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Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Large Nightmare Apostle

Large Nightmare Apostle


Bloodborne Wiki » Enemies » Large Nightmare Apostle

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page revision: 22, last edited: 01 Feb 2022

Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
  • Main Story
Nightmare of Mensis 2294 3403 149 89 149 149 235 106 228 250 180 - -
  • Chalice Dungeons
Root Dungeon Base Level 300 282 110 66 110 110 165 75 160 120 180 - -
  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
  • Main Story
Nightmare of Mensis Quicksilver Bullets x8 [27%]
  • Chalice Dungeons
Base Quicksilver Bullets x8 [30%]; purple aura | Random gem based on area x1 [8%], Quicksilver Bullets x8 [30%]
439 discovery, no curse Quicksilver Bullets x8 [30%]; purple aura | Random gem based on area x1 [27.63%], Quicksilver Bullets x8 [23.6%]
110 discovery, curse Quicksilver Bullets x8 [30%]; purple aura | Random gem based on area x1 [49.12%], Quicksilver Bullets x8 [16.59%]
439 discovery, curse Quicksilver Bullets x8 [30%]; purple aura | Random gem based on area x1 [55.58%], Quicksilver Bullets x8 [14.48%]
  • Drop rate with Terrible curse (more information on Save-editing Chalice Dungeons wiki page) and 439 discovery is Quicksilver Bullets x8 [30%] and purple aura | Random gem based on area x1 [82.55%], Quicksilver Bullets x8 [5.69%].
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoFireFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 70
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences etc.) from Main Story was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on Jan. 31st, 2022.
  • All information (HP, Echoes, Defences etc.) was datamined directly from game files and can be accessed via archived spreadsheet. Updated on January 11th, 2020.

Large Nightmare Apostle ❘ 悪夢の使徒(大)

Strong Enemy

Description

  • Giant spider-like enemy hanging from the web just inside the Mensis keep. It will remain in its web until you get too close or hit it with a ranged attack, allowing you to knock down some of the smaller Nightmare Apostles with Throwing Knives and thin their numbers before engaging it. It's too large to fit through either the keep entrance or the smaller doorway to the right, so you can trap it at either of these choke points and bombard it with ranged attacks from the other side.
  • In close combat the Large Nightmare Apostle swings or jabs its long legs forward; while it can hit behind it with its Reverse Dark Sphere, it cannot strike directly to its sides. It has average physical defense, but is slightly weak against blunt attacks and cannot be interrupted or staggered; despite its spidery appearance it is susceptible to poison and is also affected by Shaman Bone Blades, six of which can be found on a corpse leaning against the far wall directly behind it. A Cannon shot, boosted with Bone Marrow Ash, can make dealing with this enemy much easier, and can decimate the smaller apostles if any of them wander into the area of effect.

Strategy

  • First, eliminate as many of the smaller ones as possible, by knocking them down one by one with Throwing Knives (the Monocular can help with this) and luring them into the entrance antechamber to fight When only the large apostle remains, climb the steps to the right of the entrance and eliminate the small apostles in the hall, then proceed through the doorway onto the bridge behind the large apostle. You can attack it a few times while it's still hanging in the web, so make the most of the opportunity and hit it with a Bone Marrow Ash Cannon shot. While it is possible to continue raining attacks down on the large apostle from the bridge, beware that it can still hit you there with its overhead leg stabs and the bridge itself will often obstruct your ranged weapons. If you plan to abuse the large apostle's size by getting it stuck in a doorway through which it can't fit, use the keep entrance -many of the apostle's attacks will pass over your head there From the relative safety of the antechamber, you can strike with ranged attacks; however, be sure you actually have enough ammunition to kill the apostle before taking up this position, since getting back into the keep with a giant spider occupying the entrance is a tricky proposition.
  • Alternately, you can immediately head for the bridge while eliminating only the small apostles directly blocking your path, then drop down behind the large apostle and stab it with a Shaman Bone Blade as it descends from the web. This will turn all of the smaller apostles against it, almost certainly resulting in its death; it will usually take out a few of the smaller ones in the process, making this a highly effective strategy provided you make a swift exit immediately after stabbing the large apostle.

Notes

  • Preset Chalice Dungeons: None
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • In Chalice Dungeons variants with purple aura have different drop pool and rates from regular version.
  • Root Dungeons:
  • Sinister Pthumeru Ihyll L3, [7pgi3zyf], in the main area. HP 4339 / Blood Echoes 26861 and it does respawn - video
  • Sinister Lower Pthumeru [um5edqsb]
  • Pthumerian Defilement L3, No additional rites, [u3n8kskd], in the main area.
  • F/R/C Pthumerian Defilement L3, [kbmaytbp], in the secret bonus area hidden within the main layer. - image

Large Nightmare Apostle
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

Attack Patterns

Key Attack Interrupt Notes
Dark Sphere No Spherical area attack with a three-meter radius; quickstep backward.
Reverse Dark Sphere No Fires three orbs of darkness directly backward; quickstep sideways.
Leg Combo No Alternating leg swings ending with a long-range forward stab; quickstep forward past it when it rears up.
Poison Emit No Poison cloud emitted from its rear with quick wind up; quickstep outside of the cloud to prevent slow poison build up.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Nightmare of Mensis 2294 3403 3340 13252 3574 14577 3674 16565 3774 19878 3841 26504 4008 33130

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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