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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Hunter Set

Hunter Set


Bloodborne Wiki » Armor » Armor Sets » Hunter Set

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 20, last edited: 26 June 2018

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Central Yharnam
Completionist Guide
Hands
Head
Hunter Garb (Cape)
Hunter Gloves
Hunter Hat
Hunter Trousers
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Legs
Progression Guide
Treasures

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Hunter Hat Hunter Hat - 240 50 50 40 50 20 50 30 5 11 14 16
Hunter Garb Hunter Garb - 480 110 110 80 110 40 110 70 17 33 48 44
Hunter Gloves Hunter Gloves - 240 50 50 50 50 40 60 50 9 17 27 25
Hunter Trousers Hunter Trousers - 240 60 60 50 60 50 60 50 10 19 30 27
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 1200 270 270 220 270 150 280 200 41 80 119 112
Availability Treasure in Central Yharnam, corpse in the sewer near Canal Residence on Aqueduct Path

Hunter Set

Attire

In-Game Descriptions & Appearance

Hunter Hat

    One of the standard articles of hunter attire fashioned at the
    workshop.

    A fine piece of hunter attire that provides stable defence to
    anyone facing Yharnam's beastly threat.

    Recognizable by its withered feathers, this cap is fashioned
    after one of the old hunters.

Hunter Garb

    One of the standard articles of hunter attire fashioned at the
    workshop, accompanied with a short cape to wipe away
    blood.

    A fine piece of hunter attire that provides stable defence to
    anyone facing Yharnam's beastly threat.

    Allows one to stalk beasts unannounced, by cover of night.

Hunter Gloves

    One of the standard articles of hunter attire fashioned at the
    workshop.

    A fine piece of hunter attire the provides stable defence to
    anyone facing Yharnam's beastly threat.

    Allows one to stalk beasts unannounced, by cover of night.

Hunter Trousers

    One of the standard articles of hunter attire fashioned at the
    workshop.

    A fine piece of hunter attire that provides stable defence to
    anyone facing Yharnam's beastly threat.

    Allows one to stalk beasts unannounced, by cover of night.

Appearance

Hunter Set

In-Game Art

Hunter Hat Hunter Garb
Hunter Gloves Hunter Trousers

Notes

  • Hunter Trousers has one of the highest Frenzy resistance of all Leg pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Hunter Hat Hunter Garb Hunter Gloves Hunter Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.95 0.89 0.95 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.95 * 0.94 ) ) 244.96
VS blunt Blunt 0.95 0.89 0.95 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.95 * 0.94 ) ) 244.96
VS Thrust Thrust 0.96 0.92 0.95 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.95 ) ) 202.91
Blood Blood 0.95 0.89 0.95 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.95 * 0.94 ) ) 244.96
Arcane Arcane 0.98 0.96 0.96 0.95 1000 * ( 1 - ( 0.98 * 0.96 * 0.96 * 0.95 ) ) 141.99
Fire Fire 0.95 0.89 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) 252.91
Bolt Bolt 0.97 0.93 0.95 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) 185.85

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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