Current Game Version ● 1.09 Patch Live ● Dec 21, 2015 Last Server Maintenance ● March 09, 2023 Next Server Maintenance ● No scheduled Server Status ● ONLINE ✓
Index Contact Chat Notes Contributors FAQs Links & Tools
Bloodborne Wikis
Return to Yharnam 2023: Community event taking place from March 24th to April 7th (poster). | Newest Article: March 12, 2023 | Challenge Runs
    General Information
  • Home / Sitemap
  • Expansion
  • Reviews & Sales
  • Game Patches
  • Game Mechanics
  • Controls

    Your Character
  • Character Classes
  • Character Stats
  • Character Builds
  • Covenants
  • Sliders


    Equipment
  • Weapons
  • Firearms
  • Shields & Torches
  • Armor
  • Items
  • Gems & Materials

    The World
  • Bosses
  • Enemies
  • Merchants
  • NPCs
  • Locations
  • Chalice Dungeons

    Other Information
  • World & Progression
  • Farming
  • Trophies
  • Credits
  • Art of Bloodborne
  • Unused Content


©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


Discord groups for Bloodborne communities...

Labyrinth Watcher (Halberd)

Labyrinth Watcher (Halberd)


Bloodborne Wiki » Enemies » Labyrinth Watcher (Halberd)

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 16, last edited: 18 Mar 2021

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Root Dungeon Base Level | black clothes 110 67 73 73 73 73 46 58 60 120 180 - -
Root Dungeon Base Level | white clothes & flaming weapon 130 67 73 73 73 73 46 58 60 120 180 - -
Root Dungeon Base Level | summoned black clothes 110 19 73 73 73 73 46 58 60 120 180 - -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Pthumerian Labyrinth L2 204 98 81 81 81 81 51 64 67 120 180 - -
Central Pthumerian Labyrinth L2 296 229 85 85 85 85 53 67 70 120 180 - -
Central Pthumerian Labyrinth L3 303 240 85 85 85 85 54 68 70 120 180 - -
Hintertomb Labyrinth L1 282 218 84 84 84 84 53 67 69 120 180 - -
Hintertomb Labyrinth L2 296 229 85 85 85 85 53 67 70 120 180 - -
Lower Hintertomb Labyrinth L1 744 707 104 104 104 104 65 82 85 120 180 - -
Lower Hintertomb Labyrinth L3 800 778 105 105 105 105 66 84 86 120 180 - -
Lower Pthumerian Labyrinth L1 744 707 104 104 104 104 65 82 85 120 180 - -
Lower Pthumerian Labyrinth L2 781 742 105 105 105 105 66 83 86 120 180 - -
Lower Pthumerian Labyrinth L3 800 778 105 105 105 105 66 84 86 120 180 - -
Ailing Loran L2 1318 3124 114 114 114 114 72 91 94 120 180 - -
Ailing Loran L3 1350 3272 115 115 115 115 72 91 94 120 180 - -
Cursed Pthumerian Defilement L1 1256 3570 113 113 113 113 71 90 93 120 180 - -
Cursed Pthumerian Defilement L2 1318 3748 114 114 114 114 72 91 94 120 180 - -
Cursed Pthumerian Defilement L3 1350 3927 115 115 115 115 72 91 94 120 180 - -
Lower Loran L1 1343 4238 115 115 115 115 72 91 95 120 180 - -
Isz Gravestone L1 1343 4238 115 115 115 115 72 91 95 120 180 - -
Isz Gravestone L3 1444 4662 117 117 117 117 74 93 96 120 180 - -
Pthumeru Ihyll L1 1483 5801 117 117 117 117 74 93 96 120 180 - -
Pthumeru Ihyll L2 1557 6092 118 118 118 118 74 94 97 120 180 - -
Pthumeru Ihyll L3 1594 6382 118 118 118 118 75 94 97 120 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Base Blood Vial x2 [14%]; red or purple aura | Random gem based on area x1 [4%], Blood Vial x2 [14%]
flaming weapon | Random gem based on area x1 [4%], Blood Vial x2 [14%], Fire Paper x1 [4%]
439 discovery, no curse Blood Vial x2 [14%]; red or purple aura | Random gem based on area x1 [15.46%], Blood Vial x2 [12.33%]
flaming weapon | Random gem based on area x1 [15.46%], Blood Vial x2 [12.33%], Fire Paper x1 [3.52%]
110 discovery, curse Blood Vial x2 [14%]; red or purple aura | Random gem based on area x1 [31.62%], Blood Vial x2 [9.97%]
flaming weapon | Random gem based on area x1 [31.62%], Blood Vial x2 [9.97%], Fire Paper x1 [2.85%]
439 discovery, curse Blood Vial x2 [14%]; red or purple aura | Random gem based on area x1 [37.48%], Blood Vial x2 [9.12%]
flaming weapon | Random gem based on area x1 [37.48%], Blood Vial x2 [9.12%], Fire Paper x1 [2.6%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Blood Vial x2 [14%] and red or purple aura | Random gem based on area x1 [69.38%], Blood Vial x2 [4.46%] and flaming weapon | Random gem based on area x1 [69.38%], Blood Vial x2 [4.46%], Fire Paper x1 [1.28%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoArcaneFrenzy resistance is 999
Arcane Damage Multiplier1.5Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Labyrinth Watcher (Halberd) ❘ 遺跡の守り人

Regular Enemy

Description

  • Labyrinth Watchers are simple enemies that you'll only encounter inside Chalice Dungeons, and since they are one of the more common foes you'll encounter there, learning how to deal with them effectively is very important. Many of the different Watchers have ranged attacks to compliment their melee weapons, so even though they're weak, you'll still need to approach them cautiously if they're aware of your presence. Cleaver carrying Watchers are capable of throwing Molotov Cocktails a considerable distance, while those carrying daggers tend to favor poison knives or urns that inflict a tremendous amount of slow poison build-up. If you see one holding a lantern you can take comfort in the fact that they don't have a ranged attack, but they can use their lantern to alert nearby enemies and make them come running to its aid, so taking them out quickly and quietly is of upmost importance.
  • Outside of their weapons, the main difference you need to look out for is their attire. Watchers that have nothing on can be rolled into to knock them off balance giving you a small window to attack, those wearing clothes, however, will remain unaffected if you roll into them. Most types of Labyrinth Watcher can also be encountered through floor traps, that when stepped on summon a small group of them around you. Similarly, you'll often find that Bell Ringers summon these enemies, and during that time they are a lot more aggressive and will actively seek you out even if you are quite far away from the Bell Ringer; locate and kill the Bell Ringer to cause all of the Labyrinth Watchers under her control to die immediately.

Strategy

  • Despite wielding halberds, these Labyrinth Watchers' attacks don't reach especially far, though their horizontal swings make it more difficult to circle behind them. All of their melee swings are slow and easy to interrupt (offering plenty of opportunities for visceral attacks), but since they have such low health, it's generally better to conserve your bullets for other enemies and quickstep through their attacks and use a quick R1 combo to finish them off. Since they have extremely low super armor, transform attacks can be used to keep them flinched and eliminate their ability to fight back.

Notes

  • Preset Chalice Dungeons: Pthumerian Labyrinth, Central Pthumerian Labyrinth, Hintertomb, Lower Hintertomb, Lower Pthumerian Labyrinth, Cursed Pthumerian Defilement, Ailing Loran, Lower Loran, Isz Gravestone, Pthumeru Ihyll
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • There are several versions of Labyrinth Watcher (Halberd), regular watcher with black clothes, watcher with white clothes (+ flaming weapon), watcher with flaming weapon, watcher with red or purple aura and watchers (black clothes) summoned by Bell Ringer or trap.
  • Summoned (red) black clothes version gives 19 Blood Echoes (base) and no drops.
  • Variant with the Flaming weapon has the same stats as the regular version but its Flaming weapon adds +70 flat fire damage to enemy attacks.
  • Poison and Strong versions drop random gem [4%].
  • Watchers with black clothes and fire version drop Fire Paper [4%].
  • Labyrinth Watchers in group will always have member who will point at you and call for reinforcements. It can be any variant of Labyrinth Watcher. Such groups only appear in a few room types. Note that „pointer“ will repeat his pointing animation every single time he aggros. [video]

Labyrinth Watcher (Halberd)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
Newer Post Older Post Home