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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Cleric Beast

Cleric Beast


Bloodborne Wiki » Bosses » Cleric Beast

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 66, last edited: 04 Mar 2023

Gallery Page
  • Basic Information
  • Description
  • Preparation
  • Overview
  • Strategy
  • Environment
  • Old Hunter Summons
  • Notes
  • Cleric Beast Weak Points
  • Attack Patterns Phase One
  • Attack Patterns Phase Two


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin Required
Central Yharnam Great Bridge 3015 4000 102 123 102 102 169 51 169 999 999 X - No
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Central Yharnam Great Bridge Sword Hunter Badge x1 [100%];
+ 2 Insight for encountering the boss; + 2 Insight for defeating the boss.
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastYesFireFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 200
Fire Damage Multiplier1Is weak to serratedYesMain Damage Type Physical
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.
  • The required bosses must be killed in order to finish the main game story and to proceed to the new game plus and further, whereas the optional ones may be avoided.

Cleric Beast ❘ 聖職者の獣

Boss

Description

    In-game Name (multi-language)
    English: Cleric Beast; Japanese: 聖職者の獣; German: Kleriker-Bestie; Spanish: Bestia Clérigo; French: Monstre Clérical; Italian: Chierico Belva
    Internal Name
    Japanese: 教区長; Translation: Parish Chief
    “Malformed beast”“Cleric Beast” (literally “Beast of the Clergy”) and it bears that name because of a rumor according to which members of the clergy in Yharnam transform into this kind of monster. Among the humans turned beasts by the plague it’s one of the biggest.
  • The plague that has stricken Yharnam has left many of Yharnam’s residents in various states of transformation into all manner of savage beasts, but the Cleric Beast is undoubtedly one of the largest malformed beasts that hunters are bound to encounter. This creature’s emaciated form belies its immense
    power, and its piercing cry will make even a hardened hunter think twice.

Preparation

  • Firstly, stock up on Blood Vials, Quicksilver Bullets and Molotov Cocktails before facing the Cleric Beast. If you've obtained the Saw Badge from the Boar Tunnel, you can also buy a full load of Knives. Oil Urns will amplify the damage from Molotovs and are particularly effective in this fight due to the Cleric Beast's weakness to fire; a few can be found throughout Central Yharnam and collecting them is well worth it. If you don't already have a weapon that inflicts bonus damage against beast-type enemies, you can purchase one from the shop after obtaining the Saw Hunter Badge, or pick up a Saw Spear in the Dry-dock.
  • A little extra defense never hurts either - if you're still wearing your starting equipment, you can replace it with the Yharnam Hunter set from the shop or the better slightly better Hunter set found in the Aqueduct. Search Central Yharnam for Bloodstone Shards before the battle to upgrade your weapons, and don't hesitate to spend those spare blood echoes on a couple of levels - even a small increase to your overall strength can make a difference. Note that you won't be able to level up until you've returned to the Hunter's Dream with Insight. You can earn one by encountering Cleric Beast or Father Gascoigne, or by gathering Madman's Knowledge, two of which are located in Central Yharnam.

Overview

  • You'll face the Cleric Beast at the far end of the Great Bridge spanning Central Yharnam. It attacks with straightforward claw swipes, slams, lunges and leaps, and becomes more aggressive when its health drops to 70%. While this boss moves slowly, its lunging attacks cover long distances and its horizontal swings have considerable range; additionally, many of its attacks have heavy forward momentum and will hit you if you try to evade by backing away. The Cleric Beast uses no magic or projectiles of any kind; its only means of hitting you at a distance are its jump attacks and forward lunges.
  • Main type of damage dealt by Cleric Beast is Physical. More information about main damage types for all bosses are on Boss Damage Types wiki page.

Strategy

  • The Cleric Beast's head and all four of its limbs can be injured separately, stunning it and giving you a few seconds to pile on additional attacks; its wounded limbs will also take 50% more damage. Hitting its head with gunshots, thrown weapons or melee attacks will stagger it, allowing you to inflict heavy damage with visceral attacks; it will eventually heal any damaged parts of its body, restoring their defense to normal but also allowing you to injure them again.
  • The Cleric Beast is highly weak against fire and will take heavy damage from Molotovs, especially if you hit it with an Oil Urn first; its head also takes double damage, so you can douse it in oil and then hit it in the face with a Molotov to cut off a huge chunk of its health. Weapons with damage bonuses against beasts such as the Saw Cleaver and the Saw Spear are very effective on this boss.

Environment

  • The boss area is a long, narrow bridge littered with rubble and abandoned horse-drawn carriages. The smaller carriages will be destroyed if the Cleric Beast hits them with any of its attacks, giving you a little more room to maneuver; if you run out of ammunition, a corpse at the far end holds 10 Quicksilver Bullets.
  • It's very easy to get backed into a corner and end up fighting in close quarters, which puts you at a severe disadvantage, so try to fight using the full length of the bridge to keep a safe distance between yourself and the boss when you're not attacking.

Old Hunter Summons

Location Requirement
  • Old Hunter Father Gascoigne: Summoned by the fountain past the burning effigy the townsfolk gather around. (Note: This is now the ONLY place he can be summoned from, as they removed the location by the Central Yharnam lamp behind the shortcut door. He will use Silencing Blank if you enter the sewer.
  • This works before you initiate Father Gascoigne's boss battle, but after you start the boss battle against him, he can no longer be summoned for this fight.
  • Old Hunter Alfred: Summoned by the Gilbert's House down the stairs shortcut from Central Yharnam lamp.
  • You must have spoken to Alfred and agreed to cooperate with him. If you shift time into the Night, Alfred moves to his new position outside the Forbidden Woods, his summon signs disappear and won't be available for the boss fight.
  • With patch v1.07 you are able to summon NPCs to come to your aid, just like cooperative play, including inside Chalice Dungeons. To do so, first you will need to acquire the “Old Hunter Bell” from the messengers in the Hunter’s Dream. In some areas you may be able to summon up to two NPC Hunters.

Notes

  • During Cleric Beast grab attack animations, damage can NOT be reduced by repeatedly pressing buttons (mashing).
  • Despite Cleric Beast having 999 Slow Poison & Rapid Poison resistances it is still vulnerable to such status.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • After you defeat the boss, Great Bridge Lamp will appear which will allow you to warp to the Hunter's Dream.
  • You can summon NPCs Father Gascoigne or Alfred, Hunter of Vilebloods for this boss fight.
  • Cleric Beast Japanese translation - 聖職者の獣, seishokusha no kemono - clergy beast

Bloodborne Cleric Beast

Pungent Blood Cocktails don't attract this enemy, making the item ineffective.

Boss Defenses
Physical 102 Arcane 169 Rapid Poison RES 999
VS blunt 123 Fire 51 VS Beasts X
VS Thrust 102 Bolt 169 VS Kin -
Blood 102 Slow Poison RES 999

Game CycleHPBlood Echoes Icon
1st (NG)30154000
2nd (NG+)1832361812
3rd (NG+2)1960667994
4th (NG+3)2015577265
5th (NG+4)2070592718
6th (NG+5)21071123624
7th (NG+6)21988154530

Cooperation & Boss' HP


  • Having a summoned ally doesn't alter the health or difficulty of the enemies you'll fight, but it does affect the bosses. To ensure they are still a challenge, boss health, showed in table above, is increased to 1.5x when a second co-op player enters your world, and to 2.0x when a third enters.

Cleric Beast Weak Points

  • In Total and Part HP columns you will find value of the base HP without area multiplier. In Bloodborne each entity has own base HP (and NG) value which is then multiplied by the area (or part of the area) multiplier in which enemy or boss is in.
  • In the HP Percentage column you will find value of how much damage you need to deal to that body part to break it in percentage of total boss HP.
  • Enemies and Bosses can have multiple weak points which some are breakable (listed with multipliers) and take higher damage while broken while some will have only higher damage multipler the whole time (mainly listed in the notes section).
Body Part Total HP Part HP HP [%] Damage X Damage X
after breaking
Head 2700 20 0.74% 1 1.5
Small Arm 2700 120 4.44% 1 1.5
Large Arm 2700 300 11.11% 1 1.5
Leg 2700 200 7.41% 1 1.5
  • Notes: The Cleric Beast's head and all four of its limbs can be injured separately, stunning it and giving you a few seconds to pile on additional attacks; its wounded limbs will also take 50% more damage. Hitting its head with gunshots, thrown weapons or melee attacks will stagger it, allowing you to inflict heavy damage with visceral attacks; it will eventually heal any damaged parts of its body, restoring their defense to normal but also allowing you to injure them again.

Attack Patterns Phase One

Key Attack Interrupt Notes
One-Two Slam No Slams left arm on the ground in front of it, jumps forward and slams right arm. Roll forward through it.
One-Armed Grab No Executed with the left arm. Slow windup; roll behind it or quickstep backward.
Overhead Slam Combo No Quicker version of the Overhead Smash with up to three hits; quickstep forward past it.
Lunging Swipe No Lunges forward and swipes a wide frontal arc with its left arm; quickstep forward or to the right.
Recovery No Surrounds itself in a red aura and heals its injured limbs or head. Repairs body damage, no HP.
  • Phase 1 Strategy: The Cleric Beast has two targetable points on its body: one mid-abdomen, the other on its head. The best way to begin the battle is to target its head with gunshots, Throwing Knives or Molotovs to stagger it, then follow through with a visceral attack. The safest place to stand is directly behind the boss, though be warned that it will occasionally rotate its upper body to strike beside and behind it with its arms. By standing back just far enough to avoid these swings, you can attack the boss as it recovers from its actions or attempts to turn toward you. Most of the Cleric Beast's heavy attacks have forward momentum and will almost always connect if you attempt to evade by backing up; instead, quickstep forward or sideways in the opposite direction of the swing. Due to the boss' hunched posture, rolling or quickstepping through its legs is impossible most of the time; the best approach is to fight it without locking on and evade its close-range attacks by rolling behind it, where it will have trouble hitting you Standing directly in front of it places you in range of its fastest attacks and should be avoided if at all possible, although doing so will often trigger its slow grab attacks and provide you with opportunities to hit its head with your melee weapons. If you need to heal, back off and put as much distance as possible between yourself and the boss - if you are far enough away to be out of reach of its jump attack, there's nothing it can do to prevent you from using a few Blood Vials.

Attack Patterns Phase Two

Key Attack Interrupt Notes
Two-Armed Grab No Slower windup; strafe or quickstep backward.
Double Slam Combo No Slow three-hit combo ending with a downward slam; quickstep in any direction.
Slow Overhead Smash No Delayed ground slam with a delayed follow-up if you're close; quickstep forward or backward.
Jump Attack No Leaps high into the air and performs a falling slam; dash or roll forward as it passes over you.
  • Phase 2 Strategy: When its health has been reduced to 70% the Cleric Beast will roar, announcing the start of Phase 2. From this point onward it will begin attacking more aggressively with longer combos and lunges, and striking its head becomes much harder. You can still hit it with Oil Urns and Molotovs during its recovery periods, dealing large amounts of damage from outside its melee range; if you have any Throwing Knives, you can use them to deal damage from a safe distance. The Cleric Beast will begin using stronger variations of its grab and combo attacks during this Phase, but you can avoid them in the same manner as their Phase 1 versions. Due to the boss' more frequent attacks and erratic movement during Phase 2, locking onto it in close combat can decrease your ability to keep track of it and evade its attacks; if you experience this problem, continue fighting while locked off.
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