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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Madman Set

Madman Set


Bloodborne Wiki » Armor » Armor Sets » Madman Set

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page revision: 22, last edited: 12 Aug 2020

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Madman Hood Madman Hood 1 Insight 3000 40 30 40 40 60 50 50 18 17 1 9
Madman Garb Madman Garb 3 Insight 6000 80 70 80 80 120 110 110 59 52 4 29
Madman Manchettes Madman Manchettes 1 Insight 3000 40 40 50 40 60 60 60 29 27 1 15
Madman Leggings Madman Leggings 1 Insight 3000 50 50 60 50 70 40 60 33 29 2 17
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total 6 Insight 15000 210 190 230 210 310 260 280 139 125 8 70
Availability Sold by Insight Bath Messengers. Available for purchase after defeating Forgotten Madman

Madman Set

Attire

In-Game Descriptions & Appearance

Madman Hood

    Most tomb prospectors, members of the Healing Church chose to explore the old labyrinth, are unable to withstand the weight of the old knowledge, and go mad. This attire is worn by those lost souls. Truth often resembles madness, inaccessible to the dull of mind. Those who go mad are merely thoughtful souls who failed to reach any conclusions.

Madman Garb

    Most tomb prospectors, members of the Healing Church chose to explore the old labyrinth, are unable to withstand the weight of the old knowledge, and go mad. This attire is worn by those lost souls. Truth often resembles madness, inaccessible to the dull of mind. Those who go mad are merely thoughtful souls who failed to reach any conclusions.

Madman Manchettes

    Most tomb prospectors, members of the Healing Church chose to explore the old labyrinth, are unable to withstand the weight of the old knowledge, and go mad. This attire is worn by those lost souls. Truth often resembles madness, inaccessible to the dull of mind. Those who go mad are merely thoughtful souls who failed to reach any conclusions.

Madman Leggings

    Most tomb prospectors, members of the Healing Church chose to explore the old labyrinth, are unable to withstand the weight of the old knowledge, and go mad. This attire is worn by those lost souls. Truth often resembles madness, inaccessible to the dull of mind. Those who go mad are merely thoughtful souls who failed to reach any conclusions.

Madman Set

Notes

  • Madman Leggings have one of the highest Thrust defense of all Leg pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Madman Hood Madman Garb Madman Manchettes Madman Leggings Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.96 0.92 0.96 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.96 * 0.95 ) ) 194.52
VS blunt Blunt 0.97 0.93 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.96 * 0.95 ) ) 177.28
VS Thrust Thrust 0.96 0.92 0.95 0.94 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.94 ) ) 211.30
Blood Blood 0.96 0.92 0.96 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.96 * 0.95 ) ) 194.52
Arcane Arcane 0.94 0.88 0.94 0.93 1000 * ( 1 - ( 0.94 * 0.88 * 0.94 * 0.93 ) ) 276.86
Fire Fire 0.95 0.89 0.94 0.96 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.96 ) ) 237.02
Bolt Bolt 0.95 0.89 0.94 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.94 * 0.94 ) ) 252.91

In-Game Art

Madman Hood Madman Garb Madman Manchettes Madman Leggings

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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