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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Huntsman's Minion (Statue)

Huntsman's Minion (Statue)


Bloodborne Wiki » Enemies » Huntsman's Minion (Statue)

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page revision: 29, last edited: 04 July 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Central Yharnam 279 158 123 82 102 102 92 97 102 250 180 - -
Cathedral Ward 441 552 132 88 110 110 99 104 110 250 180 - -
Yahar'gul (Blood Moon) 1441 2079 162 108 135 135 121 128 135 250 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Central Yharnam Blood Vial x4 [5%], Blood Vial x2 [85%], Shining Coins x3 [5%], Shining Coins x2 [5%]
Cathedral Ward Blood Vial x4 [5%], Blood Vial x2 [85%], Shining Coins x3 [5%], Shining Coins x2 [5%]
Yahar'gul, Unseen Village (Blood Moon) Blood Vial x4 [2.5%], Blood Vial x2 [17.5%], Shining Coins x3 [2.5%], Shining Coins x2 [2.5%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: BluntFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 25
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Huntsman's Minion (Statue) ❘ 獣狩りの下男

Strong Enemy

Description

  • These brutes hit hard and move surprisingly quickly for such large opponents. The brick-carrying Minion is the more common of the two types that you'll encounter and you'll need to pay attention to spot the rare statue type as you approach them, so that you can adjust your tactics accordingly. Both types will walk up to you slowly when they spot you, and once they're a few meters away they'll tend to close the remaining distance with their Shoulder Charge. This attack can be difficult to avoid, because of their size and the range they use it from, so when you see them drop their shoulder and start the attack, it's often better to go for an interrupt rather than evade. At close range, the Brick Minion will often perform a furious Brick Combo attack consisting of multiple swift blows with the bricks they carry. While this attack can provide another interrupt opportunity, it's safer to quickstep behind them - but remember to keep moving around them because they will turn slightly after each hit of the combo.
  • If you stay behind them for too long after they recover from a previous attack, they'll perform a quick 360-degree Turnaround Spin, which will strike you if you're extremely close; it's best to either go for a charged R2 straight away once you get behind them, or use a couple of quick R1s, and then move away before they use the spin attack. The statue-wielding Minion is very similar to the version armed with bricks, and shares almost all of the same moves, with the exception of the Brick Combo. However, they also use several new techniques, and are somewhat less predictable as a result. Both versions of their slow overhead slam leave plenty of time to move around and stagger them from behind, but they also have an increased ability to hit you while you're behind them using their Statue Spin. Their attacks in general are much slower than the brick Minion's, and have much longer recovery, so you'll have plenty of time to strike once you evade an attack. Beware, though, that they will deliberately vary the number and timing of hits in their combos to trick you into letting your guard down or attacking too early.

Strategy

  • Stand well outside their melee range to bait the Shoulder Charge, and then interrupt them when they use it - if you stay out of the reach of their other attacks, they'll perform it almost exclusively. Once you're close to them, most of their moves are slow enough react to and evade with a backward quickstep, but you'll need to watch out for their Fast Statue Combo and Left Hook. The Left Hook has much shorter range than their other attacks, however, so as long as you maintain some distance they'll rarely use it and will stick to their more telegraphed attacks. The best chances to stagger them are during their slow downward slam attacks, which give you enough time to quickstep behind them and finish charging an R2 attack before they turn.

Variants

Basic variant found throughout Yharnam. Blood variant summoned by Bell Ringer in Yahar'gul.

Notes

  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Huntsman's Minions have idle dialogue "...so cold, dear sister...", if you listen carefully. [Video]

Huntsmans Minion (Statue)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Shoulder Charge Yes Interrupt it or quickstep forward or sideways.
Left Hook Yes Extremely fast punch with the empty left hand. Instant startup; avoid standing close to them.
Slow Statue Combo Yes Up to three slow, diagonal swings; can delay the third hit. Quickstep backward or forward past them.
Fast Statue Combo Yes Three rapid overhead slams; quickstep forward or backward.
Downward Slam Yes Quickstep forward.
Turnaround Swing Yes Strafe or quickstep backward.
Statue Spin Yes Up to three 360-degree spins; makes them dizzy and has a long recovery. Strafe or quickstep backward until they stop spinning,
Windup Statue Slam Yes Frontal overhead slam with long windup; quickstep forward through it.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Central Yharnam 279 158 1697 2442 1816 2686 1867 3053 1918 3663 1952 4884 2036 6105
Cathedral Ward 441 552 1967 2882 2105 3170 2164 3603 2223 4323 2262 5764 2360 7205
Yahar'gul (Blood Moon) 1441 2079 2713 8768 2903 9645 2984 10960 3066 13152 3120 17536 3256 21920
►
More Information
If you want to know more about dialogues visit the page Dialogue Reference which contains the whole datamined dialogue script (used & unused) for all characters from the game. Yharnamites do have unused dialogue.
Also you can look over to the Datamined EN & JP Dialogue Comparison page which has all dialogues (used & unused) from the base game and DLC, both languages EN & JP are compared side by side.
left stick
Idle
So cold... Dear sister...
r1 button
Attacking
It's your fault.
Die!
left stick
Searching (Hemwick)
Where are you!?
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