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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Labyrinth Rat

Labyrinth Rat


Bloodborne Wiki » Enemies » Labyrinth Rat

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 38, last edited: 01 Feb 2022

Gallery Page
  • Basic Information
  • Description
  • Strategy
  • Variants
  • Notes
  • New Game Cycles
  • Dialogues
  • Ritual Materials: Drop Pools
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Central Yharnam 98 62 63 63 63 63 84 42 31 200 270 X -
Hunter's Nightmare 535 1198 85 85 85 85 114 57 42 200 270 X -
Research Hall 535 1198 85 85 85 85 114 57 42 200 270 X -
  • Chalice Dungeons
Root Dungeon Base Level 70 53 56 56 56 56 80 40 30 200 180 X -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Pthumerian Labyrinth L1 124 74 62 62 62 62 88 44 33 200 180 X -
Central Pthumerian Labyrinth L2 188 181 65 65 65 65 93 46 35 200 180 X -
Hintertomb Labyrinth L2 188 181 65 65 65 65 93 46 35 200 180 X -
Lower Hintertomb Labyrinth L1 474 559 80 80 80 80 114 57 43 200 180 X -
Lower Hintertomb Labyrinth L3 509 615 81 81 81 81 115 58 43 200 180 X -
Lower Pthumerian Labyrinth L2 497 587 80 80 80 80 115 57 43 200 180 X -
Lower Pthumerian Labyrinth L4 545 671 81 81 81 81 116 58 43 200 180 X -
Ailing Loran L2 839 2471 88 88 88 88 125 63 47 200 180 X -
Cursed Pthumerian Defilement L3 859 3106 88 88 88 88 126 63 47 200 180 X -
Lower Loran L1 855 3352 88 88 88 88 126 63 47 200 180 X -
Lower Loran L2 898 3520 89 89 89 89 127 64 48 200 180 X -
Lower Loran L3 919 3687 90 90 90 90 128 64 48 200 180 X -
Isz Gravestone L1 855 3352 88 88 88 88 126 63 47 200 180 X -
Isz Gravestone L2 898 3520 89 89 89 89 127 64 48 200 180 X -
Isz Gravestone L3 919 3687 90 90 90 90 128 64 48 200 180 X -
Pthumeru Ihyll L1 944 4589 90 90 90 90 128 64 48 200 180 X -
Pthumeru Ihyll L2 991 4819 90 90 90 90 129 65 48 200 180 X -
Pthumeru Ihyll L3 1014 5048 91 91 91 91 130 65 49 200 180 X -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
Central Yharnam Throwing Knife x2 [5%], Throwing Knife x1 [15%]
Hunter's Nightmare Poison Knife x2 [5%], Poison Knife x1 [15%]
Research Hall Poison Knife x2 [5%], Poison Knife x1 [15%]
  • Chalice Dungeons
Base Tomb Mold Pool x2 [0.4%], Tomb Mold Pool x1 [4%]
purple aura | Random gem based on area x1 [4%], Tomb Mold Pool x2 [0.4%], Tomb Mold Pool x1 [4%]
439 discovery, no curse Tomb Mold Pool x2 [1.53%], Tomb Mold Pool x1 [15.28%]
purple aura | Random gem based on area x1 [13.67%], Tomb Mold Pool x2 [1.37%], Tomb Mold Pool x1 [13.67%]
110 discovery, curse Tomb Mold Pool x2 [3.07%], Tomb Mold Pool x1 [30.74%]
purple aura | Random gem based on area x1 [24.02%], Tomb Mold Pool x2 [2.4%], Tomb Mold Pool x1 [24.02%]
439 discovery, curse Tomb Mold Pool x2 [3.62%], Tomb Mold Pool x1 [36.22%]
purple aura | Random gem based on area x1 [27.09%], Tomb Mold Pool x2 [2.71%], Tomb Mold Pool x1 [27.09%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Tomb Mold Pool x2 [6.5%], Tomb Mold Pool x1 [64.96%] and purple aura | Random gem based on area x1 [39.67%], Tomb Mold Pool x2 [3.97%], Tomb Mold Pool x1 [39.67%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastYesLowest defense: BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Labyrinth Rat ❘ 遺跡ネズミ

Regular Enemy

Description

  • Giant rats inhabiting the central sewers of Yharnam in large colonies. While not too dangerous on their own, they are never encountered alone and can become a serious problem in groups if you don't have a few Molotovs handy. Labyrinth Rats use basic claw swipes, forward lunges and a bite combo; their attacks have enough windup for you to quickstep out of the way and counterattack, but it's still a good idea not to let them get too close. They're not quite as agile as Rabid Dogs, but they move quickly and will keep up the pressure by constantly running toward you if you try to back off. They will also sometimes leap sideways immediately after striking in an attempt to avoid your counterattack. Although Labyrinth Rats cannot be staggered or interrupted, you can knock them out of their attacks by shooting them.

Strategy

  • In many spots where groups of Labyrinth Rats are visible below you, you can hit several at once with a single Molotov from a safe vantage point - just be careful not to stand too close to the edge, or risk falling into the lower area and being swarmed. If you have no choice but to face them on even ground, try to avoid being seen by several at once - fighting a group leaves very few safe openings for you to attack, though thrust attacks from weapons like the Saw Spear in transformed mode will stop them in their tracks at a safe distance. If you do end up fighting several at once, back away from them and wait for a chance to use a sweeping horizontal attack to hit all of them at the same time - if you can keep up the combo long enough to kill one or two of them, you can buy yourself enough breathing room to mop up any that remain.

Variants

Basic variant found throughout Yharnam. Variant with eyes glow, found in Recovery Room before Research Hall. Variant with pustules, found in various Chalice Dungeons. Inflicts rapid poisoning.

Notes

  • Preset Chalice Dungeons: Pthumerian Labyrinth, Central Pthumerian Labyrinth, Hintertomb, Lower Hintertomb, Lower Pthumerian Labyrinth, Cursed Pthumerian Defilement, Ailing Loran, Lower Loran, Isz Gravestone, Pthumeru Ihyll
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • In Chalice Dungeons variants with purple aura have different drop pool and rates from regular version. Also variant with Rapid Poison status has the same stat (HP, Echoes, Defences, Multipliers & Bonuses) and drop (pool & rates).

Labyrinth Rat
Pungent Blood Cocktails attract this enemy, making it vulnerable for few seconds.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Central Yharnam 98 62 600 1185 642 1304 660 1481 678 1778 690 2370 720 2963
Hunter's Nightmare 535 1198 779 4666 834 5133 857 5833 880 6999 896 9332 935 11665
Research Hall 535 1198 779 4666 834 5133 857 5833 880 6999 896 9332 935 11665

Ritual Materials: Drop Pools

  • For the most part, items dropped by enemies are decided simply by a random per cent chance from that enemy's own list of potential items. When an enemy appears in a dungeon, it sometimes has one or more of its drops determined by the dungeon's Depth, in order to give better rewards for more challenging dungeons. Such items are selected from a pool of similar items, and these pools are shown here. The upshot of this is that an enemy might drop a Tomb Mold (1) in the Depth 1 Pthumerian Root Labyrinth, but would drop a Tomb Mold (5) instead in a Depth 5 Isz Gravestone dungeon.
Pool Name
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Tomb Mold
Pool
Tomb Mold (1)
Depth 1
Tomb Mold (2)
Depth 2
Tomb Mold (3)
Depth 3
Tomb Mold (4)
Depth 4
Tomb Mold (5)
Depth 5
Enemies List Per Pool [% Drop Rate]
Tomb Mold Pool
  • Watcher's Gravedigger (Pickaxe): x1 [8%], x2 [0.7%]
  • Labyrinth Rat: x1 [4%], x2 [0.4%]
Chalice Dungeons Depth [Preset & Root]
  • Depth 1 (Preset) Pthumerian Labyrinth & (Root) Pthumerian Labyrinth
  • Depth 2 (Preset) Central Pthumerian Labyrinth, Hintertomb Labyrinth & (Root) Central Pthumerian Labyrinth, Hintertomb
  • Depth 3 (Preset) Lower Pthumerian Labyrinth, Lower Hintertomb Labyrinth & (Root) Lower Pthumerian Labyrinth, Sinister Lower Pthumerian Labyrinth, Lower Hintertomb, Sinister Hintertomb
  • Depth 4 (Preset) Cursed Pthumerian Defilement, Ailing Loran & (Root) Pthumerian Defilement, Ailing Loran
  • Depth 5 (Preset) Pthumeru Ihyll, Lower Loran, Isz Gravestone & (Root) Pthumeru Ihyll, Sinister Pthumeru Ihyll, Lower Loran, Sinister Lower Loran, Isz Gravestone, Sinister Isz Gravestone

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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