Decorative Old Hunter SetBloodborne Wiki » Armor » Armor Sets » Decorative Old Hunter Set |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 11, last edited: 26 June 2018 |
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Basic Information |
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Decorative Old Hunter Garb | - | 2200 | 110 | 70 | 80 | 110 | 60 | 120 | 50 | 36 | 23 | 38 | 48 |
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Decorative Old Hunter Trousers | - | 1100 | 70 | 50 | 50 | 70 | 40 | 70 | 40 | 19 | 13 | 20 | 29 |
Armor Set | Trade | Physical Defense | Elemental Defense | Resistance | Beasthood | |||||||||
Total | - | 3300 | 180 | 120 | 130 | 180 | 100 | 190 | 90 | 55 | 36 | 58 | 77 | |
Availability | Treasure in (Main Story): Research Hall, corpse in room after taking elevator up and from the room ladder down |
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Old Hunter Top Hat | - | 1000 | 30 | 60 | 40 | 30 | 30 | 20 | 40 | 8 | 5 | 17 | 13 |
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Decorative Old Hunter Garb | - | 2200 | 110 | 70 | 80 | 110 | 60 | 120 | 50 | 36 | 23 | 38 | 48 |
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Old Hunter Gloves | - | 1000 | 60 | 50 | 50 | 60 | 50 | 70 | 40 | 19 | 10 | 23 | 29 |
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Decorative Old Hunter Trousers | - | 1100 | 70 | 50 | 50 | 70 | 40 | 70 | 40 | 19 | 13 | 20 | 29 |
Armor Set | Trade | Physical Defense | Elemental Defense | Resistance | Beasthood | |||||||||
Total | - | 5300 | 270 | 230 | 220 | 270 | 180 | 280 | 170 | 82 | 51 | 98 | 119 | |
Availability | Head: Treasure in (Main Story): Hunter's Nightmare, corpse outside of Bridge Residence leading to River of Blood Hands: Treasure in (Main Story): Hunter's Nightmare, corpse on roof ledge next to main staircase outside of Oedon Chapel Chest & Legs: Treasure in (Main Story): Research Hall, corpse in room after taking elevator up and from the room ladder down |
Decorative Old Hunter Set | Attire |
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In-Game Descriptions & Appearance |
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Notes |
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Damage Reduction Calculation |
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DMG Reduction | - | ![]() |
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Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |
![]() | Physical | - | 0.89 | - | 0.93 | 1000 * ( 1 - ( 0.89 * 0.93 ) ) | 172.30 |
![]() | Blunt | - | 0.93 | - | 0.95 | 1000 * ( 1 - ( 0.93 * 0.95 ) ) | 116.50 |
![]() | Thrust | - | 0.92 | - | 0.95 | 1000 * ( 1 - ( 0.92 * 0.95 ) ) | 126.00 |
![]() | Blood | - | 0.89 | - | 0.93 | 1000 * ( 1 - ( 0.89 * 0.93 ) ) | 172.30 |
![]() | Arcane | - | 0.94 | - | 0.96 | 1000 * ( 1 - ( 0.94 * 0.96 ) ) | 97.60 |
![]() | Fire | - | 0.88 | - | 0.93 | 1000 * ( 1 - ( 0.88 * 0.93 ) ) | 181.60 |
![]() | Bolt | - | 0.95 | - | 0.96 | 1000 * ( 1 - ( 0.95 * 0.96 ) ) | 88.00 |
DMG Reduction | ![]() |
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Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |
![]() | Physical | 0.97 | 0.89 | 0.94 | 0.93 | 1000 * ( 1 - ( 0.97 * 0.89 * 0.94 * 0.93 ) ) | 245.30 |
![]() | Blunt | 0.94 | 0.93 | 0.95 | 0.95 | 1000 * ( 1 - ( 0.94 * 0.93 * 0.95 * 0.95 ) ) | 211.03 |
![]() | Thrust | 0.96 | 0.92 | 0.95 | 0.95 | 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.95 ) ) | 202.91 |
![]() | Blood | 0.97 | 0.89 | 0.94 | 0.93 | 1000 * ( 1 - ( 0.97 * 0.89 * 0.94 * 0.93 ) ) | 245.30 |
![]() | Arcane | 0.97 | 0.94 | 0.95 | 0.96 | 1000 * ( 1 - ( 0.97 * 0.94 * 0.95 * 0.96 ) ) | 168.43 |
![]() | Fire | 0.98 | 0.88 | 0.93 | 0.93 | 1000 * ( 1 - ( 0.98 * 0.88 * 0.93 * 0.93 ) ) | 254.11 |
![]() | Bolt | 0.96 | 0.95 | 0.96 | 0.96 | 1000 * ( 1 - ( 0.96 * 0.95 * 0.96 * 0.96 ) ) | 159.50 |
In-Game Art |
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Key |
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Physical Defense |
Elemental Defense |
Resistance |
Beasthood |
The physical stats for the Armor are W / X / Y / Z:
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The elemental stats for the Armor are X / Y / Z:
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The resistance stats for the Armor are X / Y / Z:
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The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
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