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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Labyrinth Watcher (Cleaver & Lantern)

Labyrinth Watcher (Cleaver & Lantern)


Bloodborne Wiki » Enemies » Labyrinth Watcher (Cleaver & Lantern)

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page revision: 14, last edited: 29 June 2018

Basic Information

Location HP Blood Echoes Icon Drop Weak Race
Pthumerian Labyrinth - 204 209 - - 70 74 - Blood Vial x1 [8%], Quicksilver Bullets x2 [8%] Arcane Neutral
Central Pthumerian Labyrinth - - 302 - - - 171 - Blood Vial x1 [8%], Quicksilver Bullets x2 [8%]
Hintertomb Labyrinth - 295 - - - 163 - - Blood Vial x1 [8%], Quicksilver Bullets x2 [8%]
Lower Hintertomb Labyrinth 744 781 - - 505 530 - - Blood Vial x1 [8%], Quicksilver Bullets x2 [8%]
Lower Pthumerian Labyrinth - 781 - - - 530 - - Blood Vial x1 [8%], Quicksilver Bullets x2 [8%]
Cursed Pthumerian Defilement - 1318 - - - 2677 - - Blood Vial x1 [8%], Quicksilver Bullets x2 [8%]
Isz Gravestone - - 1443 - - - 3329 - Blood Vial x1 [8%], Quicksilver Bullets x2 [8%]
Root Chalice Dungeons
Chalice Dungeon Base Level 194 67 Blood Vial x1 [8%], Quicksilver Bullets x2 [8%]
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.

Description


  • Labyrinth Watchers are simple enemies that you'll only encounter inside Chalice Dungeons, and since they are one of the more common foes you'll encounter there, learning how to deal with them effectively is very important. Many of the different Watchers have ranged attacks to compliment their melee weapons, so even though they're weak, you'll still need to approach them cautiously if they're aware of your presence. Cleaver carrying Watchers are capable of throwing Molotov Cocktails a considerable distance, while those carrying daggers tend to favor poison knives or urns that inflict a tremendous amount of slow poison build-up. If you see one holding a lantern you can take comfort in the fact that they don't have a ranged attack, but they can use their lantern to alert nearby enemies and make them come running to its aid, so taking them out quickly and quietly is of upmost importance.

  • Outside of their weapons, the main difference you need to look out for is their attire. Watchers that have nothing on can be rolled into to knock them off balance giving you a small window to attack, those wearing clothes, however, will remain unaffected if you roll into them. Most types of Labyrinth Watcher can also be encountered through floor traps, that when stepped on summon a small group of them around you. Similarly, you'll often find that Bell Ringers summon these enemies, and during that time they are a lot more aggressive and will actively seek you out even if you are quite far away from the Bell Ringer; locate and kill the Bell Ringer to cause all of the Labyrinth Watchers under her control to die immediately.

Strategy


  • Depending on your loadout, their ability to draw other enemies towards them can actually be a very useful thing. With a weapon that has wide-arcing horizontal attacks, or ones with large areas of effect such as the Flamesprayer, let this Watcher call to the others and then take them all out in one fell swoop once they converge on you. If the room you're in is large, fall back to a room you've already cleared and funnel the group through the connecting passage to prevent them all from attacking you at once. Dealing with them on their own is still a safer option, however, and if that's the route you want to take it's best to try and sneak up on them and kill them before they can ring their lantern. They lack the long range threat of the normal cleaver wielding Watchers so you can approach without fear, and once you get close, they'll use the same easy to deal with cleaver attacks.

Notes


  • Summoned version gives 19 Blood Echoes and no drops
  • You will find this enemy in Preset Chalice Dungeons: Pthumerian Labyrinth, Central Pthumerian Labyrinth, Hintertomb, Lower Hintertomb, Lower Pthumerian Labyrinth, Cursed Pthumerian Defilement, Isz Gravestone. Despite official guide lists this enemy in following Preset Chalice Dungeons it is not located there; guide's list: Ailing Loran, Lower Loran, Pthumeru Ihyll.
  • Strong version gives 114 Blood Echoes
  • Poison and Strong versions drop random gem [4%]
Labyrinth Watcher (Cleaver & Lantern)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Watchers will call other enemies to their location.

Defenses

Location Physical VS blunt VS Thurst Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Chalice Dungeon Base Level 77 77 77 77 46 58 60 120 180 - -

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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