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The Labyrinth Madmen Drop List

The Labyrinth Madmen Drop List


Bloodborne Wiki » Upgrades » Blood Gems » The Labyrinth Madmen Drop List

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page revision: 27, last edited: 02 July 2017

  • The Labyrinth Madmen Drop List
  • Pthumeru Ihyll
  • Highest primary effects found in Pthumeru Ihyll
  • Secondary effects found in Pthumeru Ihyll
  • Lower Loran
  • Highest primary effects found in Lower Loran
  • Highest secondary effects found in Lower Loran


The Labyrinth Madmen Drop List - Guide by Pure Souls

  • The Labyrinth Madmen in Bloodborne, drop some of the best gems in the game. How good are they? Scary good. Some of them exceed 44% in total benefits when both effects activate. They’re not easy to obtain though, and matching up those 2 perfect effects you want can take a very long time. This guide details where to find these gems and the potential effects you can get on any given gem. Because they are labeled Beasts in the game, you can use powerful Beasthunter gems against them to great effect. They are also weak to Fire.

Pthumeru Ihyll

  • Radial gems with the following effects can be obtained from the Labyrinth Madmen found in Rotted, Fetid, Cursed Pthumeru Ihyll Root Glyph pwmf22gu Layer 1 or ba362b97 Layer 1 Bonus 1:

Highest primary effects found in Pthumeru Ihyll


  • Tempering +21% Physical ATK (common)
  • Adept +25.2% Blunt ATK (rare)
  • Adept +25.2% Thrust ATK (rare)
  • Warm +21 Bloodtinge Scaling (EXTREMELY RARE)
  • Striking +28% ATK up on Charge Attacks (rare)
  • Radiant -7% Stamina Cost (rare)
  • Poorman’s +28% Physical ATK up near death (very rare)
  • Fool’s +26.6% Physical ATK up at full hp (very rare)
  • Fire +21% Fire ATK (very rare)
  • Heavy +21 Str Scaling (rare)
  • Sharp +21 Skl Scaling (rare)
  • Arcane +21% Arcane ATK (very rare)
  • Pulsing +4 Hp recovery (very rare)
  • Kinhunter +25.2% ATK vs Kin (very rare)
  • Beasthunter +25.2% ATK vs Beasts (very rare)
  • Bolt +21% Bolt ATK (very rare)
  • Dirty +16.8 Rapid Poison (very rare)
  • Murky +14 Slow Poison (very rare)

Secondary effects found in Pthumeru Ihyll


  • Striking +12.6% ATK up on Charged Attacks (uncommon)
  • Finestrike +12.6% ATK up vs Open Foes (uncommon)
  • Dense +12.6 WPN Durability (uncommon)
  • Odd Tempering +18.9 Physical ATK (common)
  • Radiant -3.2% Stamina Cost (rare)
  • Fools +12% Physical ATK up at Full HP (rare)
  • Poorman’s (tempering) +12.6% Physical ATK up Near Death (rare)
  • Poorman’s (nourishing) +10.3% ATK up Near Death (extremely rare)
  • Murky +6.3 Slow Poison (very rare)
  • Dirty +7.5 Rapid Poison (very rare)
  • Odd Arcane +31.5 Arcane ATK (very rare)
  • Odd Fire +31.5 Fire ATK (very rare)
  • Odd Bolt +31.5 Bolt ATK (very rare)
  • Odd Bloodtinge +14.6 Blood ATK (extremely rare)
  • Pulsing +2 Hp rocovery (very rare)
  • Lethal +6.3% Rally Potential (rare)
  • Beasthunter +11.3% ATK vs Beasts (very rare)
  • Kinhunter +11.3% ATK vs Kin (very rare)
  • One of the Labyrinth Madmen in the Pthumeru dungeon has a red aura while the other does not. The non-aura madman drops up to rank 17 gems while the red aura madman drops up to rank 18. The drop chances for these two madmen is 10% Sage’s Hair, 40% gems, 50% bullets.

Lower Loran

  • These are the possible effects you can find on gems from the Labyrinth Madman in Layer 1 of RFC Lower Loran glyph 25dzpyg3 or 6qz77zr9h:

Highest primary effects found in Lower Loran


  • Fire +21% Fire ATK (common)
  • Bolt +21% Bolt ATK (common)
  • Tempering +21% Physical ATK (rare)
  • Kinhunter +25.2% ATK vs Kin (rare)
  • Beasthunter +25.2% ATK vs Beast (rare)
  • Dirty +16.8 Rapid Poison (rare)
  • Murky +14 Slow Poison (rare)
  • Pulsing +4 Hp Recovery (very rare)

Highest secondary effects found in Lower Loran


  • Pulsing +2 HP recovery (rare)
  • Beasthunter +11.3% ATK vs Beasts (rare)
  • Kinhunter +11.3% ATK vs Kin (rare)
  • Striking +12.6% charge ATK (very rare)
  • Murky +6.3 slow poison (uncommon)
  • Dirty +7.5 rapid poison (uncommon)
  • Lethal +6.3% rally potential (uncommon)
  • Odd Fire +31.5 Fire ATK (common)
  • Odd Bolt +31.5 Bolt ATK (common)
  • Dense +12.6 WPN durability (very rare)
  • The drop percentages for gems on the 25dzpyg3 Sage are very high while the drop rate of bullets and Sage’s Hair is extremely low. You will get a gem almost every time, making it an excellent farming candidate.

  • Matching gem effects do not show up with the game patches in place, so you cannot have a +charged attacks primary effect and a +charged attacks secondary effect on the same gem. You can, however, have effects such as +21%physical attack as a primary effect and +12.6% charge ATKs up as a secondary effect on the same gem, which stack – multiplying together – on charged attacks and give you incredibly high damage gains per gem. That is what makes these gems potentially the best blood gems in the game (barring patch 1.07 Abyssal Scaling gems, which may outrank the Madman gems, but can stack with them).

  • Note: the Lower Loran dungeon (25dzpyg3) listed here has a Bone Ash Hunter that drops up to rank 18 radial Tempering, Fire, Bolt, Arcane, Dirty, Murky, Beasthunter, Kinhunter, and rare Pulsing gems. In the far corner, past the Madman, there is an easy-to-backstab Beast Claw Hunter who drops waning versions of the gems the Bone Ash Hunter drops. The Loran Silverbeast Layer 1 Boss drops up to rank 19 waning versions of most of the same gems the Hunters do. Being able to quickly fill all 3 slots of a waning-slot weapon with fire/bolt gems from the same dungeon layer makes this one extremely valuable as a farming location for arcane builds.

  • Finally, we just wanted to say that, independent of our own efforts and without our knowledge, another player was researching this, but never made a full drop list. We wanted to credit him for providing additional glyphs for farming this enemy. His video and research can be found here:

Thank you for reading and we hope, as always, that this drop list has been informative. Good Hunting.

Old Hunter (Boom Hammer & Torch)

Old Hunter (Boom Hammer & Torch)


Bloodborne Wiki » Enemies » Old Hunter (Boom Hammer & Torch)

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page revision: 27, last edited: 27 Oct 2024

Gallery Page
  • Basic Information
  • Description
  • Overview
  • Strategy
  • Notes
  • Blood Gem Drop Table
  • New Game Cycles


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Hunter's Nightmare 1865 913 148 148 148 148 96 96 96 200 180 - -
Hunter's Nightmare | Red Eyes 3559 1237 148 148 148 148 96 96 96 200 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Hunter's Nightmare Random gem based on area x1 [16%], Blood Vial x4 [20%]
Hunter's Nightmare | Red Eyes Vermin x1 [100%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Arcane, Fire and BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 65
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Old Hunter (Boom Hammer & Torch) ❘ 古狩人

Regular Enemy

Description

  • These fallen hunters are one of the standard enemy types in the early areas of the Hunter's Nightmare. They use a variety of weapons including the Beast Cutter, Boom Hammer, Beasthunter Saif and Piercing Rifle, with each type utilizing a different fighting style from the others. These lost souls are perpetually engaged in an endless hunt and, together with their hounds and the basic Huntsmen, represent one of two opposing team types in the nightmare; the other team consists of the Beast Patients and Nightmare Executioners, and you will periodically encounter both sides already engaged in battle with each other when you enter areas in which they are present close proximity. You can use this to your advantage and attack one side while they are distracted with the other, or in certain cases lead a group of Old Hunters toward a Nightmare Executioner and let attack one another (such as at the entrance to the Nightmare Grand Cathedral)... after all, the enemy of an enemy is a friend.

Overview

  • The toughest of the Old Hunters. These formidable opponents have enormous amounts of health and attack with slow, powerful swings and quicker torch jabs. Many of their attacks inflict an extremely heavy knockdown effect that sends players flying, and they will frequently power up their next single strike even further by igniting their Boom Hammers' furnaces. Their overhead attacks have long delays and fairly strong tracking, and they will occasionally perform jumping overhead slams which carry them forward a short distance. While most of their combo attacks are slow and consist of no more than three hits, they can also alternate hammer strikes with faster torch jabs. Their delayed horizontal and vertical swings are relatively easy to interrupt, however, and their jump attacks and overhead slams have long recovery periods that leave them open to counterattack. They aren't especially good at dodging and are considerably more vulnerable to charged (R2) strikes than most of the other Old Hunters, but will still occasionally attempt to avoid attacks by repositioning themselves. A subtype of this enemy with red eyes can be found on the rooftops near the plaza; it has higher attack power but is otherwise identical to the others.

Strategy

  • Stay just outside the reach of their jump attacks and bait them into using one of their slow swings, then interrupt them. Alternately, quickstep forward past them through one of their swings and perform an (13 combo or knock them down with a charged attack from a heavy weapon like the Kirkhammer while they recover. A single hit from the Fists of Gratia will cause them to stumble and knock them out of their attacks, and a single hit from the Beast Roar will send them flying as long as it connects mid-swing (otherwise, two hits are required during their idle stance in order to knock them down). As they are part of the opposing team type to the Beast Patients and Nightmare Executioners, it is possible to take advantage of their distraction with other targets and ambush them while their backs are turned.

Notes

  • This Enemy is part of The Old Hunters DLC.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Red Eyes version will drop vermin only the first time upon death.
  • One of these Old hunters, one in front of building with Boom Hammer, has special moveset when backstabed and dealt enough of damage such as healing himself, torch pointing with shouting "Yharnam! Yharnam!"or model merging with Beasthunter Saif. [video 01, video 02, video 03, video 04]

Old Hunter (Boom Hammer & Torch)Old Hunter (Boom Hammer & Torch)
The Old Hunters DLC
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Blood Gem Drop Table

Hunter's Nightmare

Shape Min Rank Max Rank Name Primary Effect Max Value Drop Rate Secondary Effect Max Value Drop Rate
Radial (90.91%) 12 14 Tempering Damp Blood Gem (5) Physical ATK UP +12.6% 77.59% Add Physical ATK +7.2 58.82%
Triangle (4.55%) Adept Damp Blood Gem (5) Blunt ATK UP +15.1% 4.31% ATK vs Open Foes UP +4.8% 8.82%
Waning (4.55%) Adept Damp Blood Gem (5) Thrust ATK UP +15.1% 4.31% WPN Durability UP +4.8 8.82%
Striking Damp Blood Gem (5) Charge ATKs UP +16.8% 4.31% Charge ATKs UP +4.8% 8.82%
Heavy Damp Blood Gem (5) STR scaling +12.6 2.59% Reduces stamina costs 1.2% 8.82%
Sharp Damp Blood Gem (5) SKL scaling +12.6 2.59% Phys. UP near death +4.8% 2.94%
Radiant Damp Blood Gem (5) Reduces stamina cost 4.2% 2.59% Phys. UP at full HP +4.6% 2.94%
Fool's Damp Blood Gem (5) Phys. UP at full HP 16% 0.86%
Poorman's Damp Blood Gem (5) Phys. UP near death +16.8% 0.86%

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Hunter's Nightmare 1865 913 2968 3785 3176 4164 3265 4731 3354 5678 3413 7570 3562 9463
Hunter's Nightmare | Red Eyes 3559 1237 5661 5128 6057 5641 6227 6410 6397 7692 6510 10256 6793 12820

Old Hunter (Beasthunter Saif & Piercing Rifle)

Old Hunter (Beasthunter Saif & Piercing Rifle)


Bloodborne Wiki » Enemies » Old Hunter (Beasthunter Saif & Piercing Rifle)

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 27, last edited: 31 Jan 2022

Gallery Page
  • Basic Information
  • Description
  • Overview
  • Strategy
  • Notes
  • New Game Cycles


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Hunter's Nightmare 829 811 148 148 148 148 96 96 96 200 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Hunter's Nightmare None
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Arcane, Fire and BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 35
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Old Hunter (Beasthunter Saif & Piercing Rifle) ❘ 古狩人

Regular Enemy

Description

  • These fallen hunters are one of the standard enemy types in the early areas of the Hunter's Nightmare. They use a variety of weapons including the Beast Cutter, Boom Hammer, Beasthunter Saif and Piercing Rifle, with each type utilizing a different fighting style from the others. These lost souls are perpetually engaged in an endless hunt and, together with their hounds and the basic Huntsmen, represent one of two opposing team types in the nightmare; the other team consists of the Beast Patients and Nightmare Executioners, and you will periodically encounter both sides already engaged in battle with each other when you enter areas in which they are present close proximity. You can use this to your advantage and attack one side while they are distracted with the other, or in certain cases lead a group of Old Hunters toward a Nightmare Executioner and let attack one another (such as at the entrance to the Nightmare Grand Cathedral)... after all, the enemy of an enemy is a friend.

Overview

  • A much less aggressive variant of the Old Hunters armed with the Beasthunter Saif. This version acts as a sniper and will not move from its initial position until forced to defend itself, at which point it will switch to slow and infrequent individual attacks with the saif's sword mode. These enemies will occasionally perform a short combo consisting of a couple of sword slashes ending with a gunshot, but are otherwise quite passive. They have relatively low health and will rarely attempt to evade attacks or reposition themselves, making them easy targets at close range.

Strategy

  • Close the distance to these enemies using the environment for cover or quicksteps to avoid their rifle shots, then simply mow them down with (R1) combos. Attempting to interrupt their attacks or stagger them is generally a waste of time and bullets; standard melee combos and charged (R2) swings are much more efficient thanks to their low health and lack of any truly dangerous close-range attacks. They will also fall relatively quickly to attacks by the Beast Patients found in certain areas of the nightmare, and can alternatively be ambushed while their attention is diverted toward the opposing team.

Notes

  • This Enemy is part of The Old Hunters DLC.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
Old Hunter (Beasthunter Saif & Piercing Rifle)Old Hunter (Beasthunter Saif & Piercing Rifle)
The Old Hunters DLC
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Hunter's Nightmare 829 811 1319 3362 1411 3698 1451 4203 1490 5043 1517 6724 1583 8405
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