FlamesprayerBloodborne Wiki » Firearms » Flamesprayer |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 24, last edited: 10 Nov 2020 |
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Basic Information |
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| Image | Name | Damage | QS Bullet Use | Durability | Stats Req. / Bonus | Special Attack | Blood Gem Sockets |
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Flamesprayer | - / - / - / 45 / -
(Fire) |
1 | 100 | - / 8 / - / 8
- / - / - / D |
- / - / 100 / 100 | ![]() ![]() ![]() |
Flamesprayer ❘ 火炎放射器 | Left Hand Weapon |
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Merchants |
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| Shop | Buy (Day) | (Evening) | (Night) | (Red Moon) | (NG+) | Sell | Requirement |
|---|---|---|---|---|---|---|---|
| Bath Messengers [Hunter's Dream] | 8000 | 8000 | 8000 | 8000 | 8000 | 2400 | Radiant Sword Hunter Badge |
| Insight Bath Messengers [Hunter's Dream] | - | - | - | - | - | - | None |
| Chalice Bath Messengers [Chalice Dungeons Common] | - | - | - | - | - | - | None |
| Patches, the Spider [Chalice Dungeons Rare] | - | - | - | - | - | - | None |
Upgrade Table |
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| To fully upgrade Flamesprayer requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 3180 Blood Echoes. |
| Name | |
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| Flamesprayer +0 | 0.00 | 0.00 | 0.00 | 0.30 | |
| Flamesprayer +1 | 0.00 | 0.00 | 0.00 | 0.34 | |
| Flamesprayer +2 | 0.00 | 0.00 | 0.00 | 0.38 | |
| Flamesprayer +3 | 0.00 | 0.00 | 0.00 | 0.42 | |
| Flamesprayer +4 | 0.00 | 0.00 | 0.00 | 0.46 | |
| Flamesprayer +5 | 0.00 | 0.00 | 0.00 | 0.50 | |
| Flamesprayer +6 | 0.00 | 0.00 | 0.00 | 0.54 | |
| Flamesprayer +7 | 0.00 | 0.00 | 0.00 | 0.58 | |
| Flamesprayer +8 | 0.00 | 0.00 | 0.00 | 0.62 | |
| Flamesprayer +9 | 0.00 | 0.00 | 0.00 | 0.66 | |
| Flamesprayer +10 | 0.00 | 0.00 | 0.00 | 0.70 | |
| Scaling | |||||
| Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage. |
Frame Data |
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Key |
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Damage |
Requirements |
Stat Bonuses |
Special Attack |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
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The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
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The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. |
The special attack attributes for a weapon are W / X / Y / Z:
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