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Hidden Damage Rules For Every Weapon

Hidden Damage Rules For Every Weapon


Bloodborne Wiki » Weapons » Hidden Damage Rules For Every Weapon

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page revision: 08, last edited: 11 April 2020

  • Basic Information
  • Notes


Basic Information

Saw Cleaver

  • 20% serration bonus for untransformed attacks.

Beast Cutter

  • 20% serration bonus for all attacks.

Holy Moonlight Sword

  • 50% righteous bonus for all attacks.
  • All untransformed attacks except for the L1 deal 50% of the listed arcane damage.
  • Untransformed L1 deals 83.3...% of the listed arcane damage.
  • Transformed attacks performed with the R1 button deal 70% of the listed arcane damage.
  • Transformed attacks performed with the R2 button deal 0% of the listed arcane damage if you have bullets. Instead, 100% of the arcane damage is dealt in the Lightwave. If you have no bullets, it deals 70% of the listed arcane damage.
  • The Transformed L1 deals 100% of the listed arcane damage.
  • The L2 deals 100% of the listed arcane damage if you have bullets. If you have no bullets, it deals 70% of the listed arcane damage. All arcane damage %s presented here are applied to the individual attacks' multipliers. E.G. the transformed running R1 has a 1.1 multiplier, so its arcane damage multiplier is 0.7 * 1.1 = 0.77. Thus, if your HMLS in its stat screen read that it had "100 + 50" arcane damage, you would deal (100 + 50) * 0.77 = 115.5 arcane damage.

Reiterpallasch

  • The majority of its moveset deals pure physical damage, ignoring the weapon's listed blood damage entirely.
  • Its untransformed L1 and transformed R2 both deal pure blood damage, ignoring the weapon's listed physical damage entirely (note: +%physical gems affect blood damage.)

Boom Hammer

  • The untransformed moveset deals no fire damage, except for the L1.

Whirligig Saw

  • 20% serration bonus on transformed attacks.

Saw Spear

  • 20% serration bonus for all attacks.

Simon's Bowblade

  • Most untransformed attacks deal pure physical damage, ignoring the weapon's listed blood damage entirely. The untransformed L1 is the lone exception, dealing blood damage.
  • Its transformed R1, R2, and charged R2 all deal pure blood damage, ignoring the weapon's listed physical damage entirely (note: +%physical gems affect blood damage). The rest of its transformed attacks deal pure physical damage.

Chikage

  • All untransformed attacks deal pure physical damage, ignoring the weapon's listed blood damage entirely.
  • Most transformed attacks deal pure blood damage, ignoring the weapon's listed physical damage entirely (note: +%physical gems affect blood damage.) The first L2 and the running R2 are the exceptions, dealing thrust damage instead.

Tonitrus

  • When transformed, the Tonitrus gets +0.4 Arcane scaling (giving it effectively an A rank Arcane scaling), +70% bolt damage, and +40 flat bolt damage.
  • The +70% and +40 flat bolt damage modifiers appear in your character's stat screen, but the +0.4 Arcane scaling does not. Nevertheless, damage is affected by the +0.4 Arcane scaling.
  • When you are at full health, the Tonitrus's AR displayed in your character's stat screen is erroneously high. There is no change in damage dealt by the Tonitrus whether you are at full health or not.

Bloodletter

  • Most untransformed attacks deal pure physical damage, ignoring the weapon's listed blood damage entirely. The untransformed L1 is the lone exception, dealing pure blood damage.
  • All of its transformed attacks deal pure blood damage, ignoring the weapon's listed physical damage entirely (note: +%physical gems affect blood damage).

Threaded Cane

  • 20% righteous bonus for untransformed attacks.
  • 20% serration bonus for transformed attacks.
  • +0.15 Skill scaling for transformed attacks as well as untransformed L1. This gives the Threaded Cane +10 a total of 1.05 Skill scaling.

Kirkhammer

  • 50% righteous bonus for untransformed attacks.

Church Pick

  • 20% righteous and beasthunter effect (increases your damage against beasts) bonus for thrust attacks.

Ludwig's Holy Blade

  • 50% righteous bonus for all attacks.

Rifle Spear

  • The untransformed L1 and the L2 deal pure blood damage, ignoring the physical damage of the weapon. The rest of the weapon's attacks deal pure physical damage, ignoring the blood damage of the weapon.
  • The pellets that the Rifle Spear fires have a multiplier of 0.15.
  • (I'm avoiding multipliers for the most part, but the rifle spear is kind of egregious, in that it has ONE attack that deals blood damage, and its listed blood damage is just some totally made-up bullshit).

Logarius' Wheel

  • 30% righteous bonus on all attacks.
  • When transformed, the Logarius Wheel gets -30% physical damage, +0.5 Arcane scaling (giving it effectively an S rank Arcane scaling), +200% arcane damage, and +20 flat arcane damage.
  • When you are below 30% health and have the L2 activated, the Logarius Wheel's AR displayed in your character's stat screen is erroneously high. There is no change in damage dealt by the Logarius Wheel whether you are at low health or not. The L2's %damage bonus (10/20/40/60% for 1/2/3/4 revs, respectively) stacks multiplicatively with the transformation's Arcane scaling and %damage bonus.

Notes

  • Note that on top of the modifiers listed here, every attack in the game has a unique multiplier. I.E., it takes the listed damage in the weapon's stat screen, multiplies it by a given value, and then deals that much damage instead of whatever's listed in your stat screen. This is why your R2s deal more damage than your R1s. I'm not going to list multipliers because that is way too much info to include in this post, but you can check out this sheet if you want to see what they are. It also includes all the information in this post, but this post is easier to read or link as a reference. I got most of this data from a combination of Google Translating this Japanese spreadsheet, and my own testing to confirm that I was interpreting it correctly.
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