IDs
Datamined Internal Names
Fall Damage
Foreign Set
Hands
HEX ID's Archive
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Original Japanese Item Index
Storage

Basic Information

Image Name Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Sullied Bandage Sullied Bandage 30 40 30 30 40 40 40 14 10 14 8
Hands Physical Defense Elemental Defense Resistance Beasthood

Sullied Bandage ❘ 汚れた包帯

Attire

In-Game Description

    Bandage worn upon awakening to the nightmare of blood
    and beasts. Terribly worn and unsanitary.

    A faint memory recalls blood ministration, involving the
    transfusion of unknown blood.

    Not long after, the nightmare began.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on the highest defense combination of attire can be found on the Highest Defense Armor Sets page.
  • Sullied Bandage has no highest stat in the hand piece category. This bandage is part of the Foreign Set. Chest piece of this set has a different model and art for male (left) and female (right) characters.


Availability

  • Starting Attire

Clothing Defense

  • Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.
  • Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

  • Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on the Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire and right and left-hand weapons; furthermore, in the case of the weapons, even unequipped ones in your quick menu count. The higher the hidden "Equip Load," the more damage your character will take from the fall damage. Interestingly enough, pieces of attire from The Old Hunters DLC have no weight penalty; therefore, it is as if you would fall naked (more information on the Fall Damage page).

Notes

  • Beware! Sullied Bandage should not be sold; this is your starting attire and cannot be obtained again.

Sullied Bandage
Model Art Icon
In-game Description Print

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - - - - 150 None
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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