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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Enemy Weak Points

Enemy Weak Points


Bloodborne Wiki » Game Mechanics » Enemy Weak Points

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page revision: 19, last edited: 06 Oct 2022

  • Basic Information
  • Headshot [Players & Hunters]
  • Breakable & Normal Weak Points
  • Main Game Bosses
  • Chalice Dungeon Bosses
  • Roaming Chalice Dungeon Bosses
  • Enemies


Basic Information

  • Many enemies have specific weak points that can be struck for bonus damage. For example, striking the Cleric Beast in his head will deal additional damage and can even temporarily stagger it. Hitting enemy weak points combines with other damage multipliers, so study each enemy and strike their vulnerable points. This system existed in previous Fromsoft titles, but it is greatly expanded in Bloodborne. It rewards you for understanding your enemy and knowing your weapon's moveset perfectly.

Headshot [Players & Hunters]

  • Headshot, for player character models, is a mechanic in Bloodborne exclusive to projectile attacks. Performing these is easiest with a monocular because of the first-person mode that is available, but it is also possible to achieve by manually aiming in third-person view. A target who's been hit on their head will take additional damage and stagger.
  • Player will receive around 40% more damage from a headshot. Unlike in previous Souls games there are no tiers and 40% is default value for all head pieces and no head piece as well. Being hit to the body will stagger player for 13 frames, headshot will double the value and stagger player for 26 frames as shown in "Testing Headshot Mechanic" video.
  • Manual aiming without first-person view may take some practice. Your character throws directly ahead, regardless of the direction the camera is facing. However, the camera angle does affect the vertical axis of the projectile. As such, manual aiming is a two-step process. Face your character in the direction you want to shoot or throw, then angle the camera to aim up or down.

Breakable & Normal Weak Points

  • In Total and Part HP columns you will find value of the base HP without area multiplier. In Bloodborne each entity has own base HP (and NG) value which is then multiplied by the area (or part of the area) multiplier in which enemy or boss is in.
  • In the HP Percentage column you will find value of how much damage you need to deal to that body part to break it in percentage of total boss HP.
  • Enemies and Bosses can have multiple weak points which some are breakable (listed with multipliers) and take higher damage while broken while some will have only higher damage multipler the whole time (mainly listed in the notes section).

Main Game Bosses

Boss & Body Part Total HP Part HP HP [%] Damage X Damage X
after breaking
Cleric Beast | Central Yharnam
Notes: The Cleric Beast's head and all four of its limbs can be injured separately, stunning it and giving you a few seconds to pile on additional attacks; its wounded limbs will also take 50% more damage. Hitting its head with gunshots, thrown weapons or melee attacks will stagger it, allowing you to inflict heavy damage with visceral attacks; it will eventually heal any damaged parts of its body, restoring their defense to normal but also allowing you to injure them again.
Head 2700 20 0.74% 1 1.50
Small Arm 2700 120 4.44% 1 1.50
Large Arm 2700 300 11.11% 1 1.50
Leg 2700 200 7.41% 1 1.50
Darkbeast Paarl | Old Yharnam
Notes: Dealing heavy damage to Paarl's head in a short period of time will stagger him and allow you to perform a frontal visceral attack; repeatedly striking his limbs knock him down and dispel his lightning aura, at which point he'll take 50% more damage until he restores it. Hitting his other limbs can keep him down, allowing for chaining it if you are doing enough damage to his limbs.
Head 1800 130 7.22% 1 1.50
Front Leg 1800 150 8.33% 1 1.50
Rear Leg 1800 200 11.11% 1 1.50
Vicar Amelia | Cathedral Ward
Notes: You can injure her head and all four of her limbs by hitting them repeatedly; doing so will cause her to stumble, and the injured limb will take an additional 50% damage.
Head 2500 80 3.20% 1 1.50
Arm 2500 150 6% 1 1.50
Leg 2500 200 8% 1 1.50
Rom, the Vacuous Spider | Moonside Lake
Notes: While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.
Left Side 1000 250 25% 1 1.25
Right Side 1000 250 25% 1 1.30
The One Reborn | Yahar'gul, Unseen Village
Notes: The large corpse atop its front half, the lower central core of its body and all four of its large arms can be injured once each to knock it down for several seconds, allowing you to let loose with your strongest attacks at no risk to yourself; the large corpse receives heavily-increased damage and is your priority target once you've knocked the boss down.
Small Leg 1800 100 5.56% 1 1.50
Large Leg 1800 200 11.11% 1 1.50
Ebrietas, Daughter of the Cosmos | Altar of Despair
Notes: Target Ebrietas' head with your strongest attacks and do your best to stagger her. She'll expose her head after her ram attacks and Head Smash, so your goal during both Phases should be to bait these attacks from as far away as possible and quickstep in to strike before she lifts her head.
Head 1800 200 22.22% 2 2.50
Legs/Tentacles 1800 200 11.11% 1 1.25
Boss & Body Part Total HP Part HP HP [%] Damage X Damage X
after breaking
Amygdala | Nightmare Frontier
Notes: Its head will take tremendous damage, even from normally weak sources such as pistols. Focused attacks on its head will eventually stagger it and allow you to perform a frontal visceral attack. Two brighter limbs will take additional damage as well.
Head 2200 300 19.09% 1.40 2.10
Arm 4 2200 200 9.09% 1 1.50
Arm 5 2200 200 9.09% 1 1.50
Arm 6 2200 180 8.18% 1 1.50
Arm 7 2200 150 6.82% 1 1.50
Arm 8 2200 150 6.82% 1 1.50
Arm 9 2200 120 5.45% 1 1.50
Arm 10 2200 120 5.45% 1 1.50
Tail 2200 200 1.82% 0.20 0.30
Legs 2200 100 0.91% 0.20 0.30
Ludwig the Accursed | Hunter's Nightmare [DLC]
Notes: Ludwig's left and right sides can be injured individually and will take additional damage from all attacks thereafter; he will also be temporarily stunned when one side is injured allowing for a few more swings before he recovers. Unlike many other bosses Ludwig will not regenerate damaged limbs, so take full advantage of this and focus on one side for optimal damage or injure them sequentially to keep him immobilized, Repeated blows to the head during Phase 1 will stagger him, at which point you can perform a visceral attack on his face. If you have a Cannon, it can be used with Bone Marrow Ash to attack Ludwig's head and stagger him very quickly. During Phase 2 Ludwig will stagger after sustaining enough damage, at which point a visceral attack can be initiated from the front of his torso. His sides no longer can be injured at this point, but breaking his super armor will cause him to stumble. The transformed L2 attack of the Whirligig Saw is supremely effective for quickly injuring Ludwig's legs, especially when augmented with Fire Paper; during Phase 2 it is one of the fastest and easiest ways to stagger him.
Head 2400 400 16.67% 1 1.50
Side 2400 200 8.33% 1 1.50
Laurence, the First Vicar | Hunter's Nightmare [DLC]
Notes: Target Laurence's head with pistols or the Piercing Rifle to stagger him, then follow through with a visceral attack. Staggering him works in exactly the same manner as with the original Cleric Beast; he will eventually repair the damage to his head, allowing you to injure it and stager him again. You can also injure Laurence's limbs, but unlike most other bosses this will only stun him temporarily and does not actually increase the damage he receives.
Head 2700 60 2.22% 1 1
Arm 2700 150 5.56% 1 1
Leg 2700 150 5.56% 1 1
Moon Presence | Hunter's Dream
Notes: Dealing enough damage to its head will knock it into a stagger state and enable you to follow hrough with a visceral attack; repeated blows to its arms will injure them and cause it to stumble for a few seconds, setting it up for further combos. Any injured part of its body will take drastically increased damage, including its head; it will eventually repair this damage with its Regeneration move, but this will also allow you to stagger it again with focused attacks on its face.
Head 1020 100 9.80% 1 1.50
Front Leg 1020 150 14.71% 1 1.50
Rear Leg1020 200 19.61% 1 1.50

Chalice Dungeon Bosses

Dungeon Boss & Body Part Total HP Part HP HP [%] Damage X Damage X
after breaking
Bloodletting Beast | Chalice Dungeons
Notes: Repeated blows to its head will injure it and cause it to stagger, allowing you to perform a frontal visceral attack; all four of its limbs can be injured as well, and will receive more damage afterwards. It will eventually heal any injuries to its limbs or head, but in the process it will make them vulnerable to injury again, giving you more opportunities to perform visceral attacks. During its second phase it will no longer restore its wounded extremities.
Head 1700 100 5.88% 1 1.50
Arm 1700 150 8.82% 1 1.20
Leg 1700 300 17.65% 1 1.15
Watchdog of the Old Lords | Chalice Dungeons
Notes: By hitting its head and each of its four legs separately, these parts can be injured once per fight and will receive more damage as a result. Injuring its head or any of its limbs will also cause it to stumble, opening it to your attacks. You'll need to move out again quickly, though, as it will use a medium range explosion once it has stood up.
Head 2000 400 15% 0.75 2.50
Front leg 2000 80 4% 1 1.50
Rear leg 2000 280 14% 1 1.15
Abhorrent Beast | Chalice Dungeons
Notes: You can injure his arms and head separately; once any of these parts have been injured, they will receive 50% more damage. By striking the head you can eventually stagger him, which will injure the head and open the beast up for a visceral attack.
Head, Legs and Arms 1190 200 16.81% 1 1.50
Rom, the Vacuous Spider | Chalice Dungeons
Notes: While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.
Left side 1000 250 25% 1 1.25
Right side 1000 250 25% 1 1.30
Amygdala | Chalice Dungeons
Notes: Its head will take tremendous damage, even from normally weak sources such as pistols. Focused attacks on its head will eventually stagger it and allow you to perform a frontal visceral attack. Two brighter limbs will take additional damage as well.
Head 1800 300 23.33% 1.40 2.10
Arm 4 1800 300 16.67% 1 1.50
Arm 5 1800 230 12.78% 1 1.50
Arm 6 1800 300 16.67% 1 1.50
Arm 7 1800 170 9.44% 1 1.50
Arm 8 1800 200 11.11% 1 1.50
Arm 9 1800 170 9.44% 1 1.50
Arm 10 1800 200 11.11% 1 1.50
Tail 1800 400 4.44% 0.20 0.30
Legs 1800 150 1.67% 0.20 0.30
Undead Giant (Twin Curved Blades), Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice Dungeons
Notes: Twin Curved Blades Variant: By hitting its head and each of its limbs, you can injure these parts separately, which will cause them to take 50% more damage; after some time the specifically injured limbs will have their defenses restored by the Recovery move, though this will allow you to injure them again. You can also stagger it by hitting its left and right legs, opening it up for a visceral attack. Club and Hook Variant: It has several weak points including its head, its legs and a large lump of flesh on its right hip; all of these spots can be targeted for extra damage or additional effects. Undead Giant (Hatchet and Cannon) Variant: They can be staggered by attacking their legs, which will open them to visceral attacks to their head. This can only be done once, and then you'll need to wait until after they have used their limb recovery, indicated by a swirling red particle effect, in order to do it again.
Head 1800 100 5.56% 1 1.50
Arm 1800 170 9.44% 1 1.50
Leg 1800 220 12.22% 1 1.50
Ebrietas, Daughter of the Cosmos | Chalice Dungeons
Notes: Target Ebrietas' head with your strongest attacks and do your best to stagger her. She'll expose her head after her ram attacks and Head Smash, so your goal during both Phases should be to bait these attacks from as far away as possible and quickstep in to strike before she lifts her head.
Head 1620 400 49.38% 2 2.50
Arms 1620 250 15.43% 1 1.25
Tentacles 1620 300 18.52% 1 1.25

Roaming Chalice Dungeon Bosses

Roaming Dungeon Boss & Body Part Total HP Part HP HP [%] Damage X Damage X
after breaking
Watchdog of the Old Lords | Chalice Dungeons
Notes: By hitting its head and each of its four legs separately, these parts can be injured once per fight and will receive 50% more damage as a result. Injuring its head or any of its limbs will also cause it to stumble, opening it to your attacks. You'll need to move out again quickly, though, as it will use a medium range explosion once it has stood up.
Head 550 400 54.55% 0.75 2.50
Front leg 550 80 14.55% 1 1.50
Rear leg 550 280 50.91% 1 1.15
Abhorrent Beast | Chalice Dungeons
Notes: You can injure his arms and head separately; once any of these parts have been injured, they will receive 50% more damage. By striking the head you can eventually stagger him, which will injure the head and open the beast up for a visceral attack.
Head, Legs and Arms 600 200 33.33% 1 1.50
Undead Giant (Twin Curved Blades), Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice Dungeons
Notes: Twin Curved Blades Variant: By hitting its head and each of its limbs, you can injure these parts separately, which will cause them to take 50% more damage; after some time the specifically injured limbs will have their defenses restored by the Recovery move, though this will allow you to injure them again. You can also stagger it by hitting its left and right legs, opening it up for a visceral attack. Club and Hook Variant: It has several weak points including its head, its legs and a large lump of flesh on its right hip; all of these spots can be targeted for extra damage or additional effects. Undead Giant (Hatchet and Cannon) Variant: They can be staggered by attacking their legs, which will open them to visceral attacks to their head. This can only be done once, and then you'll need to wait until after they have used their limb recovery, indicated by a swirling red particle effect, in order to do it again.
Head 540 100 18.52% 1 1.50
Arm 540 170 31.48% 1 1.50
Leg 540 220 40.74% 1 1.50

Enemies

Enemy & Body Part Total HP Part HP HP [%] Damage X Damage X
after breaking
Church Giant (Axe), Church Giant (W. Ball), Church Giant (Bare Fists) and Church Giant (Flame Fist) | various locations
Notes: There is one move that can be used by all Church Giants, and while they rarely use it, you should always be on the lookout for it. If you're standing reasonably close in front of them they'll sometimes raise their leg up and use a powerful stamp, so powerful that it actually breaks their leg. When that happens you'll be able to see the bone sticking out of their knee, and if you attack it you'll do considerably more damage than normal and have the ability to stagger them. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though. Flame Fist Variant: This Church giant is the only one of his kind that can be staggered without having to wait for it break its leg, and there are a couple of ways you can go about it. The first method is to attack his head when he lowers it during or after one of his attacks. Bait him into using an attack that causes him to lower his head so that you can strike it and stagger him; overhead or jumping attacks will generally give you the best chance of hitting his head. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though.
Legs 400 40 10.00% 1 1.50
Lost Child of Antiquity | various locations
Notes: While these enemies can be interrupted and staggered, shooting them during any of their attacks (but outside of the interrupt timing window) will knock them onto their backs, where they'll flail about helplessly on the ground for several seconds before getting back up; this offers a prime opportunity to hit them with your strongest attacks at no risk to yourself.
Fluorescent Flower | various locations
Notes: If you have even one Poison Knife, you can throw it at the dangling flower to poison the entire enemy. This shining flower takes additional damage making it prime target.
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