Common Yharnam SetBloodborne Wiki » Armor » Armor Sets » Common Yharnam Set |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 10, last edited: 26 June 2018 |
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| Related Wiki Pages (In Alphabetical Order) | |
| Armor | |
| Armor Sets | |
| Head | |
| Healing Church Workshop | |
| Chest | |
| Index | |
| In-game Art - Attire | |
| In-game Art - Attire [datamined] | |
| Rumpled Yharnam Hat | |
| Sweaty Clothes | |
| Treasures | |
Basic Information |
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| Image | Name | Buy | Sell | ![]() |
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Rumpled Yharnam Hat | - | 30 | 20 | 20 | 20 | 10 | 20 | 60 | 30 | 8 | 11 | 13 | 8 |
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Sweaty Clothes | - | 60 | 60 | 50 | 50 | 40 | 40 | 100 | 60 | 27 | 35 | 38 | 27 |
| Armor Set | Trade | Physical Defense | Elemental Defense | Resistance | Beasthood | |||||||||
| Total | - | 90 | 80 | 70 | 70 | 50 | 60 | 160 | 90 | 35 | 46 | 51 | 35 | |
| Availability | Treasure in Healing Church Workshop, corpse in Village Alleyways on the Lower Section | |||||||||||||
Common Yharnam Set | Attire |
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In-Game Descriptions & Appearance |
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Notes |
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Damage Reduction Calculation |
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| DMG Reduction | ![]() |
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- | - | Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively | Results | |
![]() | Physical | 0.98 | 0.94 | - | - | 1000 * ( 1 - ( 0.98 * 0.94 ) ) | 78.80 |
| Blunt | 0.98 | 0.95 | - | - | 1000 * ( 1 - ( 0.98 * 0.95 ) ) | 69.00 |
| Thrust | 0.98 | 0.95 | - | - | 1000 * ( 1 - ( 0.98 * 0.95 ) ) | 69.00 |
| Blood | 0.99 | 0.96 | - | - | 1000 * ( 1 - ( 0.99 * 0.96 ) ) | 49.60 |
| Arcane | 0.98 | 0.96 | - | - | 1000 * ( 1 - ( 0.98 * 0.96 ) ) | 59.20 |
| Fire | 0.94 | 0.90 | - | - | 1000 * ( 1 - ( 0.94 * 0.90 ) ) | 154.00 |
| Bolt | 0.97 | 0.94 | - | - | 1000 * ( 1 - ( 0.97 * 0.94 ) ) | 88.20 |
Key |
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Physical Defense |
Elemental Defense |
Resistance |
Beasthood |
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The physical stats for the Armor are W / X / Y / Z:
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The elemental stats for the Armor are X / Y / Z:
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The resistance stats for the Armor are X / Y / Z:
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The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
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