Undead Giant (Club and Hook)Bloodborne Wiki » Bosses » Undead Giant (Club and Hook) |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 36, last edited: 04 Mar 2023 |
Basic Information |
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Required |
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Root Dungeon Base Level | boss | 1800 | 1425 | 120 | 144 | 84 | 120 | 160 | 120 | 55 | 300 | 180 | - | - | No |
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Lower Pthumerian Labyrinth L2 | boss | 12777 | 15785 | 172 | 207 | 120 | 172 | 229 | 172 | 79 | 300 | 180 | - | - | No |
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin. |
Location & Discovery | Drop & [Rate] |
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No effect | Lower Pthumerian Labyrinth L2 | boss; Adept Damp Blood Gem (4) [100%]; + 0 Insight for encounter;+ 2 Insight for defeating the boss. |
Base | Random adept gem based on area x1 [100%] |
439 discovery, no curse | Random adept gem based on area x1 [100%] |
110 discovery, curse | Random adept gem based on area x1 [100%] |
439 discovery, curse | Random adept gem based on area x1 [100%] |
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Multipliers | Bonuses | Weak against | Additional Information | ||
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HP Multiplier | 1 | Is beast | No | Bolt | Frenzy resistance is 999 |
Arcane Damage Multiplier | 1 | Is kin | No | Super Armor value 120 | |
Fire Damage Multiplier | 1 | Is weak to serrated | No | Main Damage Type Physical, Blunt | |
Bolt Damage Multiplier | 1 | Is weak to righteous | No |
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Undead Giant (Club and Hook) ❘ 死体の巨人 | Boss |
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Cooperation & Boss' HP
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Recommended weapon: Kirk Hammer or Saw Cleaver, buffed with Bolt Paper Stepping into this fight, you'll immediately notice that the boss room is roughly rectangular, it is recommended that you stay as close to the middle of this arena as you can to avoid backing yourself up against a wall. Make sure that you have plenty of room behind you at all times for dodging backwards, the Undead Giant's Spinning Chains attacks are very hard to dash through using invincibility frames due to the amount of space that these attacks cover, so you'll want to give yourself room to be completely clear of those chains when the situation calls for it. Now that we've gotten that out of the way, lets get on with the fight. Using this strategy, you will spend 80-90% of the fight behind the boss, the only thing he can do to you when you are behind him is his Spinning Chains attacks and these are highly telegraphed. Approach the boss from the right side, when you get close he'll likely perform his Hook Swipe, dash through it by utilizing your invincibility frames, now you will be behind the boss where you will notice a grotesque growth on the lower right of his back, ignore this for now and attack his left side, hit him once or twice and he will perform his Spinning Chains attack which is telegraphed when he lifts his club-arm up to his chest and twists his body slightly, when he does this, utilize the space behind you and dash backwards, once he has finished the animation, dash behind him again and continue attacking his left side, rinse and repeat until his health is down to 50% or less. Now that his health is getting low, continue on with the previous strategy, only this time, attack the growth on the right side of his back, this will burst and stun him after two or three hits, causing high damage. While he is stunned, get two or three hits on him and he should be close to death, now back away to avoid whatever wake-up attack he tries to surprise you with and then dash back behind him, a few more hits and the fight should be over. Injuring his left and right legs will knock him to his knees where you can follow up with a frontal visceral attack. |
Undead Giant Weak Points |
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Body Part | Total HP | Part HP | HP [%] | Damage X | Damage X after breaking |
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Undead Giant (Club and Hook) | Chalice Dungeons | |||||
Head | 1800 | 100 | 5.56% | 1 | 1.50 |
Arm | 1800 | 170 | 9.44% | 1 | 1.50 |
Leg | 1800 | 220 | 12.22% | 1 | 1.50 |
Undead Giant (Club and Hook) | Chalice Dungeons Roaming Boss & Enemy | |||||
Head | 540 | 100 | 18.52% | 1 | 1.50 |
Arm | 540 | 170 | 31.48% | 1 | 1.50 |
Leg | 540 | 220 | 40.74% | 1 | 1.50 |
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Attack Patterns Phase One |
Key Attack | Interrupt | Notes |
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Beatdown Combo | No | Up to five slow hits, usually vertical club smashes but sometimes ends with a horizontal hook slash; strafe or quickstep backward, or quickstep forward. |
Fishhook Grab | No | Close-range grab attack; quickstep backward once or twice. |
Spinning Flail | No | 360-degree spin attack with very fast startup, used if you attack from behind; quickstep backward when it starts. |
Front Kick | No | Single forward kick with fast startup, used with either foot; quickstep sideways or backward. |
Hook Swipe | No | Horizontal rightward hook swipe that can be followed with a second vertical slash of the hook in the opposite direction. |
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Attack Patterns Phase Two |
Key Attack | Interrupt | Notes |
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Shockwave Slam | No | Spherical area attack centered on itself. Slow and obvious windup; quickstep backward. |
Chain Cyclone | No | Horizontal slash followed by 360-degree trailing attacks from the chains attached to his back. Slow windup but long reach; quickstep backward. |
Pulverizer Combo | No | Up to five fast slams with its club, sometimes ending with a hook slash instead; can hit you repeatedly on the ground. Strafe or quickstep backward. |
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Blood Stones: Drop Pools |
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Pool Name |
Depth 1 |
Depth 2 |
Depth 3 |
Depth 4 |
Depth 5 |
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Blood Stone Shard Pool A |
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Blood Stone Shard Depth 1 |
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Blood Stone Shard Depth 2 |
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Blood Stone Shard Depth 3 |
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Twin B. Stone Shards Depth 4 |
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Twin B. Stone Shards Depth 5 |
Blood Stone Shard Pool B |
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Blood Stone Shard Depth 1 |
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Blood Stone Shard Depth 2 |
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Twin B. Stone Shards Depth 3 |
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Twin B. Stone Shards Depth 4 |
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Twin B. Stone Shards Depth 5 |
Blood Stone Shard Pool C |
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Blood Stone Shard Depth 1 |
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Blood Stone Shard Depth 2 |
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Twin B. Stone Shards Depth 3 |
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Twin B. Stone Shards Depth 4 |
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Blood Stone Chunk Depth 5 |
Enemies List Per Pool [% Drop Rate] |
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Blood Stone Shard Pool A |
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Blood Stone Shard Pool B |
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Blood Stone Shard Pool C |
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Chalice Dungeons Depth [Preset & Root] |
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Base Level: Blood Echoes, HP, Damage and Def. Multipliers |
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Blood Echoes Multipliers | HP Multipliers | Damage Multipliers | Defense Multipliers |
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Total Value = Base x A x B x C x D | Total Value = Base x A x B x C | Total Value = Base x A x B x C | Total Value = Base x A x B x C |
Multiplier A - Depth Depth 1: 1.399999976158142 Depth 2: 3.2568421363830566 Depth 3: 10.551578521728516 Depth 4: 44.402103424072266 Depth 5: 63.250526428222656 |
Multiplier A - Depth Depth 1: 1.7640000581741333 Depth 2: 2.558000087738037 Depth 3: 6.763999938964844 Depth 4: 11.41100025177002 Depth 5: 12.204999923706055 |
Multiplier A - Depth Depth 1: 1.6239999532699585 Depth 2: 1.9140000343322754 Depth 3: 2.5899999141693115 Depth 4: 2.989000082015991 Depth 5: 3.1050000190734863 |
Multiplier A - Depth Depth 1: 1.100000023841858 Depth 2: 1.149999976158142 Depth 3: 1.4249999523162842 Depth 4: 1.5499999523162842 Depth 5: 1.5750000476837158 |
Multiplier B - Layer Layer 1: 1.0000000000000000 Layer 2: 1.0499999523162842 Layer 3: 1.100000023841858 Layer 4: 1.2000000476837158 |
Multiplier B - Layer Layer 1: 1.0000000000000000 Layer 2: 1.0499999523162842 Layer 3: 1.0750000476837158 Layer 4: 1.149999976158142 |
Multiplier B - Layer Layer 1: 1.0000000000000000 Layer 2: 1.0750000476837158 Layer 3: 1.100000023841858 Layer 4: 1.149999976158142 |
Multiplier B - Layer Layer 1: 1.0000000000000000 Layer 2: 1.0099999904632568 Layer 3: 1.0149999856948853 Layer 4: 1.0175000429153442 |
Multiplier C - Ihyll Ihyll: 1.36899995803833 |
Multiplier C - Ihyll Ihyll: 1.1039999723434448 |
Multiplier C - Ihyll Ihyll: 1.0870000123977661 |
Multiplier C - Ihyll Ihyll: 1.0149999856948853 |
Multiplier D - Additional Rite Cursed Offering: 1.2000000476837158 |