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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Beast Patient (Female)

Beast Patient (Female)


Bloodborne Wiki » Enemies » Beast Patient (Female)

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page revision: 16, last edited: 02 Feb 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Old Yharnam 225 155 86 86 86 86 70 53 64 120 270 X -
Old Yharnam | Strong 190 169 91 91 91 91 70 53 64 120 270 X -
  • Chalice Dungeons
Root Dungeon Base Level 110 91 86 86 86 86 66 50 60 120 180 X -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
Ailing Loran L1 1256 4040 133 133 133 133 102 78 93 120 180 X -
Lower Loran L2 1410 6044 137 137 137 137 105 80 95 120 180 X -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
All locations Random gem based on area x1 [8%], Blood Vial x1 [16%]
  • Chalice Dungeons
Base Random gem based on area x1 [2%], Blood Vial x1 [8%]; red eyes | Random gem based on area x1 [4%], Blood Vial x1 [16%]
439 discovery, no curse Random gem based on area x1 [8.22%], Blood Vial x1 [7.49%]; red eyes | Random gem based on area x1 [15.46%], Blood Vial x1 [14.09%]
110 discovery, curse Random gem based on area x1 [18.47%], Blood Vial x1 [6.66%]; red eyes | Random gem based on area x1 [31.62%], Blood Vial x1 [11.4%]
439 discovery, curse Random gem based on area x1 [22.7%], Blood Vial x1 [6.31%]; red eyes | Random gem based on area x1 [37.48%], Blood Vial x1 [10.42%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Random gem based on area x1 [52.61%], Blood Vial x1 [3.87%] and red eyes | Random gem based on area x1 [69.38%], Blood Vial x1 [5.1%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastYesLowest defense: FireHP multiplier with rally aura is 0.7
Arcane Damage Multiplier1Is kinNoFrenzy resistance is 999
Fire Damage Multiplier1.5Is weak to serratedNoSuper Armor value 0
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Beast Patient (Female) ❘ 獣患者

Regular Enemy

Description

  • These Beast Patients share the same basic attacks as the other types, and those with glowing red eyes will also inflict poison build-up if they hit you. The hooded cloak they wear shields their eyes so they do not recoil in fear at the sight of small flames like the male versions, but they do still share the same weakness to fire attacks. They usually appear in groups both with other females and males, and having your Torch out while fighting mixed groups can be very beneficial, because it will allow you to focus on the females while the males recoil from the flame. You can further use this to your advantage by luring females over to recoiling males so that they group up and you take multiple enemies out at once with well placed Molotovs. At close range they will often use a swift shoulder charge, which can be difficult to avoid; if you're just outside their reach, they may try to close the distance with a combo attack, which carries them forward as they perform it.

Strategy

  • Handle them the same way as the males - stand back and wait for them to strike, then dash in and perform a quickstep attack or an R1 chain to finish them quickly and easily. Molotovs are helpful for dealing with tightly-clustered groups, especially in the enclosed spaces and narrow pathways of Old Yharnam. Most thrust attacks from long weapons, such as Rifle Spear or the transformed Saw Spear, can hit them from a safe distance and help minimize the risk of being poisoned if they manage to hit you, though carrying a few Antidotes is always a good plan just in case. If you're being chased by several Beast Patients and need to create some breathing room, you can distract them with a Pungent Blood Cocktail; you can also toss one into any of the fires scattered throughout Old Yharnam and they will throw themselves into the flames after it.

Ashen Blood Beast Patient Effect

  • Enemies in Ashen Blood Beast Patient's shriek vicinity get buff visually represented by the Red Eyes. In Old Yharnam affected enemies have stronger attacks, get Slow Poison property for them and HP boost. This effect is lost when enemies gets too far away or Ashen Blood Beast Patient is killed, in the latter it takes around 10 seconds for the effect to be lost. Exception are the Scourge Beasts who additionally gets idle animation that recovers their HP and effect is permanent.

Blood Gem Drop Table [Old Yharnam, common-max]

Gem Shape Rating Primary Effect Secondary Effect
Tempering Blood Gemstone (1) Radial 2 Phys ATK UP+1.4%
Adept Blood Gemstone (1) Radial 2 Blunt ATK UP+1.6%
Heavy Blood Gemstone (1) Radial 2 STR scaling+1.4
Radiant Blood Gemstone (1) Radial 1 Reduces stamina costs 0.2%

Notes

  • Preset Chalice Dungeons: Ailing Loran, Lower Loran
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • Fixed rally aura can appear on certain enemies exclusively in Loran dungeons. Despite their similarities, this aura is not related to Fetid rite. Enemies with such aura (red) will have Rally Effect and can regain health as you do. This aura appears around labyrinth madmen, beast patients and scourge beasts. Besides rally ability, these enemies have only 70% of their normal HP and always drop cursed gems. Rally aura scourge beast can also drop Beast Blood Pellets (5% drop rate at base Discovery).
  • Beast Patient (Female) with red eyes have different drop rates from regular version.
  • Strong versions appear before facing Blood-starved Beast in Old Yharnam

Beast Patient (Female)
Pungent Blood Cocktails attract this enemy, making it vulnerable for few seconds.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Old Yharnam 225 155 1026 1474 1098 1621 1129 1843 1159 2211 1180 2948 1231 3685
Old Yharnam | Strong 190 169 1954 1607 2091 1768 2149 2009 2208 2411 2247 3214 2345 4018

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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