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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Church Giant (Flame Fist)

Church Giant (Flame Fist)


Bloodborne Wiki » Enemies » Church Giant (Flame Fist)

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page revision: 32, last edited: 03 Feb 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Lecture Building 2F 3129 4082 179 179 179 179 240 427 427 300 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Lecture Building 2F Blood Stone Chunk x1 [4%], Twin Blood Stone Shards x1 [93%], Blue Elixir x1 [3%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: All PhysicalFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 80
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier0.85Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Church Giant (Flame Fist) ❘ 教会の大男

Strong Enemy

Description

  • These massive towering giants can inflict tremendous damage and will send you flying any time one of their attacks connect, but their long windup and recovery periods leave them vulnerable, and make them much less frightening than they first appear. They also walk and turn extremely slowly, allowing you to position yourself behind them where most of their attacks can't reach you. They have very high defense, enormous amounts of health, high fire and bolt resistance, and they cannot be interrupted or staggered normally; breaking their super armor with a charged attack or by hitting their heads will bring them to their knees momentarily and allow you to get in a few extra hits.
  • Encountered only once in Lecture Building 2F, this Church Giant with Flame Fists shares some moves (like the Running Haymaker) with the normal bare fisted version, but his regular melee attacks are slightly different. They mainly consist of wide horizontal hook punches, slow combo attacks and vertical slams, all of which are made even more dangerous by the fact that their fists are on fire. Both unarmed versions attack a fair bit faster than those wielding weapons, but they still have just enough windup to see them coming and quickstep through them. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though.
  • There is one move that can be used by all Church Giants, and while they rarely use it, you should always be on the lookout for it. If you're standing reasonably close in front of them they'll sometimes raise their leg up and use a powerful stamp, so powerful that it actually breaks their leg. When that happens you'll be able to see the bone sticking out of their knee, and if you attack it you'll do considerably more damage than normal and have the ability to stagger them. Standing in front of them does put you at greater risk from their other attacks, however, so you'll need to be careful.

Strategy

  • This Church giant is the only one of his kind that can be staggered without having to wait for it break its leg, and there are a couple of ways you can go about it. The first method is to attack his head when he lowers it during or after one of his attacks. Be sure to clear out any Scholars in the area, and then bait him into using an attack that causes him to lower his head so that you can strike it and stagger him; overhead or jumping attacks will generally give you the best chance of hitting his head.
  • You can also stagger him from behind with a charged R2 strike, but you must still initiate the visceral attack from the front R1 combos and transformation attacks are marginally effective, but far from ideal. Apart from the minor differences between their movesets, this giant fights almost identically to those in the Forbidden Woods and can be handled in the same way if you're having trouble landing a visceral attack.

Notes

  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
Church Giant (Flame Fist)
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.
Church Giant's powerful stamp attack.
Church Giant's unique slam attack.
Church Giant after arm stagger.

Church Giant Weak Points

  • In Total and Part HP columns you will find value of the base HP without area multiplier. In Bloodborne each entity has own base HP (and NG) value which is then multiplied by the area (or part of the area) multiplier in which enemy or boss is in.
  • In the HP Percentage column you will find value of how much damage you need to deal to that body part to break it in percentage of total boss HP.
  • Enemies and Bosses can have multiple weak points which some are breakable (listed with multipliers) and take higher damage while broken while some will have only higher damage multipler the whole time (mainly listed in the notes section).
Body Part Total HP Part HP HP [%] Damage X Damage X
after breaking
Legs 400 40 10.00% 1 1.50
  • Notes: There is one move that can be used by all Church Giants, and while they rarely use it, you should always be on the lookout for it. If you're standing reasonably close in front of them they'll sometimes raise their leg up and use a powerful stamp, so powerful that it actually breaks their leg. When that happens you'll be able to see the bone sticking out of their knee, and if you attack it you'll do considerably more damage than normal and have the ability to stagger them. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though. Flame Fist Variant: This Church giant is the only one of his kind that can be staggered without having to wait for it break its leg, and there are a couple of ways you can go about it. The first method is to attack his head when he lowers it during or after one of his attacks. Bait him into using an attack that causes him to lower his head so that you can strike it and stagger him; overhead or jumping attacks will generally give you the best chance of hitting his head. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though.

Attack Patterns

Key Attack Interrupt Notes
Running Haymaker No Four-meter sprint followed by a slow downward punch; quickstep forward past them.
Turnaround Swipe No 360-degree arm chop with several minor variations; quickstep backward.
Windup Punch No Raises right arm and slams fist into the ground. Very slow; strafe or quickstep backward.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Lecture Building 2F 3129 4082 4193 12104 4487 13314 4612 15130 4738 18156 4822 24208 5032 30260
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