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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Notes

Notes


Bloodborne Wiki » Notes

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page revision: 97, last edited: 09 May 2020

Need Testing

  • Notes from your Notebook only show up when the character who placed them is currently online. - TESTED, false
  • Test if all NPCs drop Blood Dreg if you have Corruption Caryll Oath Rune equipped. - DONE
  • Test non-milkweed parasite damage multipliers. - DONE
  • Figure out blood gems selling price at bath messengers shop.
  • Test damage blocked with blocking moves of LHB and Kirkhammer.
  • Test Eileen the Crow at the end of her "bad" ending in final showdown in Grand Cathedral if she is attracted to Pungent Blood Cocktail. DONE
  • Does Gilbert's beast form counts as NPC? Test with cooperator during blood moon (leave Cleric Beast alive). Plus his HP and BE values in NG. CONFIRMED
  • est if Special Ritekeeper's buff affect the quality of dropped gems in any way.
  • Test plunging attack properties for each weapon.
  • Winter Lantern Blood Gems drop table - DONE
  • Giant Fishmen in Fishing Hamlet can drop bloodtinge gems - CONFIRMED
  • L4 gems for a given boss will drop better gems, or will more reliably drop r20s than the same boss on layer 3
  • Bone Marrow Ash buff damage values DONE
  • Figure out exact values of downscaling when summoning through password outside of summoning range.
  • Test if not obtaining the bloody ribbon will affect the spawn of Older Sister in Canal Residence in Central Yharnam - TESTED it doesn't
  • Requirements on becoming "addled with blood" for purposes of Hunter of Hunters covenant
  • Pungent Blood Cocktail, works on? DONE
  • Shaman Bone Blade - not affected DONE
  • Carrion Crows don't take fall damage
  • Alfred can be summoned to the cleric beast fight, but wont help you with BSB if you do.
  • Alfred's summon disappears from the blood-starved beast if you kill Amelia. PARTIALLY CONFIRMED Alfred's sign disappears when time shifts to Night.
  • Alfred if you are a vileblood, he will be a purple phantom and attack you as well.
  • Old hunter summons Gascoigne and Alfred HP in NG
  • Father Gascoigne does not fill a summon slot. If he is summoned first, it is still possible to summon two players, allowing you to tackle this boss with a four-man team.
  • HENRYK SUMMON: If Eileen dies fighting him and you kill him, his summon signs in Forbidden Woods and Byrgenwerth will not appear.
  • WINTER LANTERN: If they do not notice you, a hunter will remain unaffected by frenzy. Blue Elixir's are very useful for this. CONFIRMED
  • Rom may irregularly get distracted when a player uses either the Music Box or the Shining Coins.
  • If maria visceral attacks you and you are guaranteed to die, she will kiss you just before disemboweling you
  • INSIGHT SHOP: Upon starting New Game+, any armors that were made available in the first playthrough will be restocked despite the fact that all the characters they belong to are revived. CONFIRMED 
  • Brain of Mensis not dropping Living String when killing it with cooperator (landing final blow) - CONFIRMED
  • Summoning others who have weapons like Beast Claw unlocks it in host's vendor - TESTED
    It turns out that if you ring your Beckoning Bell in the Hunter's Dream (need to unlock Gehrman/MP fight), and a person you summon has a Beast Claw equipped, it'll unlock the Beast Claw in your shop. This only works in the Hunter's Dream, and it doesn't work for any other weapon or weapon variants (Lost Beast Claw doesn't unlock the Lost version in host's shop, for instance). TY TSMP

Implement Template for Strategy Sections

Strategy sections should include the following (feel free to add or subtract subsections depending on relevance on a page-by-page basis):

  • Dodging and Blocking (explanation of how to dodge, and how/when blocking is viable)
  • Environment (how the environment can be used to the players advantage, ie. exploding barrels and sconces)
  • Melee (can include Critical Damage subsection if need be)
  • Ranged
  • Status Effect Damage (if things like poison, can be helpful and ways to achieve it)
  • Stealth and Diversion
  • Co-op (information like if NPC phantoms are available and if there are unique strats to co-op)

Any strategies that fall under one of these categories should not have its own strategy subsection, and should be incorporated into one of the above. This will make the strategy sections more cohesive and organized.
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