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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Reviews & Sales

Reviews & Sales


Bloodborne Wiki » Reviews & Sales

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 46, last edited: 11 Jan 2020

  • Bloodborne Reviews
  • Verdicts
  • Bloodborne The Old Hunters Reviews
  • Verdicts
  • The Game Of The Year Awards 2015 - Gaming Outlets
  • The Game Of The Year Awards 2015 - Other Outlets
  • Sales Reports & News
  • VGChartz Estimated Sales
  • Release History


Bloodborne Reviews The Old Hunters Reviews The Game Of The Year Awards 2015 Sales Reports & News VGChartz Estimated Sales

Bloodborne Reviews

Metacritic
IGN - 9.1 Stevivor - 7.5 Gaming Age - A Gamespot - 9 Jimquistion - 10 Destructoid - 9
RPGSite - 9 GamesRadar - 4.5/5 MMORPG - 9 Game Informer - 9.75 NZGamer - 8.9 The Escapist - 4.5/5
CGM - 9.5 DigitalSpy - 5/5 Telegraph - 5/5 PlayStation Lifestyle - 9 Attack of the Fanboy - 4.5/5 Tapezilla - 5/5
Hardcore Gamer - 4.5/5 Gaming Trend - 95 Tom's Guide - 4/5 NeoSeeker - 9 PSU - 9.5 EGMNow - 9.5
God is a Geek - 10 Digital Spy - 5/5 Falcon Kick - 10 Hardcore Gamer - 4.5/5 Gaming Nexus - 9 RPGFan - 95
Gametrailers - 9.6 MMGN - 9.5 Vandal - 9.4 Spazio Games - 9 EveryEye - 9 Meristation - 9.3
Siliconera Sydney Morning Herald

Verdicts

IGN - 9.1 / 10
  • There’s an incredible power to unlocking its mysteries, and in succeeding, despite its demand for a pound of your flesh.

Game Informer - 9.75 / 10
  • Bloodborne succeeds through sparse storytelling, lush atmospheres (conjuring up notions of the best of Lovecraft’s work), and tight combat that forces you to be aggressive. While this new IP doesn’t stray far from the established Souls franchise, it is a magical, wondrous work that admirably instills both terror and triumph in those brave enough to delve into it.

Game Revolution - 4.0 / 5.0
  • Though not as refined and freeform as some of its predecessors, it continues in the longstanding Souls tradition of lending credence to challenging games and making the seemingly Sisphyean task of conquering ruthless, malformed monstrosities possible and downright commendable.

VideoGamer - 10 / 10
  • There’ll be times when you feel genuinely lost, frustrated and unsure of your next step. But you will carry on, you will beat it, and when you do, there’s no other game that can make you feel more elated about doing so.

Everyeye.it - 9 / 10
  • It's exactly what Miyazaki and the rest of his team promised. A dark, sick universe where you'll be constantly spiraling. It has courage, as it takes the legacy of the Souls saga in a new direction, it has an unique Victorian style, and it has one of the most impressive settings ever, as Yharnam will really stick with you. It isn't perfect, maybe rough around some technical and online edges, but it's still the quintessential action RPG of the modern age.

Gamestyle - 9 / 10
  • Bloodborne is a sterling example of what can be achieved with the latest technology while also recalling an older, simpler time, where a game’s actual structure, gameplay, and content took precedence over its potential profitability.

Gameplanet - 9.0
  • Bloodborne is both perplexing and awe-inspiring, a challenging but rewarding title that will absorb or repel with equal strength.

PlayStation LifeStyle - 9.0 / 10
  • The PlayStation 4 finally has its exclusive killer RPG.

The Jimquisition - 10 / 10
  • Bloodborne is something truly special – a barbaric horror RPG that will giveth and taketh away in perfect measure, wrapped up in a perverse world that will refuse to let you go.

GameSpot - 9 / 10
  • Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps.

Worth Playing - 9.5 / 10
  • Bloodborne is easily an early contender for game of the year, and it's the best PS4 exclusive to date.

Multiplayer.it - 9.5 / 10
  • A new masterpiece on PlayStation 4.

Destructoid - 9 / 10
  • Bloodborne is an interesting mix of everything From Software has learned throughout its storied developmental career. Not everything will gel with fans old and new, but for the most part, the shift towards a combat-oriented game is a net positive. From Software is still one of the only developers left that makes you work for your satisfaction, and Bloodborne is damn satisfying.

GamingTrend - 95 / 100
  • Bloodborne takes what made Souls amazing in the past, and infuses it with speed, risk-reward play, and a haunting atmosphere. Only a few technical hiccups hold back a masterpiece from Miyazaki and From Software. This is a must-play game for any PS4 owner with a masochistic side.

Gameblog.fr - 4.5 / 5
  • Whether it's an accomplished dream or a recurring nightmare, spending a bloody night will never have the same meaning, particularly for mere mortals.

Digital Spy - 5 / 5
  • I want to keep playing, I want to discover its secrets, I want to fight every monster, try every weapon, discuss theories and explore as many of the community dungeons as possible. To put it bluntly, I want to bleed the game dry.

RPG Fan - 95% / 100%
  • I started Bloodborne scared and unsure, quaking in my boots every time a new enemy showed its ugly face. I was horrified, timid and alone. But now, I have a confidence and strong sense of self. I am a hunter in Yharnam. I'm confident in my abilities, I know my weaknesses, and I trust my instincts. There's a real bloodlust that builds up in you once things start to click. You'll want to hunt, you'll want to kill, and you'll thirst for blood to make you more powerful. I find Bloodborne intoxicating, and I trust you'll find the same should you let it get into your system.

Polygon - 9.0 / 10
  • Bloodborne is some of the best work From Software's ever done, a remarkable achievement and a shrewd turn from its Souls lineage.

Cheat Code Central - 8 / 10
  • This is probably my new favorite title of next-gen consoles, but then again I could have just become assimilated to enjoy the pain. Now I just have to figure out if I should say thank you or just sit quietly until my next punishment.

Gaming Age - A
  • It is true that some players may feel that making any progress is far too difficult, I felt the same way when I began playing, but trust me this is not a game you want to skip. Don't be scared to try it, Bloodborne is a wonderful addition to the PS4 library and I cannot recommend it enough.

Vandal Online - 9.4 / 10
  • Challenging, beautiful and deep, Bloodborne delivers a great experience that, even though reminding of other games made by From Software, is also unique in its own right. Bloodborne is like a wonderful nightmare you won't want to wake up from.

Gaming Nexus - 9 / 10
  • Despite the manner in which it will punish and abuse you, Bloodborne will have you crawling back to it and saying, "Thank you, sir, may I please have another." It's a gorgeous and dreadful world that sucks you in, and then kills you. Beautiful in every single aspect of the game and sense of the word, this progression of the Souls franchise is more accessible and addicting than ever.

GameTrailers - 9.6 / 10
  • Between the expansive story, PvP, Chalice Dungeons, the significantly harder new game plus mode, and the countless number of secrets, Bloodborne seems almost limitless. Yet breadth wouldn’t matter if the game wasn’t so captivating. Several moments had us in awe, making us feel things we haven’t felt since the original Dark Souls. Whatever it takes, find a way to join the ranks of the hunters.

Hardcore Gamer - 4.5 / 5
  • The one blemish are the abhorrent loading times, which is a shame as they’re simply an optimization issue rather than a design one. Expertly crafted on practically every level, Bloodborne is a deviously delicious experience that deserves to be experienced by anybody valiant enough to conquer it.

Playstation Universe - 9.5 / 10
  • Bloodborne is an undisputed revelation.

The Escapist - 4.5 / 5
  • While the load times are a pretty big bummer, it doesn't change the fact that Bloodborne's combat is sublime, its challenge is second to none, and its world is unforgettable.

Eurogamer Poland - 9 / 10
  • A dark and engaging adventure, with an excellent combat system, an ideal dose of innovation and fascinating exploration.

Bloodborne The Old Hunters Reviews

Metacritic

Verdicts

Forbes - 10 / 10
  • The Old Hunters is a devilishly challenging addition to an already brutal game. With its release, Bloodborne transforms into an even beastlier and more grotesque experience, and it’s better than ever—a blood diamond in the rough even in a year chalked full of incredible releases.

PlayStation LifeStyle - 9.5 / 10
  • It’s such a shame that this is the only expansion that is going to hit Bloodborne. With a great attention to detail, and meaningful changes to single player, we can only wonder what other sort of innovative ideas From Software had in store for us before their plans changed. Still, The Old Hunters enables Bloodborne to go out with a bang, and a challenging one at that.

Game Informer - 9.25 / 10
  • The Old Hunters has questions, has answers, and has some glorious new secrets to be uncovered. If you have already experienced Bloodborne, this add-on is absolutely essential. If you haven’t, it’s the perfect time to join the Old Hunters and journey through the streets of Yharnam and the new nightmares that follow.

USgamer - 4.5 / 5
  • From Software has always excelled when it comes to DLC, and The Old Hunters is no exception. It's simply some of the best Bloodborne content you'll ever find, especially if you blazed through the game last Spring and need a valid reason to relive the nightmare all over again.

The Escapist - 4.5 / 5
  • The Old Hunters is a worthwhile expansion to one of the best games of the year and a shining example of how DLC should be made.

Attack of the Fanboy - 4.5 / 5
  • Bloodborne is both perplexing and awe-inspiring, a challenging but rewarding title that will absorb or repel with equal strength.
GameSpot - 9 / 10
  • The Old Hunters is Bloodborne from another time and place, and with more difficult bosses and confounding stories to unravel, it's a fitting complement to the original, gruesome adventure.

GamesRadar+ - 4.5 / 5
  • Far from tacked-on extra content, The Old Hunters is the expansion Bloodborne deserves, with morsels of lore, imaginative weapons, and engaging battles making it well worth your time and pain.

Playstation Universe - 9 / 10
  • A brilliant expansion to an already unmissable gaming experience.

Push Square - 9 / 10
  • Bloodborne: The Old Hunters is much more of the same from what is already an outstanding game.

Worth Playing - 9.0 / 10
  • Bloodborne: The Old Hunters is a solid and enjoyable expansion that adds some much-needed new content to the game in exactly the right places.

Everyeye.it - 8.5 / 10
  • It's filled with content (almost 15 hours to get to the optional fifth boss), new weapons and more variety in the combat system, and even new fascinating areas of Yarnham. Fans should really consider buying this DLC, especially since it will be the only one dedicated to the game.

LevelUp - 8.5 / 100
  • A gruesome descent into hell filled with relentless challenge in every inch, The Old Hunters is a great continuation of Bloodborne, even if it ends feeling rather short and some recycled elements make it lose some luster.

Gaming Nexus - 8 / 10
  • The Old Hunter’s is a great expansion for die hard fans of Bloodborne. It brings a good amount of fresh content to the game without doing anything to alter the formula. It’s more of the same, which is a good thing. Just be prepared for the difficulty as it is as unrelenting as ever.

Gameblog.fr - 8 / 10
  • The Old Hunters provide invaluable hindsight through this nightmare, exhuming Yharnam's darkest secrets while fleshing out the gameplay with an extended set of tools. Therefore it's not only an addition to Bloodborne, but a truly fundamental part that should have been - and probably was - lying there from the beginning.

Hardcore Gamer - 4 / 5
  • Bloodborne: The Old Hunters is a solid add-on to an already outstanding game. While it fails to try anything new and is relatively short, the bosses make this something worthy of trekking through, especially for existing fans.

IGN - 8 / 10
  • A dense, intriguing, but ultimately safe expansion, The Old Hunters is more of the same brutal Bloodborne experience.

Destructoid - 7.5 / 10
  • I might sound down on a lot of aspects of The Old Hunters, but ultimately, it will satiate most fans out there.

GamingTrend - 90 / 100
  • For the most part, The Old Hunters feels like a tight, good bit of content that fans of the original game will thoroughly enjoy. The Old Hunters ratchets up Bloodborne’s difficulty quite a bit. But in doing so, the satisfaction of beating bosses only gets stronger.

DarkStation - 5 / 5
  • Just in case you’d forgotten that Bloodborne was one of the best games of the year, The Old Hunters should seal the deal and place it near the top of the list. Generously difficult, filled with hours of new story, and packed with interesting areas to explore and enemies to die to, The Old Hunters is a great addition to the game and should not be missed.

The Game Of The Year Awards 2015 - Gaming Outlets

  • Destructoid:
    Our Game of the Year for 2015 has had a similar affliction on our judges, and we just can't stop playing with it. Videogame awards are serious business, so let me not beat around the bush here...Congratulations to Bloodborne and everyone at Sony and From Software. Sick game. Also, a huge thanks to the game's lead programmer, Jun Ito, who rarely gets his name mentioned by the Western press. I don't know anything about this person or the countless others that also contributed, but Ito-san is surely like many of hard-working developers in the industry who sacrificed countless nights of restful sleep. Taihen arigatou gozaimashita.

  • Eurogamer:
    There can only be one winner, though, and it might not be the most popular of choices. It's a platform exclusive, which for good reason never goes down too well. It's a stubborn game too, which can scare off those who feel that video games are a more leisurely pursuit. Above all, though, it's a phenomenal achievement where art and vision combine to create one of the finest games of not just this year but any in recent memory. And so it is that From Software's Bloodborne is Eurogamer's own choice for 2015's game of the year.

  • Push Square:
    Bloodborne reeks of brutal brilliance. From Software's violent eviscerate-'em-up pegs you as a personality-less predator, as you stomp the Gothic cobbles of Yharnam in search of monstrous prey to mutilate. A spiritual successor to the Souls series, Hidetaka Miyazaki's vulgar PlayStation 4 exclusive adopts a more aggressive angle than its predecessors, relying on dodge rolls and risk taking rather than methodical melee. But it's this minor twist that makes the Japanese developer's latest a masterpiece – and a deserved winner of our 2015 Game of the Year award.

  • Gematsu:
    Bloodborne is a very special game. Just reading everyone’s thoughts about it makes me want to play it right now. Bloodborne is not just a game that will stick with our community for a little while, it’s one that will create memories that last a lifetime. Thanks so much to everyone above for the great responses. And once again, congratulations to Bloodborne, the 2015 Gematsu community game of the year!
  • NeoGAF:
    A haunting and oppressive game world that will get your heart beating through your chest and your hands sweating. A faster-paced and more offensive combat style than previous Souls games. Grotesque and frightening enemy design.

  • Twinfinite:
    Alongside juggernauts stood Bloodborne, an unapologetically disturbed, decidedly grievous reverence to a scourge. Hidetaka Miyazaki creates a field of corruption and agony dedicated to killing you, but the game’s poignant themes stem from more than the harrowing screeches and increasingly disfigured creatures. Picking up the controller and choosing to resist Miyazaki’s unforgiving world, to feel the weight of failure with every movement through it, is the true confrontation with horror.

  • Edge Magazine:
    ...And, heavens above, the world. Yharnam is a remarkable creation, another showcase of Miyazaki's peerless ability to stitch disparate areas into a world using devious paths and shortcuts. This is his finest spot of needlework to date, varied but believable, the urge to see what lies around the next corner undimmed by the knowledge that it's probably going to be something quite traumatic. The results, combined, are exquisite, cementing From as one of the finest studios in the industry today, and Miyazaki as one of its greatest designers.

  • Game Trailers

The Game Of The Year Awards 2015 - Other Outlets

  • The Guardian:
    Bloodborne’s director Hidetaka Miyazaki doesn’t create game worlds, he creates game systems and weaves a world and its history around them. The streets of Yharnam are overrun by beasts and culled by hunters like you - who survive through regular blood ministration. But Yharnam is only the gate to an Eldritch nightmare, and the shattered remnants of societies obsessed with the uncaring ‘Great Ones.’

  • NY Daily News:
    The PlayStation 4’s early-year hit remains the finest game of the year, a unique role-playing adventure that carefully balances a steep learning curve. Combat is as polished as ever, bettering the slow pace of Dark Souls with a slight dose of Ninja Gaiden, and the balance between explicit storytelling and gamer discovery is sublime. And if you want storied boss battles, something often missing in 2015’s games, they don’t get any better — or more colossal, at times — than the baddies you’ll encounter in Bloodborne.

  • WOW247:
    From Software’s magnificent action-RPG takes a brutally simple approach and wraps it in layer upon layer of exquisite complexity and challenge, all presented in a visually spectacular landscape so dripping in evocative, atmospheric sights and detail that the city of Yharnam and its surroundings are forever embedded in our psyches.

  • Metro:
    A more action-orientated spin-off from the Dark Souls series; this is arguably the best game of the generation, let alone year. The level and creature design is exceptional, pushing its players to feats of skill and perseverance that they never imagined they were capable of. The recent DLC was also excellent.

  • The Citizen:
    There remains no rush in games as intoxicating as the one that follows the slaying of a difficult boss in FromSoftware's "Souls" series. "Bloodborne" isn't literally a "Souls" game, but its name is the only disqualifier: The storytelling is still cryptic and the specter of instant demise is still everywhere. Further, Hidetaka Miyazaki's latest hastens the die, die again ritual of "Souls" by removing shields and all but requiring you to dodge or parry with perfectly timed gunshots. That and "Bloodborne's" look — Lovecraftian viscera splattered on cobblestone and spiry Gothic corridors — make it a wholly fresh kind of nightmare.
  • Empire Magazine:
    A dark, bleak and often disturbing adventure that riffs on the blackest gothic literature and eldritch horrors of HP Lovecraft, Bloodborne was not only 2015’s most savage and bloodcurdling romp but the undisputed title of the year.

  • PopOptiq:
    A brutal, punishing, action-RPG, Bloodborne is a game that doesn’t hold hands and doesn’t pull punches. It thrusts the player into one life and death battle after another, with death generally being the likely outcome. Standard enemies are tougher than the bosses you’d encounter in most games, and the almost complete lack of hints or direction from the game can leave players feeling lost. But while it’s easy to see how this set-up could be frustrating, such is the quality of the design of the game that the ultra-rare moments of elation one experiences playing Bloodborne are worth all the moments of despair. Killing a troublesome boss on your thirty-fifth attempt evokes feelings of joy and relief that most other games can’t hope to replicate. And it’s those feelings that make Bloodborne the best game of 2015.

  • The Telegraph:
    Given that Bloodborne has snapped up six awards already here, it is no surprise that our writers voted it 2015's finest game. A towering achievement that takes in oppressive world design, fearsome challenge, superb combat and smart use of online. Not to mention the detailed lore that awaits its most dedicated fans. Most impressive is how coherent it all is, puzzle pieces slotting together to build a grisly, hard to fathom but undeniably beautiful picture.

  • UPROXX:
    If Fallout 4 is a sloppy, but inviting mess, Bloodborne is the exact opposite. From the makers of Dark Souls, Bloodborne is obtuse and hard-as-nails, but you find yourself putting up with it, because it is, without question, the most solidly constructed game of the year. The world of Bloodborne is a perfectly twisted little knot, every enemy encounter feels like a unique, dangerous challenge, and the game is always firmly in control of its atmosphere and player expectations. Bloodborne somehow manages to make the classic Dark Souls formula more accessible without making the game feel dumbed down. An impressive achievement from developers working at the top of their game.

Sales Reports & News

  • Wikipedia:
    The game sold 152,567 physical retail copies within the first week of release in Japan, ranking first place within the Japanese software sales charts for that particular week. Bloodborne debuted at number two in the UK software retail chart, behind Battlefield Hardline by 22,500 units. In North America, Bloodborne was the second best selling software in March, despite being released at the end of the month. By April 2015, the game had sold over one million copies, and by September 2015, the game had over two million copies sold. Soon after release, Sony stated that the game's sales exceeded their expectations.

  • PlayStation Store: March 2015’s Top Sellers:
    For PS4, From Software's new IP Bloodborne beat out Battlefield Hardline to take the top spot. Although Bloodborne had the weight of Sony marketing behind it, the fact that it outsold Hardline--which was released a week earlier and is based on a famous franchise--is quite impressive. Of course, this chart counts digital sales only.

  • Bloodborne sales top one million worldwide:
    We are amazed and very grateful for the way in which the community has embraced Bloodborne. As you may have seen, we’ve just announced that Bloodborne has now sold through over one million copies worldwide. Thank you to everyone who has supported the project! - Masaaki Yamagiwa Producer, Sony Computer Entertainment Japan Studio. The number includes both Blu-ray disc sell-through quantities and download version sales on the PlayStation Store.
  • Bloodborne sold more than 2 million copies:
    Hello, Bloodborne fans. Thanks to the tremendous support from all of you, the passionate Bloodborne community, we are very proud to announce that Bloodborne has now sold through more than 2 million* units worldwide. - Masaaki Yamagiwa Producer, Sony Computer Entertainment Japan Studio

    *Includes both Blu-ray Disc sell-through quantities and download version sales on PlayStation Store. Sales data in Japan collected 3/26/2015 – 8/26/2015, in Asia 3/24/2015 – 8/26/2015, in North America 3/24/2015 – 8/26/2015, in PAL regions 3/25/2015 – 8/26/2015.

  • Bloodborne Sales Surprised Sony:
    “It did surprise us,” says Gara. “We had expectations to do well. We looked at the Souls series as a frame of reference, and we thought we could do better than that. We did – and then some. Relative to some of our sister territories, we were being quite ambitious, but even that proved to be conservative.

    “I think Bloodborne might have just landed just at the right time; it was a relatively quiet time, it was a very high quality title and a great platform differentiator for us. We were caught a little bit behind in terms of the volume, but we were able to chase it and maximise its potential.”

VGChartz Estimated Sales [Source]

  • Data-Collection Methodology: All sales estimates on VGChartz are arrived at via a number of proprietrary and ever-developing methods:
    ► Passively polling end users to find out what games they are currently purchasing and playing
    ► Polling retail partners to find out what games and hardware they are selling
    ► Using statistical trend fitting and historical data for similar games
    ► Studying resell prices to determine consumer demand and inventory levels
    ► Consulting with publishers and manufacturers to find out how many units they are introducing into the channel
  • All data is regularly checked against manufacturer shipments and data released publicly from other tracking firms to ensure accuracy.

Release History

Title Publisher Region Date Distribution
BloodborneSony Computer EntertainmentNorth America24th March 2015Retail
BloodborneSony Computer EntertainmentEurope25th March 2015Retail
BloodborneSony Computer EntertainmentJapan26th March 2015Retail
BloodborneSony Computer EntertainmentUK27th March 2015Retail
Bloodborne: The Old Hunters Sony Computer Entertainment Japan 03rd December 2015 Retail
Bloodborne: Complete Edition Sony Computer Entertainment Japan 03rd December 2015 Retail

Global Total as of 02nd Dec 2017 (Units)

North America: 1.17m 39.9%
+ Europe: 1.04m 35.7%
+ Japan: 0.27m 9.2%
+ Rest of the World:0.45m 15.2%
= Global 2.92m

Global Total as of 04th Feb 2017 (Units)

North America: 1.10m 41.8%
+ Europe: 0.87m 32.9%
+ Japan: 0.27m 10.1%
+ Rest of the World: 0.40m 15.2%
= Global 2.64m

Global First Ten Weeks (Units) & Global Annual Summary (Units)

Week Ending Week Weekly Change Total Year Yearly Change Total
28th March 2015 1 768,004 N/A 768,004 2015 2,012,302 N/A 2,012,302
04th April 2015 2 211,821 -72.4% 979,825 2016 597,102 -70.3% 2,609,404
11th April 2015 3 102,328 -51.7% 1,082,153 2017 29,059 -95.1% 2,638,463
18th April 2015 4 73,416 -28.3% 1,155,569
25th April 2015 5 54,003 -26.4% 1,209,572
02nd May 2015 6 39,965 -26.0% 1,249,537
09th May 2015 7 28,592 -28.5% 1,278,129
16th May 2015 8 20,188 -29.4% 1,298,317
23rd May 2015 9 24,590 21.8% 1,322,907
30th May 2015 10 32,853 33.6% 1,355,760

USA First Ten Weeks (Units) & USA Annual Summary (Units)

Week Ending Week Weekly Change Total Year Yearly Change Total
28th March 2015 1 299,350 N/A 299,35 2015 798,391 N/A 798,391
04th April 2015 2 84,352 -71.8% 383,702 2016 209,316 -73.8% 1,007,707
11th April 2015 3 35,811 -57.5% 419,513 2017 5,952 -97.2% 1,013,659
18th April 2015 4 20,965 -41.5% 440,478
25th April 2015 5 14,992 -28.5% 455,47
02nd May 2015 6 10,101 -32.6% 465,571
09th May 2015 7 7,837 -22.4% 473,408
16th May 2015 8 5,768 -26.4% 479,176
23rd May 2015 9 4,502 -21.9% 483,678
30th May 2015 10 13,219 193.6% 496,897

Europe First Ten Weeks (Units) & Europe Annual Summary (Units)

Week Ending Week Weekly Change Total Year Yearly Change Total
28th March 2015 1 184,631 N/A 184,631 2015 591,996 N/A 591,996
04th April 2015 2 64,980 -64.8% 249,611 2016 260,57 -56.0% 852,566
11th April 2015 3 38,219 -41.2% 287,83 2017 16,143 -93.8% 868,709
18th April 2015 4 34,002 -11.0% 321,832
25th April 2015 5 25,882 -23.9% 347,714
02nd May 2015 6 19,350 -25.2% 367,064
09th May 2015 7 13,707 -29.2% 380,771
16th May 2015 8 9,527 -30.5% 390,298
23rd May 2015 9 15,004 57.5% 405,302
30th May 2015 10 12,057 -19.6% 417,359

UK First Ten Weeks (Units) & UK Annual Summary (Units)

Week Ending Week Weekly Change Total Year Yearly Change Total
28th March 2015 1 41,421 N/A 41,421 2015 124,416 N/A 124,416
04th April 2015 2 18,431 -55.5% 59,852 2016 37,13 -70.2% 161,546
11th April 2015 3 8,104 -56.0% 67,956 2017 1,608 -95.7% 163,154
18th April 2015 4 6,967 -14.0% 74,923
25th April 2015 5 3,672 -47.3% 78,595
02nd May 2015 6 2,346 -36.1% 80,941
09th May 2015 7 1,699 -27.6% 82,64
16th May 2015 8 1,209 -28.8% 83,849
23rd May 2015 9 4,553 276.6% 88,402
30th May 2015 10 3,489 -23.4% 91,891

Germany First Ten Weeks (Units) & Germany Annual Summary (Units)

Week Ending Week Weekly Change Total Year Yearly Change Total
28th March 2015 1 27,521 N/A 27,521 2015 100,399 N/A 100,399
04th April 2015 2 7,530 -72.6% 35,051 2016 36,345 -63.8% 136,744
11th April 2015 3 6,639 -11.8% 41,69 2017 2,879 -92.1% 139,623
18th April 2015 4 5,975 -10.0% 47,665
25th April 2015 5 5,379 -10.0% 53,044
02nd May 2015 6 4,835 -10.1% 57,879
09th May 2015 7 3,379 -30.1% 61,258
16th May 2015 8 2,332 -31.0% 63,59
23rd May 2015 9 1,640 -29.7% 65,23
30th May 2015 10 1,167 -28.8% 66,397

France First Ten Weeks (Units) & France Annual Summary (Units)

Week Ending Week Weekly Change Total Year Yearly Change Total
28th March 2015 1 25,378 N/A 25,378 2015 77,608 N/A 77,608
04th April 2015 2 7,234 -71.5% 32,612 2016 59,636 -23.2% 137,244
11th April 2015 3 4,781 -33.9% 37,393 2017 3,759 -93.7% 141,003
18th April 2015 4 4,428 -7.4% 41,821
25th April 2015 5 4,171 -5.8% 45,992
02nd May 2015 6 2,704 -35.2% 48,696
09th May 2015 7 1,924 -28.8% 50,62
16th May 2015 8 1,326 -31.1% 51,946
23rd May 2015 9 1,472 11.0% 53,418
30th May 2015 10 1,503 2.1% 54,921

Japan First Ten Weeks (Units) & Japan Annual Summary (Units)

Week Ending Week Weekly Change Total Year Yearly Change Total
28th March 2015 1 151,527 N/A 151,527 2015 252,008 N/A 252,008
04th April 2015 2 23,004 -84.8% 174,531 2016 12,747 -94.9% 264,755
11th April 2015 3 9,770 -57.5% 184,301 2017 2,258 -82.3% 267,013
18th April 2015 4 5,671 -42.0% 189,972
25th April 2015 5 3,732 -34.2% 193,704
02nd May 2015 6 3,865 3.6% 197,569
09th May 2015 7 2,106 -45.5% 199,675
16th May 2015 8 1,349 -35.9% 201,024
23rd May 2015 9 1,061 -21.3% 202,085
30th May 2015 10 1,078 1.6% 203,163
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