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©Future Press Bloodborne Collectors Edition Guide

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Church Pick

Church Pick


Bloodborne Wiki » Weapons » Church Pick

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 70, last edited: 06 Mar 2024

Gallery Page
  • Basic Information
  • In-Game Description
  • Overview
  • Availability
  • Gem Shapes and Alternate Weapons
  • Gem Advice
  • Key Attacks
  • Durability
  • Notes
  • Merchants
  • Upgrade Table
  • Average Physical Attack Increase (Strength & Skill)
  • Normal Mode Attacks Properties
  • Transformed Mode Attacks Properties
  • Key


Basic Information

Image Name Damage QS Bullet Use Durability Stats Req. / Bonus Special Attack Rally Buffable
Church Pick Church Pick 88 / - / - / - / -
(Phys./Thrust)
- 250 9 / 14 / - / -
E / D / - / D
- / - / 100 / 100 50
(no upgrade)
Yes

Church Pick ❘ 教会の杭

Right Hand Weapon

In-Game Description

    One of the old trick weapons of the Healing Church, a
    hunting weapon formed from one of the giant picks that
    appears in the old beast tales.

    The Church Pick initially serves as a large sword, but when
    transformed, functions as an extended war pick. In spite of
    its origins, it is a highly practical weapon.
Note 1: The same in-game description in US & UK versions. ✓
Note 2: Original Japanese text on Original Japanese Item Index page. ✓

Overview

  • To use the Church Pick, you'll need to have 14 skill and 9 strength, though all character origins will meet the strength requirement by default. If you plan to use this as your main weapon, don't bother investing in strength since it scales low with this stat. Instead, focus on leveling your skill to receive better damage bonuses. As its description states, this is a highly practical weapon. It has both physical and thrusting attacks, the latter of which make up the entirety of transform mode's moveset. The Church Pick's thrusting attacks have an interesting property; contrary to popular belief, the Church Pick is not serrated, but has a 20% Beasthunter effect (increases your damage against beasts; which is better, since many beasts aren't weak to serration), but only on its Thrust attacks. The 20% righteous modifier also only applies on Thrust. It can even be buffed with elemental items, and with these things combined, the Church Pick will absolutely destroy some enemies.
  • Normal Mode: The Church Pick's normal mode is quick, and will allow you to be nimble as well. Where this mode suffers is in its low reach, as you'll need to be right up against enemies to hit them. Stamina use isn't too bad though, so you can maneuver around quite a bit before attacking. If thrust attacks won't cut it against enemies with higher defenses, use this mode.
  • Transformed Mode: The Church Pick is an amazing weapon in transformed mode. Though it would appear to have no apparent thrust attacks, all of the moves in this mode will deal this damage type. Many attacks have similar damage multipliers and stamina costs to those in the normal mode, so you'll mainly be trading its higher speed for better range.

Availability

  • Normal: Dropped by (The Old Hunters DLC): Yahar'gul Hunter (Church Pick & R. Pistol) in underground cells, opened by Underground Cell Key.
  • Uncanny: Sold by: Chalice Bath Messengers & Patches, the Spider; Pthumeru L1, main area, 8i29rqz3 - [video]
  • Lost: Sold by: Chalice Bath Messengers & Patches, the Spider; Pthumeru L1, main area, 8i29rqz3 - [video]

Gem Shapes and Alternate Weapons

  • Right-hand weapons can have up to three gem slots, and some left-hand weapons have one slot. There are different slot shapes, though; not every gem will fit every slot. The slot types are: Radial, Triangular, Waning, and Circle. Your gem's shape needs to match the slot you want to use it in. If you find a really great gem but the shape doesn't properly match your weapon, don't give up hope. There are actually two alternate versions of every right-hand weapon - the Lost and Uncanny versions. They're identical to normal weapons except that they have different slot configurations (► Blood Gems Sockets on the right). These alternate weapons can be found in Chalice Dungeons. There is also an exceedingly rare fifth type of gem shape - Droplet gems. These are "almighty" gems; they can fit in any type of gem slot!

Gem Advice

  • The Church Pick is a versatile weapon that can work well on variety of builds. Tempering gems are a good choice for it in most scenarios, but it can also be used with great effectiveness on arcane builds. Its hidden Beasthunter modifier on all thrust attacks makes it a good candidate for a fire-gemmed besthunter weapon, but bolt and arcane gems are viable as well. In its transformed mode, the Church Pick's moves become exclusively Thrust, so Adept(Thrust) gems are great if you're using the transformed mode a lot. And finally, Strength focused builds can make use of top tier Heavy Abyssal to significantly boost its damage.
  • Best suited for: Quality builds, Strength builds, Skill builds, Arcane builds
  • Arcane conversion: Yes
  • For more information check the Best Blood Gem Setups page.

Key Attacks

  • Normal Mode: The Church Pick's normal mode R1 chain opens with a thrust, and after two physical attacks, ends with another. If you have the stamina you can continue the combo, but it will repeat the sequence from the second hit onwards. It can be useful for dealing quick thrust damage, but you'll generally want to use the transform mode for these types of attacks. The R1 chain will stun lock enemies with next to no super armor with ease, but won't be as successful against more aggressive enemies with high super armor.

    For these types of foes, you can use rolling and quickstep R1 attacks. Their range is quite short, however, so you'll most likely be dodging closely around your target to be able to attack. Since you'll be utilizing invincibility frames a lot more for these attacks, you'll also be landing a lot of counter hits. The standard R2 has better range and damage than most attacks in this mode, but requires precise aim if you're playing without using lock-on.

    Thrust attacks are not ideal for all situations, of course, so the backstep R1 is worth keeping in mind. Despite this mode's usually short range, the forward momentum and horizontal swing of this attack make it quite useful for hitting multiple enemies. The transformation attack is another good option, especially when you need horizontal reach. The leaping R2 will deal physical damage as well with heavy impact, and has one of this mode's better damage multipers.
  • Transformed Mode: The first R1 swings vertically overhead from your back to your front, and can be useful for striking weak spots on larger enemies. The subsequent two hits swing in wide horizontal arcs, which are great for crowd situations. These two attacks also reach quite far around your character, and can fend off enemies trying to sneak up from behind. The last attack of the chain before it repeats is similar to the opening hit in speed and function, but deals much better damage.

    Rolling and quickstep R1s cost the same amount they do in normal mode, but receive the Church Pick's full attack rating. They are also somewhat slower, but can still be better if you're going for single, solid hits. These attacks generally strike immediately ahead, but this is not the case for the sidestep R1, so keep this in mind when engaging multiple enemies. Another sweeping attack you can use is the backstep R1. The main thing its wider attacks have in common, including those in the R1 chain, is a prerequisite action. If you need something more immediate for controlling crowds, use the R2.

    Fully charging the R2 will instead result in an overhead attack with a multiplier almost doubling your damage. This move can stagger when it connects with an enemy from behind, which you can then follow up with a rear visceral attack. An even better option is to use the follow-up R2; this can stagger as well, and has the highest damage multiplier of any the Church Pick's attacks. These attacks combined will do a horrendously large amount of damage, while taking a heavy toll on your stamina. Worry not though, since the amount of time it takes for most enemies to recover from this will give you plenty of time to distance yourself for regenerating stamina.

Durability

  • Durability of the weapon depletes when used. This means hitting an enemy, destructible object or bouncing off the walls. Hitting undestructible objects and environment does not deplete your durability. Style of an attack or upgrade of the weapon, even different weapon, does not matter - each count as one hit. Every 10th hit against the enemy/object depletes 1 durability. Exception is Tonitrus, which when in self buffed mode, depletes durability at rate of 2 hits. Hitting an enemy in dying animation still counts as hit. Also hitting multiple enemies/destructible objects at once counts as one hit per enemy - hitting 3 enemies at once counts as 3 hits towards durability counter. Shields lose 1 durability every 10th hit. Bounce means when your hit is bounced back off the wall or other objects. Every 5th bounce depletes 1 durability. Not every weapon can be bounced off, Church Pick belongs into the category which can.
  • Damage reduction when heavily worn. When weapon is at 30% of total durability, it reaches the Risk state and AR is reduced by 30% and when it hits 0% of total durability, weapon is Broken, then AR is reduced by 50%. Church Pick which has 250 points of durability reaches risk state at 75 Dur. Workshop's Repair: cost of repair depends on the weapon and its upgrade. For Church Pick +0 it's 2 Blood Echoes per 1 point and for Church Pick +10 it's 7 (values are rounded), full repair costs for +10 are 1800 Blood Echoes.

Notes

  • This Weapon is part of The Old Hunters DLC.
  • Weapon's Rally: A lot of attacks multiply the rally number by their attack damage multiplier. Some of them are special-cased to have a different amount of rally, both multipliers can be seen in the Normal & Transformed Mode Attacks Properties tables below. Rally number (in flat HP) can be raised by upgrading the weapon, as seen in the Upgrade Table below.
  • The Church Pick's thrusting attacks property is NOT serration bonus but rather 1.2 modifier for beasthunter effect (increases your damage against beasts) which is even more beneficial since the pool of beasts susceptible to beasthunter effect is larger than ones in serrated pool.
  • Uncanny and Lost versions are sold in every Chalice Bath Messengers & Patches, the Spider shop, both for the same price.
  • Uncanny and Lost versions available for purchase after obtaining normal version of the weapon.
  • Video: Bloodborne - New DLC Weapon "Church Pick" Location by tassssssssss.
  • You can find concept art of the Church Pick in Bloodborne Official Artworks, on page 245.

Church Pick
Model Art Icon
In-game Description Print Church Pick
The Old Hunters DLC

Blood Gems Sockets

  • Church Pick
  • RadialRadialTriangle
  • Uncanny Church Pick
  • RadialRadialWaning
  • Lost Church Pick
  • RadialTriangleWaning

Merchants

Shop Buy (Day) (Evening) (Night) (Red Moon) (NG+) Sell Requirement
Bath Messengers [Hunter's Dream] - - 16000 16000 16000 4800 Church Pick
Insight Bath Messengers [Hunter's Dream] - - - - - - None
Chalice Bath Messengers [Chalice Dungeons Common] - - 16000 16000 16000 - Church Pick
Patches, the Spider [Chalice Dungeons Rare] - - 16000 16000 16000 - Church Pick
  • Uncanny & Lost Church Pick: Acquiring any weapon that's new in The Old Hunters DLC will also unlock its Uncanny and Lost variant in Chalice Bath Messengers & Patches, the Spider shop, for the same price as normal variant. Purchasing these variants will then make them available back in the regular Bath Messengers shop.

Upgrade Table

Name Blood Gem
Sockets
Rally Physical ATK Blood ATK Arcane ATK Fire ATK Bolt ATK Strength Icon Skill Icon Bloodtinge Icon Arcane Icon Blood Stone Shard Twin Blood Stone Shards Blood Stone Chunk Blood Rock Blood Echoes Icon
Church Pick +0 0 / 3 50 88 - - - - E D - D - - - - -
Church Pick +1 1 / 3 53 96 - - - - E D - D 3 - - - 240
Church Pick +2 1 / 3 56 104 - - - - E D - D 5 - - - 280
Church Pick +3 2 / 3 59 112 - - - - E C - D 8 - - - 340
Church Pick +4 2 / 3 62 120 - - - - E C - D - 3 - - 400
Church Pick +5 2 / 3 65 128 - - - - D C - D - 5 - - 460
Church Pick +6 3 / 3 68 136 - - - - D C - D - 8 - - 500
Church Pick +7 3 / 3 71 144 - - - - D C - D - - 3 - 560
Church Pick +8 3 / 3 74 152 - - - - D B - C - - 5 - 620
Church Pick +9 3 / 3 77 160 - - - - D B - C - - 8 - 660
Church Pick +10 3 / 3 80 176 - - - - D B - C - - - 1 720
(in flat HP) Damage Stat Bonuses Cost
To fully upgrade Church Pick requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and 4780 Blood Echoes.
Name Strength Icon Skill Icon Bloodtinge Icon Arcane Icon
Church Pick +0 0.20 0.50 0.00 0.38
Church Pick +1 0.22 0.52 0.00 0.40
Church Pick +2 0.24 0.54 0.00 0.42
Church Pick +3 0.26 0.56 0.00 0.45
Church Pick +4 0.28 0.58 0.00 0.47
Church Pick +5 0.30 0.60 0.00 0.49
Church Pick +6 0.32 0.62 0.00 0.51
Church Pick +7 0.34 0.64 0.00 0.53
Church Pick +8 0.36 0.66 0.00 0.56
Church Pick +9 0.38 0.68 0.00 0.58
Church Pick +10 0.40 0.70 0.00 0.60
Scaling
Scaling determines how much additional damage a weapon deals. You gain a percentage of the weapon's base damage as additional damage, indicated by a "+" next to the weapon's base damage.

Average Physical Attack Increase (Strength & Skill)

  • This table will show you the approximate damage increase you will gain per point of a stat with a +10 weapon. There are three main ranges: base to 26, 26 to 50, and 51 to 99. The Damage per Point is how much each point of the stat will raise your attack power in that range. The Estimated Attack Gained is how much attack power will gain from that range in total.
Stat Range (Strength) Damage per Point Estimated Attack Gained Stat Range (Skill) Damage per Point Estimated Attack Gained
10 to 25 2.13 32 15 to 25 4.10 41
26 to 50 0.96 24 26 to 50 1.72 43
50 to 99 0.22 11 50 to 99 0.37 18

Normal Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 0.95 Thrust 20 0.95 Light
→ R1 (2nd) 0.98 Physical 20 0.98 Light
→ → R1 (3rd) 1.02 Physical 20 1.02 Light
→ → → R1 (4th) 1.06 Thrust 20 1.06 Light
R1 (backstep) 0.95 Physical 20 (+10) 0.95 Light forward momentum and sweeping arc are good against crowds
R1 (rolling) 0.95 Thrust 20 (+10) 0.95 Light
R1 (frontstep) 0.95 Thrust 20 (+10) 0.95 Light
R1 (sidestep) 0.95 Thrust 20 (+10) 0.95 Light
R1 (dash) 1.05 Physical 30 (+X) 1.05 Normal
R2 1.30 Thrust 40 1.50 Normal better range than most attacks in this mode
R2 (charged) 1.70 Physical 55 2.00 Heavy continuously hold the button to execute
R2 (backstep) 1.25 Physical 35(+10) 1.25 Normal
R2 (dash) 1.40 Physical 50 (+X) 1.40 Normal
R2 (forward leap) 1.45 Physical 50 1.45 Normal tap forward on the stick just as you press R2 to execute
Transform Attack 1.20 Thrust 30 (+X) 2.00 Normal press L1 while performing another action to execute; forced Guard Break
Plunge Attack 1.45 Physical 50 1.45 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 Blunt - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.

Transformed Mode Attacks Properties

Attack DMG X Type Stamina Rally X Impact Note
R1 1.05 Thrust 25 1.05 Light hits high; useful for striking enemy weak points
→ R1 (2nd) 1.00 25 1.00 Light sweeping arc is good against crowds
→ → R1 (3rd) 1.00 25 1.00 Light sweeping arc is good against crowds
→ → → R1 (4th) 1.20 25 1.20 Normal hits high; useful for striking enemy weak points
R1 (backstep) 0.95 20 (+10) 0.95 Light
R1 (rolling) 1.00 20 (+10) 1.00 Light
R1 (frontstep) 1.00 20 (+10) 1.00 Light
R1 (sidestep) 1.00 20 (+10) 1.00 Light forward momentum and sweeping arc are good against crowds
R1 (dash) 1.00 35 (+X) 1.10 Normal
R2 1.40 45 1.50 Normal
R2 (charged) 1.90 70 2.00 Massive continuously hold the button to execute
R2 (charged follow-up) 2.10 60 2.00 Massive
R2 (backstep) 1.30 40 (+10) 1.30 Normal
R2 (dash) 1.40 50 (+X) 1.50 Heavy
R2 (forward leap) 1.50 50 1.50 Heavy tap forward on the stick just as you press R2 to execute
L2 0.50 20 1.00 Normal quick startup; short range
Transform Attack 1.35 35 (+X) 2.50 Normal press L1 while performing another action to execute; forced Guard Break
Plunge Attack 1.50 50 1.50 Massive press R1 or R2 while falling to execute
Plunge Attack (2nd hit) 0.90 Blunt - 0.00 Normal Plunge (AoE)
  • Note: Damage Multiplier data from official guide checked with http://darksouls2verificationdata.web.fc2.com/motion-bloodborne.html for correction after patch 1.09.
  • Feb 2022 Update: All attack properties (damage multiplier, damage type, stamina cost & attack impact) verified with datamined game files and added rally values for each attack.
Attack: Attacks are named for the input command required to execute them.
Attack Damage Multipliers: Each attack has a different multiplier. Your attack's power is equal to the attack power of your weapon times this multiplier. Higher multipliers mean stronger attacks. Type: Damage type determines which gems will boost your attack and which defense the enemy will use to reduce the damage. If multiple types are listed, the attack has two separate damage components that are calculated separately. Stamina: Each attack costs a different amount of stamina. Numbers in parentheses indicate the cost of the additional action required to execute the attack. For example, a backstep attack requires a backstep, which costs 10 stamina. Impact: When you hit an enemy, it will be stunned momentarily. Impact is an assessment of how heavy the stun will be. The scale is Light > Normal > Heavy > Massive. Attacks with Massive Impact often cause knockdowns.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:
  • V is Physical damage
  • W is Blood damage
  • X is Arcane damage
  • Y is Fire damage
  • Z is Bolt damage
The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Skill required
  • Y is the Bloodtinge required
  • Z is the Arcane required
The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page. The special attack attributes for a weapon are
W / X / Y / Z:
  • W is the Slow Poison attack
  • X is the Rapid Poison attack
  • Y is the VS. Kin attack
  • Z is the VS. Beasts attack
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