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Knight's Set

Knight's Set


Bloodborne Wiki » Armor » Armor Sets » Knight's Set

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page revision: 28, last edited: 26 June 2018

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Knights WigKnights Wig Knight's Wig - 12600 30 40 40 60 40 30 50 8 14 13 12
Knights GarbKnights Garb Knight's Garb - 25200 90 70 80 140 40 50 80 26 43 40 36
Knights GlovesKnights Gloves Knight's Gloves - 10500 40 50 50 70 40 40 50 13 22 21 19
Knights TrousersKnights Trousers Knight's Trousers/Dress - 10500 50 50 60 70 50 50 50 15 24 23 21
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 58800 210 210 230 340 170 170 230 62 103 97 88
Availability [Head Piece]: Treasure in Forsaken Cainhurst Castle, Library Rooftop; [Rest]: Treasure in Forsaken Cainhurst Castle, Library 1F secluded Reading Room accessed by the dropping from the Castle Ledges to the Library Balcony

Knight's Set

Attire

In-Game Descriptions & Appearance

Knight's Wig

    Adornment prized by the knights of Cainhurst. Resembles a ponytail of silver hair. The Cainhurst way is a mix of nostalgia and bombast. They take great pride even in the blood-stained corpses of beasts that they leave behind, confident that they will stand as example of decadent art.

Knight's Garb

    Attire of the knights of Cainhurst. A regal piece graced by intricate goldwork. The Cainhurst way is a mix of nostalgia and bombast. They take great pride even in the blood-stained corpses of beasts that they leave behind, confident that they will stand as examples of decadent art.

Knight's Gloves

    Gloves of the knights of Cainhurst. A regal piece graced with goldwork on red fabric. The Cainhurst way is a mix of nostalgia and bombast. They take great pride even in the blood-stained corpses of beasts that they leave behind, confident that they will stand as examples of decadent art.

Knight's Trousers

    Attire of the knights of Cainhurst. A regal piece made with the finest leather. The Cainhurst way is a mix of nostalgia and bombast. They take great pride even in the blood-stained corpses of beasts that they leave behind, confident that they will stand as examples of decadent art.

Knights Set Knights Set

Notes

  • Knight's Gloves have one of the highest Blood defense of all Hand pieces.
  • Knight's Trousers/Dress have one of the highest Thrust defense of all Leg pieces.
  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction Knights Wig Knights Garb Knights Gloves Knights Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.97 0.91 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.91 * 0.96 * 0.95 ) ) 194.97
VS blunt Blunt 0.96 0.93 0.95 0.95 1000 * ( 1 - ( 0.96 * 0.93 * 0.95 * 0.95 ) ) 194.24
VS Thrust Thrust 0.96 0.92 0.95 0.94 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.94 ) ) 211.30
Blood Blood 0.94 0.86 0.93 0.93 1000 * ( 1 - ( 0.94 * 0.86 * 0.93 * 0.93 ) ) 300.81
Arcane Arcane 0.96 0.96 0.96 0.95 1000 * ( 1 - ( 0.96 * 0.96 * 0.96 * 0.95 ) ) 159.50
Fire Fire 0.97 0.95 0.96 0.95 1000 * ( 1 - ( 0.97 * 0.95 * 0.96 * 0.95 ) ) 159.59
Bolt Bolt 0.95 0.92 0.95 0.95 1000 * ( 1 - ( 0.95 * 0.92 * 0.95 * 0.95 ) ) 211.21

In-Game Art

Knights Wig Knights Wig Knights Garb Knights Garb Knights Gloves Knights Gloves Knights Trousers Knights Trousers

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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