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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Foreign Set

Foreign Set


Bloodborne Wiki » Armor » Armor Sets » Foreign Set

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page revision: 17, last edited: 26 June 2018

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Bath Messengers
Black Hood
Foreign Garb
Foreign Trousers
Hands
Head
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Legs
Sullied Bandage

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Black Hood Black Hood - 150 20 30 20 30 20 30 30 8 6 8 4
Foreign GarbForeign Garb Foreign Garb - 300 60 60 40 50 40 60 60 27 19 27 16
Sullied Bandage Sullied Bandage - 150 30 40 30 30 40 40 40 14 10 14 8
Foreign Trousers Foreign Trousers - 150 40 50 40 40 50 50 50 16 11 16 9
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 750 150 180 130 150 150 180 180 60 46 65 37
Availability Starting Attire

Foreign Set

Attire

In-Game Descriptions & Appearance

Black Hood

    Hood worn upon awakening to the nightmare of blood and
    beasts.

    Perhaps its wearer had to stay out of sight,
    and travel by cover of darkness.

    Without memory, who will ever know?

Foreign Garb

    Clothing worn upon awakening to the nightmare of blood
    and beasts.

    Not typical clothing of Yharnam, perhaps it is of foreign
    origin, It is said, after all, the traveler came to Yharnam
    from afar.

    Without memory, who will ever know?

Sullied Bandage

    Bandage worn upon awakening to the nightmare of blood
    and beasts. Terribly worn and unsanitary.

    A faint memory recalls blood ministration, involving the
    transfusion of unknown blood.

    Not long after, the nightmare began.

Foreign Trousers

    Trousers worn upon awakening to the nightmare of blood
    and beasts.

    Not typical clothing perhaps it is of foreign
    origin. It is said, after all, the traveler came to Yharnam
    from afar.

    Without memory, who will ever know?

Appearance

Foreign Set Foreign Set

In-Game Art

Black Hood Foreign Garb Foreign Garb
Sullied Bandage Foreign Trousers

Notes

  • This set should not be sold, it can be obtained only once
  • Brador's attire is variation of Foreign Set covered with beast hide
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Black Hood Foreign Garb Sullied Bandage Foreign Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.98 0.94 0.97 0.96 1000 * ( 1 - ( 0.98 * 0.94 * 0.97 * 0.96 ) ) 142.17
VS blunt Blunt 0.97 0.94 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.95 ) ) 168.43
VS Thrust Thrust 0.98 0.96 0.97 0.96 1000 * ( 1 - ( 0.98 * 0.96 * 0.97 * 0.96 ) ) 123.92
Blood Blood 0.97 0.95 0.97 0.96 1000 * ( 1 - ( 0.97 * 0.95 * 0.97 * 0.96 ) ) 141.89
Arcane Arcane 0.98 0.96 0.96 0.95 1000 * ( 1 - ( 0.98 * 0.96 * 0.96 * 0.95 ) ) 141.99
Fire Fire 0.97 0.94 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.95 ) ) 168.43
Bolt Bolt 0.97 0.94 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.94 * 0.96 * 0.95 ) ) 168.43

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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