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Logarius' Wheel

Logarius' Wheel


Bloodborne Wiki » Weapons » Logarius' Wheel

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 63, last edited: 31 May 2024

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Gem Shapes and Alternate Weapons
  • Gem Advice
  • Key Attacks
  • Durability
  • Notes
  • Logarius' Wheel Guide
  • Merchants
  • Upgrade Table
  • Average Physical Attack Increase (Strength & Arcane)
  • Normal Mode Attacks Properties
  • Transformed Mode Attacks Properties
  • Transformed Mode L2 Properties
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Rally Buffable
Logarius Wheel Logarius' Wheel 100 / - / 25 / - / -
(Blunt/Arcane)
- 300 20 / 12 / - / 10
C / - / - / D
- / - / 100 / 100 30
(no upgrade)
No

Logarius' Wheel ❘ ローゲリウスの車輪

Right Hand Weapon

In-Game Description

    Weapon wielded by martyr Logarius' band of executioners.

    Used to slaughter the Vilebloods in Cainhurst. Bathed in
    pools of their blood, and forever steeped in their ire.

    Transform to release the power of the wheel and manifest
    their lingering rage in a show of utter brilliance.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • Logarius'Wheel requires 20 strength, 12 skill, and 10 arcane to use. Its strength scaling is immense; each point of strength that you add greatly improves this weapon's physical attack power. It also has moderate arcane scaling.This is a very powerful weapon in either mode. It requires a high stat investment but is a valuable tool for those able to use it. Both modes deal an additional 30% bonus damage to enemies that are weak against righteous weapons, as well.
  • Modes: In normal mode, you'll have high physical damage and great impact on your attacks with this weapon. It also tears through enemy super armor very quickly. If your enemy has low arcane defense, you can change to transformed mode for an increase in arcane power. The multi-hit attacks of transformed mode are also amazing with certain gems.
  • When Transformed, Logarius' Wheel gets +0.50 Arcane scaling, 3x bonus arcane damage, and +20 flat arcane damage, but loses 30% physical (blunt) damage. The L2 is a stacking buff to Arcane damage that lasts 20 seconds and drains 1% HP/sec for each stack. The "Poorman's" effect visible in the stat screen has no effect on actual damage.
  • Transformed L2 Spin Buff:
  • 1 spin: 1% HP drain/sec, boosts arcane damage by 10%
  • 2 spins: 2% HP drain/sec, boosts arcane damage by 20%
  • 3 spins: 3% HP drain/sec, boosts arcane damage by 40%
  • 4 spins: 4% HP drain/sec, boosts arcane damage by 60%

Availability

  • Normal: Sold by: Bath Messengers
  • Wheel Hunter Badge: This badge can be acquired from (dropped by) Alfred, Hunter of Vilebloods. It will make Gold Ardeo and Logarius' Wheel available for sale, completing Executioner Set with a head piece and providing you with a unique weapon of Alfred, Hunter of Vilebloods.
  • Uncanny: Treasure in (Root Dungeons): Pthumerian Defilement; xy8abwm9, Pthumeru Defilement L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon, 5jne4scm, Pthumeru Defilement L1, side area before layer lamp [tested May 12, 2020]
  • Lost: Treasure in (Root Dungeons): Pthumeru Ihyll; dm3dhxf5, Sinister Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon, qkmrexsv, Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]

Gem Shapes and Alternate Weapons

  • Right-hand weapons can have up to three gem slots, and some left-hand weapons have one slot. There are different slot shapes, though; not every gem will fit every slot. The slot types are: Radial, Triangular, Waning, and Circle. Your gem's shape needs to match the slot you want to use it in. If you find a really great gem but the shape doesn't properly match your weapon, don't give up hope. There are actually two alternate versions of every right-hand weapon - the Lost and Uncanny versions. They're identical to normal weapons except that they have different slot configurations (► Blood Gems Sockets on the right). These alternate weapons can be found in Chalice Dungeons. There is also an exceedingly rare fifth type of gem shape - Droplet gems. These are "almighty" gems; they can fit in any type of gem slot!

Gem Advice

  • Logarius Wheel cannot be turned into a purely elemental weapon via gems, but it can still benefit quite a bit from Arcane and Odd Arcane effects thanks to the arcane damage boost of its transformed L2 attacks. Alternatively, you can use Nourishing gem effects to boost both its physical and elemental damage. Both Murky and Dirty gems work exceptionally well with the Logarius' Wheel due to the multi-hit R2 attacks of transformed mode; this is a recommended weapon if you want a build that focuses on inflicting poison. The combination of physical and arcane damage combined with poison covers a lot of situations.
  • Best suited for: Hybrid Strength/Arcane builds, Strength builds
  • Arcane conversion: No
  • For more information check the Best Blood Gem Setups page.
  • Best Logarius' Wheel gem setups analysis by Foxy Hooligans.

Key Attacks

  • Normal Mode: The charged R2 has incredible impact; it is very useful for breaking an enemy's super armor. The damage multiplier is also quite good. Unfortunately, it knocks most enemies too far away to follow-up with a leaping R2, and it's a bit too slow to chain. If you want a combo of hits, stick to the R1 chain instead.

    The transformed R2 attacks hit multiple times quickly. This makes them extremely powerful for poisoning the enemy when used with Murky or Dirty gem effects. Transformed mode also synergizes well with the Lethal effect to Regain more HP when attacking. When combined with the Lead Elixir to prevent stumbling, this weapon can be a real powerhouse!

    The normal transformation attack also hits multiple times, so it benefits from these effects, as well. The transformation attack that leads back to normal mode is really interesting; it's a large area of effect attack. It isn't particularly powerful, but it hits in a sphere around your character. You can use this when weak enemies are trying to surround you, which happens quite frequently in Chalice Dungeons.
  • Transformed Mode: In transformed mode, Logarius' Wheel's basic damage properties change. The physical damage is reduced, and the arcane damage is augmented. Using the L2 button, you can further augment the Arcane damage. Pressing L2 turns the wheel and increases your arcane power but also inflicts a constant health down effect on your character. Rapidly pressing L2 will heighten the effect.

    The health drain from this effect is subject to the Regain system, meaning that you can recover the damage as it occurs by attacking! This is why the transformed R2 is so good, and it's also the reason why Lethal gems synergize well with Logarius' Wheel.

    The L2 effect lasts for 20 seconds. If you press L2 again during that time, you can refresh the effect, but there's a catch; you can't maintain a "4 turn" effect by turning the wheel only once. It will overwrite itself. For example, if you turn the wheel 4 times, you have a multiplier of x1.4. Ten seconds later, you decide to press L2 to refresh the effect, and you press it twice in a row for 2 turns. Your multiplier is now x1.2. Even though there was time remaining on your x1.4, it was replaced by the x1.2.

    You can use this to your advantage, though; sometimes, you might want to slow the HP drain down without stopping it. A single L2 will do the job! If you want to cancel the effect early, you can do so by either returning to normal mode or changing to a different weapon.

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Logarius' Wheel belongs into the category which can.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Logarius' Wheel which has 300 points of durability reaches risk state at 90 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Logarius' Wheel +0 it's 2 Blood Echoes per 1 point and for Logarius' Wheel +10 it's 5 (values are rounded), full repair costs for +10 are 1600 Blood Echoes.

Notes

  • Available for purchase after obtaining Wheel Hunter Badge.
  • Unique Coffin Item Treasure (available) in (Root Dungeons): Uncanny Logarius' Wheel in Pthumerian Defilement [All Layers] and Lost Logarius' Wheel in Pthumeru Ihyll [All Layers] and Sinister Pthumeru Ihyll [All Layers], could be found in each bonus room and can only be looted once. For entire unique items list of each chalice follow to the Unique Items in Chalice Dungeons wiki page.
  • Weapon's Rally: A lot of attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally, both multipliers can be seen in the Normal & Transformed Mode Attacks Properties tables below. Rally number (in flat HP) can be raised by upgrading the weapon, as seen in the Upgrade Table below.
  • You can find concept art of the Logarius' Wheel in Bloodborne Official Artworks, on page 237.

Logarius Wheel
Model Art Icon
In-game Description Print Logarius Wheel

Blood Gems Sockets

  • Logarius' Wheel
  • RadialRadialWaning
  • Uncanny Logarius' Wheel
  • RadialRadialTriangle
  • Lost Logarius' Wheel
  • RadialTriangleWaning

Weapon Attack Rating (AR) Statistics

  • Untransformed Base AR:
  • 200 + X Physical AR (Blunt)
  • X = 125 at 25 Str., 187 at 50 Str., and 219 at 99 Str.
  • 50 + Y Arcane AR
  • Y = 14 at 25 Arc., 25 at 50 Arc., and 30 at 99 Arc.
  • *Approximate Transformed Base AR:
  • 140 + A Physical AR
  • A = 88 at 25 Str., 131 at 50 Str., and 153 at 99 Str.
  • 200 + B Arcane AR
  • B = 4 at 10 Arc., 64 at 25 Arc., 108 at 50 Arc., and 120 at 99 Arc.
  • *Transforming this weapon reduces its physical AR to 70% of what is shown on the status menu, while the Arcane AR is multiplied by a factor of 4. This does not include any Odd Tempering/Arcane Gem effects (ex. Odd Arcane Blood Gem with +49 Arcane AR). Revving this weapon with its self buff will drain 0.1% of your HP, per 0.1 seconds. However, this does multiply your Arcane AR further by 10% for each of the first 2 revs and 20% for each of the next two (also not including the Odd Tempering/Arcane gem effects). The first self buff of this weapon is completely free if your max HP is less than 1000, which is great in Cursed Dungeons. With all 4 Rev’s this weapon has the potential to have the highest total Attack Rating in the game… but, at a steep cost! It should also be noted that your attack range is slightly extended in the transformed state by the vapor surrounding the weapon.

Suggested Gems

  • Adept Blunt for High-Strength, Low-Arcane:
  • Can be found in the Chalice Dungeons as a common drop from the Undead Giant (Up to +28.7% Blunt; Pthumeru Ihyll Root using Glyph 28nt7p5z; Isz Root using Glyph u37b5h48). These gems are also a rare drop from the Merciless Watchers (Up to +32.6% Blunt; Pthumeru Ihyll Root using Glyph ag77rinb or pwmf22gu; Isz Root using Glyph 5pwujscd).
  • Nourishing for High-Arcane:
  • In the Chalice Dungeons they are a guaranteed drop from Amygdala (up to +21.5% ATK; Isz Root using Glyph ghgvhb2d; Lower Loran Root using Glyph ske4igwv); a rare drop from the Cainhurst Gargoyles, but they become common with high discovery and are proportionally better than Rom’s (Up to +19.3% ATK with up to +5.4% ATK on charges/open hits; Pthumeru Ihyll Root using Glyph pwmf22gu on Layer 2). These are a guaranteed drop from Rom the Vacuous Spider (Up to +19.5% ATK; Pthumeru Ihyll Root using Glyph v5v5fpsd). This gem is also an EXTREMELY rare drop from the Merciless Watchers (Up to +23.6% ATK; Isz Root using Glyph 5pwujscd).
  • Flat Arcane:
  • These gems work for either build type, but are very limiting and have low damage on all but the multi-hit attacks. They can be found in the Chalice Dungeons as a guaranteed drop from the Brainsucker Boss, and are a common drop from mob Brainsuckers (mob version found in Pthumeru Ihyll Root using Glyph ba362b97, Boss version found in Isz Root using Glyph huy83p9r). The flat Attack Rating added by these Gems is not affected by moveset modifiers and counts per hit.
  • Poison:
  • These are effective with multi-hit attacks, but greatly inhibit damage output and playstyle. In the Chalice Dungeons they are an extremely rare drop from Merciless Watchers (Isz Root using Glyph 5pwujscd); a common drop from enemies in poison dungeons. They are also an uncommon drop from Loran Silverbeast (Lower Loran Root using Glyph enjids45).
  • Note: Beasthunter and Kinhunter gems work great on the Wheel, acting like a more powerful version of Nourishing gems against their respective targets. These gems can be obtained from Rotted, Fetid, Cursed Pthumeru Ihyll Root Glyph exdy2m2t. They are also an extremely rare drop from the Merciless Watchers in Rotted, Fetid, Cursed Isz Root Glyph 5pwujscd.

Recommended Blood Level 110 Build Stats

  • Pure Strength (Violent Past):
  • 60 Vit., 22 End., 50 Str., 12 Skl., 6 Bld., 10 Arc.
  • Strength-focused (Cruel Fate):
  • 50 Vit., 18 End., 50 Str., 12 Skl., 5 Bld., 25 Arc.
  • Pure Arcane (Cruel Fate):
  • 50 Vit., 23 End., 20 Str., 12 Skl., 5 Bld., 50 Arc.
  • Arcane-focused (Cruel Fate):
  • 50 Vit., 18 End., 25 Str., 12 Skl., 5 Bld., 50 Arc.
  • Note: Once you reach 50 in your primary stat (either Strength or Arcane), it is recommended that you increase your secondary stat instead of pushing your primary stat beyond 50. Doing this allows both stances of the weapon to continue to see decent damage increases. With 50 in both stats, nourishing gems become incredibly good. Any investment beyond 50 in a damage stat will offer tiny damage increases, so it is not recommended you exceed this number. It is also recommended that you reach 50 in one stat before investing in the other to maximize returns.
  • Normal, Uncanny and Lost Versions
  • The only differences between the 3 versions of the wheel are the Gem slots. The normal version is the least viable to have because of the Waning slot. You can purchase it from the Bath Messengers in the Hunter’s Dream, after obtaining the Wheel Hunter Badge from Alfred’s questline.
  • The Uncanny version’s triangular slot makes it ideal for Strength-heavy, Arcane-heavy, or Dual-invested Builds, and can be found in Pthumeru Ihyll Root Chalice Dungeon using Glyph aii8vj6a on Layer 1.
  • The Lost version is more specialized for Arcane and Poison variations, but has access to 2 Abyssal Nourishing gems from Amygdala rather than the ordinary one. That being said, the nourishing gems from the Cainhurst Gargoyles in the Chalice Dungeons have the potential to be better than Amy’s, when their secondary effect activates. The Lost version of the wheel can be found in Pthumeru Ihyll Root Chalice Dungeon using Glyph abbbxezk on Layer 2.

Overview

  • This weapon is both unique and versatile. It is the only weapon in the game that has hyper-armor in both stances, one-and two-handed. It also has the highest Strength scaling in the game. The physical side of this weapon is potent with blunt Gems on a Strength build, and carries a generous amount of damage over into its Transformed state. The Arcane side of this weapon is very effective for bypassing high physical defenses. Most of your attacks have frames where you cannot be interrupted by any incoming attack, except a successful parry, or an attack with higher stagger value than your current attack. The move sets are excellent for baiting, trading hits, and going on the offensive. While the attack modifiers of the wheel are terribly lacking, style is not. This is definitely a great weapon to have in your arsenal.

Moveset Analysis

Untransformed State (With Calculated Attack Modifiers)

  • R1 (1.05):
  • This has a slow windup, but it can be a deadly combo. A short delay between R1’s can cause this attack to hit your opponent as they dodge away. Delayed R1’s can follow any attack in the Untransformed moveset, and can be used to cause a trade in damage. Trading hits with the Wheel is rarely ever a good idea.
  • Running R1 (1.08):
  • This is best used to catch your opponent off guard, while they recover from an attack or to close some distance on your opponent.
  • Quickstep R1 (0.85):
  • A great counter-attack after a failed attack by your enemy. If your opponent is trying to parry you, quickstepping behind them and immediately using this attack is an excellent way to deal damage without taking a gunshot to the face. It can be followed up with a fast R1.
  • Back-step R1 (0.85):
  • Another great counter-attack that can catch your opponent off guard. It can be followed up with another R1 for a fast attack.
  • R2 (1.15):
  • Best used when you expect your foe to quickstep into you, behind you for an attack, or away from you after they miss an attack. Holding the R2 slightly longer can catch them while they dodge, if they anticipate a tapped R2 or charged R2.
  • Running R2 (1.15):
  • Due to the sweep of this attack, it can sometimes catch your foe if they are strafing, using a running attack or back pedaling.
  • Charged R2 (1.5):
  • This is a powerful attack with a 360 degree sweep. It allows you to potentially deal a massive amount of damage if your opponent tries to attack through it or dodge away.
  • Leaping R2 (1.26):
  • While it is slow, this attack has a good-sized hit box and can work as a heavy-hitting counterattack on missed attacks. This is the second most powerful attack in the untransformed moveset.
  • Back-step R2 (1.08):
  • With a slow windup, a wide sweep, and good forward momentum, this attack can punish missed attacks or poorly timed dodges. It is one of the best back step attacks in the game and can deal a lot of damage.
  • UTF>TF Attack (1.0):
  • While this has a slow windup, it can punish missed charged attacks or poorly timed dodges. It also has the potential to set up bait for a delayed R1 after the wheel has transformed.

Transformed State (With Calculated Attack Modifiers)

  • R1 (1.03):
  • This has a slight windup but can chain if your adversary fails to dodge, and can deal a large amount of damage quickly. A slight delay between your R1’s can often hit your foe as they dodge or can bait your opponent in for an attack. Delayed R1’s can be used after every move in this half of the Wheel’s moveset, making this weapon deadly if you can outsmart your opponent.
  • Running R1 (1.05):
  • A forward thrust of the wheel and a powerful move in your arsenal. This attack can catch a strafing, backpedaling, or running opponent.
  • Quickstep R1 (1.05):
  • A fast thrusting attack with good forward reach, and a relatively wide hit box. This move is best used as a counterattack to go around gunfire or spammed attacks. Overuse of this attack is common, but it has its merits of delivering a punishing blow against someone who is using their gun a lot.
  • Back-step R1 (0.95):
  • It is much like the R1 attack, but the player lunges further forward. This move is excellent for punishing missed attacks.
  • R2 (1.33, 1.48, 1.6):
  • This slow attack is easy to see coming, but can be used after a quickstep behind your rival to catch them in a dodge. This attack can be used consecutively 3 times (maximum), before the combo resets. Do so at your own risk however, because you’ll only be able to land one of these unless your opponent tries to attack through their stun.
  • Running R2 (1.15):
  • While it is slow, this attack has decent sweep and good damage if it happens to land.
  • Back-step R2 (1.35):
  • Although it has a slow windup, it hits hard and has great forward attack distance. Use of this attack can be risky. A very powerful counter-attack if used properly. This attack makes for a snazzy finisher.
  • Leaping R2 (1.4):
  • Another slow attack that is best used to counter a missed attack or to bait your opponent. Use with caution. It has a long recovery animation, which leaves you open if you miss, and has a relatively narrow hit box.
  • TF>UTF attack (0.52):
  • This attack is not purely arcane damage, contrary to popular belief. It will remove any buffs you have on your weapon, and deals a small amount of damage in a small area-of-effect around the player. It will cost you 0 Stamina and is a nice way to switch states and deal a little bit of damage at the same time. It is however, a risky attack because of the low damage and small hit box. It can also be parried.
An Example of Failed Trading:

Logarius Wheel Guide
An Example of Failed Baiting:

Logarius Wheel Guide
An Example of Successful Trading:

Logarius Wheel Guide
An Example of Successful Baiting:

Logarius Wheel Guide

Notes

  • Please note that the Attack Modifiers listed in the Official Guide were not accurate and did not reflect the actual Damage values we obtained in our testing trials, which is why they have been re-calculated. Data was obtained at extreme physical Attack Rating values (against a player with no armor or defense boosts), therefore resulting in maximum accuracy. The method for obtaining the attack modifiers was finding the amount of damage gained per AR. A Logarius Wheel+10 with 887 physical AR and 51 arcane AR was used for this purpose and the increase in AR was from maximum Beasthood to ensure maximum accuracy.
  • Thanks go to NPC_invader, phero_nl, CRYPT1C_D3ATH, and EMonaghan (TurquoiseWaters) for their generous assistance in creating this guide.

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] 13000 13000 13000 13000 13000 1300 Wheel Hunter Badge
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - - - - - None
Patches, the Spider [Chalice Dungeons Rare] - - - - - - None

Upgrade Table

Name Blood Gem
Sockets
Rally Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Logarius' Wheel +0 0 / 3 30 100 - 25 - - C - - D - - - - -
Logarius' Wheel +1 1 / 3 32 110 - 27 - - B - - D 3 - - - 200
Logarius' Wheel +2 1 / 3 34 120 - 29 - - B - - D 5 - - - 260
Logarius' Wheel +3 2 / 3 36 130 - 31 - - B - - D 8 - - - 300
Logarius' Wheel +4 2 / 3 38 140 - 33 - - B - - D - 3 - - 360
Logarius' Wheel +5 2 / 3 40 150 - 35 - - A - - D - 5 - - 400
Logarius' Wheel +6 3 / 3 42 160 - 37 - - A - - D - 8 - - 440
Logarius' Wheel +7 3 / 3 44 170 - 39 - - A - - D - - 3 - 500
Logarius' Wheel +8 3 / 3 46 180 - 41 - - A - - C - - 5 - 540
Logarius' Wheel +9 3 / 3 48 190 - 43 - - A - - C - - 8 - 600
Logarius' Wheel +10 3 / 3 50 200 - 50 - - S - - C - - - 1 640
(in flat HP) Damage Stat Bonuses Cost
To fully upgrade Logarius' Wheel requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 4240 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Logarius' Wheel +0 0.60 0.00 0.00 0.33
Logarius' Wheel +1 0.65 0.00 0.00 0.35
Logarius' Wheel +2 0.70 0.00 0.00 0.38
Logarius' Wheel +3 0.75 0.00 0.00 0.41
Logarius' Wheel +4 0.80 0.00 0.00 0.44
Logarius' Wheel +5 0.85 0.00 0.00 0.46
Logarius' Wheel +6 0.90 0.00 0.00 0.49
Logarius' Wheel +7 0.95 0.00 0.00 0.52
Logarius' Wheel +8 1.00 0.00 0.00 0.55
Logarius' Wheel +9 1.05 0.00 0.00 0.57
Logarius' Wheel +10 1.10 0.00 0.00 0.60
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Average Physical Attack Increase (Strength & Arcane)

  • This table will show you the approximate damage increase you will gain per point of a stat with a +10 weapon. There are three main ranges: base to 26, 26 to 50, and 51 to 99. The Damage per Point is how much each point of the stat will raise your attack power in that range. The Estimated Attack Gained is how much attack power will gain from that range in total.
Stat Range (Strength) Damage per Point Estimated Attack Gained Stat Range (Arcane) Damage per Point Estimated Attack Gained
20 to 25 6.40 32 10 to 25 0.87 13
26 to 50 3.12 78 26 to 50 0.44 11
50 to 99 0.65 32 50 to 99 0.10 5

Normal Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.00 Blunt / Arcane 30 1.00 Normal
→ R1 (2nd) 1.00 30 1.00 Normal
→ → R1 (3rd) 1.00 40 1.00 Normal
R1 (backstep) 0.80 25 (+10) 0.80 Normal
R1 (rolling) 0.80 25 (+10) 0.80 Normal
R1 (frontstep) 0.80 25 (+10) 0.80 Normal
R1 (sidestep) 0.85 25 (+10) 0.85 Normal
R1 (dash) 1.05 35 (+X) 1.05 Normal
R2 1.15 45 1.15 Heavy
R2 (charged) 1.60 65 1.60 Massive continuously hold the button to execute
R2 (backstep) 1.05 40 (+10) 1.05 Heavy
R2 (dash) 1.15 55 (+X) 1.15 Heavy
R2 (forward leap) 1.30 50 1.30 Heavy tap forward on the stick just as you press R2 to execute
Transform Attack 0.10*3+0.93 30 (+X) 1.1*4 Normal press L1 while performing another action to execute; forced Guard Break; multi-hit attack
Plunge Attack 1.30 50 1.30 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.

Transformed Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.02 Blunt / Arcane 32 1.02 Normal
→ R1 (2nd) 1.02 32 1.02 Normal
→ → R1 (3rd) 1.17+ 0.15*2 38 0.55*3 Normal
→ → → R1 (4th) 1.17+ 0.15*2 38 0.55*3 Normal
→ → → R1 (5th) 1.10 32 1.10 Heavy
R1 (backstep) 0.95 20 (+10) 0.95 Normal
R1 (rolling) 0.93+0.15*2 24 (+10) 0.39*3 Normal
R1 (frontstep) 0.93+0.15*2 24 (+10) 0.39*3 Normal
R1 (sidestep) 0.93+0.15*2 24 (+10) 0.39*3 Normal
R1 (dash) 0.93+0.15*2 35 (+X) 0.47*3 Normal
R2 1.17+0.15*2 40 0.55*3 Heavy
→ R2 (2nd) 1.30+0.15*2 40 0.6*3 Heavy
→ → R2 (3rd) 1.44+0.15*2 40 0.55*3 Massive
R2 (backstep) 1.11+0.15*3 30 (+10) 0.45*3 Heavy
R2 (dash) 1.10 40 (+X) 1.10 Heavy
R2 (forward leap) 1.35 50 1.35 Heavy
Transform Attack 0.40 0 (+X) 1.50 Special
Plunge Attack 1.35 50 1.35 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 - 0.00 Normal Plunge (AoE)

Transformed Mode L2 Properties

Wheel Turns 1 Turn 2 Turns 3 Turns 4 Turns
Arcane Multiplier x1.1 x1.2 x1.4 x1.6
HP Drain (per 0.1 sec) -0.1% HP -0.2% HP -0.3% HP -0.4% HP
  • Note: Damage Multiplier data taken from http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.
Attack: Attacks are named for the input command required to execute them.
Attack Damage Multipliers: Each attack has a different multiplier. Your attack's power is equal to the attack power of your weapon times this multiplier. Higher multipliers mean stronger attacks. Type: Damage type determines which gems will boost your attack and which defense the enemy will use to reduce the damage. If multiple types are listed, the attack has two separate damage components that are calculated separately. Stamina: Each attack costs a different amount of stamina. Numbers in parentheses indicate the cost of the additional action required to execute the attack. For example, a backstep attack requires a backstep, which costs 10 stamina. Impact: When you hit an enemy, it will be stunned momentarily. Impact is an assessment of how heavy the stun will be. The scale is Light > Normal > Heavy > Massive. Attacks with Massive Impact often cause knockdowns.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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