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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Common Yharnam Set

Common Yharnam Set


Bloodborne Wiki » Armor » Armor Sets » Common Yharnam Set

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page revision: 10, last edited: 26 June 2018

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Rumpled Yharnam Hat Rumpled Yharnam Hat - 30 20 20 20 10 20 60 30 8 11 13 8
Sweaty Clothes Sweaty Clothes - 60 60 50 50 40 40 100 60 27 35 38 27
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 90 80 70 70 50 60 160 90 35 46 51 35
Availability Treasure in Healing Church Workshop, corpse in Village Alleyways on the Lower Section

In-Game Descriptions & Appearance

Rumpled Yharnam Hat

    Common Yharnam cap.

    Well-worn and losing its shape.

Sweaty Clothes

    Common Yharnam clothing.

    Well-worn and damp with sweat.

Appearance

Common Yharnam Set

In-Game Art

Rumpled Yharnam Hat Sweaty Clothes

Notes

  • Rumpled Yharnam Hat has one of the highest Fire resistance of all head pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Rumpled Yharnam Hat Sweaty Clothes - - Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.98 0.94 - - 1000 * ( 1 - ( 0.98 * 0.94 ) ) 78.80
VS blunt Blunt 0.98 0.95 - - 1000 * ( 1 - ( 0.98 * 0.95 ) ) 69.00
VS Thrust Thrust 0.98 0.95 - - 1000 * ( 1 - ( 0.98 * 0.95 ) ) 69.00
Blood Blood 0.99 0.96 - - 1000 * ( 1 - ( 0.99 * 0.96 ) ) 49.60
Arcane Arcane 0.98 0.96 - - 1000 * ( 1 - ( 0.98 * 0.96 ) ) 59.20
Fire Fire 0.94 0.90 - - 1000 * ( 1 - ( 0.94 * 0.90 ) ) 154.00
Bolt Bolt 0.97 0.94 - - 1000 * ( 1 - ( 0.97 * 0.94 ) ) 88.20

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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