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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Forgotten Madman and Madman's Escort

Forgotten Madman and Madman's Escort


Bloodborne Wiki » Bosses » Forgotten Madman and Madman's Escort

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page revision: 35, last edited: 12 Feb 2021

Gallery Page
  • Basic Information
  • Description
  • Stats & Equipment
  • Preparation
  • Overview
  • Strategy
  • Environment
  • Notes
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin Required
  • Chalice Dungeons
Root Dungeon Base Level | Madman 1212 713 213 195 232 194 276 237 252 199 185 - - No
Root Dungeon Base Level | Escort 454 713 213 195 232 194 276 237 252 199 185 - - No
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Lower Hintertomb Labyrinth L2 | Madman 4880 15036 213 195 232 194 276 237 252 199 185 - - No
Lower Hintertomb Labyrinth L2 | Escort 1828 15036 213 195 232 194 276 237 252 199 185 - - No
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
No effect Lower Hintertomb Labyrinth L2; Lower Hintertomb Root Chalice [100%];
+ 1 Insight for encounter;+ 3 Insight for defeating the boss.
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Blood
Arcane Damage Multiplier1Is kinNo
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • The required bosses must be killed in order to finish the main game story and to proceed to the new game plus and further, whereas the optional ones may be avoided.

Forgotten Madman / Madman's Escort ❘ 忘れられた異常者 / 異常者の側近

Boss

Description

    In-game Name (multi-language)
    English: Forgotten Madman / Madman's Escort; Japanese: 忘れられた異常者 / 異常者の側近; German: Vergessener Verrückter / Eskorte des Verrückter; Spanish: Loco Olvidado / Escolta de Loco; French: Dément Oublié / Compagnon du Dément; Italian: Folle Dimenticato / Scorta del Folle
    Internal Name
    Japanese: NPC8 グレミア狂人 【Boss】 / NPC8_2 グレミア狂人 【Boss】; Translation: NPC8 Madman of Gremia [Boss] / NPC8_2 Madman of Gremia [Boss]
  • Most tomb prospectors, members of the Healing Church chose to explore the old labyrinth, are unable to withstand the weight of the old knowledge, and go mad. Truth often resembles madness, inaccessible to the dull of mind. Those who go mad are merely thoughtful souls who failed to reach any conclusions.

Stats & Equipment

  • Tables below consist of datamined stats and equipment, this specific information is for NPCs, hunters or less, that uses a player-like human model and skeleton, practically every NPC that can be equipped with player's gears. Some characters are equipped with items that they aren't programmed to use by the AI, such items are highlighted. All characters have infinite Quicksilver Bullets and 99 copies of any item they hold (including Blood Vials) and the only thing that prevents from infinitely consuming them is written in their AI script. For information about all characters visit Datamined NPCs Stats & Equipment wiki page.
Character Stats Data
Location Blood Level Vitality Endurance Strength Skill Bloodtinge Arcane
Lower Hintertomb | Madman 10 10 15 20 20 20 20
Lower Hintertomb | Escort 10 10 15 20 20 20 20
Character Equipment (Right & Left Hand Weapons) Data
Right Hand 1 (Madman) Ludwig's Holy Blade +3;
(Escort) Kirkhammer +3
Damage: Phys. / Blunt / Thrust
Head (both) Madman Hood
Weakness: Blunt
Right Hand 2 (both) Bare Hands
None (unused)
Chest (both) Madman Garb
Weakness: Blunt
Left Hand 1 (Madman) Ludwig's Rifle +4;
(Escort) Flamesprayer
Damage: Blood; Damage: Fire
Hands (both) Madman Manchettes
Weakness: Phys. / Blunt / Blood
Left Hand 2 (both) Bare Hands
None (unused)
Legs (both) Madman Leggings
Weakness: Fire
Character Equipment (Items) Data
Item 1 (Madman) Augur of Ebrietas
(used)
Item 3 (Madman) Empty Phantasm Shell
(used)
Item 2 (Madman) A Call Beyond
(used)
Item 4 (both) None
-

Preparation

  • Stock up on Bone Marrow Ash, Quicksilver Bullets and Blood Vials. Setting your weapons with Blood Gems that add poison effects can be helpful; otherwise just stack as many attack bonuses as you can fit and bring some Fire Paper to further boost your damage The Reiterpallasch is extremely useful for its ability to perform right-handed interrupts and is most effective when paired with the Cannon or a Flamesprayer, and the Hunter Axe's transformed charge attack is very useful for keeping the madmen at a safe distance.

Overview

  • You'll start off facing only the Forgotten Madman; his escort won't join the battle until you've reduced his health by 25%. The madman frequently switches between both of his weapon's forms with transformation attacks, and will continually maintain an arcane augmentation on his sword throughout the battle using the Empty Phantasm Shell; he'll also occasionally cast Augur of Ebrietas and A Call Beyond. The escort does not use magic, but will often fire long, sustained blasts with his Flamesprayer while walking toward you, and tends to prefer the heavier transformed stance of his Kirkhammer. Both are susceptible to poison but have extremely quick responses and will frequently dodge thrown weapons such as Poison Knives, making Blood Gems a more reliable alternative for poisoning them. Both opponents are extremely aggressive and will constantly rush directly at you, giving you very little room to act without using the environment to separate them.

Strategy

  • Inflict as much damage as possible on the Forgotten Madman before Phase 2 begins and finish him as quickly as you can when his escort shows up. This is most easily accomplished by reducing his health to around 80%, powering up the cannon with Bone Marrow Ash and interrupting him with a gunshot from the Reiterpallasch - by shooting him with the cannon while he's staggered rather than using a visceral attack, you'll inflict a far larger amount of damage. Use the pillars to separate your enemies and focus your attacks on the madman; when he falls, finish the escort with interrupts or gunshots boosted with your remaining Bone Marrow Ash.
  • Phase 1 Strategy: Reduce the madman's health to about 80%, then power up your weapons with Bone Marrow Ash (and Fire or Bolt Paper if you haven't already used it) and interrupt him. Whether you use one of the Strategies above or simply follow through with a visceral attack at this point is up to you; the goal is simply to deal as much damage to him as possible before his escort appears and complicates the battle. While the madman isn't extremely dangerous on his own, be careful to time your attacks so that he can't retreat or knock you out of them; if you try to hit him when he isn't in the middle of performing an action, he'll instantly quickstep away or counter with a faster swing
  • Phase 2 Strategy: When the Forgotten Madman's health drops below 75%, the Madman's Escort will appear at the rear of the room and join the fight. The madman is your priority target at this point and you should eliminate him before dealing with the escort; if you've followed the Strategies above, the madman will begin this phase with only about 25% of his health remaining and will fall quickly to R1 combos. Power up your firearms with Bone Marrow Ash and bombard the madman with high-damage ranged attacks from a safe distance. If you're unable to use ranged attacks at all, use the pillars to separate your targets and wait for an opportunity to interrupt the madman, then finish him with a visceral attack - the invincibility frames during the animation will prevent the escort from damaging you until you recover. With the madman out of the way, finish the escort with visceral attacks or R1 combos; you can also time charged attacks so that he walks straight into them.

Environment

  • The boss room forms a short-armed cross, with narrow corners and an open center flanked by four pillars in ordinal positions. Fighting in the tight corners restricts your evasive options and is extremely dangerous if both madmen are still alive, but fighting in the center of the room is equally difficult, because it exposes you to attack from both of them at the same time. The four pillars are essential for separating the bosses and buying yourself time to heal or prepare an ambush, and you'll need to make constant use of them to avoid being stunlocked to death.

Notes

  • Last one defeated drops Lower Hintertomb Root Chalice.
  • Defeating Forgotten Madman and his Escort unlocks Madman Set at Insight Bath Messengers for purchase.
  • Forgotten Madman uses "Conviction" gesture when you are defeated.
  • Madman's Escort uses "Approval" gesture when you are defeated.

Forgotten Madman and Madmans Escort

Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Boss Defenses (Forgotten Madman)
Physical 213 Arcane 276 Rapid Poison RES 185
VS blunt 195 Fire 237 VS Beasts -
VS Thrust 232 Bolt 252 VS Kin -
Blood 194 Slow Poison RES 199

Boss Defenses (Madman's Escort)
Physical 213 Arcane 276 Rapid Poison RES 185
VS blunt 195 Fire 237 VS Beasts -
VS Thrust 232 Bolt 252 VS Kin -
Blood 194 Slow Poison RES 199

Cooperation & Boss' HP


  • Having a summoned ally doesn't alter the health or difficulty of the enemies you'll fight, but it does affect the bosses. To ensure they are still a challenge, boss health is increased to 1.5x when a second co-op player enters your world, and to 2.0x when a third enters.

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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