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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Gehrman's Hunter Set

Gehrman's Hunter Set


Bloodborne Wiki » Armor » Armor Sets » Gehrman's Hunter Set

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 12, last edited: 26 June 2018

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Bath Messengers
Gehrman's Hunter Cap
Gehrman's Hunter Garb
Gehrman's Hunter Trousers
Head
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Key Items
Legs
Merchants
Old Hunter Badge

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Gehrmans Hunter Cap Gehrman's Hunter Cap 7000 4900 40 40 40 50 30 40 30 11 12 17 15
Gehrmans Hunter Garb Gehrman's Hunter Garb 17000 11900 100 80 80 100 50 80 70 33 37 52 46
Gehrmans Hunter Trousers Gehrman's Hunter Trousers 7000 4900 50 50 50 60 50 50 50 19 21 29 27
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total 31000 21700 190 170 170 210 130 170 150 63 70 98 88
Availability Sold by Bath Messengers. Available for purchase after obtaining Old Hunter Badge

Gehrman's Hunter Set

Attire

In-Game Descriptions & Appearance

Gehrman's Hunter Cap

    Hunter attire of Gehrman, the first hunter.

    Created before the workshop existed by making adjustments
    to everyday clothing, and later became the basis for all
    hunter's garb.

    The hunter's emphasis on engaging beasts with speed, and
    therefore of selecting lightweight attire, no doubt traces back
    to Gehrman's own combat style.

Gehrman's Hunter Garb

    Hunter attire of Gehrman, the first hunter.

    Created before the workshop existed by making adjustments
    to everyday clothing, and later became the basis for all
    hunter's garb.

    The hunter's emphasis on engaging beasts with speed, and
    therefore of selecting lightweight attire, no doubt traces back
    to Gehrman's own combat style.

Gehrmans Hunter Trousers

    Hunter attire of Gehrman, the first hunter.

    Created before the workshop existed by making adjustments
    to everyday clothing, and later became the basis for all
    hunter's garb.

    The hunter's emphasis on engaging beasts with speed, and
    therefore of selecting lightweight attire, no doubt traces back
    to Gehrman's own combat style.

Appearance

Gehrmans Hunter Set

In-Game Art

Gehrmans Hunter Cap Gehrmans Hunter Garb
Gehrmans Hunter Trousers

Notes

  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Gehrmans Hunter Cap Gehrmans Hunter Garb - Gehrmans Hunter Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.96 0.90 - 0.95 1000 * ( 1 - ( 0.96 * 0.90 * 0.95 ) ) 179.20
VS blunt Blunt 0.96 0.92 - 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 ) ) 160.96
VS Thrust Thrust 0.96 0.92 - 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 ) ) 160.96
Blood Blood 0.95 0.90 - 0.94 1000 * ( 1 - ( 0.95 * 0.90 * 0.94 ) ) 196.30
Arcane Arcane 0.97 0.95 - 0.95 1000 * ( 1 - ( 0.97 * 0.95 * 0.95 ) ) 124.57
Fire Fire 0.96 0.92 - 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 ) ) 160.96
Bolt Bolt 0.97 0.93 - 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 ) ) 143.00

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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