Current Game Version ● 1.09 Patch Live ● Dec 21, 2015 Last Server Maintenance ● June 06, 2022 Next Server Maintenance ● No scheduled Server Status ● ONLINE ✓
Index Contact Chat Notes Contributors FAQs Links & Tools
Bloodborne Wikis
Return to Yharnam 2022: Community event taking place from March 24th to April 7th (ended). | Newest Article: June 26, 2022 | The True Story of Bloodborne Video Series
    General Information
  • Home / Sitemap
  • Expansion
  • Reviews & Sales
  • Game Patches
  • Game Mechanics
  • Controls

    Your Character
  • Character Classes
  • Character Stats
  • Character Builds
  • Covenants
  • Sliders


    Equipment
  • Weapons
  • Firearms
  • Shields & Torches
  • Armor
  • Items
  • Gems & Materials

    The World
  • Bosses
  • Enemies
  • Merchants
  • NPCs
  • Locations
  • Chalice Dungeons

    Other Information
  • World & Progression
  • Farming
  • Trophies
  • Credits
  • Art of Bloodborne
  • Unused Content


©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


Discord groups for Bloodborne communities...

Regain System

Rally / Regain System


Bloodborne Wiki » Game Mechanics » Rally / Regain System

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 14, last edited: 08 April 2021

Basic Information

When an enemy's attack hits, a portion of the HP gauge briefly turns orange, indicating the amount of damage inflicted. Attack the enemy before the orange bar disappear to restore a given amount of HP.
  • For a short period after taking damage, you have a chance to recover the health you lost. A small white marker will appear on your health bar to illustrate the amount of HP you can recover. After a short period, roughly two and a half seconds, the amount of HP that you can recover will begin to decrease until it is gone. Striking an enemy before this happens will allow you to Regain your lost health. The amount of HP recovered per hit varies by weapon and can be increased with gem effects.

  • The best way to Regain health is to roll or quickstep behind the enemy so that they have trouble hitting you; attack from that position. Always beware of quick spinning attacks and area-of-effect attacks. While it is true that you need to hurry if you want to utilize the Regain system, sometimes you need to simply fall back and use a Blood Vial. You have to find a balance, and the best method of healing will be determined by your enemy's power and aggressiveness. Against enemies that don't flinch when struck and attack quickly, Regain may be too risky; in those cases, use vials.

  • Regain is a key system in Bloodborne. Don't mistake its simplicity for a lack of importance. After being struck by an enemy attack, look for a chance to retaliate quickly to recover health.

Rally Immunity

  • Skeletal Puppet immune to rally from all damage types.
  • Pilgrim immune to rally from all damage types.
  • Evil Labyrinth Spirit immune to rally from all damage types.
  • Watchdog of the Old Lords immune to rally from fire damage type.
  • Abhorrent Beast immune to rally from bolt damage type.
  • Darkbeast Paarl immune to rally from bolt damage type.
  • The Doll immune to rally from all damage types.
Regain System

Notes

  • Loran Effect: There's aura that can appear on certain enemies exclusively in Loran dungeons. Enemies with such aura (red) will have Rally Effect and can regain health as you do [Regain System] - Video. This aura appears around labyrinth madmen, male beast patients and scourge beasts. Besides rally ability, these enemies have only 70% of their normal HP and always drop cursed gems. Rally aura scourge beast can also drop Beast Blood Pellets (5% drop rate at base Discovery).
  • Weapon's Rally: Most attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally (e.g. Logarius' Wheel multi-hit attacks).
Newer Post Older Post Home