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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Save-editing Chalice Dungeons

Save-editing Chalice Dungeons


Bloodborne Wiki » Unused Content » Modded Save » Save-editing Chalice Dungeons

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 74, last edited: 14 Mar 2023

  • Basic Information
  • Notes
  • Save-edited Chalice Dungeons
  • False Depth Chalice Dungeons
  • Notes - Blood Gems in false depth dungeons
  • Ritual Materials
  • 4 Additional Rites Chalice Dungeons
  • Edited Gem Pools
  • Dungeon Merging Glitch
  • Reverse Depth Dungeons
  • Other Dungeons with Various Effects
  • Layer 4 in Story Chalice Dungeons
  • Testing Chalice Dungeons
  • Escape Soft-locking in Test Dungeons
  • Unsafe Testing Chalice Dungeons
  • Safe Testing Chalice Dungeons


Basic Information [credit to ZullieTheWitch]

  • UPDATE: New Updated Version 1 made by DrAnger on July 2018. New Updated Version 2 made by DrAnger on October 2018. New Updated Version 3 made by DrAnger on January 2019. For more information on current status of save-editing hex research in Chalice Dungeons visit the Tomb Prospectors - Hex Research Central spreadsheet.

General


For Root Dungeons there are two sets of 100 possible layouts, which ZullieTheWitch has been calling 100a and 100b. It seems that only Depth 5 dungeons and Depth 4 Loran have 100b layouts. Every Depth 1, 2, or 3 Dungeon and Pthumeru 4 only have 100a. With 15 different Root Chalices, there should altogether be a grand total of 2,200 potential nonstory dungeons. ZullieTheWitch

Example of Chalice Dungeon made by ZullieTheWitch. Above are highlighted the parts that are going to be important.

  • 1. Area and Depth:
    This byte controls what kind of dungeon it's going to be. You can see the example is a Depth 5 Loran.
ValueLabyrinthDepth
0A Pthumeru 1
14 Pthumeru 2
15 Hintertomb 2
1E Pthumeru 3
1F Hintertomb 3
28 Pthumeru 4
2A Loran 4
32 Pthumeru 5
34 Loran 5
35 Isz 5
  • 2. Layout Seed:
    This is where it actually gets the general layout of the chalice from.
  • 3. Treasure Room:
    This should control whether or not you can access an additional treasure room, similar to the 4th layer.
  • 4. Fourth Layer:
    In 3 layer chalices, this will be FF FF FF FF. Changing it to 00 00 00 3C will dispel the illusory wall hiding the 4th layer.
  • 5-8. The Rite slots:
    These will all be lines of FF if the dungeon doesn't have the Rites added. In order here, the rite slots have the values for: > Fetid Offering > Rotted Offering > Curse > Sinister Bell, [Rotted Rite Testing]
  • 9. PSN:
    You'll see the PSN of the chalice's creator here.
  • 10. Conductor:
    Self-explanatory. This will be the easiest way to find the chalice structure though. Just search the first four letters of your name, reversed, as text and it should bring you right to it. For example, you'll see on the right "HuZ”.

All you're going to need to do is create a chalice, and then plug in the values for the rites as you see them here. It seems like you can have them in any order.

Notes

  • In every normal Root dungeon, the first byte is 00 or 01, and in every Sinister Dungeon it’s 14 or 15. In Story dungeons, it seems to always be 5A Additionally, the second byte seems to only go up to 63. Anything higher will crash the game 00 is also reserved for Story dungeons.
  • The way the game seems to handle the fourth layer is by having a sort of Illusory Wall at the end of the boss room that just can't be broken. In a regular dungeon, all the information for the fourth layer is already there and what you're really doing is just forcing it to choose to reveal it. In a Sinister dungeon, it doesn't quite work out.
  • It might still be possible to end up with a four layer Sinister dungeon by turning a regular dungeon into a Sinister dungeon. It's possible a regular four layer dungeon with the Sinister Bell rite applied to it still won't generate the spawnpoints for the Bell Maidens.
  • Rotted Rite Testing: There are 10 different bytes in the Rotted rite which control what Rotted enemies will spawn in your dungeon. This byte will vary every time you create a dungeon with Rotted rite applied, meaning that the same dungeon can have different Rotted enemies in the same spawnpoints - this is actually one of those things that can sometimes create an illusion of randomness, making it seem like there are more dungeon layouts than there actually is. For more information visit Rotted Rite Testing wiki page.
  • Oil Smoke: Unused additional dungeon effect - "oil smoke". It does behave like poison smoke but visually it's pitch black. When running through it you will be afflicted with "Oil" effect, same as with being hit with Oil Urn or running in oil puddles. [image]
  • Shadow Dungeons: In the files you can find for example "Shadow Loran", where it's a prefix like Sinister, Fetid, Rotted, and Cursed. It turns out Shadow was just an earlier version of Fetid. To explain that a bit better, let the numbers show what that means. Lower Loran is 502000. Fetid Lower Loran is 502110, Rotted is 502200, Cursed is 502700. There's a Depth 3 Loran listed as 302000. The Shadow Loran is 302110, sharing the same last digits with the Fetid dungeons. So, the likely explanation is that they went back and changed all instances of Shadow over to Fetid only in the dungeons that made it into the game. The Shadow prefix only exists in dungeons like Depth 5 Hintertomb, which can't be generated ingame, and takes Fetid's place.
  • Multiple Fetid Rite: Applying multiple Fetid rites via save editor can break some enemies’ params, applying all possible masks onto that enemy. This happens only with enemies that can have either Fetid or poison aura. Affected enemies often appear as an amalgamation of all their possible variants, holding multiple weapons, having broken textures, broken AI and missing hitboxes. Generally applying multiple Fetid rites is not considered safe as it can sometimes crash the game when loading certain enemies (e.g. in case of Labyrinth Madman, the game presumably attempts to load invalid assets and crashes in the process). However it also allows us to create bizarre enemies, such as Large Nightmare Apostle with a human head (this enemy can be seen in edited Sinister Lower Pthumeru nr773ehq, layer 3 pre-boss bonus room). [image 01, image 02, image 03, image 04, image 05, image 06, image 07]
Fond of Chalice Dungeons spelunking? Why not join the Tomb Prospectors then.
  • The Tomb Prospectors seek the nether reaches of Root Chalice Dungeons, in order to find the strange, the weird, the undiscovered.
  • The Tomb Prospectors Discoveries wiki page lets you unearth the profound Root Chalice Dungeon expeditions.
  • If you love running Root Chalice Dungeons, the Tomb Prospectors Covenant will gladly take you in! Join us on Reddit and Discord.

Save-edited Chalice Dungeons

  • Pthumerian Labyrinth with Loran layout
  • Pthumerian Labyrinth with Isz layout
  • Empty entrance for 4th layer [nzzn259g]

False Depth Chalice Dungeons

  • False depth dungeons are edited dungeons, tweaked via save editor in such a way so they retain their depth 5 loot and enemy difficulty but are accessible right after obtaining the very first depth 1 Pthumeru Root chalice. Thanks to this we can access weapons like Uncanny Burial Blade or Lost Chikage and some top tier runes way earlier in the game, without the need to progress further in the story chalices.
  • By using false depth dungeons you can significantly shorten your journey to the F/R/C Isz Gravestone. Follow this document for optimal path and farming.
  • You can use the false depth story dungeons to unlock "Depth 5 FRC chalice dungeons" for farming without passing through all the story chalice dungeons in order (no need to kill Story Amygdala and Ebrietas). More details on Undefiled Pthumeru Dungeon wiki page.
Labyrinth Glyph Status Bosses Description
Pthumerian Labyrinth
Depth 1
jgn2jkkw Explored
18-11-17
Maneater Boar Beast-possessed Soul Bloodletting Beast Depth 5 Pth.Labyrinth, enemy HP/Blood Echoes, drop pool and chest loot of depth 5 (e.g. Ritual Blood(5)); Oedon Writhe (tier 3) in first bonus room & Clockwise Metamorphosis (tier 3) - treasure coffins on Layer 1, side area before layer boss. L2: Ring of Betrothal. L3: Blood Rock
Pthumerian Labyrinth
Depth 1
ahg38eit Explored
18-11-17
Blood-starved Beast Loran Silverbeast Abhorrent Beast Pth. Labyrinth with Loran layout; Clawmark (tier 3) - treasure coffin on L1. L2 second bonus room: Waning odd bolt gem in a chest (+47.3 flat bolt), 1x Red Jelly in coffin. Waning Fire +20.3% in Layer 3 2nd bonus room. Layer 3 second bonus room - fire sickle madman drops cursed waning gems (20.3% physical + up to 16.9 flat phys secondary effect). NOTE - This is a clone of FRC Loran 6q77zr9h, major difference at Layer 2 - Pthumerian rifle enemy with dogs instead of Bone Ash and Cainhurst Hunter.
Pthumerian Labyrinth
Depth 1
dtx7qxbq Explored
18-11-17
Watchers & Chieftain Keeper of the Old Lords Pthumerian Descendant Depth 4 Pth.Labyrinth; L1 main room: BPS in cave near the lever. Blood Rapture (tier 2) - treasure coffin on Layer 1 before layer boss. L2 first bonus room: Shadow of Yharnam (mace variant), Uncanny Ludwig's Holy Blade. L3 first bonus room: Lake rune tier 2. L3 main room: 2x Sage's Hair.
Pthumerian Labyrinth
Depth 1
p2tbyrh2 Explored
18-11-17
Maneater Boar Undead Giant (Blades) Ebrietas, Daughter of the Cosmos Pth.Labyrinth with Isz layout, L3 has illusory wall in very uncommon place; Eye (tier 3) - treasure coffin on Layer 1; Odd Arcane Gem (add arcane ATK +30.4), ritual blood (5). L1 brainsucker in main room can be farmed for physical triangles with flat arcane secondary effect. L2 first bonus room: Great Lake. L2 main room: 3x Sage's Hair in chest. Odd Arcane triangle gem (Add arcane ATK +43.8) in a blue-lit chest guarded by a pig. L3 first bonus room: Kin Coldblood (12), Pearl Slugs and more Kin Coldblood(12) behind illusory wall upstairs. Kin Coldblood(12), Blue Elixir and Sedatives in a room with two spider summoning maidens. 1x Yellow Backbone in a coffin. L3 main area: Great One's Wisdom. Bonus area behind yellow door: treasure room with Blood Rock, 1x Red Jelly and Pearl Slugs.
Pthumerian Labyrinth
Depth 1
dgt23fwp Explored
18-11-17
Loran Silverbeast Beast-possessed Soul Loran Darkbeast Pthumerian Labyrinth with Loran layout; Anticlockwise Metamorphosis (tier 3); L2: main area: 1x Beast Blood Pellet, another two Beast Blood Pellets in bonus area from cave under entrance. 6x Bloodming Coldblood Flower in chest guarded by madman. L3 first bonus area: Kin Coldblood(12), 4x Bastard of Loran, 4x Beast Blood Pellet, Fading Lake. L3 main area: 2x Kin Coldblood(12).
Pthumerian Labyrinth
Depth 1
nzzn259g Explored
18-11-17
Beast-possessed Soul Loran Silverbeast Pthumerian Elder Pthumerian Labyrinth with Loran layout; empty entrance for 4th layer; Uncanny Burial Blade - treasure coffin on Layer 1, second bonus room: Dissipating Lake. L2 main area: 1x Kin Coldblood(11). Pre-boss bonus area: Clear Deep Sea, 3x Sage's Hair in big chest, 1x Beast Blood Pellet. Activating lever can be skipped through bonus area within main room. Entrance for 4th layer but you will fall through the map.
Pthumerian Labyrinth
Depth 1
9x9gipey Explored
18-11-17
Watchers & Chieftain Brainsucker Pthumerian Elder Pthumerian Labyrinth with Isz layout. L1 first bonus room: Odd Arcane triangle gem (+29.3 flat arcane), Lost Threaded Cane. L2 main area: 1x Kin Coldblood(10), 1x Kin Coldblood(11), pre-boss bonus room: 2x Yellow Backbone, 1x Kin Coldblood(10). Empty treasure room behind illusory wall. L3 first bonus room: 1x Great One's Wisdom, Odd Arcane blood gem in chest (Add arcane ATK+47.3), Odd Arcane blood gem in coffin (Add arcane ATK+45.5). L3 second bonus area has a room with 5 Brainsuckers and 4 Scourge Beasts (Iron Man Challenge) + Chest with 1x Red Jelly.
Pthumerian Labyrinth
Depth 1
xc284ugx Explored
19-11-17
Beast-possessed Soul Undead Giant (Blades) Bloodletting Beast (Headless) Depth 5 Pth. Labyrinth. L1 first bonus room: top tier Communion, BPS sleeping up the stairs, 2 bell maidens summoning spiders nearby, 2x Ritual Blood (5) in big chest. L1 second bonus room: top tier Formless Oedon. Main room: knights with flaming swords near the lamp drop cursed radials (22.3% phys + add phys ATK +8.1) and can be farmed for Yellow Backbone. L2 first bonus room: 2x Sage's Hair in a coffin. L3 first bonus room: 3x Sage's Hair in a coffin. L3 main area: 3x Yellow Backbone, 4x Red Jelly, Great One Coldblood and tons of Tomb Mould(5) in the swamp.
Labyrinth Glyph Status Bosses Description
Pthumerian Labyrinth
Depth 1
5jne4scm Explored
01-12-17
Keeper of the Old Lords Maneater Boar Amygdala Depth 4 Pth.Labyrinth; Logarius' Uncanny Wheel in L1 first bonus room, Uncanny Chikage in L2 first bonus room, L3 lever can be skipped through the bonus area, Tier 3 Blood Rapture in second bonus room
Pthumerian Labyrinth
Depth 1
9nheuvvz Explored
25-11-17
Keeper of the Old Lords Watchdog of the Old Lords Bloodletting Beast (Headless) Depth 5 Pth.Labyrinth; Lost Chikage - treasure coffin on Layer 1; Fire-sickle madman in first bonus room drops cursed radials (20.3% physical + up to 16.9 flat phys secondary effect, or if you're really lucky, ~10% Phys UP at full HP secondary effect)! Beast-Possessed Soul enemy nearby (you can bait him to fight other enemies for easy echoes). L2 Communion, oil field and BPS, L3 Great One Coldblood x6, Red Jelly x3.
Pthumerian Labyrinth
Depth 1
wkzxrvfz Explored
05-01-18
Loran Silverbeast Undead Giant(Cannon) Amygdala, L4: Loran Darkbeast Pthumerian labyrinth with Loran layout (depth 4), L1 first bonus room - Lost Stake Driver, 2nd bonus room - Lost Tonitrus. L2 first bonus room: 6x Blooming Coldblood Flower in a coffin. L2 main room: 3x Blooming Coldblod Flower in a chest. L2 post-gate bonus room: red aura madman guarding chest with x2 Bastard of Loran, x1 red jelly in coffin. L3 main area: 2x Beast Blood Pellet, 5x Blooming Coldblood Flower. L3 second bonus room: 2x Beast Blood Pellet, Kin Coldblood(12), 1x Bastard of Loran, Dissipating lake. L4 first bonus room: Pulsing blood gem in a coffin (HP continues to recover +3), 2x Bastard of Loran and Madman's Knowledge behind illusory wall. L4 main room: 7x Blooming Coldblood Flower in a chest. L4 second bonus room: 1x Great One Coldblood, 4x Bastard of Loran, 12x Blooming Coldblood Flower in a coffin.
Pthumerian Labyrinth
Depth 1
fearrfan Explored
05-01-18
Loran Silverbeast Beast-possessed Soul Abhorrent Beast Depth 4 Pthumerian Labyrinth with Loran layout. L1: Uncanny Beast Claw, Uncanny Tonitrus. L2 first bonus room: 2x Coldblood Flower Bulb, Odd Fire Blood Gem in a coffin (Add fire ATK +40.3). L3 main area: red aura madman near lamp (drops cursed gems). 5x Coldblood Flower Bulb, 4x Blooming Coldblood Flower
Pthumerian Labyrinth
Depth 1
4f3x2uc6 Explored
05-01-18
Beast-possessed Soul Pthumerian Descendant Headless BLB L4: BLB Pthumerian labyrinth (depth 5), L1 first bonus room - Communion +5, x2 Ritual Blood (5) 2nd bonus room - Lost Reiterpallasch, x2 Ritual Blood (5), L2: x5 Tomb Mold (5), L3 main room: ritual blood 5 x4, L4: yellow backbone x5, red jelly x4.
Pthumerian Labyrinth
Depth 1
f3cz4awe Explored
05-01-18
Brainsucker Maneater Boar Celestial Emissary L4: Amygdala Pthumerian labyrinth with Isz layout (depth 5), L1 first bonus room - gun Watcher that drops cursed circle gems (Bloodtinge gems up to 30.4% blood damage), Lost Threaded Cane. L2: 3x Sage's Hair, pos-gate bonus room treasure coffin: arcane triangle gem +21.8%arc, Pearl Slug x2 and Ritual Blood (5), L3 first bonus room: x1 Red Jelly, x3 Great One's Wisdom, L3 first bonus room: Yellow Backbone x1 in chest; Pearl Slug x2, Ritual Blood (5) x2, L4 first bonus room: Sage Hair x5, Tomb Mould (5) x2, Pear Slug x2, Pearl Slug x5 in treasure chest, guarded by 3 werewolves. Dungeon layout is favorite Bloodtinge farming glyph y592byza.
Pthumerian Labyrinth
Depth 1
6s46u7i4 Explored
05-01-18
Maneater Boar, Watchers Headless BLB L4: Pthumerian Descendant Pthumerian labyrinth (depth 5), L1 first bonus room - Lost Blade of Mercy, cleaver Watcher guarding chest drops ~20% physical radials.1x Ritual Blood (5) in chest on terrace. L2 Lost Chikage, Shadow of Yharnam (mace version) in first bonus room, 5x Tomb Mould(5) in a chest nearby, 2x Yellow Backbone in big chest guarded by shotgun Watcher. L2 main room: 2x Ritual Blood(5) on a corpse near entrance, L3 first bonus room: 1x Great One Coldblood, 3x Red Jelly guarded by rolling fatty. Main room: 1x Great One Coldblood. Second bonus room: Lost Reiter. L4 Old Great One Coldblood, 4x Yellow Backbone.
Labyrinth Glyph Status Bosses Description
Pthumerian Labyrinth
Depth 1
s9fzztyf Explored
12-08-18
Undead Giant (Cannon) Watchers Headless BLB False depth pthumeru dungeon with Isz gem effects. Merciless Watcher in first bonus room can be farmed for 20% fire/bolt/arcane gems. Unlock the shortcut for fast run. L1 first bonus room: 4x ritual blood 5 in coffin room, 2x ritual blood 5 in another room. L2 main layer: 2x sage's hair, preboss room: 2x tomb mold 5, 2x ritual blood 5 near swamp center. L3 main layer: 3x tomb mold 5 + 2x yellow backbone on upper level of ring. Gargoyles right of lamp, and Great One Coldblood. 2x ritual blood 5, 4x tomb mold 5, Coffin above big chamber: Oedon Writhe 3, 1x numbing mist.
Pthumerian Labyrinth
Depth 1
3se6ayca Explored
31-08-18
BPS Undead Giant (Blades) Headless BLB False depth Pthumeru dungeon (depth 5) with Loran gem effects. A copy of xc284ugx. Two labyrinth warriors near L1 lamp drop radials with Loran effects (22.3% fire/bolt with a random Loran secondary effect).
Pthumerian Labyrinth
Depth 1
6gn7kd3v Explored
31-08-18
Watchers Brainsucker Ebrietas False depth Pthumerian Labyrinth with Isz layout (depth 5). L1 pre lamp: Blood Rock is guarded by a hooded bsucker. L1 main: Layout is similar to story isz: cave with rats and a wandering madness at the bottom of the well (fast farming for triangular temperings. No enemies on the way to the lever room: safe farming for brainsucker's gems.L2 main: 1x Pearl Slug in the room to the right of the lamp room. 2x Slugs on the staircase on the way to the secret treasure room. Deep Sea tier 3 in the secret coffin and Kin Coldblood (10) and (11) in the treasure room. 3x Tomb Mold (5) in the small chest in the room right next to the lever room. L3 pre lamp: 3x Tomb Mold (5) on the top floor of the ladder room. 3x Tomb Mold (5), 2x Pearl Slugs and a Garden of Eyes on the bottom floor of the ladder room. Triangular Arcane Damp Blood Gem (Arcane ATK UP+20.3%) in the special coffim and 6x Tomb Mold (5) in the treasure room.Three fire pthus on the balcony before the treasure room. L3 main: 2x Pearl Slugs in a small chest right outside the lamp room. 18x Ritual Blood (5) in two chest (9 in each) in a cramped room guarded by only two pthus (plate trap at the center of the room only spawn one pthu). 3x Tomb Mold (5) in the lever room.
Pthumerian Labyrinth
Depth 1
csdupmbq Explored
29-12-19
BSB BPS Pth Elder False depth Pthumerian Labyrinth with Loran (depth 5) layout. L1 pre lamp: Blood Rock. L1 main: 1x RB(5) guarded by a scourge beast. L2 pre boss room: Lost Beast Claw. L2 main:1x Bastard guarded by a corpse Madman. Two Clerics on the balcony next to the lever room.L3 pre lamp: Beast rune. 4x Tomb Mold (5) and Flowers in the side room in the boulder corridor. 3x Tomb Mold (5) in the room before the boulder corridor. L3 main: 6x Flowers at the end of the cortidor atop the ladder right putside the lamp room. Long corridor with open gate: two spider summoning maidens guarding a chest with 9x Flowers.L3 pre boss room: Uncanny Burial Blade. 3x Bastards in the chest at the start of the area. 4x RB(5) in the smll chest atop the ladder room. 4x Flowers and 9x Tomb Mold(5) in the treasure room.
Pthumerian Labyrinth
Depth 1
3xmi7j9r Explored
29-12-19
Boar BPS Pth Descendant False depth Pthumerian Labyrinth (depth 5 Pthumeru Ihyll). L1 pre lamp: 2x RB(5) in a chest guarded by a snatcher on the top floor of the ladder room. Blood Rock guarded by a fatroller (can be easily avoided by sneaking behind him and grabbing the treasure). L1 main: Lever guarded by madman and spiders.1x RB(5) in a small chest. L1 pre boss: 2x RB(5) guarded by watcher and rats. Canyon with two warriors (flame sword and shield) and a kirkhammer prospector. L2 main: 1x Yellow Backbone atop balcony of the lift room. Brainsucker guarding the secret coffin. L3 pre lamp: Two SoY boys (katana) and 1 GO CB. Chest with 1x Yellow Backbone and a Watcher guarding 3x Sage's Hair on the top floor of the area. L3 main: GO CB in the swamp. GO CB in the secret treasure room.
Pthumerian Labyrinth
Depth 1
xa9gkumh Explored
31-08-18
BPS Watchers Pthumerian Descendant False depth Pthumerian Labyrinth (depth 2). L1 first bonus room: Uncanny Threaded Cane. Chest: Radial Odd Tempering Gem (2) (Add physical ATK +9.5) w/ rating of 7. Second bonus room: Uncanny Saw Spear. L2 pre-lamp: Tomb Mold (2) x1. L3 pre-boss: Tomb Mold (2) x3.
Pthumerian Labyrinth
Depth 1
vqpdzv9z Explored
31-08-18
Watchers Brainsucker Amygdala False depth Pthumerian Labyrinth with Isz layout (depth 5). L1 pre-main: sleeping BPS, Tomb Prospector NPC hunter, x4 poison knives on corpses. Coffin guarded by red club watcher (Lost Kirkhammer) L1 main: lever guarded by Brainsucker. L2 main: 2x Sedative and sleeping BPS, 2x Pearl Slug in a room with Brainsucker, 1x RB (5) in lever room. Lever guarded by Brainsucker. L2 pre-boss: 1x RB (5) in spiral staircase room, 3x Yellow Backbone in stone chest guarded by hook pthumerian and dogs. Coffin guarded by brainsucker (Ludwig's Lost Holy Blade). L3 pre-main: 1x Sedative, 1x GOW, 1x Blue Elixir. Coffin guarded by hooded Brainsucker (Blood Rock). L3 main: scurrying beast, 5x RB(5) in small wooden chest at the end of a corridor, 3x Yellow Backbone and 3x Sage's Hair in 2 stone chests nearby. 2 Fluorescent Flowers (underground and ceiling variant). Lever guarded by Brainsucker.
Pthumerian Labyrinth
Depth 1
4kx6eayh Explored
31-08-18
Watchdog Headless BLB Pthumerian Elder False depth Pthumerian Labyrinth with Loran layout (depth 5). L1 pre-main: 2x RB(5) in a coffin guarded by Silverbeast. L1 pre-boss has Madman that drops cursed gems but cannot be backstabbed. Uncanny BoM. L2 pre-main: 2 Scurrying Beasts under bridge, 5x RB (5) in a room with Sinister Bell. L2 second bonus room: Fading Lake tier 3. L3 main: spiral staircase room with 2 Loran clerics and bunch of pthumerians. Inside are 2 blood cocktails and Kin Coldblood (11). Bonus area has coffin with 9x Coldblood Flowers, 1x bastard of Loran in the cave. L3 pre-boss: 5x RB (5) in small chest, Odd Bolt gem in large wooden chest, 9x RB(5) in coffin guarded by madman and spiders, 9x RB(5) in stone chest guarded by scourge beast, 4x Tomb Mold(5) in stone chest near madman in the arena.
Pthumerian Labyrinth
Depth 1
ku8vf5xs Explored
28-10-18
L Silverbeast BPS Amygdala False depth Pthumerian Labyrinth with Loran layout (depth 5). L1 first bonus room: Bolt waning gem (20.3%) in a coffin. Can only be looted once. Two big and one small Wandering Nightmare nearby. 2x Ritual Blood (5) in the dark circular room with two scourge beasts. L2 first bonus room: Kin Coldblood (11) in the cannon room, in the cave with the gravekeeper and his dogs and in the area underneath the bridge. Clawmark rune tier 3. L2 main: Kin Coldblood (11) underneath the bridge to the lever room. Beastclaw hunter guarding the boss door. L3 main: Rally aura Madman right outside the lamp room. Two clerics on the balcony next to the lever room. Scourge Beast guarding a chest with 6x Sage's Hair.L3 pre boss: 1x Bastard of Loran and 3x Tomb Mold (5) atop the spiral staircase. Cleric on the spiral staircase. 6x Ritual Blood (5) in the room next to the rafters. Kin Coldblood (12) in the staircase room with a scourge beast. Beast rune tier 3 in the special coffin and 5x Blooming Coldblood Flowers and a Waning Odd Bolt Damp Blood Gem (6) = Add bolt ATK+45.5 in the treasure room.
Pthumerian Labyrinth
Depth 1
v3nxwjrq Explored
28-10-18
Undead Giant (Blades) Watchers BLB(head) False depth Pthumerian Defilement (depth 4). First bonus room: Ludwig's Uncanny Holy Blade. Second bonus room: Uncanny Reiterpallasch. L2 first bonus room: double chest (first can be duped). 5x Inflicted Organ, 2x Sage's Hair, Uncanny Chikage in coffin. 2x Ritual Blood(5) in main room. L2 Second bonus room: 3x Tomb Mold(4) in coffin. L3 second bonus room: Tomb Mold(4) x4.
Labyrinth Glyph Status Bosses Description
Pthumerian Labyrinth
Depth 1
wxncg3sg Explored
28-10-18
Brainsucker Watchers Celestial Emissary
L4 Ebrietas
False depth Isz chalice, copy of 6q2imuex/smki9ww3, generated for early game FRC farming. 2x Ritual Blood very close to L1 lamp. Total loot: 16 Ritual Blood 5, 35 Tomb Mould 5, 17 Pearl Slugs, 10 Bastards of Loran, 9 Yellow Backbone,10 Red Jelly, 12 Sage's Hair. More information in "the real ultimate ritual material dungeon" reddit post.
Pthumerian Labyrinth
Depth 1
94hadvvn Explored
16-11-18
Undead Giant (Blades) Watchdog Pth Elder
L4 BLB(head)
False depth Pthumeru Ihyll chalice, scorpions in oil pool close to L1 lamp drop Cursed Dirty gems for early Rapid Poison gem farming. Copy of s8cyrf7f. L1 preboss bonus room - Lost Reiterpallasch. BPS in first bonus room. L1 main room also has fire sword knights that can be farmed for cursed radials. L2: fire sickle madman guarding lever (can be farmed for cursed radials). L3 has a lot of loot (vials, bullets, tomb mold, ritual blood...). L4: Old Great One Coldblood, Lake tier 3 in coffin guarded by rolling fatty.
Pthumerian Labyrinth
Depth 1
ypb28myh Explored
16-11-18
Keeper Brainsucker Celestial Emissary False depth Isz chalice. Layer 1 first bonus room: Deep Sea tier 3, second bonus room: Arcane Lake tier 3.
Pthumerian Labyrinth
Depth 1
qkmrexsv Explored
16-11-18
Undead Giant (Cannon) Boar Pth Elder False depth Pthumeru Ihyll chalice. Layer 1 first bonus room: Logarius' Lost Wheel. 1 RB(5) in a chest on a balcony that faces the pre lamp corridor. 2 more RB(5) in the treasure room. 2 Tomb Mold(5) in a room on the opposite side of the treasure room. 2 more RB(5) in a chest up the first ladder in the main area. Layer 2: 2 TM(5) in a small chest at the start of the pre lamp. 4 Fire Papers in the room with the shotgun Pthumerian and his dogs. 3 tier Heir Rune in the coffin, guarded by a club Watchers and a lot of Pthumerians. Brainsucker guarding the lever, can be farmed for early Flat ARC gems. 2 RB(5) and 4 Fire Paper in the cave under the main lift, 1 Kin Coldblood(12) in the other cave in the same spot. 2 TM(5) and 4 more Fire Papers on the sides of the layer door. Pre-boss bonus room: 2 TM (5) on the other side of the canyon area. Cleaver Watcher and hook Gravedigger guarding the coffin with Blood Rock, Kin Coldblood (12) in the treasure room. Layer 3: 2 YB in a small chest atop the main lift. Katana wielding Shadow of Yharnam on the spiral staircase in the pre boss. 3 TM(5) on the other side of the drawbridge and a Messenger Bath and a chest with 3 Red Jelly. GoW in the area underneath the drawbridge. Sickle Madman and rats guarding a Tier 3 Lake Rune in the coffin.
Pthumerian Labyrinth
Depth 1
ytc6wn3u Explored
16-11-18
LSilverbeast Headless BLB LDarkbeast False depth Loran chalice. L1 Clear Deep Sea, sleeping BPS under treasure room. Odd fire waning gem (add fire +30) in a chest. Lost Stake Driver in 2nd treasure room. L2: 1x RB(5) and 1 kin Coldblood. L3: Beast tier 3 rune guarded by Silverbeast. Glitched door (can be opened twice). 9x bolt paper on this layer, 14x Blooming Coldblood Flower, 2x beast blood pellet.
Pthumerian Labyrinth
Depth 1
258eatgn Explored
16-11-18
Brainsucker Watchers Amygdala False depth Isz chalice. L1 Watcher guarding coffin in first bonus room can be farmed for 25.3% physical and elemental triangles.
Pthumerian Labyrinth
Depth 1
sgcwqhxf Expiredd
21-01-23
Boar Undead Giant (Cannon) BSB; L4: BSB False depth story Hintertomb with Layer 4 open. Empty Phantasm Shell can be found on a corpse in special treasure room in the main area.
Pthumerian Labyrinth
Depth 1
vq6gvene Explored
21-12-18
BSB Boar LDarkbeast False depth Loran. L1 first bonus room: 21.8 fire waning gem in coffin guarded by madman. Red aura madman near lamp can be farmed for cursed waning gems (phys, fire, bolt) with doubled secondary effects. L2: Clawmark. L3: Lost Stake Driver.
Pthumerian Labyrinth
Depth 1
z57ajjqd Explored
21-12-18
BSB Keeper Amygdala, L4: LDarkbeast False depth Loran. L1 pre boss bonus room: Beast tier 3, pre lamp: Fading Lake tier 3. L2 preboss x6 Blooming Coldblood Flower, x3 TM (5); corpse madman, guarding coffin drops ~20% phys wanings. L3 preboss x9 RB(5), x3 TM(5), x5 Blooming Coldblood Flower. L4 preboss x6 TM(5), Gow in a coffin, glitched ladder connects to nothing. L4 main Great One Coldblood, x2 Bastard of loran, x7 RB(5). L4 preboss x14 Blooming Coldblood Flower.
Pthumerian Labyrinth
Depth 1
upimjwpq Explored
29-12-19
BPS Undead Giant (Blades) BLB (headless) False depth Pthumeru dungeon (depth 5) with Arcane gem effects. A copy of xc284ugx. Two labyrinth warriors near L1 lamp drop arcane radials.
Labyrinth Glyph Status Bosses Description
Pthumerian Labyrinth
Depth 1
9cjpnpsd Explored
29-12-19
BPS Boar Pth Descendant False depth Pthumeru Ihyll dungeon (depth 5). In L1, pre-lamp bonus there is a wandering madness that drops tempering damp blood gem (5). You can find the wandering madness after you kill the two labyrinth watchers before a drop/stair where you can find 1 poison knife and 3 bloods vials, after you find an exit to that room you just dropped go to the right, there is a snatcher that can drop twin shards or ritual blood 5 (it could be good for farming either) and go up a set of stairs and there it is.To the left of the corridor where you fought the snatcher will be another room, open the door to it and it has a chest, clear the labyrinth watchers before next room. Next room has a merciless watcher with a cleaver. He guards a coffin that has lost burial blade. In pre-boss bonus room, go to the left of the two-way cave and there will be a wandering madness ,2 set of stairs above the cave entrance, that wields a tempering damp gem. The top of the stairs has a coffin that is guarded by a sickled madman. It's high risk high reward. This coffin has a blood rock. L2: You can find bath messengers to the first door in front of you if you go to the right that sell Uncanny and Lost versions of the DLC weapons they're to the first door on the right from the lamp room (on the other side of the room. Main room has a scurrying beast that drops one tempering damp gem of level 6. The watcher that guards the lever has a chance of dropping tempering damp gems (5). In pre boss room you can find 3 ritual blood (5) in a wooden chest. In the last room of the pre boss bonus there are two gargoyles, they both drop one twin shard and behind you (when you are facing the giant chandelier , there will be some boxes, destroy them and you will find 2 tomb mould (5). L3: watcher with cleaver guards lever, chance of temepering damp blood gems (6). In pre-boss bonus room there can be found :9 ritual blood (5) and 3 tomb mould(5). And also: there is a merciless wstched that drops cursed tempering damp gems (5) that guards( with 1 labyrinth watcher) a treasure room that gives: 1 odd temperind damp gem (5) 6 tomb mould (5) and in the coffin is a great one's wisdom. L3 boss is guarded by a hunter.
Pthumerian Labyrinth
Depth 1
etqwwzd5 Explored
29-12-19
Keeper Boar Headless BLB False depth Pthumeru Ihyll dungeon (depth 5). L1: pre lamp: Cursed Labyrinth Warrior (drops 22.3% phys. ATK) guarding a 24.3% - 26.1% BLT Circle gem (can only be looted once - save-scum for best gem). Pre boss: 20.3% - 21.8% Phys. ATK radial gem in a coffin (save-scum for best gem).
Pthumerian Labyrinth
Depth 1
se6jfxke Explored
29-12-19
BPS Keeper Watchdog False depth Lower Pthumeru dungeon (depth 3). L1 First Bonus Room: Lost Saw Spear. Loot: Ritual Blood 3 x2 in chest, Watcher at lever drops tempering (3) radials. Bath Messenger, sells Lost/Uncanny DLC weapons. Second Bonus Room: Lost Saw Cleaver guarded by flame labyrinth guardian. L2 Loot: Ritual Blood (3) x4, Fire Witch on trapped bridge drops Ritual Blood (3) in batches of 2-4, Uncanny Rifle Spear. Boulder-guarded Treasure Room: Cleaver Watcher drops Cursed Tempering (4) Radials. Treasure Room Chests: Ritual Blood (3). L3 First Bonus Room: Flail Labyrinth Guard drops Inflicted Organs, small Wandering Madness drops Tempering Damp (4) radial, Treasury Guarded by Snatcher and Sword/Shield Labyrinth Guard, Tomb Mold (3) x4, Sage's Wrist x2, Uncanny Kirkhammer, loops around to first entry room with flail guard. Spider Bell Maiden. Loot: Tomb Mold (3) x5, Sage's Wrist x5. Boss room has doorway to what appears to be an L4, but instead is a doorway to the void
Pthumerian Labyrinth
Depth 1
rz2xju5h Explored
29-12-19
BPS Watchers BLB False Depth Pthumeru Ihyll (depth 5). L1 pre lamp: 1x Ritual Blood(5). L1: Watcher mob in circular room in first bonus area drops cursed 25.3% phys radials and 30.4% adept radials.
Pthumerian Labyrinth
Depth 1
qvgtkwmz Explored
29-12-19
BPS Boar Pth Elder False depth Pthumeru Ihyll dungeon (depth 5) with Loran gem effects. L1: four Wandering Madnesses in close proximity.
Pthumerian Labyrinth
Depth 1
uanuq68j Expired
18-06-20
Boar BPS Amygdala False depth Lower Loran dungeon (depth 5) with Loran gem effects. L1: two Wandering Madnesses in the room atop the ladder.
Labyrinth Glyph Status Bosses Description
Pthumerian Labyrinth
Depth 1
27b9z269 Explored
29-12-19
Watchers Keeper Ebrietas False depth Isz dungeon (depth 5) with Loran gem effects. L1 pre lamp: two Wandering Madnesses at the start of the area.
Pthumerian Labyrinth
Depth 1
szdwj6n9 Explored
29-12-19
BPS Keeper Watchdog, L4: Undead Giant (cannon) False depth Hintertomb (depth 2) dungeon. L1 pre lamp: Uncanny Hunter's Axe, pre boss: Blood Stone Chunk (can only be looted once)
Pthumerian Labyrinth
Depth 1
5g3irtxg Explored
29-12-19
BPS Undead Giant (Blades) BLB False depth Lower Pthumeru (depth 3) dungeon. L1: coffin in the first bonus room contains Uncanny Kirkhammer, coffin in treasure room in pre-boss bonus room contains unique 16.5% - 18% radial fire gem.
Pthumerian Labyrinth
Depth 1
emhiqpp3 Explored
29-12-19
Boar Keeper Amygdala, L4: Celestial Emissary False depth Isz (depth 5) dungeon. L1 pre lamp: Great Lake, pre boss: 20.3% - 21.8% Arcane triangle gem in a coffin (can only be looted once - save scum for best gem)
Pthumerian Labyrinth
Depth 1
srigzz9m Explored
29-12-19
BLB (headless) BPS BLB, L4: Pth Descendant False depth Pthumeru Ihyll (depth 5) dungeon. L1 pre lamp: Heir, pre boss: Lake
Pthumerian Labyrinth
Depth 1
zmqny7wt Explored
29-12-19
BPS Keeper Watchdog False depth Lower Hintertomb. Uncanny Stake Driver in pre lamp bonus room on L1.
Pthumerian Labyrinth
Depth 1
cummmfpk Explored
15-12-21
Keeper Maneater Boar BLB Dungeon is depth 8 but works as soon as you beat Blood-starved Beast. Can be used for easy blood echo farm that exploits unfortunate NPC placement. Walk outside of the Chamber of the Seal, wait for a few seconds to receive 83000 echoes, then use Bold Hunter's Mark and repeat. Video: https://youtu.be/tj8BSwfWgUA.
Note: For being able to use glyphs of above "save-edited" chalice dungeons you only have to unlock regular Root Pthumeru (depth 1).
Ailing Loran
Depth 4
xdq5insd Explored
01-12-17
Watchdog of the Old Lords Beast-possessed Soul Pthumerian Elder Depth 4 Ailing Loran; Glyph for this CD had expired. It was recreated and revived so it could be Shared again, includes a magic portal and a roaming Abhorrent Beast on L2. Overlapping layers in bonus room on L1, Lost Rifle Spear on L1 first bonus room.

Notes - Blood Gems in false depth dungeons

  • The way these dungeons seem to be created is that they are generated as depth 5 or 4 but the code for area and depth is changed to depth 1 Pthumeru. The layout and default loot (runes, weapons and items in chests and on corpses) stays the same but the area change apparently affects gem effects dropped by enemies with varied loot tables.
  • What this means is that enemies who should drop gems with effects from Loran or Isz loot table drop gems with limited effects from Pthumeru, which makes it near impossible to get arcane, bolt and fire gems from them (unless they are fixed effects, e.g. Loran Darkbeast and Abhorrent Beast always drop bolt gems, or Watchdog that always drops fire gems. These gems will have secondary effects from Pthumeru as well) since bolt and fire effects are not native to Pthumeru. Arcane gems are possible to get there but their drop rate is very, very low.
  • For example, Loran Silverbeast and Scourge Beast in false depth dungeons with Loran layout drop tempering gems as the most common gem type with Pthumeru secondary effects like flat physical damage or Physical ATK UP at full HP. For some reason, other common Pthumeru secondary effects like ATK vs open foes UP or Charge ATKs UP does not seem to show up at all (tested on more than 100 gem drops).
  • Therefore, there’s most likely no way to reliably farm bolt and arcane gems early. Farming various enemies with wider loot tables showed that none of them can drop any elemental gems (note that the flaming weapon pthumerians will probably drop fire gems as they can normally drop those in regular Pthumeru chalice). However, out-of-shape are still possible. All gems are non-cursed by default, however, there are a couple of enemies who drop cursed gems even in non-cursed dungeons (e.g. enemies with fire-buffed weapons and some labyrinth knight and watcher mob variations). Bosses do not drop cursed gems.
  • The only potential advantage to this is that it’s now possible to farm tempering waning gems from labyrinth madman (red aura and flaming weapon madmen drop cursed gems) with Pthumeru secondary effects, something that is quite a hassle to get normally since you have to rely on out-of-shape or out-of-effect drops.

Ritual Materials [spreadsheet]

  • Double Chest Item Duplication Glitch: The duplication glitch only affects a certain type of chest spawn in chalice dungeons. It consists of a glitch that, upon reloading the game close to the chest, makes it spawn an extra 4 shinies containing extra ritual materials. The chest on the front is the only one that dupes items. Back chest never yields extra treasure, and may or may not be there for the glitch to work. There are only 2 known locations where dupe chest can appear: 1) Treasure room; 2) on the bottom floor of large 3-level room. More information can be found on Double Chest Item Duplication Glitch wiki page.
Labyrinth F R C S Glyph Status Total Materials Dupe Chest Info Bosses
Pthumeru Ihyll
Depth 5
- - - - qdqtsgny Explored
31-12-19
● 32 Ritual Blood (5)
● 43 Tomb Mold (5)
● 19 Yellow Backbone
● 14 Sage’s Hair
● 5 Red Jelly
This dungeon contains 2 Dupe Chests.
First location: Layer 2 pre lamp; big 3 level room: 2x Yellow Backbone, 12x RB(5), 3x Sage's Hair (with dupe glitch).
Second location: Layer 4 pre boss; big 3 level room: 14x Yellow Backbone, 5x Sage’s Hair, 5x Red Jelly (with dupe glitch).
● Watchers
● Keeper
● BLB
● Pth Elder
Other materials/loot: L1 main room: 1x RB(5) in small chest up the ladder. Pre-boss: 2x TM (5) in coffin room. L2 pre lamp: Chest behind stairs: 5x TM(5), 2x TM(5) next to chest. 4x RB(5) in cave with pig. 2x Sage's Hair in coffin guarded by brainsucker. 2x RB(5) and 2x Yellow Backbone in a chest guarded by fire club watcher behind illusory wall on top floor, 1x Yellow Backbone in chest on small balcony on top floor. Main area: 3x RB(5) in small chest under balcony room, 2x TM(5) on a corpse in dead-end corridor in ladder room, 2x RB(5) on a corpse in lever room. L3 pre lamp: 2x RB(5) and 3x TM(5) in swamp, 12x TM(5) in square room with illusory wall - treasure room behind illusory wall is empty. Main room: 3xTM(5) in ladder room. L4 main room: 6x RB(5) in a tunnel, 6x TM(5) in ladder room. Pre boss: Chest behind stairs: 4x Sage’s Hair, 8x TM(5) in chest guarded by snatcher.
Pthumeru Ihyll
Depth 5
- - - - uj9zkpzv Explored
31-12-19
● 42 Ritual Blood (5)
● 43 Tomb Mold (5)
● 12 Yellow Backbone
● 16 Sage’s Hair
● 8 Red Jelly
This dungeon contains 2 Dupe Chests.
First location: Layer 2 pre lamp; treasure room: 3x Yellow Backbone, 5x Sage’s Hair, 6x RB(5) (with dupe glitch).
Second location: Layer 4 pre boss; big 3 level room: 12 RB(5), 9x Yellow Backbone, 6x Sage’s Hair, 8x TM(5) (with dupe glitch.)
● Keeper
● BPS
● Headless BLB
● Watchdog
Other materials/loot: L1 main room: 3x RB(5) behind illusory wall, 1x RB(5) in small chest in well. L2 pre lamp: 2x Red Jelly in chest in room with hanging spiders, 2x RB(5) on a corpse in next room, 6x RB(5) in small chest in lift room, 2x RB(5) under lift. Main room: 2x RB(5) on corpse. Treasure room: 6x TM(5), 2x Red Jelly. Shiny blue chest in cave: 2x Sage’s Hair. Pre boss: 2x RB(5) in ladder room, 2x TM(5) in coffin, 2x TM(5) in small chest under balcony. L3 pre boss: 3x TM(5) on corpse, 3x Sage’s Hair in big chest, 2x RB(5) in garden next to fountain, 2x RB(5) on top floor. L4 main room: 7x TM(5) in small chest, 3x TM(5) on corpse in next room, 3x TM(5) in lever room, 4x Red Jelly in dark room. Pre boss: 6x TM(5) in small chest (needs to be broken), 3x RB(5), 3x TM(5) on top floor.
Pthumeru Ihyll
Depth 5
X - X - znzq5aat Explored
31-12-19
● 24 Ritual Blood (5)
● 19 Tomb Mold (5)
● 19 Sage’s Hair
● 5 Yellow Backbone
This dungeon contains 2 Dupe Chests.
First location: Layer 2 pre lamp bonus room, big 3 level room; 8x Sage's Hair, 2x Tomb Mold (5), 2x Yellow Backbone (with dupe glitch).
Second location: Layer 3 big 3 level room; 7x Sage's Hair, 3x Yellow Backbone, 6x Tomb Mold (5) (with dupe glitch).
● Headless BLB
● BPS
● BLB
Other materials/loot: L1 pre lamp: 2x RB(5). Pre boss: 1x RB(5). L2 pre lamp: 2x TM(5); 2x RB(5). Main room: 6x RB(5). L3 pre lamp: 2x RB(5) 4x Sage's Hair; 6x TM(5). Main room:3x TM(5); 6x RB(5); 6x RB(5) in swamp.
Pthumeru Ihyll
Depth 5
- - - - yhx64z7n Expired
31-12-19
● 43x Ritual Blood (5)
● 44x Tomb Mold (5)
● 16x Yellow Backbone
● 12x Sage's Hair
● 5x Red Jelly
This dungeon contains 2 Dupe Chests.
First location: Layer 2 pre boss bonus room, big 3 level room: 4x Yellow Backbone, 6x RB(5), 5x Sage's Hair (with dupe glitch).
Second location: Layer 3 main room, big 3 level room: 4x Sage's Hair, 6x Yellow Backbone (with dupe glitch).
● Boar
● BPS
● BLB
● Headless BLB
Other materials/loot: L1 pre-boss: 1x RB(5) in a room with pilgrim. L2 main: 2x Red Jelly in a small chest up the elevator, 3x Tomb Mold(5) in a chest in well. L2 pre-boss: 6x RB(5) in stone chest in square room on 3rd floor, 4x Tomb Mold(5) on corpses in cave with rats, 2x RB(5) on a corpse on stairs. L3 pre-lamp: 9x RB(5) in wooden chest in long room with 2 trees, 2x RB(5) on a corpse in the same room, 3x Sage's Hair and 5x Tomb Mold (5) in treasure room. L3 main: 3x Red Jelly in wooden chest on top floor of 3-floor room, 4x RB(5) in sewer room, 3x Tomb Mold(5) on a corpse on stairs. L3 pre-boss: 2x RB(5) on a corpse in corridor, 15x Tomb Mold(5) in treasure room, 5x RB(5) in chest in ladder room, 3x Yellow Backbone in stone chest guarded by Snatcher, 4x Tomb Mold(5) in coffin, 6x RB(5) in balcony room, 1x Yellow Backbone in wooden chest behind illusory wall in balcony room. L4 main: 3x Tomb Mold(5) on a corpse in swamp. L4 main bonus area: 7x Tomb Mold(5) in ladder room, 2x Yellow Backbone in coffin.
Labyrinth F R C S Glyph Status Total Materials Dupe Chest Info Bosses
Pthumeru Ihyll
Depth 5
- - - - 3j7z4ft4 Explored
31-12-19
● 47 Ritual Blood (5)
● 43 Tomb Mold (5)
● 13 Yellow Backbone
● 13 Sage’s Hair
● 10 Red Jelly
This dungeon contains 2 Dupe Chests.
First location: Layer 3 main bonus area; 6x Yellow Backbone, 6x Sage’s Hair, 6x Tomb Mold(5), 4x Red Jelly in double chests in treasure room (with dupe glitch).
Second location: Layer 3 pre-boss bonus room at the bottom of 3-level room: 18x RB(5), 3x Yellow Backbone, 4x Sage’s Hair (with dupe glitch).
● Watchers
● Keeper
● Pth Elder
● BLB
Other materials/loot: L1 pre-lamp: 2x RB(5) in a coffin.L2 main: 2x Red Jelly in a small wooden chest up the elevator, 2x RB(5) on a corpse in lever room. L2 main bonus area: 3x Tomb Mold(5) in a wooden chest in ladder room, 2x Tomb Mold (5) on a corpse on the bottom floor of balcony room, 2x Tomb Mold (5) in a wooden chest in the same room, 2x RB(5) in a wooden chest in coffin room. L3 pre-lamp: 5x RB(5) in a small chest in a dark room after spiral staircase, 4x Tomb Mold (5) in coffin, 6x Tomb Mold(5), 2x RB(5) on corpses at the opposite side of drawbridge, 2x Yellow Backbone in wooden chest at the opposite side of drawbridge, 4x RB(5) in a small wooden chest under drawbridge, behind a pillar. L3 main bonus area: 4x Tomb Mold(5) in coffin, 2x RB(5) on a corpse at the end of canyon, near patrolling guardian with dogs, 9x RB(5) in a side stone chest in treasure room (take the ladder closer to the entrance). L3 pre-boss: 3x Sage’s Hair in wooden chest on 3rd floor of 3 level room. L4 pre-lamp: 6x Tomb Mold(5) in wooden chest on the opposite side of upper bridge, 2x Yellow Backbone, 4x Red Jelly in wooden chests in treasure room (lower bridge). L4 main: 7x Tomb Mold(5) in a chest in single staircase room, 3x RB(5) on a corpse in a long room with two trees, 3x Tomb Mold(5) on a corpse in double staircase room, in a corner behind crates).
Pthumeru Ihyll
Depth 5
- - - - bhs6uup8 Expired
31-12-19
● 27 Ritual Blood (5)
● 30 Tomb Mold (5)
● 20 Yellow Backbone
● 13 Sage's Hair
This dungeon contains 2 Dupe Chests.
First location: Layer 2 pre lamp; big 3 level room: 4x Yellow Backbone, 5x Sage's Hair (with dupe glitch).
Second location: Layer 4 pre lamp: big 3 level room: 14x Yellow Backbone, 5x Sage's Hair, 8x Tomb Mold(5) (with dupe glitch).
● BPS
● Watchdog
● Pth Descendant
● Headless BLB
Other materials/loot: L1 pre-lamp: 1x RB(5) behind illusory wall in ladder room. L2 pre-lamp: 5x Tomb Mold(5) in 3-floor room under bottom stairs. 6x RB(5) in stone chest in elevator room. L2 main: 2x RB(5) in small chest in main room. 2x Tomb Mold(5) on a corpse in balcony room. 3x RB(5) at the bottom of balcony room. L3 pre-lamp: 2x Yellow Backbone, 5x RB(5), 9x Tomb Mold(5) in multiple chests in corridor. L3 main: 3x Sage's Hair in a stone chest behind bronze door. 2x RB(5) on a corpse in lever room. L4 pre-lamp: 8x RB(5) in wooden chest on 3rd floor. 3x Tomb Mold(5) on a corpse behind stone chest with Watcher. L4 main: 3x Tomb Mold(5) on a corpse up the elevator.
Isz
Depth 5
- - - - 9nxtpe5h Explored
31-12-19
● 18 Ritual Blood (5)
● 36 Tomb Mold (5)
● 45 Pearl Slug
● 8 Yellow Backbone
● 4 Bastard of Loran
This dungeon contains 2 Dupe Chests.
First location: Layer 2 pre lamp; big 3 level room: 4x Pearl Slugs, 4x Tomb Mold (5), 4x Tomb Mold (5) (with dupe glitch).
Second location: Layer 3 pre lamp; big 3 level room: 4x Bastards of Loran, 3x Yellow Backbones, 9x Pearl Slugs, 9x Pearl Slugs and 6x Tomb Mold (5) (with dupe glitch).
● Brainsucker
● Pth Descendant
● Ebrietas
● Celestial Emissary
Other materials/loot: L1 pre lamp: 2x RB(5) in the special coffin. 1x RB(5) in the chest on the bottom floor of the room near the treasure room. L1 main: 1x RB(5) in the small chest at the bottom of the well. L1 pre boss: 2x RB(5) in the large chest inside the room next to the treasure room. L2 pre lamp: 1x RB(5) on a corpse on the mid floor of the area. 1x Yellow Backbone in the large chest and 2x RB(5) in a corpse on the top floor. 2x Yellow Backbones in the special coffin. 3x Tomb Mold (5) in the large chest in the room connected to the mid floor. L2 main: 1x Pearl Slug in the chest behind the illusory wall atop of the ladder right outside the lamp room. L2 pre boss: 1x Pearl Slug in the small chest in the circular room with the Rotted Rite enemy at the start of the area. L3 pre lamp: 5x Tomb Mold (5) in the small chest that can't be opened (facing a wall, has to be destroyed) on the bottom floor. 2x Pearl Slugs on a corpse on the mid floor. L3 main: 3x Tomb Mold (5) on a corpse in the cave with rats and larvae underneath the lift. 9x Pearl Slugs in the large chest inside the room that loops back into the pre lamp. 9x RB(5) in the large chest atop the lift. 6x Pearl Slugs in the large chest guarded by a Brainsucker inside the room atop the lift. L4 main: 2x Pearl Slugs on a corpse to the right of the lamp room. L4 main (secret bonus area): 2x Yellow Backbones in the special coffin. 8x Tomb Mold (5) in the chest guarded by a Brainsucker inside the room atop the lift and 2x Pearl Slugs on the corpse behind that chest. 3x Tomb Mold (5) on a corpse in the cramped room past the boulder corridor at the bottom of the lift.
Labyrinth F R C S Glyph Status Total Materials Dupe Chest Info Bosses
Isz
Depth 5
- - - - smki9ww3 Explored
31-12-19
● 20 Ritual Blood (5)
● 35 Tomb Mould (5)
● 17 Pearl Slug
● 10 Bastard of Loran
● 9 Yellow Backbone
● 6 Red Jelly
● 12 Sage's Hair
This dungeon contains 2 Dupe Chests.
First location: Layer 3, pre lamp side area; double metal chests in treasure room behind boulder trap: 2x Red Jelly, 3x Sage's Hair, 12x Tomb Mould (5) (with dupe glitch).
Second location: Layer 3, main area, single metal chest at the bottom of the three-story room: 3x Yellow Backbone, 6x Sage's Hair, 4x Bastard of Loran, 2x Red Jelly (with dupe glitch). False depth version of this dungeon is wxncg3sg.
● Brainsucker
● Watchers
● Celestial Emissary
● Ebrietas
Other materials/loot: L1 main: 2x RB(5) in stone chest. L2 pre-lamp: 3x Pearl Slug in corridor, near the goobers. L2 main: 3x pearl Slug in large wooden chest, 3x Sage's Hair in stone chest, 1x Pearl Slug in wooden chest. L3 pre-lamp: 4x BoL in wooden chest, 1x BoL in coffin, 2x pearl slug, 2x RB, (5), 4x Tomb Mold(5) in balcony room, 3x Tomb Mold(5) in oulder trap tunnel, ner the gravestone, 3x Yellow Backbone, 5x Tomb Mold(5), 2x Pearl Slug in treasure room. L3 main:2x Pearl Slug on 3rd floor, 2x Pearl Slug on 2nd floor, 1x BoL under bottom staircase, 2x Pearl Slug in room with rats, 2x RB(5) under the elevator. L3 pre-boss: 3x Yellow Backbone behind bronze door, 4x Tomb Mold(5) in ladder room. L4 pre-lamp: 12x RB(5) in stone chest guarded by werebeast, 2x Red Jelly in staircase room- L4 main: 2x RB(5) behind flaming ball trap, 7x Tomb Mold(5) in the well.
Lower Loran
Depth 5
X X X - dskffdu5 Explored
31-12-19
● 26 Ritual Blood (5)
● 12 Tomb Mold (5)
● 24 Blooming CB Flower
● 21 Bastard of Loran
● 5 Red Jelly
This dungeon contains 1 Dupe Chests.
Location: Layer 3 treasure room in pre-lamp bonus room; contains 10x Bastard of Loran, 18x Blooming Coldblood Flowers.
● BPS
● Undead Giant (chain)
● Loran Darkbeast
● Amygdala
Other materials/loot: L1 pre lamp: 1x RB(5) in dark room with a witch. Main room: 2x RB(5) in dark room with a witch. Pre boss: 1x RB(5) guarded by red aura wolf, 2x RB(5) in coffin, 1x RB(5) in underground square room. L2 main bonus room: 3x RB(5) in small chest next to BPS, 2x RB(5) on a corpse, 2x RB(5) in underground sewage. L3 pre lamp: 6x RB(5) in coffin, 5x TM(5), 9x Blooming CB Flower in treasure room, 2x Red Jelly in room with rats. Main room: 2x Red Jelly in square underground room, 1x Bastard of Loran on a corpse. Main bonus room: 1x Red Jelly in single staircase room with a witch. L4 pre lamp: 7x TM(5) in chest under bridge, 7x RB(5) in circular room with ritekeeper. Main room: 6x Bastard of Loran in square underground room. Pre boss: 4x Bastard of Loran and 6x Bloodming CB Flower in treasure room.
Lower Loran
Depth 5
- - - - rxbry22t Expired
31-12-19
● 6 Ritual Blood (5)
● 17 Tomb Mold (5)
● 5 Red Jelly
● 25 Bastard of Loran
● 30 Blooming CB Flower
This dungeon contains 1 Dupe Chests.
Location: Layer 4 pre lamp bonus room, treasure room: 4x Red Jelly, 6x Bastards of Loran, 24x Blooming Coldblood Flowers.
● Boar
● Undead Giant (sickles)
● Loran Darkbeast
● Pth Elder
Other materials/loot: L2 pre-lamp: 1x Bastard of Loran in coffin. L2 pre-boss: 1x Red Jelly in stone chest on spiral staircase, 3x Tomb Mold (5), 3x RB (5) in crossroads room, 6x Blooming Coldblood Flowers in coffin, 2x Tomb Mold (5), 3x RB(5), 1x Bastard of Loran in chests in treasure room. L3 pre-lamp: 6x Tomb Mold (5) on wooden scaffolding in swamp, 1x Bastard of Loran on a corpse in swamp. L4 pre-lamp: 6x Tomb Mold(5), 2x Bastard of Loran in small room, treasure room: chests/corpses there have 8x Bastards of Loran. L4 pre-boss: 2x Bastards of Loran in room across the swamp bridge, 4x Bastards of Loran in swamp.
Pthumeru Ihyll
Depth 5
- - - - g3hndruv Expired
31-12-19
● 12 Ritual Blood (5)
● 26 Tomb Mold (5)
● 12 Yellow Backbone
● 18 Sage’s Hair
● 18 Red Jelly
This dungeon contains 1 Dupe Chests.
Location: Layer 3 pre boss, big 3 level room: 6x Yellow Backbone, 9x Sage’s Hair (with dupe glitch).
● Undead Giant (chains)
● Watchdog
● Headless BLB
● Pth Elder
Other materials/loot: L2 pre lamp: 10x TM(5) in two chests in corridor room, 5x TM(5) in coffin, 2x Yellow Backbone in big chest in tunnel. Main room: 2x TM(5) up the lift. L3 main: 3x Red Jelly up the lift, 3x TM(5) in small square room. Pre boss: big 3 level room with dupe chest: contains 6x Yellow Backbone, 9x Sage’s Hair. Small chest under stairs (needs to be broken) 4x RB(5), 6x RB(5) and 3x Red Jelly in treasure room, 2x RB(5) in a room with two trees. L4 main room: 5x Sage’s Hair on a bridge, 4x Sage’s Hair up the lift. Bonus area in lift room: 6x TM(5) in small chest under dark balcony room, 12x Red Jelly in treasure room, 4x Yellow Backbone in chest under single staircase.
Isz
Depth 5
- - - - crd4ss4s Explored
31-12-19
● 8 Ritual Blood (5)
● 6 Tomb Mold (5)
● 6 Pearl Slug
● 1 Red Jelly
● 4 Bastard of Loran
- ● Boar
● Brainsucker
● Ebrietas
● Amygdala
Other materials/loot: Fast RB farm; L1 main room: 4x RB(5) in three separate chests (one of them is behind smoke). Pre boss: 1x RB(5) in small chest. L2 main room: 3x RB(5) under balcony. L3 pre lamp: 3x TM(5) in coffin room, 4x Bastard of Loran in big chest in sewage cave, 6x Pearl Slug in chest on small balcony. Main room: 1x Red Jelly in small chest in well, 3x TM(5) on top of spiral staircase.
Labyrinth F R C S Glyph Status Total Materials Dupe Chest Info Bosses
Pthumeru Ihyll
Depth 5
X X X - 8dt8wjve Explored
31-12-19
● 19 Ritual Blood (5)
● 5 Tomb Mold (5)
● 5 Yellow Backbone
● 22 Red Jelly
- ● Watchdog
● BPS
● Headless BLB
● Pth Descendant
Other materials/loot: L1 main room: 2x RB(5) in big chest in square room, Pre boss: 3x RB(5) in treasure room. L2 pre lamp: 4x RB(5) and 2x TM(5) under big bell. Main room: 2x RB(5) in sewage under lift. L3 main room: 2x RB(5) up the lift, 3x TM(5) in ladder room with bonfires, 1x Yellow Backbone in double staircase room with spider maiden, 2x RB(5) on a corpse, 3x Red Jelly in coffin. 2x RB(5) in swamp. Bonus area in swamp: 6x Red Jelly, 1x Yellow Backbone and 4x RB(5) in treasure room, 3x Yellow Backbone in room with 2 trees. Pre boss bonus area is connected to main room (possible lever skip). L4 main room: 4x Red Jelly in chest on small balcony, Pre boss: 5x Red Jelly in big chest guarded by hook pthumerian, 4x Red Jelly in treasure room. Dungeon also has 3x Old Great One Coldblood and 6 Great One's Wisdom.
Pthumeru Ihyll
Depth 5
- - - - ammxna7f Explored
31-12-19
● 11 Great One Wisdom
● + 5 GOW from coffins
● 9 Yellow Backbone
● 16 Red Jelly
This dungeon contains 1 Dupe Chests.
Location: Layer 3 main area, big 3 level room: 8x Red Jelly (with dupe glitch).
● Watchdog
● BPS
● BLB
● Pth Descendant
Other materials/loot: Insigh dungeon - 16 Great One's Wisdom total + 9 Insight from bosses, 41 Insight total for clearing the dungeon.Layer 3 pre-lamp: 1x GOCB on a balcony after drawbridge. 1x GOCB in a corner in coffin room. 1x GOW in coffin. Layer 3 main: 3x Yellow Backbone, 8x Red Jelly from dupe chest in 3-floor room. Layer 3 main bonus area: 2x GOW on corpses in far right corner of garden. 1x GOW in garden on a corpse near far left corner of platform, 1x GOW on a corpse in ladder room, 1x GOW on a corpse in adjacent room with 2 trees. 1x Yellow Backbone in chest. 1x GOW in coffin. Layer 3 pre-boss:1x GOW on corpse in canyon, to left from entrance, 2x GOCB on corpses in boulder tunnel, 1x GOW in coffin. Layer 4 pre-lamp: 1x GOW in coffin. Layer 4 main: 4x Red Jelly in wooden chest up the elevator, 1x GOW on staircase. Layer 4 pre-boss: 2x GOW on corpses in bell room, 4x Red Jelly in chest behind illusory wall in bell room, 5x Yellow Backbone in stone chest in balcony room, 1x GOW on a corpse in coffin room, 1x GOW in coffin.
Pthumeru Ihyll
Depth 5
X X X - w59w5wqi Explored
31-12-19
● 18 Red Jelly
● 14 Yellow Backbone
● 10 Sage's Hair
● 4 Old Great One Coldblood
This dungeon contains 1 Dupe Chests.
Location: Layer 3 main area, big 3 level room: 8x Red Jelly, 4x Sage's Hair, 3x Yellow Backbone (with dupe glitch).
● Keeper
● HBLB
● Watchdog
● Pth Elder
Other materials/loot: -
Central Pthumeru
Depth 2
- - - - aaub3r8g Explored
31-12-19
● 15 Ritual Blood (2)
● 14 Ritual Blood (3)
● 1 Tomb Mold (2)
- ● Undead Giant (cannon)
● BPS
● Watchdog
Other materials/loot: L1 pre-lamp: tempering droplet gem in a coffin (up to +15.8% phys atk up). Pre boss: 1x RB(2) in a chest, 2x RB(2) in a coffin. L2 main area: 1x TM(2) and 3x RB(2) in small chests in balcony room. Pre boss: lx RB(3) in chest behind illusory wall. 3x RB(2) in small chest and 1x RB(3) in another chest in small room across drawbridge. L3 main area: 6x RB(2) in medium chest guarded by fire mace watcher, 1x RB(3) on a corpse on balcony. 1x RB(3) on a corpse in room with Pilgrim, 2x RB(3)in medium chest behind illusory wall. Bonus area up the ladder: 4x RB(3) in coffin, 3x RB(3) in medium chest, 1x RB(3) on a corpse.
Pthumerian Labyrinth
Depth 1
- - - - jz8x87k2 Explored
31-12-19
● 27 Ritual Blood (1)
● 20 Ritual Blood (2)
● 40 Tomb Mold (1)
- ● Undead Giant (double sickle)
● Watchers
● Watchdog
● Watchdog
Other materials/loot: Story Pthumerian Labyrinth with layer 4 open via save editor. L2: 2x RB(2). L3: 6x RB(2), 6x TM(1). L4 pre-lamp: 5x TM (1) in coffin. L4 main:8x TM(1), 6x RB(1), 6x RB(2) in wooden chests in main corridor. 7x TM(1) in blue chest guarded by Snatcher. 6x RB(2) in stone chest up in balcony room. 7x TM(1) in small chest at the bottom of the balcony. 14x RB(1) and 7x TM(1) in dark treasure room. L4 pre-boss: 7x RB(1) in small chest, 8x RB(1) in coffin

4 Additional Rites Chalice Dungeons

Labyrinth Glyph Status Bosses Description
  • List of Chalice Dungeons with all 4 additional rites: Sinister Bell, Foetid Offering, Rotted Offering, Curse
S/F/R/C Pthumeru Ihyll
Depth 5
dfebattu Explored
23-11-17
Pthumerian Decendent Beast-Possessed Soul Bloodletting Beast
S/F/R/C Lower Loran
Depth 5
xrpwxqpj Explored
23-11-17
Undead Giant (Cannon) Beast-Possessed Soul Loran Darkbeast
S/F/R/C Isz Gravestone
Depth 5
vvmf7bbf Explored
19-11-17
Brainsucker Merciless Watchers & Chieftain Amygdala
S/F/R/C Isz Gravestone
Depth 5
hpgbw2gi Explored
19-11-17
Brainsucker Merciless Watchers & Chieftain Ebrietas, Daughter of the Cosmos
S/F/R/C Pthumeru Ihyll
Depth 5
zegwic77 Explored
26-11-17
Merciless Watchers & Chieftain Beast-Possessed Soul Bloodletting Beast (Headless)
S/F/R/C Lower Loran
Depth 5
jpkbnd99 Explored
26-11-17
Undead Giant (Cannon) Beast-Possessed Soul Loran Darkbeast L2: The first two door in the first bonus room will close if you reset the map (e.g. Bold Hunter's Mark). First bonus room also has Illusory Wall in very uncommon place
S/F/R/C Lower Loran
Depth 5
athu7rsx Explored
24-11-17
Beast-Possessed Soul Maneater Boar Pthumerian Elder Empty entrance for 4th layer
S/F/R/C Pthumeru Ihyll
Depth 5
upxshfna Explored
24-11-17
Beast-Possessed Soul Merciless Watchers & Chieftain Bloodletting Beast
S/F/R/C Pthumeru Ihyll
Depth 5
8mqcbh3u Explored
23-11-17
Keeper of the Old Lords Undead Giant Bloodletting Beast (Headless) There's a lot of spectre graves in L2 boss room.
S/F/R/C Pthumeru Ihyll
Depth 5
qr6k5r4b Explored
26-11-17
Maneater Boar Keeper of The Old Lords Bloodletting Beast (Headless) L3: non-hostile Undead Giant (Cannon) in bonus area within the main room
S/F/R/C Lower Loran
Depth 5
2v8c6uzk Explored
25-11-17
Undead Giant (Cannon) Watchdog of the Old Lords Amygdala Interesting level layout. Canyon lets you see Layer 2 Bridges as well.
S/F/R/C Lower Loran
Depth 5
3pss6hwd Explored
25-11-17
Keeper of the Old Lords Bloodletting Beast Loran Darkbeast L2 main area connects to bonus room, can skip lever
S/F/R/C Isz Gravestone
Depth 5
cvvcggi5 Explored
25-11-17
Maneater Boar Merciless Watchers & Chieftain Amygdala L2 has 2 identical hunters in same room. Main area has a wandering Cannon Giant. Amygdala appears glitched, acts slower and more passive,gets caught on room's indestructible pillars. Deep Sea (+300) on L3 side room.
S/F/R/C Lower Loran
Depth 5
upbjaid4 Explored
08-12-17
Beast-Possessed Soul Blood-starved Beast Amygdala; + L4: Pthumeran Elder F/R/C dungeon made sinister so Bell Ringer doesn't naturally spawn. There are Witches/Mad Ones here! L2 no door for pre-boss bonus area; L4 Bonus area requires hunter mark / death to get back to lamp. Has 9 sage hair in chest!

Edited Gem Pools [spreadsheet]

  • This table lists dungeons with edited gem effect pools (previously called Dual/Static dungeons) for improved drop rates of non-fixed effects and effects that would not normally occur except for OOE (out-of-effect). For example, in these dungeons it's much easier to farm add fire/bolt/arcane ATK secondary effect on radial cold abyssals, or 27.2% fire/bolt/arcane radials from Merciless Watchers.
  • Note: In some of these glyphs you'll encounter a message after beating the last boss that says "Unable to acquire "item/?GoodsName?" due to inventory/storage max". Please ignore this message, it's harmless.
  • TC*: Terrible Curse (75% HP cut, increased gem drop rate from enemies when wearing at least 1 Discovery boosting rune).
Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat
Pthumeru Ihyll
Depth 5
X X X - f6gvvh26 Explored
05-01-20
L1: Merciless Watchers (stairs) Radial 27.2% Physical / 32.6% Adept / 34.4% Fools Random curse
Bosses: L1: Watchers (Stairs); L2: Keeper; L3: Elder. Additional loot/notes: L1: Fast lever run and Merciless Watchers in staircase boss room.
Pthumeru Ihyll
Depth 5
X X X - zkkuat7j Explored
05-01-20
L1: Merciless Watchers (long room with many pillars)
L3: Headless Bloodletting Beast
Radial 27.2% Physical / 32.6% Adept / 34.4% Fools
+65 Strength Scaling
Random curse
Physical ATK / Fools
Bosses: L1: Watchers (Square room); L2: BPS; L3: Headless Bloodletting Beast. Additional loot/notes: L1: Average lever run for Merciless Watchers in square room. L3 has Headless BLB for Abyssals with flat physical secondaries.
Pthumeru Ihyll
Depth 5
X X X - 5mmqw3rk Explored
05-01-20
L1: Merciless Watchers (1 pillar)
L3: Bloodletting Beast (head)
Radial 27.2% Physical / 32.6% Adept / 34.4% Fools
24.8% Physical ATK
Random curse
Physical ATK / Fools
Bosses: L1: Watchers (Single pillar); L2: BPS; L3: Bloodletting Beast. Additional loot/notes: Fast lever run for L1 Watchers. Rest of the dungeon is easy for BLB Tempering Abyssal farm.
Pthumeru Ihyll
Depth 5
X - - X 7pq3hxkn Explored
21-01-23
L1: red aura Merciless Watcher near lamp Radial 26.3% Physical / 31.5% Adept Random curse
Additional loot/notes: Very fast tempering/adept farm but only up to 26.3%/31.5%.
Pthumeru Ihyll
Depth 5
X X X - 5mhh8fz7 Explored
21-01-23
L1: Merciless Watchers Radial 21.7 Rapid Poison (Other Hintertomb effects may appear) Random curse
Physical ATK / Fools
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Descendant; L4: Pthumerian Elder.
Isz
Depth 5
X X X - 67vp7kab Explored
05-01-20
L1: Merciless Watchers
L3: Pthumerian Elder
Radial 27.2% Arcane / 23.6% Nourishing / 29% Fools ATK UP
+65 Arcane Scaling
Random curse
Arcane / Fools / Poormans ATK UP
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Elder. Additional loot/notes: L3 Pthumerian Elder can be farmed for radial cold abyssals with Isz secondaries.
Pthumeru Ihyll
Depth 5
X X X - ei8rdnne Explored
05-01-20
L1: Merciless Watchers
L3: Pthumerian Elder
Radial 27.2% Fire / Bolt (Other effects will appear)
+65 Arcane Scaling
Random curse
Fire / Bolt Fire / Bolt (Other Loran secondaries will appear)
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Elder. Additional loot/notes: L2 pre-lamp area: farmable Brainsucker. L3 Pthumerian Elder can be farmed for radial cold abyssals with Loran secondaries.
Pthumeru Ihyll
Depth 5
X - X - pgt39my4 Explored
05-01-20
L1: Merciless Watchers Radial 36.3% Charge ATK UP Random curse
Bosses: L1: Watchers; L2: Undead Giant(Cannon); L3: Pth Descendant. Additional loot/notes: L3: Gargoyles can be farmed for Nourishing gems with Striking secondary.
Pthumeru Ihyll
Depth 5
X X X - kpxrin6h Explored
05-01-20
L3: Pthumerian Elder Radial +65 Arcane Scaling ATK vs Beasts/Kin UP
Bosses: L1: Boar; L2: BPS; L3: Pthumerian Elder; L4: HBLB. Additional loot/notes: This dungeon has a higher chance for beasthunter/kinhunter secondaries (5%).
Pthumeru Ihyll
Depth 5
X X X - 69yjbf46 Explored
21-01-23
L3: Pthumerian Elder (oil) Radial +65 Arcane Scaling Fire / Bolt (Other Loran secondaries will appear)
Bosses: L1: Undead Giant (chains); L2: Watchers; L3: Pthumerian Elder (oil pool).
Pthumeru Ihyll
Depth 5
X X X - 35phgy5e Explored
21-01-23
L3: Pthumerian Elder (oil) Radial +65 Arcane Scaling Arcane / Fools / Poormans ATK UP
Bosses: L1: Undead Giant (chains); L2: Watchers; L3: Pthumerian Elder (oil pool).
Pthumeru Ihyll
Depth 5
X - X - 9d5qhmxh Explored
05-01-20
L3: Bloodletting Beast
L4: Headless Bloodletting Beast
Radial 24.8% Physical ATK UP
+65 Strength Scaling
Open Foes 6%
Open Foes 6%
Bosses: L1: Watchers; L2: BPS; L3: BLB; L4: Headless BLB. Additional loot/notes: L4: 2x gargoyles can be farmed for nourishing radials with guaranteed Open Foes secondary.
Pthumeru Ihyll
Depth 5
X - X - g8bzh34r Explored
05-01-20
L3: Watchdog boss
L4: Pthumerian Elder
Radial 24.8% Fire ATK UP
+65 Arcane Scaling
Random Loran secondary
Random Loran secondary
Bosses: L1: BPS; L2: Boar; L3: Watchdog; L4: Pth Elder. Additional loot/notes: L4 Pthumerian Elder can be farmed for radial cold abyssals with Loran secondaries. L4 gargoyles near lamp can be farmed for nourishing gems with Loran secondaries.
Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat
Pthumeru Ihyll
Depth 5
X - - X esxd6u8c Explored
21-01-23
L1: Labyrinth Madman Radial 21% Physical ATK / Adept 25.2% Tempering / Fools (doubled)
Bosses: N/A.
Pthumeru Ihyll
Depth 5
X - X - dpbmzyvv Explored
05-01-20
L1: Labyrinth Madman Radial 28% Charge ATK UP Tempering / Fools (doubled)
Bosses: N/A.
Pthumeru Ihyll
Depth 5
X - - X 2249ibye Explored
21-01-23
L1: Labyrinth Madman Radial 21% Arcane ATK / 18.2% Nourishing (rare drop) Arcane / Fools / Poormans (doubled)
Bosses: L1: BPS; L2: Watchdog; L3: BLB (head). Additional loot/notes: L1 has Lost Reiterpallasch and Lost Logarius' Wheel.
Lower Loran
Depth 5
X X X - snfaxhz4 Explored
05-01-20
L1: Labyrinth Madman Radial 21% Fire / Bolt ATK (Other Loran effects may appear) Fire / Bolt (doubled)
Bosses: N/A.
Pthumeru Ihyll
Depth 5
X - X - ujh38vz5 Expired
06-02-20
L1: Labyrinth Madman Radial 21% Physical ATK, add Rapid/Slow poison ATK vs Beasts/Kin UP (doubled)
Bosses: N/A.
Pthumeru Ihyll
Depth 5
X - - X cn8nk78e Explored
21-01-23
L1: Labyrinth Madman Radial 21% Physical ATK / Adept 25.2% Tempering / Fools (doubled)
Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Pthumeru Ihyll
Depth 5
X - X - 593da6eg Explored
05-01-20
L3: Wandering Abhorrent Beast (doesn't respawn - save-scum) Radial 21.8% Bolt ATK Bolt (doubled)
Bosses: L1: Pthumerian Elder; L2: Undead Giant (chains); L3: Rom.
Pthumeru Ihyll
Depth 5
X - X - jbrfi85f Explored
21-01-23
L1: Brainsucker mob Radial 9.1% Arcane ATK / 7.9% ATK UP Arcane +67.5
Bosses: L1: Boar; L2: BPS; L3: BLB (head). Additional loot/notes: L1: Brainsucker in a cave under bridge
Pthumeru Ihyll
Depth 5
X - - X 7ebbmq4z Explored
05-01-20
L1: Brainsucker mob Radial 9.1% Arcane ATK / 7.9% ATK UP Arcane +67.5
Bosses: L1: Boar, L2: BPS; L3: BLB (head). Additional loot/notes: L1: Brainsucker in a cave under bridge. Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Pthumeru Ihyll
Depth 5
X X - X 7c6ssari Explored
21-01-23
L1: Brainsucker mob Radial 7.2 Rapid Poison / 6 Slow Poison Arcane +67.5
Additional loot/notes: L1: Brainsucker in a cave under bridge.
Pthumeru Ihyll
Depth 5
X - X - e8um2a42 Explored
05-01-20
L2: 2x Evil Spirits Radial 12.2% Phys. UP near death 27% Phys. UP near death
Bosses: L1: Watchers; L2: BPS; L3: Headless BLB. Additional loot/notes: Madman also on L2.
Pthumeru Ihyll
Depth 5
X X X - dsmpiyfb Explored
05-01-20
L2: Gargoyle Radial 19.3% ATK UP Arcane / Fools / Poormans
Bosses: L1: Boar; L2: BPS; L3: Pthumerian Descendant.
Pthumeru Ihyll
Depth 5
X X X - gmcxyue6 Explored
05-01-20
L2: Gargoyle Radial 19.3% ATK UP Fire / Bolt
Bosses: L1: Boar; L2: BPS; L3: Pthumerian Descendant.
Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat
Pthumeru Ihyll
Depth 5
X X X - ca8pxpgb Explored
05-01-20
L2: Gargoyle Radial 19.3% ATK UP Physical ATK
Bosses: L1: Boar; L2: BPS; L3: Pthumerian Descendant.
Pthumeru Ihyll
Depth 5
X - X - k4wv5jkx Explored
05-01-20
L4: Gargoyle Radial 19.3% ATK UP Open Foes
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Elder; L4: Headless BLB.
Pthumeru Ihyll
Depth 5
X - - X n6fbw837 Explored
21-01-23
L1 main: 2x poison aura Gravekeeper Scorpion with children Radial Rapid Poison +16.8 Arcane / Fools / Poormans
Additional loot/notess: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Pthumeru Ihyll
Depth 5
X X - X pj9bbpr4 Explored
05-01-20
L1 main: purple aura Nightmare Apostle Radial Slow Poison + 14 Physical / Rapid Poison / Beast/Kinhunter
Bosses: L1: Watchers; L2: Boar; L3: Headless BLB; L4: Pthumerian Elder. Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Isz
Depth 5
X X X - h4x5juen Explored
05-01-20
L1: Bone-ash Hunter Radial 23.1% Arcane (Other rare Isz effects will appear) Arcane +14 / Fools 4.5% / Poormans 4.8%
Bosses:N/A.
Isz
Depth 5
X X X - k7k9wsw9 Explored
21-01-23
L1: Merciless Watchers
L3: Ebrietas
Triangle 27.2% Arcane / 23.6% ATK / 29% Fools ATK UP
24.8% Arcane ATK
Random curse
Arcane / Fools / Poormans ATK UP
Bosses: L1: Watchers; L2: Brainsucker; L3: Ebrietas, L4: Elder
Isz
Depth 5
X X X - zbc6bqes Explored
05-01-20
L1: Merciless Watchers Triangle 27.2% Tempering / 32.6% Adept / 34.4% Fools Random curse
Bosses: L1: Watchers; L2: Pthumerian "Elder"; L3: Ebrietas.
Isz
Depth 5
X - - X 3zdn88v3 Explored
21-01-23
L1: red aura Merciless Watcher guarding lever Triangle 26.3% Physical / 31.5% Adept Random curse
Additional loot/notes: Fast tempering/adept farm but only up to 26.3%/31.5%.
Isz
Depth 5
X X X - wxz7mds8 Explored
21-01-23
L1: Ball and chain Undead Giant Triangle 28.7% Adept Physical ATK, +5.5% Phys. UP at full HP
Lower Loran
Depth 5
X X X - fivg3b73 Explored
05-01-20
L1: Merciless Watchers
L3: Amygdala
Triangle 27.2% Fire / Bolt (Other effects will appear)
21.5% ATK UP
Random curse
Fire/Bolt (Improved chance)
Bosses: L1: Watchers; L2: Brainsucker; L3: Amygdala. Additional loot/notes: Dungeon is a copy of 9jyi2cfz but with different gem effects.
Lower Loran
Depth 5
X - X - 52btgiwp Explored
05-01-20
L1: Merciless Watchers
L3: Pthumerian Elder
Triangle 27.2% Fire / Bolt (Other effects may appear)
+65 Arcane Scaling
Random curse Fire / Bolt
Bosses: L1: Watchers; L2: Brainsucker; L3: Pthumerian Elder; L4: Amygdala.
Isz
Depth 5
X X X - hbuqpn7z Explored
21-01-23
L1: Merciless Watchers Triangle 21.7 Rapid Poison (Other Hintertomb effects may appear) Random curse
Bosses: L1: Watchers; L2: Brainsucker; L3: Pthumerian Elder. Additional loot/notes: Good for farming top tier Rapid Poison gems from Watchers.
Pthumeru Ihyll
Depth 5
X - X - ywwffubu Explored
05-01-20
L1: Merciless Watchers Triangle 36.3% Charge ATK UP Random curse
Bosses: L1: Watchers; L2: Pthumerian "Elder"; L3: Ebrietas.
Isz
Depth 5
X X X - zhix9ex3 Explored
05-01-20
L3: Amygdala Triangle 21.5% ATK UP Arcane / Fools / Poormans ATK UP
Bosses: L1: Boar; L2: Brainsucker; L3: Amygdala.
Isz
Depth 5
X X X - u7kwnzsa Explored
21-01-23
L3: Amygdala Triangle 21.5% ATK UP Physical ATK
Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat
Isz
Depth 5
X X X - sqpkcqbk Explored
05-01-20
L3: Amygdala
L4: Pthumerian Elder
Triangle 21.5% ATK UP
+65 Arcane Scaling
Open Foes 6%
Open Foes 6%
Bosses: L1: Watchers; L2: Brainsucker; L3: Amygdala; L4: Pthumerian Elder.
Isz
Depth 5
X - X - q2f8y9fh Explored
05-01-20
L1: Brainsucker boss
L3: Ebrietas
Triangle 9.8% Arcane / 8.5% Nourishing
24.8% Arcane
72.5 Add arcane
Arcane / Fools / Poormans ATK UP
Bosses: L1: Brainsucker; L2: Boar; L3: Ebrietas; L4: Amygdala.
Isz
Depth 5
X X X - 5b2vqkys Explored
21-01-23
L1: Brainsucker boss Triangle 7.8 Rapid Poison (Other effects will appear) Arcane +72.5 (Flat)
Bosses: L1: Brainsucker; L2: Watchers; L3: Elder; L4: Celestial Emissary.
Isz
Depth 5
X X X - a2hjx8xe Explored
05-01-20
L1: Brainsucker boss
L2: Merciless Watchers
L3: Pthumerian Elder
Triangle 9.8% Arcane / 8.5% Nourishing
27.2% Arcane / 23.6% ATK / 29% Fools ATK UP
+65 Cold Scaling
72.5 Add Arcane
Random curse
Arcane / Fools / Poormans ATK UP
Bosses: L1: Brainsucker; L2: Watchers; L3: Elder; L4: Celestial Emissary.
Isz
Depth 5
X - X - khsva3kx Explored
05-01-20
L1: Evil Labyrinth Spirit Triangle 12.2% Phys. ATK UP near death 27% Phys. ATK UP near death
Bosses: L1: Undead Giant (chains); L2: Boar; L3: Celestial Emissary. Additional loot/notes: L1: main area Labyrinth Spirit can be farmed for Poorman gems with very high chance of getting Poorman primary.
Isz
Depth 5
X - - X 6g62eurh Expired
21-01-23
L1: Purple aura scorpion L1 pre-lamp Triangle Add rapid poison +16.8 + 14 Arcane
Bosses: L1: Watchers; L2: Brainsucker; L3: Rom.
Lower Loran
Depth 5
X - X - 6bua3e6v Explored
05-01-20
L3: Amygdala Waning 21.5% ATK UP Arcane / Fools / Poormans ATK UP
Bosses: L1: Keeper; L2: BPS; L3: Amygdala.
Lower Loran
Depth 5
X X X - bau36yx7 Explored
05-01-20
L3: Amygdala Waning 21.5% ATK UP Fire / Bolt (Improved chance, other effects can appear)
Bosses: L1: Silverbeast; L2: Keeper of the Old Lords; L3: Amygdala.
Lower Loran
Depth 5
X X X - yqmb73dk Explored
05-01-20
L3: Amygdala Waning 21.5% ATK UP Physical ATK
Bosses: L1: Keeper; L2: BPS; L3: Amygdala. Additional loot/notes: L1: Sleeping BPS and Cainhurst NPC hunter can be farmed for triangles.
Lower Loran
Depth 5
X - X - 9evjrixc Explored
05-01-20
L3: Pthumerian Elder Waning +65 Arcane Scaling Arcane / Fools / Poormans ATK UP
Bosses: L1: Keeper; L2: Loran Silverbeast; L3: Elder; L4: Abhorrent Beast.
Lower Loran
Depth 5
X X X - xwxq37sf Explored
21-01-23
L3: Watchdog of the Old Lords
L4: Pthumerian ELder
Waning 24.8% Fire ATK
+65 Arcane Scaling
Fire / Bolt (Improved chance, other effects will appear)
Bosses: L1: BPS; L2: Silverbeast; L3: Watchdog; L4: Pthumerian Elder. Additional loot/notes: L4 Pthumerian Elder boss can be farmed for waning cold abyssals with improved chance for fire/bolt secondary.
Lower Loran
Depth 5
X X X - 3vveh4fm Explored
05-01-20
L3: Abhorrent Beast Waning 22.5% Bolt + 33.8 Bolt (Improved chance, other effects will appear)
Bosses: L1: Silverbeast; L2: Beast-possessed Soul; L3: Abhorrent Beast; L4: Amygdala.
Lower Loran
Depth 5
X X X - fhefnkjt Explored
21-01-23
L3: Abhorrent Beast
L4: Amygdala
Waning 22.5% Bolt
21.5% ATK UP
Open foes + 6%
Open foes + 13.5%
Bosses: L1: Silverbeast; L2: Beast-possessed Soul; L3: Abhorrent Beast; L4: Amygdala.
Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat
Lower Loran
Depth 5
X - X - f8kmf4gb Explored
21-01-23
L3: Amygdala Waning 21.5% ATK UP Open Foes
Bosses: L1: Keeper; L2: BPS; L3: Amygdala.
Lower Loran
Depth 5
X - X - 65tzqysa Explored
21-01-23
L3: Abhorrent Beast Waning 22.5% Bolt Open Foes (doubled)
Bosses: L1: BSB; L2: Loran Silverbeast; L3: Abhorrent Beast.
Lower Loran
Depth 5
X - - X hynzpdxj Explored
21-01-23
L1: Labyrinth Madman (2) Waning 21% Arcane ATK UP (Other effects will appear) Arcane / Fools / Poormans ATK UP (doubled)
Bosses: L1: BSB; L2: Keeper; L3: Loran Darkbeast.
Lower Loran
Depth 5
X - - X w68ru86x Explored
21-01-23
L1: Labyrinth Madman (2) Waning 21% Physical ATK / Adept 25.2% Tempering / Fools (doubled)
Bosses: L1: BSB; L2: Keeper; L3: Loran Darkbeast. Additional loot/notes: L1: 2x madman near lamp can be farmed for wanings with guaranteed flat phys secondary.
Lower Loran
Depth 5
X - - X zkf8q464 Explored
05-01-20
L1: Labyrinth Madman (2) Waning 21% Fire / Bolt ATK UP (Other effects will appear) Add Fire / Bolt ATK (doubled)
Bosses: L1: BPS; L2: Keeper; L3: Loran Darkbeast. Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Lower Loran
Depth 5
X - - X fzsmwibh Explored
05-01-20
L1: Labyrinth Madman (2) Waning 28% Charge ATK UP Tempering / Fools (doubled)
Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Lower Loran
Depth 5
X X X - fiumsxiv Explored
05-01-20
L2: Loran Cleric 4x (in main area) Waning 9.1% Fire ATK UP + 67.5 Add fire ATK
Lower Loran
Depth 5
X X X - urx3wn2n Explored
05-01-20
L1: Beast-possessed mob and NPC Hunters All HP continues to recover HP continues to recover
Additional loot/notes: All shapes can be farmed on Layer 1: sleeping Beast-Possessed Soul (triangles), Bone Ash Hunter (radials), Logarius Wheel Hunter (wanings) close to each other.

Dungeon Merging Glitch [spreadsheet]

  • Dungeon merging glitch is an online-only exploit that can be used to force the game to drop gems in different shapes or of different ranks than intended. This allows us to farm formerly hard to get Out of Shape gems with ease, and even force entirely new gems such as Bloodtinge or Adept abyssal gems.
  • When a player quits the game during co-op or invasion, the game seems to temporarily confuse stored data for dungeons placed on altars. All flags and params from one dungeon will carry over to another dungeon, and if you had a character inside one of the dungeons at that moment on a different save file, you'll be able to explore it in its glitched state.
  • For the glitch, you are going to need two characters and two dungeons (on this sheet referenced as base dungeon and donor dungeon);
  • Base dungeon represents the layout with specific bosses, enemies and chest/coffin gems you want to farm.
  • Donor dungeon will provide the characteristics that will be applied to the base dungeon - depth, gem shapes and gem pools will carry over.

How to perform the glitch:

1. Go on your second character and open the menu on any altar (including the makeshift altar). This will be the base altar. Close it and quit to main menu.
2. On your first character, put the base glyph on the same base altar and the donor glyph on any other altar.
3. Still on your first character, progress through the donor glyph until you reach the layer where you want to start farming and touch the lamp on that layer. Go to the glitch spot described below or showcased in the video guide and quit to main menu.
4. Back up your saves.
5. On the second character, be summoned as a cooperator or adversary anywhere in the main game or the DLC or the base altar, but do not touch any other altar. Before the coop session or the invasion is over, quit to main menu.
6. Go on your first character. This character is now in the merged dungeon. Use a hunter’s mark (or die) to warp to the layer you chose earlier - this is a necessary step for the glitch to work. After that, you can go for your gem. You can die or use marks, but do not go back to the Dream or the merged dungeon will be gone.
7. If you were farming a boss or a chest and didn’t get what you wanted, restore your saves and go back to step 5.

Things to keep in mind when attempting this glitch:

►As of now, there's no known way to do it offline or without the co-op/invasion part involved.
► The "glitched" state of the dungeon will be gone if you quit the game or exit the dungeon. There's currently no known way to save-scum inside a glitched dungeon, however, using Bold Hunter's Mark is fine. Unless you're farming a mob (e.g. Loran Cleric), you have one shot at the boss, then you'll need to perform the glitch again.
►while dungeon is in glitched state, it can happen a lot of doors and/or ladders will become unusable. However this doesn't prevent you from using any of the farms.
► also, in a glitched dungeon it can often happen that some doors are already opened and elevators are called down. The lever-operated door can often appear with blue lights as if it was unlocked, but interacting with it will give "Locked by contraption" message. However, closing the message and interacting with the door for 2nd time will unlock it.
►If you decide to glitch your dungeon via random co-op, don't be a nuisance to random hosts and waste their Insight. While you technically can quit at any moment, at least help them beat the boss. Alternatively, invading at low level is an acceptable way when you can quitout without much consequences.
►Each farm requires a slightly different approach, so video/text references are a necessity. The glitch changes up the coordinates of the character that was left inside a dungeon you want to farm, so there's a high chance you'll fall out of the map into the void if you don't stand in the right spot (this isn't dangerous, you'll simply respawn in the Hunter's Dream after a minute or so). You'll find videos or text descriptions for every farm on this sheet.
►If the dungeon has an open 4th layer and after killing the boss of the 3rd layer, generally you will want to light the lantern on the 4th layer and perform the glitch again after backing up your save. However, it may happen that the boss on 4th layer will be bugged; its AI won't activate and the boss will be invulnerable. If that happens, next time go straight to 4th layer and kill the boss in one session.

Co-op in glitched dungeons

There are three cases in which co-op in glitched dungeons is possible
1.If both players are inside a dungeon in a glitched state, co-op seems to be possible as normal.
2. Co-op from glitched dungeon and donor dungeon. One player can summon the other, despite the fact that they are technically in different dungeons. The players will not see each other, each will have their own boss, and if the host kills the boss (for example an Undead Giant) the other will receive a gem from the boss of their own layer (for example from Amygdala). Also, the cooperator will be unable to open the door into boss arena. This co-op method is not very investigated and somewhat unreliable.
3. SRRC co-op - while technically is possible, but you will also not see each other and the result is almost the same as in 2nd case. There is a very high chance the summoned co-operator will end up in the void since the game will give them a dungeon donor map, while the host has a completely different one.
Enemy & Location Gem Rating Effects Shape Base dungeon Donor dungeon 1st character placement
Amygdala, L3 Abyssal Nourishing 20 21.5% atk + 15 arcane / + 4.8% atk UP at full HP Radial ufhdmw6p
(FRC Isz Root)
35phgy5e
(FRC Ihyll Root)
https://youtu.be/_Z3Ex2ag0P0
Amygdala, L3 Abyssal Nourishing 20 21.5% atk + 15 add phys atk Radial ufhdmw6p
(FRC Isz Root)
j37wapj3
(FC Ihyll Root)
middle of L2 pre boss corridor
Brainsucker, L2 Arcane/Nourishing/Tempering 19 9.8% arcane/phys / 8.5% atk + 67.5 add arcane atk Radial ufhdmw6p
(FRC Isz Root)
35phgy5e
(FRC Ihyll Root)
https://youtu.be/_Z3Ex2ag0P0
Bloodstarved Beast, L3 Abyssal Bloodtinge 20 29.7% bloodtinge +7.5 add blood atk Circle b32fvwju
(FRC Ihyll Root)
7sivpy6b
(FRC Lower Loran Root)
https://youtu.be/VYo2dz-49S8
Coffin, L3 pre-boss Odd Bloodtinge 18 38.5 add blood atk Circle b32fvwju
(FRC Ihyll Root)
7sivpy6b
(FRC Lower Loran Root)
https://youtu.be/VYo2dz-49S8
Loran Cleric, L2 Fire/Tempering 17 9.1% fire + 67.5 add fire atk Radial 6tyhmgva
(FRC Lower Loran Root)
7sivpy6b
(FRC Lower Loran Root)
https://youtu.be/tpXyfZvxqFk
Abhorrent Beast, L3 and L4 Abyssal Bolt 20 22.5% bolt + 33.8 add bolt atk Radial zmyp
(story Ailing Loran)
69yjbf46
(FRC Ihyll Root)
L2 pre-boss corridor, in a corner
Brainsucker, L3 Abyssal Arcane/Nourishing/Fools (rare) 20 10.1% arcane / 8.8% atk up / 10.8% atk up at full hp + 75 add arcane atk Radial myra9hqe
(Pthumerian Labyrinth Root)
ptry9hfk
(FRC Ihyll Root)
point is middle of the room right after chamber of seal
Triangle exbaiza9
(FRC Isz Root)
point is Layer 1 main area crossroads, in front of doorway on the right
Waning 6bua3e6v
(FRC Loran Root)
point is middle of the room with Layer 3 lantern
Undead Giant, L3 Abyssal Adept 20 29.7% blunt/thrust +15 add phys atk Radial yei7em39
(Pthumeru Ihyll Root)
j37wapj3
(FC Ihyll Root)
middle of layer 2 preboss corridor
Triangle zbc6bqes
(FRC Isz Root)
corner of layer 1 preboss corridor
Notes: It's better to pull levers on layer 3 in both donor glyphs before the merging.
Beast-Possessed Soul, L3 Abyssal Tempering/Adept 20 24.8% phys / 29.7% blunt/thrust +15 add phys atk Radial abjdrre4
(Pthumerian Labyrinth Root)
rdpxi4qs
(FRC Ihyll Root)
middle of layer 3 prelamp corridor
Triangle ptk93ryv
(FRC Isz Root)
corner of layer 3 preboss corridor
Notes: L4 Undead Giant can be farmed for Adept Abyssals
Ebrietas, L3 Abyssal Arcane 20 24.8% arcane + 15 add arcane atk Radial it8w (story Isz) or zwmn9yzn (Pthumerian Labyrinth Root) 67vp7kab
(FRC Isz Root)
in front of layer 3 lever
Waning 6bua3e6v
(FRC lower Loran Root)
in the front of layer 2 lever
Headless Bloodletting Beast, L3 Heavy Abyssal 20 65 STR scaling + 15 add phys. ATK Triangle zkkuat7j
(FRC Ihyll Root)
u7kwnzsa
(FRC Isz Root)
middle of layer 3 preboss corridor
Waning yqmb73dk
(FRC Loran Root)
middle of the room of layer 2 small preboss zone, before going down the stairs.
Beast-Possessed Soul, L3 Abyssal Fire/Bolt/Dirty/Murky 20 24.8% fire/bolt / 19.8 dirty / 16.8 murky + Loran secondary effect Radial zh784e7n
(Ihyll Root)
ei8rdnne
(FRC Ihyll Root)
in the middle of layer 3 prelamp corridor (better to pull lever on layer 3 before merging)
Triangle fivg3b73
(FRC Isz Root)
corner of layer2 preboss corridor
Waning xwxq37sf
(FRC Loran Root)
in the front of layer 1 lever

Reverse Depth Dungeons [spreadsheet]

  • Reverse depth dungeons are the opposite of False depth dungeons - they are depth 1 dungeons swapped via save editor to depth 5. The difficulty of enemies and loot (including gems) corresponds to depth 1 with the difference that bosses drop Blood Stone Chunks and Blood Rocks (about 10% chance from Layer 3 boss). This makes these dungeons a good source for easy Chunk, Blood Rock and Insight farming.
  • How to access:
  • Kill Watchers boss in the first story Pthumeru
  • Use glyph pxmq3t98 and buy Sinister Pthumeru Ihyll Root chalice from Bath Messenger on layer 1
  • After buying the chalice you can access all Reverse depth dungeons
Labyrinth Glyph Status Bosses Notes
Pthumeru Ihyll
Depth 5
yjhmdxgf Explored
30-11-18
Watchers, Boar, Watchdog
Pthumeru Ihyll
Depth 5
yei7em39 Explored
30-11-18
Boar, Watchers, Undead Giant L3: Bath Messenger
Pthumeru Ihyll
Depth 5
xtr8nc4p Explored
30-11-18
Watchers, Boar, BPS L2: preboss bonus room: Uncanny Saw Cleaver
Pthumeru Ihyll
Depth 5
bej77ini Explored
30-11-18
Watchers, Boar, Watchdog L1: Pilgrim, L3: Uncanny Saw Cleaver
Pthumeru Ihyll
Depth 5
vfcnfjus Explored
30-11-18
Watchers, Boar, BPS L1: Bloodtinge circle gem (2), 10x Bone Marrow Ash in treasure coffin
Pthumeru Ihyll
Depth 5
dz48cmwr Explored
30-11-18
Boar, Watchers, Watchdog L1: 6x Fire Paper in treasure coffin, L2: Pilgrim, L3: 10x Bone Marrow Ash in treasure coffin
Pthumeru Ihyll
Depth 5
f77av8nd Explored
29-12-19
BPS, Keeper, Brainsucker, Watchdog Depth 2 Hintertomb
Pthumeru Ihyll
Depth 5
4qsitvz5 Expired
29-12-19
Boar, Keeper, Brainsucker, Watchdog Depth 2 Hintertomb
Pthumeru Ihyll
Depth 5
zh784e7n Explored
29-12-19
Boar, Watchers, BPS Terrible curse RD dungeon. Chunks and Blood Rocks have higher drop rate but you need to wear at least one Eye rune or Milkweed

Other Dungeons with Various Effects [spreadsheet]

  • "Slot Machine Dungeons" have their gem effect bytes removed, making all gem effects in these dungeons possible (some effects like Tempering are still a common drop though). Doing this ups the chance of getting Bloodtinge gems, but it is still very rare. These dungeons should only be used to farm Bloodtinge gems effectively, other gem effects can be farmed faster in other dungeons. But if you want dungeons with a reasonable chance to get any gem, these are the ones for you! For precise drop rates see this table.
  • "Triple Curse Dungeons" use hidden bytes for Cursed rites that didn't make it into the final game. One reduces your HP by 75% and the other by 87.5%. Stacking all cursed rites reduces your HP by ~99% but also multiplies the amount of echoes you get from enemies. This makes these dungeons good for farming large amounts of echoes. As a side effect of stacking three cursed rites, all gem drops are glitched and you won't be able to pick up any gems in these dungeons. Cooperators summoned in these dungeons have their HP cut by 50% like in normal cursed dungeon. Apart from echo farming, these dungeons can serve as an exceptionally difficult challenge.
  • "Depth 6 - 8 Dungeons" - Bloodborne param files contain data for cut depth 6 – 8 chalices (depth 8 was presumably supposed to be the final story chalice), however, no actual maps remain for these chalices anymore. It’s possible to still make a depth 6 – 8 dungeon via save editing, but these chalices all use existing maps (usually from depth 5 chalices) and the depth itself doesn’t affect the dungeon’s difficulty, layout and loot in any way.
Labyrinth F R C S Glyph Status Effect Shape Bosses Additional loot/notes
Pthumeru Ihyll
Depth 5
X X X - g23a3ed3 Explored
24-02-19
"Slot machine dungeon" - all gem effects are possible Radial Watchers, Undead Giant(Cannon), Pth. Descendant, Pth. Elder
Isz
Depth 5
X X X - 74rpt7p6 Explored
24-02-19
"Slot machine dungeon" - all gem effects are possible Triangle Watchers (square room), Brainsucker, Amygdala
Pthumeru Ihyll
Depth 5
- X X3 - ppqzah27 Explored
24-02-19
Triple Curse Dungeon - 98.44% HP cut - Keeper, Pth. Descendant, Amygdala Ihyll dungeon with Isz layout. 2 Bone Ash Hunters near L1 lamp can be farmed for echoes - with all 3 Heir rune: 450,000 echoes each
Isz
Depth 5
- X X3 - 3fsh82up Explored
24-02-19
Triple Curse Dungeon - 98.44% HP cut - Pth. Elder, Undead Giant(chains), Amygdala, Celestial Emissary 10 celestial emissaries near lamp can be farmed for echoes - with 3 Moon runes: 300,000 echoes for all 10. Good for low BL
Isz
Depth 5
- - X3 - ej8y9qtg Explored
24-02-19
Triple Curse Dungeon - 98.44% HP cut - Loran Silverbeast, BPS, Abhorrent Beast Isz dungeon with Loran layout. Beast patients on L1 can be farmed for echoes. L2- wandering Abhorrent Beast
Lower Loran
Depth 5
- X X3 - ahcn82ae Explored
24-02-19
Triple Curse Dungeon - 98.44% HP cut - BPS, Keeper, Loran Darkbeast L1: BPS and two madmen near lamp can be farmed for echoes.
Pthumeru Ihyll
Depth 5
- X4 X - 2y7zhgtn Explored
24-02-19
Quadruple Rotted, 87.5% Curse Dungeon + oil smoke effect Radial BLB, HBLB, Watchdog, Pth. Elder Quadruple Rotted rite spawns multiple Rotted enemies (NPC hunters, Eyecollectors with Mad Ones, Ritekeeper with pthumerians).
Pthumeru Ihyll
Depth 5
X - X - un7jx5px Explored
22-04-19
- Radial Pth. Descendant, BPS, HBLB No special effect. This dungeon is a fast Bloodtinge farm - Shotgun watcher on layer 1 in the dark room near lamp can be farmed for Bloodtinge gems (including OOS).
Pthumeru Ihyll
Depth 6
X X2 X - 987fuhgs Explored
22-04-19
Terrible Curse (75% HP cut), Depth 6 dungeon. This is not technically a Depth 6 map, just a Depth 5 dungeon with a 1/4 HP curse and 2 Rotted rites applied. Radial Undead Giant (Chains), HBLB, BLB, Pth. Elder Depth 6 dungeon wtih 75% HP cut.
Pthumeru Ihyll
Depth 6
X X2 X - 7t52nuvu Explored
22-04-19
Terrible Curse (75% HP cut), Depth 6 dungeon. This is not technically a Depth 6 map, just a Depth 5 dungeon with a 1/4 HP curse and 2 Rotted rites applied. Radial BLB, HBLB, Watchdog, Pth. Elder Depth 6 dungeon wtih 75% HP cut.
Pthumeru Ihyll
Depth 5
X - X - dza7ngt4 Explored
21-01-23
"Slot machine dungeon" - all gem effects are possible Radial BPS, Watchdog, BLB (head) Layer 1 - red-aura madman near lamp can be farmed for gems with all possible effects.
Lower Loran
Depth 5
X - X - afy8nmp3 Explored
21-01-23
"Slot machine dungeon" - all gem effects are possible Waning BPS, Keeper, Loran Darkbeast Layer 1 - 2x fire-sickle madman in 2nd room can be farmed for gems with all possible effects.
Pthumeru Ihyll
Depth 5
X X X - x69bm25r Explored
07-06-19
"Slot machine dungeon" - all gem effects are possible Radial Watchers (single pillar boss room)
Pthumeru Ihyll
Depth 5
- X4 X3 - pizsv5yp Expired
29-12-19
Triple Curse (98.44% HP cut), Quadruple Rotted, Poison. - - Very tough L1 main room.
Labyrinth F R C S Glyph Status Effect Shape Bosses Additional loot/notes
Pthumeru Ihyll
Depth 7
X X4 X - gb2wn3dh Explored
07-06-19
Terrible Curse (87.5% HP cut), Quadruple Rotted, Depth 7 dungeon. This is not technically a Depth 7 map, just a Depth 5 dungeon with a 1/8 HP curse and 4 Rotted rites applied. Radial Watchers, BPS, HBLB, Pth Descendant
Isz
Depth 7
- X4 X3 - 74ezm9bw Explored
07-06-19
Triple Curse (98.44% HP cut), Quadruple Rotted, Poison, Depth 7 dungeon. This is not technically a Depth 7 map, just a Depth 5 dungeon with 3 Curses and 4 Rotted rites applied. - Celestial Emissary, Keeper, Ebrietas, Pthumerian Elder L3 pre boss has Iron Man room: 4 scourge beasts + 3 brainsuckers in small circular room.
Lower Loran
Depth 7
- X4 X3 - gyketm6k Explored
07-06-19
Triple Curse (98.44% HP cut), Quadruple Rotted, Depth 7 dungeon. This is not technically a Depth 7 map, just a Depth 5 dungeon with 3 Curses and 4 Rotted rites applied. - Abhorrent Beast, BPS, Amygdala, Watchdog
Pthumeru Ihyll
Depth 8
X X3 X3 - hf37n3aa Explored
07-06-19
Triple Curse (98.44% HP cut), Triple Rotted, Depth 8 dungeon. This is not technically a Depth 8 map, just a Depth 5 dungeon with 3 Curses and 3 Rotted rites applied. - Undead Giant (Chains), HBLB, BLB, Pth Elder
Lower Loran
Depth 5
X X3 X - rqa62ndk Explored
29-12-19
Triple Curse (98.44% HP cut), oil effect, marionettes.Double electric donut. - Keeper, BPS, Loran Darkbeast (donut), Abhorrent Beast (donut) Double electric donut.
Lower Loran
Depth 7
X X3 X3 - 37jtupd3 Expired
29-12-19
Triple Curse (98.44% HP cut), Triple Rotted Fetid, Depth 7 dungeon. This is not technically a Depth 7 map, just a Depth 5 dungeon with 3 Curses and 3 Rotted rites applied. - Headless BLB, Watchdog, Loran Darkbeast, Abhorrent Beast
Pthumeru Ihyll
Depth 5
X X X3 - uim25pcp Expired
29-12-19
Triple Curse (98.44% HP cut), Rotted, oil smoke effect dungeon with Marionettes. - Pth Elder, Watchdog, Rom, Pth Descendant
Isz
Depth 5
- - X - qrrjnd2x Explored
29-12-19
"Slot machine dungeon" - all gem effects are possible Triangle Watchers (stairs), Brainsucker, Pth Elder
Pthumru Ihyll
Depth 5
X X X - hgwxeehp Explored
29-12-19
Terrible curse (75% HP cut) dungeon for farming Chunks Radial Maneater Boar Layer 2 has 2 Gargoyles near lamp. Due to increased discovery from Terrible Curse they can be effectively farmed for Blood Stone Chunks. Wear at least one Eye rune when farming.
Pthumru Ihyll
Depth 5
X X X - gvpuuz84 Explored
29-12-19
Terrible curse (75% HP cut) dungeon for farming Bloodtinge gems Radial Pth Descendant, BPS, HBLB Copy of un7jx5px (shotgun Watcher in dark room after L1 lamp) with Terrible curse for improved Discovery bonus. Wear at least one Eye rune when farming.
Pthumru Ihyll
Depth 5
X X X X vg7hw4kv Expired
15-12-21
"Slot machine dungeon" - all gem effects are possible Radial Watchers (small four pillars boss room), BPS, HBLB Extremely fast route to the lever and boss room.

False Depth Story Dungeons

  • False depth story dungeons are similar to false depth dungeons but they use maps from the story chalices. This allows players to skip most of the chalice path and go to Isz/Loran/Ihyll right after obtaining the first pthumeru root chalice. The bosses in false depth story chalices drop root chalices as they usually would in normal story chalices, and sinister root chalices can be bought in Bath Messenger shop at their appropriate locations.

    False depth story dungeons:
Glyph Story Chalice Status
s6jv57tb Central Pthumeru Active
ux2bg9mk Lower Pthumeru Active
2wwfy7py Lower Hintertomb Active
xsxjwisk Pthumerian Defilement Active
3aqbyx95 Pthumeru Ihyll Active
c76p8sbe Ailing Loran Active
zqxwj9g4 Lower Loran Active
zwmn9yzn Isz Active
  • You can get the Sinister Root Chalices from these false depth dungeons. The bath messenger that sells it is on L1: go outside the layer 1 lamp and up the ladder on your left. There's a corridor with a couple of pthumerians. The bath messenger is in the room at the end. All these glyphs are copies of one dungeon (depth 1 pthumeru root), so the bath messenger is always in the same spot.

    False depth Bath Messenger with Sinister Root chalices:
Glyph Sinister Chalice Status
c6anzq4k All Sinister Chalices Active
fpe7d59k Sinister Lower Pthumeru Root Active
wsch3rp6 Sinister Hintertomb RootActive
pxmq3t98 Sinister Ihyll Root Active
4wihjnbt Sinister Loran Root Active
g62vwhrw Sinister Isz Root Active
  • You can also get the Sinister Root Chalices from dungeon c6anzq4k. The Bath Messenger will sell them on Layer 1, pre-lamp bonus room. [image 01, image 02]
  • By using false depth dungeons you can significantly shorten your journey to the F/R/C Isz Gravestone. Follow this document for optimal path and farming.
  • You can use the false depth story dungeons to unlock "Depth 5 FRC chalice dungeons" for farming without passing through all the story chalice dungeons in order (no need to kill Story Amygdala and Ebrietas). More details on Undefiled Pthumeru Dungeon wiki page.

Layer 4 in Story Chalice Dungeons [reddit]

  • Most of the fixed (story) chalice dungeons actually have a fully functional 4th layer (opened via hex editing). The Great Pthumeru Ihyll is the only story chalice that doesn’t have a 4th layer, making its 3th layer with Queen Yharnam a final destination. During the exploration of these new areas there have been encountered several fascinating oddities. Such as Empty Phantasm Shell can be looted from several corpses in 4th layer of Hintertomb and Lower Hintertomb [video], previously unseen new variant of Labyrinth Madman wielding a broken greatsword similar to Labyrinth Warriors’.
Labyrinth Glyph Status Layer 4 boss Notes
Pthumerian Labyrinth
Depth 1
jz8x87k2 Explored
15-12-21
Watchdog of the Old Lords Pthumeru Root (d1) normally never has a 4th layer, boss is also in L3.
Central Pthumerian Labyrinth
Depth 2
q9xin867 Explored
25-10-22
Pthumerian Descendant L4 boss also in L3,
Cursed Pthumerian Defilement
Depth 4
jis4kwge Explored
25-10-22
Blood-starved Beast Very uncommon boss in this chalice. [video]
Hintertomb Labyrinth
Depth 2
2ck9fxub Explored
25-10-22
Blood-starved Beast L4 boss also in L3. Empty Phantasm Shell can be looted on L4.
Lower Hintertomb Labyrinth
Depth 3
82zukuw9 Explored
25-10-22
Bloodletting Beast (with head) Empty Phantasm Shell can be looted on L4. Room with many misplaced statues, misplaced shooting trap. Very uncommon boss in this chalice.
Ailing Loran
Depth 4
ccg9q3if Explored
25-10-22
Abhorrent Beast L4 boss also in L3.
Lower Loran
Depth 5
zteiz5kd Explored
25-10-22
Abhorrent Beast L4 boss also in L2, new Labyrinth Madman variant in 1st bonus room L4, big room with 9 bells. Indestructible chest blocking path to shortcut.

Isz Gravestone
Depth 5
jvqtpxpz Explored
25-10-22
Pthumerian Elder Uncommon chest placement, uncommon arrowtrap placement without pressure plate.

Testing Chalice Dungeons

  • Testing Chalice Dungeons with unused Chalice IDs. Including unused enemies and bosses. Chalice Dungeon for testing objects is divided into three layers, one for Pthumeru, one for Loran, and one for Isz. Test Dungeons behave inconsistently. In some, falling to your death in the void returns you to the start of the dungeon. In others, falling returns you to the Hunter's Dream. That means there are "Safe" Test Dungeons that can be released to the public guilt-free. Glyphs share here are safe so in order to leave the dungeon, walk off the map and allow yourself to fall all the way to the bottom. You'll lose your Blood Echoes but nothing else.
  • [wiki-page] List of Safe Test Chalice Dungeons, on January 9, ZullieTheWitch posted all testing chalice dungeons which can be safely exited without locking player in endless loop within the dungeon.

  • Boss Rush Dungeons: In the code there are several boss rush dungeons which consist of two boss rooms divided by corridor with illusory wall which would most likely disappear after first boss dies. After killing second boss ending lamp appears. In current state you cannot use nor play them without save editor as you spawn incapable of fighting any bosses due to your spawn locations. There are three variants, using different types of boss rooms. Also there are multiple dungeons of each layout, with different sets of bosses. Some examples include: Blood-starved Beast and Watchdog; Abhorrent Beast and Loran Darkbeast; Amygdala and Ebrietas; Wet Nurse and Great One Beast; Pthumerian Descendant and Blood-letting Beast. It is unclear if they were meant as separate dungeons or as part of the dungeons which would have a "Boss Rush" at the end of the layer. For more information visit the Boss Rush wiki page.

  • Game version differences UPDATE: When Bloodborne 1.04 patch was released, the developers accidentally included all the unfinished Boss Rush mode maps. Patch 1.05 deletes these, but they were also accidentally left behind on the Game of the Year Edition/Old Hunters Edition (1.06) discs too. This is why some of the chalice dungeons ZullieTheWitch granted us access to behave differently on the GOTY/Old Hunters version. If you manually patch to 1.09 (latest), you don't get those files, but if you install from the GOTY disc, you do get them. PS4 updates can not delete files, so if you installed 1.04 and then slowly updated all the way to 1.09, your game will behave the way the GOTY disc does. But if you never got that update, and never got the GOTY disc, you can't see the functional boss rush maps.
  • Bloodborne Game of the Year edition (CUSA03173) can ONLY load save files from itself, and from CUSA00207. The USA version of Bloodborne is CUSA00900, and installing the Old Hunters DLC will not change this, and will not make it compatible with Game of the Year Edition installs. If you buy GOTY you'll need to start a new save. There is a way around this, though. If you delete all the install data from Bloodborne, then use a proxy to trick the game into installing v1.04 instead of 1.09, it will install all the developer dungeon testing files that cause the cut bosses to work correctly. Then you can update to 1.09 and you'll keep the files, and it will behave the way you want it to. Doing this would require messing around with a proxy to trick the game into installing a not-latest update, but it's possible. [Lance McDonald]
  • Testing Chalice Dungeons Gallery: For more pictures from unsafe testing chalice dungeons for developers and their oddities, visit its gallery wiki page.

  • Exploring Test Chalice Dungeons: On this wiki page you will find photodocumentation & notes of every unused, unique or rare enemies, bosses, environment from developer testing chalice dungeons. Complete list of test chalice dungeons can be found in this spreadsheet.

  • List of videos:
  • [Video] Closer look at the buildings in the Mud Lake arena by ZullieTheWitch
  • [Youtube] Bloodborne - Chalice Odds and Ends by ZullieTheWitch
  • [Youtube] Bloodborne - Boss Rush Dungeons by ZullieTheWitch
  • [Youtube] Bloodborne - Unused Chalice Warrior by ZullieTheWitch [image]
  • [Youtube] Bloodborne - Room Test Chalice hpe5p9mk by ZullieTheWitch
  • [Twitter] Shared xxdy9dmm glyph by ZullieTheWitch
  • [Twitter] Shared xxdy9dmm glyph by ZullieTheWitch
  • [Twitter] Shared m2vgwtjf glyph by ZullieTheWitch
  • [Twitter] Another variant of Amygdala, no physics by ZullieTheWitch; [Image]
  • [Youtube] Bloodborne - Enemy Test Chalices by ZullieTheWitch
  • [Youtube] Bloodborne - Object Test Chalice by ZullieTheWitch
  • [Youtube] Bloodborne - Unused Chalice Beast by ZullieTheWitch
  • [Youtube] Bloodborne - Unused Chalice Archer by ZullieTheWitch
  • [Twitter] Shared arkhv2vs glyph by ZullieTheWitch
  • [Twitter] Shared sikgc3sm glyph by ZullieTheWitch
  • [Twitter] Found a bit of unused chalice architecture by ZullieTheWitch
  • [Twitter] Enemy Test Chalices discovery by ZullieTheWitch

Escape Soft-locking in Test Dungeons [source]

  • Fellow prospectors,
  • As many of you know, the advent of save-edited dungeons came with a unique problem for this game. A handful of dangerous test maps, particularly one inhabited by a certain Pthumerian Descendant, were shared on the server by a player with a save editor some time ago. Ever since, there have been countless cases of newer players entering them and accidentally soft-locking themselves, incidentally keeping these dungeons from expiring due to constant activity. Previously, there has been no way to escape them without a back-up save on most versions of Bloodborne, but I am pleased to report that this is no longer the case.
  • This method uses a newly-discovered exploit dubbed the "dungeon merging glitch". With proper sequencing of dungeon placements and actions between two characters, the glitch confuses one character's location and makes the game attempt to spawn them into another dungeon's map, which we use to our advantage here. All you need to escape is a second character and an online player to summon you into any dungeon. Here's what you need to do:
  • Save and quit to the main menu from the trapped character.
  • Enter the game on your free character and get summoned into any dungeon on any altar other than the one your first character is stuck in. If you originally entered the soft-locking dungeon on any of your six ritual altars, you can use the Makeshift Altar on this second character to search for a random host, in case you don’t have an available friend to coordinate with.
  • Once you have been summoned, quit to the main menu at any time. (Note: DO NOT use the Silencing Blank, you specifically need to quit out for this glitch to work.)
  • Load back in on your trapped character. Their model should be invisible and the background will be a gray void. After about 30 seconds, your HP bar will hit zero. After another 30 second delay, the death effects will trigger and the "YOU DIED" screen will appear. At this point, the game will automatically boot you back to the main menu.
  • Enter the game on that character once more and you will now be back in the Hunter's Dream.

  • For some additional resources:
  • An updated video guide by u/benyamxn showcasing the above steps.
  • The Bloodsheets, which now have a section for the dungeon merging glitch, thanks to u/XTrinX. You can read more about how it works and what its applications for gem farming are there.
  • The initial video I made when we first discovered this was possible. ben's video is much better now since his was recorded and edited after further testing.

  • This is not a perfect fix, but the fact that we now have a possible way out of these dungeons is huge. Massive shout-outs go to u/benyamxn for originally experimenting with Short Root glitches and his continued help with improving this guide, as well as u/pashok696 for revealing the dungeon merging glitch itself. Without their efforts, none of this would be possible.
  • Stay safe out there, prospectors. ^^

Unsafe Testing Chalice Dungeons

Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
none Explored
13-07-18
unsafe
lamp only v1.0
Mergo's Wet Nurse Testing Developer Chalice Dungeon; with two Mergo's Wet Nurse while one has exceptionally high HP, after boss is killed lamp will spawn on game version 1.0, in this dungeon you will find original version of Huntsman (Torch & Axe) as seen in Project Beast trailers, he has less polished animations and unique "torch searching" animation accompanied with unique dialogue such as "Oh, bugger! Where'd the beast go?" and "Damn! Where you hidin'?"

Safe Testing Chalice Dungeons

Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
sikgc3sm Explored
27-12-17
safe Moon Presence Testing Chalice Dungeon for unused boss, there is only one layer with boss arena. In order to leave the dungeon, walk off the invisible stairs and allow yourself to fall all the way to the bottom. The name of the boss is actually "Moon Presence" from what is displayed on the boss health bar. Nightmare is fan named on it's unique form. There is phantom at the sideway from the main corridor, probably the same interactible phantom as found in m2vgwtjf. [image 01, image 02]
?PlaceName?
Depth 0
xxdy9dmm Explored
29-12-17
safe Great One Beast Same testing Chalice Dungeon as previous one but with Great One Beast boss instead of Moon Presence final form. Boss can lose its fur during the fight, trigger seems random and it is probably connected to the game version differences. [image 01, image 02, image 03]
?PlaceName?
Depth 0
8qf3rhbr Explored
03-03-18
safe Pthumerian Bride Same testing Chalice Dungeon as previous one but with Queen Yharnam with clones as boss instead of Moon Presence final form. Clones have slight visual differences from the original Queen, they have a flat belly and a less detailed dress (and no-blood knife during the last phase). The Yharnam in the Nightmare of Mensis shares the same model as the clones. [image 01, image 02, image 03]
  • Music stops when near the edge of the map.
  • The sea floor has no animation and the player hovers on top while the area is surrounded by invisible wall.
  • The dungeon is closed therefore no coop via SRRC.
  • Normally echoes aren't lost when the player falls in the void but this isn't the case with this dungeon.
  • Cooperators cannot enter the fog gate but they can ring inside the boss area.
  • The invisible stairs would suggest it being a 3rd or 4th layer boss.
  • The door openning re-closes and creature respawns on reload.
  • There is no Bell Ringer to summon advarsaries.
  • Numbing Mist, Oil + Fire works.
  • Cooperators aren't kicked out of battle when the creature is defeated and the battle music keeps playing.
  • Pungeon Cocktails and Music Box have no effect.
  • The creature is instantly aware of the player's presence as soon as they arrive.
  • Shaman Bone Blade has no effect.
  • Note on game version differences: There are slight alterations between the player's game versions such as: Nightmare Moon Presence having or not having a proper boss health gauge, fog dissipating or not after battle, invisible lamp appearing or not, Nightmare Moon Presence being hostile before entering the boss room or not. UPDATED above.
  • Boss Arena Note: Moon Presence final form's arena isn't unique to it. There is a good amount of bosses you can meet there.
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
arkhv2vs Explored
27-12-17
safe Great One Beast Testing Chalice Dungeon for unused boss, there is only one layer with boss arena. There are two doors in this chalice, a large one and a small one. The large one has an invisible wall you can get stuck in, so you'll have to Hunter's Mark back into the dungeon to get out of it. The small door is the real exit.
  • Note on game version differences: There are slight alterations between the player's game versions such as: The Great Beast being hostile or not.
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
2c8czh8h Explored
27-12-17
safe None
various enemies
Testing Chalice Dungeon for the enemies.
  • This dungeon contains some cut enemies: Patches' the Spider's floating head, Patches the Spider with a fall body that acts a Messenger Bath without conversation except when killed, Manpig and Pthumeru Spirit.
  • Even if Patches the Spider dies, the messenger bath can still be interacted with.
  • Killing Patches the Spider in this dungeon doesn't effect the main game one and respawns in this dungeon on reload. He also drops a Great One Wisdom on death. It was found that killing the real Patches in the Lecture Building after won't drop a Great One Wisdom. This would be a way of getting his Great One Wisdom without killing the real one. Also. As long as the real one in the Lecture Theatre is alive, he'll always say his death dialogue.
  • Some enemies drop Tempering Blood Gemstone (1) that have no effects at all with a level and rating of 0. This is confirmed to be true for all shapes of this gem Radial, Triangle, Waning and Circle (no Droplets).
  • There is an invisible Labyrinth Watcher (Cleaver) with only its cleaver showing.
  • Patches the Spider won't turn hostile when attacked.
  • There some Labyrinth Watcher (Cleaver) near the other side of the dungeon that are not hostile.
  • Blood-letting Beast's (Head Version) body can't be damaged.
  • There's a friendly Grave Digger.
  • Some Celestials stay under ground and are immune even to Madaras Whistle.
  • Video: Evil Labyrinth Spirit rapid messenger attack
  • There are invisible blocks in the middle lane of the room.
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
nq4wggya Explored
03-03-18
safe None
various enemies and Queen Yharnam
Testing Chalice Dungeon for the enemies, variety of enemies depends on your game version. Non-hostile Queen Yharnam, you can hear her sobbing and Mergo crying.
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
g2xs4nmx Explored
27-12-17
safe None
various objects
Testing Chalice Dungeon for the objects. It is divided into three layers, one for Pthumeru, one for Loran, and one for Isz. Lower floors have no collision detection so you will fall through them unless you land on some objects there. All the objects can't be interacted with. No chest can be opened nor destroyed. Some objects that normally can be destroyed are invulnerable.
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
2grrxne8 Explored
28-12-17
safe None
various enemies
Small Testing Developer Chalice Dungeon. With interactible phantom at the start, unique staircase and unaccessible layer 2.Bells will only work when in "Layer 1" area. Some enemies are NG difficulty while others are NG+6. There are non-hostile crawler and large crawler in this dungeon.
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
m2vgwtjf Explored
28-12-17
safe Mergo's Wet Nurse
x3
Small Testing Developer Chalice Dungeon. Multiple dungeons with the Wet Nurse were found, always having at least one other Wet Nurse with her. Either it's some quirk with her clones, causing them to spawn all at once, or she might have been meant to be a multi-boss. This dungeon features three Wet Nurses, boss room has four different doorways and only two are blocked by fog gates so there are two doors to escape the dungeon from, one on either side. There's a lamp in the room but has no interaction functionality.
Labyrinth Glyph Status Exit Bosses Description
?PlaceName?
Depth 0
hpe5p9mk Explored
05-01-18
safe None Testing Developer Chalice Dungeon; a lot of small rooms layered on top of each other. It's strongly recommended to wear the Beast tier 3 rune before entering this dungeon to prevent fall damage. There is another hunter phantom that can be killed in the first room. There is a unknown enemy that has a unique buff that has a permanent effect until the player reloads or leaves the dungeon. The effect is much greater than the Rite Keeper's buff which increases damage and health. When Shaman Bone Blade is used on this enemy, player can benefit from this buff. It appears that this buff gives 4.0x physical AR boost (including firearms) and 2.0x HP boost. [video 01, video 02]; [HMS states, Without buff, With buff, With buff + beasthood + Bolt Paper]
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