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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Old Hunter Set

Old Hunter Set


Bloodborne Wiki » Armor » Armor Sets » Old Hunter Set

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 21, last edited: 26 June 2018

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • In-Game Art
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Decorative Old Hunter Garb
Decorative Old Hunter Set
Decorative Old Hunter Trousers
Hands
Head
Hunter's Nightmare
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Legs
Old Hunter Cap
Old Hunter Garb
Old Hunter Gloves
Old Hunter Top Hat
Old Hunter Trousers
The Old Hunters
Treasures

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Old Hunter Cap Old Hunter Cap - 1000 50 30 40 50 30 60 20 11 5 13 19
Old Hunter Top Hat Old Hunter Top Hat - 1000 30 60 40 30 30 20 40 8 5 17 13
Old Hunter Garb Old Hunter Garb - 2000 100 70 80 100 70 120 50 36 19 44 48
 Old Hunter Gloves Old Hunter Gloves - 1000 60 50 50 60 50 70 40 19 10 23 29
Old Hunter Trousers Old Hunter Trousers - 1000 60 50 60 60 50 70 40 20 11 25 33
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 5000
5000
270
250
200
230
230
230
270
250
200
200
320
280
150
170
86
83
45
45
105
109
129
123
Availability Head 1: Treasure in (Main Game): Hunter's Nightmare, corpse on top of stairs from Oedon Chapel
Head 2: Treasure in (Main Story): Hunter's Nightmare, corpse outside of Bridge Residence leading to River of Blood
Chest: Treasure in (Main Story): Hunter's Nightmare, corpse on the left side of Lower Grand Cathedral Staircase after Cathedral Plaza
Hands: Treasure in (Main Story): Hunter's Nightmare, corpse on roof ledge next to main staircase outside of Oedon Chapel
Legs: Treasure in (Main Game): Hunter's Nightmare, corpse on the ledge above the lever for Oedon Chapel gate

Old Hunter Set

Attire

In-Game Descriptions & Appearance

Old Hunter Cap

    Old Hunter Cap with a wide brim that hides their sharp gaze. In the old days, when hunters were ten a penny, this was part of their standard garb.

Old Hunter Top Hat

    Old hunter top hat, warped by blood stains. In the old days, when hunters were ten a penny, this was part of their standard garb.

Old Hunter Garb

    Old hunter garb. One day, the hunters disappeared, and Yharnamites began to whisper of the hunters' sin. Drunk with blood, chasing after beasts, they would pass on to the Nightmare, every last one of them.

Old Hunter Gloves

    Old hunter gauntlets made of brass to protect their weapon-bearing hands. At the time, some hunters believed that certain metals would ward off beast blood. On a night of the hunt, it is no wonder that people would resort to superstition.

Old Hunter Trousers

    Old hunter trousers that protected countless hunters from the beasts in an older age. A widespread belief of the period was that "beast blood crept up the right leg," and this led to the double-wrapped belt.

Old Hunter Set Old Hunter Set

Notes

  • Old Hunter Cap has one of the highest Fire defense of all head pieces.
  • Old Hunter Gloves have one of the highest Physical defense of all Hand pieces.
  • Old Hunter Trousers have one of the highest Thrust defense of all Leg pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Old Hunter Cap Old Hunter Garb  Old Hunter Gloves Old Hunter Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.95 0.90 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 * 0.94 ) ) 244.52
VS blunt Blunt 0.97 0.93 0.95 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) 185.85
VS Thrust Thrust 0.96 0.92 0.95 0.94 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.94 ) ) 211.30
Blood Blood 0.95 0.90 0.94 0.94 1000 * ( 1 - ( 0.96 * 0.90 * 0.94 * 0.94 ) ) 244.52
Arcane Arcane 0.97 0.93 0.95 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) 185.85
Fire Fire 0.94 0.88 0.93 0.93 1000 * ( 1 - ( 0.94 * 0.88 * 0.93 * 0.93 ) ) 284.55
Bolt Bolt 0.98 0.95 0.96 0.96 1000 * ( 1 - ( 0.98 * 0.95 * 0.96 * 0.96 ) ) 141.99

Damage Reduction Calculation

DMG Reduction Old Hunter Top Hat Old Hunter Garb  Old Hunter Gloves Old Hunter Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.97 0.90 0.94 0.94 1000 * ( 1 - ( 0.97 * 0.90 * 0.94 * 0.94 ) ) 228.61
VS blunt Blunt 0.94 0.93 0.95 0.95 1000 * ( 1 - ( 0.94 * 0.93 * 0.95 * 0.95 ) ) 211.03
VS Thrust Thrust 0.96 0.92 0.95 0.94 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.94 ) ) 211.30
Blood Blood 0.97 0.90 0.94 0.94 1000 * ( 1 - ( 0.97 * 0.90 * 0.94 * 0.94 ) ) 228.61
Arcane Arcane 0.97 0.93 0.95 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) 185.85
Fire Fire 0.98 0.88 0.93 0.93 1000 * ( 1 - ( 0.98 * 0.88 * 0.93 * 0.93 ) ) 254.11
Bolt Bolt 0.96 0.95 0.96 0.96 1000 * ( 1 - ( 0.96 * 0.95 * 0.96 * 0.96 ) ) 159.50

In-Game Art

Old Hunter Cap Old Hunter Top Hat Old Hunter Garb Old Hunter Gloves Old Hunter Trousers The Old Hunters DLC

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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