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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Data Mined Dungeon Boss Attacks

Data Mined Dungeon Boss Attacks


Bloodborne Wiki » Bosses » Data Mined Dungeon Boss Attacks

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 03, last edited: 19 Jan 2020

  • Basic Information
  • Abhorrent Beast
  • Amygdala
  • Bloodletting Beast
  • Ebrietas, Daughter of the Cosmos
  • Keeper of the Old Lords
  • Loran Darkbeast
  • Pthumerian Descendant
  • Pthumerian Elder
  • Rom, the Vacuous Spider
  • Undead Giant (Club and Hook)
  • Undead Giant (Hatchet and Cannon)
  • Undead Giant (Twin Curved Blades)
  • Watchdog of the Old Lords
  • Base Level: Blood Echoes, HP, Damage and Def. Multipliers


Basic Information

  • Tomb Prospector KitPes organized attack list for all major dungeons bosses. In tables below you can see animation ID number, name description, damage type and base AR, which is affected by dungeon depth, layer and Ihyll buff. Last information is bullet ID for attacks that have them, for example Undead Giant slam is a bullet and technically you should be able beast roar through it. Meanwhile Pthumerian Descendant throw is melee attack and not a bullet so it cannot be deflected (and will go through pillars).

Abhorrent Beast

Anim ID Name Base AR BulletID / Notes
Phase 1 Phase 2 Phase 3
3000 Right arm swipe 121 blunt AR 142 phys AR 154 phys AR
3001 Left arm swipe 165 blunt AR 180 phys AR 185 phys AR
3002 Right arm swipe 2 192 blunt AR 202 phys AR 205 phys AR
3003 Left arm slam 165 blunt AR +221 phys AR (blast) 162 phys AR +231 phys AR 185 phys AR +242 phys AR spawns bullet 504090/504190/504290
3004 Two-arm slam 204 blunt AR +221 phys AR (blast) 215 phys AR +231 phys AR 215 phys AR +242 phys AR spawns 2x bullet 504090/504190, phase 2 uses phase 3 atk entry for melee atatck
3005 Right arm scratch uppercut 192 blunt AR 202 phys AR 205 phys AR
3006 Whirlwind 165 phys AR 180 phys AR 185 phys AR 504006
3007 Running right arm swipe 231 phys AR 199 phys AR 186 phys AR
3008 Two-arm slam 231 phys AR 199 phys AR 186 phys AR
3009 Jumping right arm swipe 174 phys AR 188 phys AR 192 phys AR
3010 Roar, right swipe, left swipe, left slam, double slam 174+174+192+204 phys AR 178+178 +191+202 phys AR 192+192+205+215 phys AR 2nd hit ignores iframe
3011 Three quick slams (L-R-L) 149+149+174 phys AR 162+162+188 phys AR 167+167+192 phys AR 1st hit ignores iframe
3012 Two-arm slam (after left arm slam) 209 phys AR 148 phys AR 161 phys AR
3016 Left arm turn swipe 192 phys AR 202 phys AR 205 phys AR
3017 Right arm turn swipe 173 phys AR 182 phys AR 185 phys AR
3018 Left arm punch 147 phys AR 164 phys AR 172 phys AR
3019 Swipes to the sides 165 phys AR 180 phys AR 185 phys AR
3020 Double punch 165 phys AR 180 phys AR 185 phys AR 504192
3021 Two quick swipes 147 phys AR each 164 phys AR 172 phys AR
3024 Jumping two arm slam 174 phys AR 239 phys AR 266 phys AR +274(blast) phys AR bullet 504091/504191/504192
3031 Jumping two arm slam 174 phys AR bullet 504091
3032 Jumping two arm slam 174 phys AR bullet 504091 x2

Amygdala

Anim ID Name Base AR BulletID / Notes
3000 Hind arm pincer 1 150 phys AR each arm
3001 Front arm pincer 170 phys AR each arm
3002 Hind arm pincer 2 190 phys AR each arm
3003 Slam series (under body) 245 phys AR each slam
3004 Single 3rd right arm slam 150 phys AR
3005 Left leg stomp 290 phys AR
3006 Right leg stomp 290 phys AR
3007 Vomit with head flailing 97 phys AR each bullet 512070
3012 1st left arm swipe 195 phys AR
3013 1st and 2nd right arm swipe 170 phys AR each arm
3014 3rd right arm swipe 150 phys AR
3015 1st and 2nd left arm swipe 195 phys AR each arm
3016 2nd left arm swipe (away) 195 phys AR
3017 Multiple arm swipe away 245 phys AR each arm
3018 Multiple arm swipe away - left arm swipes towards body 195 phys AR each arm
3019 Multiple arm swipe away - right arm swipes towards body 170 phys AR each arm
3020 Front arms far forward slam 340 phys AR (both stretched arms and head-torso)
3021 Simultaneous multi-arm slam 340 phys AR (head-torso, first 2 right arms and first left arm), 245 phys AR (2nd left arm and 3rd right arm)
3022 Hind arm pincer after simultaneous arm slam 195 phys AR each arm
3023 Thrashing combo 290 blunt AR each arm hit
3024 Swinging under body combo 290 blunt AR each arm hit
3025 Thrashing combo + slam 220 blunt AR (each thrashing hit), 310 blunt AR each arm slam
3026 Jump 490 blunt AR (feet), 340 blunt AR (each arm)
3027 Multiple laser shots 340 arcane AR (explosion) , 97 phys AR each laser 512370-512372, 13 shots
3028 Pincer-swipe combo 245 blunt AR each slam except one 2nd left arm slam that has 290
3029 Right turn+swipe combo 195 blunt AR each hit
3030 Left turn + swipe combo 245 blunt AR each hit
3031 Oscillating laser 340 arcane AR (explosion) 512620
3032 Vomit 97 phys AR each 512615
3033 Straight laser 340 arcane AR (explosion) 512620
Arcane explosions around arms have 150 phys AR

Bloodletting Beast

Anim ID Name Base AR BulletID / Notes
3000 Right arm scratch 200 blunt AR
3001 Left atm scratch 187 blunt AR Has small damaging hitbox around left foot
3002 Bite 224 blunt AR Has small damaging hitbox around right foot
3003 Right arm slam 211 blunt AR
3004 Forward rush+right arm swipe 223 blunt AR (body) + 280 blunt AR (arm swipe) Has small damaging hitboxes around both feet
3005 Triple ground punch + arm sweep 210+210+181+270 blunt AR
3006 Grab 187 blunt AR (grab) + 56 blunt AR (grab 2), 250 blunt (bite), 150 blunt AR (ground slam)
3007 Bugs from the back 67 blunt AR per bug
3010 Fast right arm swipe 193 blunt AR
3011 Left arm slam 212 blunt AR
3012 Jump with left arm swipe 223 blunt AR (body) + 232 blunt AR (arm swipe)
3013 Right arm scratch+backstep 215 blunt AR
3014 Delayed wide sweep 223 blunt AR (body) + 260 blunt AR (arm swipe)
3015 Maggot bite 179 blunt AR
3016 Flailing Combo 200+200+215+225 blunt AR
3017 Vertical right arm slam 214 blunt AR Has small damaging hitbox around right foot
3018 Maggot bite 2 177 blunt AR
3019 Maggot bite 3 (both arms slammed) 177 blunt AR
3024 Right foot stomp+backstep 220 blunt AR (stomp), 102 blunt AR (backstep)
3025 Turnaround swipe (left) 176 blunt AR on each arm Has small damaging hitbox around left foot
3026 Turnaround swipe (right) 176 blunt AR on right arm only Has small damaging hitbox around right foot
3027 Double arm slam 235 blunt AR (body), 270 blunt AR (arms)
3028 Falcon Punch 235 blunt AR (body), 420 blunt AR (arm) Has small damaging hitboxes around both feet
3029 Double bite 219 + 222 blunt AR
3030 Maggot bite 4 (over the right shoulder) 177 blunt AR Most likely not used
3031 Maggot bite 4 (over the left shoulder) 177 blunt AR Most likely not used
3031 Delayed double arm slam with backstep 235 blunt AR (body), 255 blunt AR (arms)
Quickstep (back or to the side) 102 blunt AR

Ebrietas, Daughter of the Cosmos

Anim ID Name Base AR BulletID / Notes
3000 Right arm and tentacles swipe 136 blunt AR (arm and lower tentacle), 194 blunt AR (upper tentacle)
3001 Left arm and tentacles swipe (after prev.attack) 136 blunt AR (arm and lower tentacle), 194 blunt AR (upper tentacle)
3002 Left arm and tentacles swipe 136 blunt AR (arm and lower tentacle), 194 blunt AR (upper tentacle)
3003 Two arm and two tentacle slam 260 blunt AR each arm and 320 blunt AR both tentacles (they have one hitbox)
3004 Two arm and two tentacle slam 260 blunt AR each arm and 320 blunt AR both tentacles (they have one hitbox)
3005 Head slam 340 blunt AR
3006 Turning blood spit 229 arcane AR (single bullet)
3007 A Call Beyond 136 Arcane AR each projectile 251030-251035
3008 Grab 136 phys AR
3009
3010 Right tentacles and arm swipe 194 phys AR (upper tentacle), 136 phys AR (lower tentacle and arm)
3011 Left tentacles and arm swipe 194 phys AR (upper tentacle), 136 phys AR (lower tentacle and arm)
3012 Left tentacles and arm swipe (same as previous) 194 phys AR (upper tentacle), 136 phys AR (lower tentacle and arm)
3013 Two tentacle and two arm slam 287 phys AR each tentacle, 333 phys AR both arms (have one hitbox)
3014 Two tentacle and two arm slam 287 phys AR each tentacle, 333 phys AR both arms (have one hitbox)
3015 Right arm swipe away 333 phys AR
3016 Left arm and tentacles scratch 194 phys AR (arm), 136 phys AR (tentacles)
3017 Left arm swipe away 333 phys AR
3018 Right arm forward slam 379 phys AR
3019 Backstep+head slam 287 phys AR
3020 Forward head slam 333 phys AR
3021 Phase 2 aura 251130
3022 Forward blood spit 80 arcane AR 251140
3023 Arm and upper tentacle combo (L-R) 194 phys AR (tentacle), 136 phys AR (arm)
3024 Right arm-left tentacle-both arms-right tentacle combo 194-136-229-229-286 phys AR
3025 Arm and upper tentacle combo (L-R) 194 phys AR (tentacle), 136 phys AR (arm)
3026 Turn left 90 deg+right arm hit 194 phys AR
3027 Turn right 90 deg+left arm hit 194 phys AR
3028 Turn left 180 deg+left arm+right tentacle swipe 194 phys AR (tentacle), 136 phys AR (arm)
3029 Turn right 180 deg+right arm+left tentacle swipe 194 phys AR (arm), 229 phys AR (tentacle)
3030 Right arm-left arm and tentacle-right arm and tentacle 194+229+287+194+229 phys AR
3031 Charge 287 blunt AR, has 3 hitboxes for head and tentacles on each side
3032 Flying dive+headbutt 287 blunt AR (dive), 333 blunt AR (headbutt)
3033 Eating (after successful grab) 194 phys AR (bite 1 and 5), 136 phys AR (bite 2-4)

Keeper of the Old Lords

Anim ID Name Base AR BulletID / Notes
3000 Overhead swing 234 phys AR 216150 (after buff)
3001 L-R diagonal swing 212 phys AR
3002 R-L diagonal swing 219 phys AR
3003 Horizontal swing combo (R-L) 196 phys AR+201 phys AR
3004 Upwards+downwards swing 223 phys AR+194 phys AR
3005 Fire from the hand (forward) 300 fire 216030
3007 Fire from the hand (crouched) 180 fire 216050
3008 Fire from the hand (forward) (delayed) 250 fire 216060
3009 Upwards swing 274 phys AR
3010 Horizontal swing combo (L-R) 217 phys AR+195 phys AR
3011 Running upwards swing 350 phys AR
3012 Horizontal swing combo (backstep) 166 phys AR+156 phys AR
3013 Fire from the hand (jump forward) 168 fire 216110
3014 Fire from the hand (horizontal swings) 88 fire+78 fire 216120, 216121
3015 Fire from the hand (ground AoE) 332 fire 216130
After weapon buff, all melee attacks spawn 120 fire AR flames

Loran Darkbeast

Anim ID Name Base AR BulletID (lighthing sparks spawned by melee attacks)
Phase 1 Phase 2 Phase 3 Discharged (any phase) Phase 1 Phase 2 Phase 3
3000 Left arm scratch 80 blunt+40 bolt 130 blunt+130 bolt 130 blunt+140 bolt 215 blunt 508340 508540
3001 Right arm slam +scratch back 100 blunt+40 bolt(slam) 100 blunt+40 bolt(scratch) 130 blunt+130 bolt(slam) 130 blunt+130 bolt(scratch) 130 blunt+100 bolt(slam) 130 blunt+140 bolt(scratch) 223 blunt; hitbox disappears before arm hits the floor 508140 508342, 508340 508541+508542, 508540
3002 Left arm slam+right arm scratch 130 blunt+130 bolt(slam) 130 blunt+130 bolt(scratch) 130 blunt+100 bolt(slam) 115 blunt+100 bolt(scratch) 223 blunt; hitbox spawns around right arm 508342, 508340 508541+508542, 508540
3003 Left arm slam 120 blunt+40 bolt 130 blunt+140 bolt 130 blunt+150 bolt 246 blunt no hitbox? 508140 508342 508541+508542
3004 Right arm scratches 90 blunt+40 bolt 65 blunt+40 bolt 130 blunt+100 bolt 116 blunt+100 bolt 135 blunt+125 bolt 116 blunt+125 bolt 215 blunt+173 blunt 508340 508540
3005 Right scratch + sidestep to left 60 phys+40 bolt 115 phys+120 bolt 125 phys+140 bolt 215 phys 508340 508540
3006 Jumping right arm scratch 125 phys+110 bolt 125 phys+125 bolt 211 phys no hitbox? 508340 508540
3007 Jumping attack 290 phys(legs) 320 phys+110 bolt(arms and torso) 290 phys(legs) 320 phys+140 bolt(arms and torso) no hitbox
3008 Recharge
3009 Forward running right arm slam 110 phys+40 bolt 120 phys+120 bolt 125 phys+130 bolt 223 phys 508140 508342 508541+508542
3010 Forward jumping left arm scratch 110 blunt+40 bolt 140 blunt+130 bolt 135 blunt+130 bolt 223 blunt 508340 508540
3011 Left scratch+sidestep to left 60 phys+40 bolt 115 phys+120 bolt 125 phys+140 bolt 215 phys 508340 508540
3012 Right scratch+sidestep to right 60 phys+40 bolt 115 phys+120 bolt 125 phys+140 bolt 215 phys 508340 508540
3013 Jumping bite 95 phys+50 bolt 130 phys+130 bolt 140 phys+140 bolt 211 phys 508340 508540
3016 Right - Left scratch+right slam combo 115 blunt+100 bolt 100 blunt+100 bolt 115 blunt+120 bolt 115 blunt+120 bolt 100 blunt+120 bolt 120 blunt+130 bolt no hitbox 508340 508540
3017 Right-left-right slam combo 115 phys+100 bolt 100 phys+100 bolt 125 phys+130 bolt 115 phys+120 bolt 100 phys+120 bolt 125 phys+120 bolt no hitbox 508340 508540
3018 Double arm slam 130 phys+99 bolt no hitbox (508541+508542) (x2)
3020 Left arm licking+slam 90 blunt+40 bolt(slam) 100 bolt(AoE) 100 blunt+56 bolt(slam) 210 bolt(AoE) 100 blunt+56 bolt(slam) 230 bolt(AoE)
Anim ID Name Base AR BulletID (lighthing sparks spawned by melee attacks)
Phase 1 Phase 2 Phase 3 Discharged (any phase) Phase 1 Phase 2 Phase 3
3021 Right arm licking+slam "90 blunt+40 bolt(slam) 100 bolt(AoE) 100 blunt+56 bolt(slam) 210 bolt(AoE) 100 blunt+56 bolt(slam) 230 bolt(AoE)
3026 Left scratch+sidestep to right 60 phys+40 bolt 115 phys+120 bolt 125 phys+140 bolt 215 phys 508340 508540
3027 Forward jumping right arm scratch 100 phys+40 bolt 125 phys+110 bolt 125 phys+125 bolt 223 phys 508340 508540
3030 AoE explosion 245 bolt 280 bolt 420 bolt
3031 Left arm scratch+backstep 60 phys+40 bolt 130 phys+130 bolt 130 phys+140 bolt 206 phys 508340 508540
3032 Three 180 swipe combo 125 phys+125 bolt 125 phys+125 bolt 140 phys+140 bolt no hitbox 508340 508340
3033 Right turn scratch 60 phys+40 bolt 100 phys+90 bolt 100 phys+110 bolt 200 phys 508340 508540
3034 Left turn scratch 60 phys+40 bolt 100 phys+90 bolt 100 phys+110 bolt 200 phys 508340 508540
3035 Left arm scratch 140 phys+140 bolt no hitbox 508540, uses atk param from 3032 third swipe
Bullet attack damage values: 508140 = 40 bolt; 508340 = 50 bolt; 508342 = 130 bolt; 508540 = 80 bolt; 508541 = 105 bolt; 508542 = 140 bolt

Pthumerian Descendant

Anim ID Name Base AR BulletID / Notes
3000 Left sickle swipe 1 150 phys AR
3001 Right sickle swipe 1 170 phys AR
3002 Spin + sickle swipe 210 phys AR
3003 Left sickle swipe 2 150 phys AR
3004 Right sickle swipe 2 140 phys AR
3005 Running swipe 230 phys AR
3006 Slow overhead swipe 260 phys AR
3007 Sickle throw 150 phys AR
3012 Spin + sickle swipe 210 phys AR
3015 Spin + sickle swipe 150 phys AR
3017 Jump attack with 2 sickles 195 phys AR, each sickle has separate attack
3018 Double sickle throw 130 phys AR (right), 150 phys AR (left)
3019 Dual sickle combo (swipe to the left + overhead hit+scissors 130 each sickle+130 each sickle+150 each sickle phys AR
3020 Dual sickle combo 2 (swipe to the right, swipe to the left, double overhead hit) 130 each sickle+130 each sickle+150 each sickle phys AR

Pthumerian Elder

Anim ID Name Base AR BulletID / Notes
3000 Scythe swipe - right 180 phys AR + 100 phys AR (projectile)
3001 Scythe swipe - left 195 phys AR + 100 phys AR (projectile)
3002 Scythe overhead slam 195 blunt
3003 Spear thrust 180 thrust
3004 Quick scythe swipe 180 phys AR + 100 phys AR (projectile)
3005 Morning star 245 blunt + 150 blunt (explosion)
3006 Hook 130 blunt
3007 Crossbow 205 phys AR 305370
3008 Crossbow 2 205 phys AR 305370
3016 360 scythe swipe 270 phys AR
3017 Instant crossbow 205 thrust 305451
3018 Lance charge 245 thrust
3019 Lance poke 235 thrust
3020 Ground thrust 135 blunt (staff), 210 thrust (spear)
3021 Flying scythe swipe 390 phys AR
3022 Staff spin + fireballs 100 phys AR (spinning), 150 phys AR (before last rotation), 290 phys AR (last rotation), 130 fire (fireballs)

Rom, the Vacuous Spider

Anim ID Name Base AR BulletID / Notes
Rom
3000 Meteor rain 86 Phys + 150 Arcane per meteor
3001 AoE explosion 340 Arcane
3002 Rising meteor 86 Phys + 300 Arcane per meteor
3005 3-hit thrashing combo (R-L-R) 245 Blunt AR per hit
3006 4-hit thrashing combo (L-R-L-R) 245 Blunt AR per hit
3007 2-hit thrashing combo (L-L) 245 Blunt AR per hit
3008 2-hit thrashing combo (R-R) 245 Blunt AR per hit
3009 5-hit thrashing combo (R-L-L-C-R) 245 Blunt AR per hit
3010 Left thrash 245 Blunt AR per hit
3011 Right thrash 245 Blunt AR per hit
3015 Forward thrash 1 245 Blunt AR per hit
3016 Forward thrash 2 245 Blunt AR per hit
Romlet
3000 Right leg pierce 194 phys AR
3001 Left leg pierce 136 phys AR
3002 Thrusting combo (L-L-R-L) 136 phys AR per hit
3003 Double pierce 229 phys AR
3004 Forward left hook 194 phys AR
3005 Right hook+retreat 136 phys AR
3006 Headbutt 333 phys AR
3007 Double pierce jump 194 phys AR
3008 Web vomit 136 phys AR (multiple shots)
3009 Rear web shot 136 phys AR (single shot)
3010 Forward hook (right) 194 phys AR
3011 Forward hook 2 (left) 136 phys AR
3012 Double jump(left-forward)+double pierce 229 phys AR; (hits three times)
3013 Double jump(right-forward)+double pierce 229 phys AR; (hits three times)
3014 6-hit rush combo 136 phys AR first 2 hits, 194 phys AR rest

Undead Giant (Club and Hook)

Anim ID Name Base AR BulletID / Notes
3000 Hook swing (right) 217 phys AR
3001 Hook swing (left) 264 phys AR
3002 Meat chunk slam 287 blunt
3003 Fast hook swing (right) 340 phys AR
3004 Hook grab 56 phys AR
3005 Slow dealyed hook swing 321 phys AR (hook), 217 blunt (chains) (2 groups)
3006 Quick meat chunk slam 390 blunt
3007 Meat chunk pounding 1 252 blunt
3008 Meat chunk pounding 2 229 blunt
3009 Meat chunk pounding 3 (quick) 321 blunt
3010 Hook swing (after meat chunk slam) 390 blunt
3011 Delayed meat chunk slam 390 blunt (meat chunk), 217 blunt (chains) (2 groups)
3012 Spin 321 blunt (meat chunk), 217 blunt (chains) (2 groups)
3013 Slam 340 blunt 313020
3017 Left leg kick 340 blunt
3018 Right leg kick 340 blunt

Undead Giant (Hatchet and Cannon)

Anim ID Name Base AR BulletID / Notes
3000 Cannon shot 340 blood 313040, 313045, 313021
3001 Cannon shot 2 340 blood 313040, 313045, 313021
3002 Cannon shot up 340 blood 313041, 313046, 313023
3003 Cannon shot down 340 blood 313042, 313021, 313024
3004 Spin to the right 321 blunt
3005 Spin to the left 321 blunt
3006 Cannon shot up 340 blood 313041, 313046, 313023
3007 Cannon shot forward 340 blood 313060, 313061, 313022
3010 Axe slam 1 264 phys AR
3011 Axe slam 2 229 phys AR
3012 Quick axe slam 264 phys AR
3014 Delayed axe spin 333 phys AR
3015 Fast axe swing 1 229 phys AR
3016 Fast axe swing 2 252 phys AR
3017 Left leg kick 340 blunt
3018 Right leg kick 340 blunt
3019 Slam 340 blunt 313054

Undead Giant (Twin Curved Blades)

Anim ID Name Base AR BulletID / Notes
3000 Left sickle vertical hit 252 phys AR
3001 Right sickle horizontal swipe 194 phys AR 3319 near right leg
3002 Left sickle vertical hit 2 310 phys AR
3003 Right sickle horizontal swipe away 341 phys AR
3004 Right sickle forward thrust 321 thrust
3005 Right sickle forward thrust (with long windup) 340 thrust
3006 Right sickle horizontal swipe (while walking) 321 phys AR
3007 Left swipe behind 269 phys AR
3008 Left sickle forward thrust 321 thrust
3009 Left sickle right thrust 269 thrust
3010 Left sickle right swipe 2 310 phys AR
Spin 321 phys AR
3011 Jump 390 phys AR 2 hitboxes under legs
3017 Left leg kick 340 blunt
3018 Right leg kick 340 blunt
Slam 340 blunt 313034

Watchdog of the Old Lords

Anim ID Name Base AR BulletID / Notes
3000 Bite to the left side 269 phys AR Flame spawns under left leg
3001 Bite to the right side 229 phys AR Flame spawns under right leg
3002 Right paw swipe 269 phys AR
3003 Left paw swipe 269 phys AR
3004 Body slam 1 269 phys AR + 217 fire AR
3005 Body slam 2 269 phys AR + 217 fire AR
3006 Charge attack 1 269 phys AR + 200 fire AR Flame spawns under all 4 legs
3007 Jump 431 phys AR Flame spawns under all 4 legs
3008 Right paw flame swipe 269 phys AR, 102 fire AR (flames)
3009 Left paw flame swipe 269 phys AR, 102 fire AR (flames)
3010 Lava vomit 3 lava patches 75 fire AR each
3011 Stomping combo 269 phys AR every stomp
3012 Wide right paw swipe 269 phys AR
3013 Flame spit 102 fire AR
3014 Flame biting combo 2x 145 fire AR + 2x 64 fire AR + 2x 109 fire AR
3015 Upward right bite 269 phys AR Flame spawns under left leg
3016 Bite from above 321 phys AR Flame spawns under right leg
3017 Charge attack 2 269 phys AR + 200 fire AR Flame spawns under all 4 legs
3018 Stomping combo (fast) 269 phys AR every stomp
3020 Regeneration AoE 69 fire AR + 4x 109 fire AR + 183 fire AR
3021 Delayed bite from left to right 229 phys AR Flame spawns under right leg
3022 Delayed bite from right to left 269 phys AR Flame spawns under left leg
3023 Fast bite from left forward 321 phys AR Flame spawns under right leg

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

  • For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.
Blood Echoes Multipliers HP Multipliers Damage Multipliers Defense Multipliers
Total Value = Base x A x B x C x D Total Value = Base x A x B x C Total Value = Base x A x B x C Total Value = Base x A x B x C
Multiplier A - Depth
Depth 1: 1.399999976158142
Depth 2: 3.2568421363830566
Depth 3: 10.551578521728516
Depth 4: 44.402103424072266
Depth 5: 63.250526428222656
Multiplier A - Depth
Depth 1: 1.7640000581741333
Depth 2: 2.558000087738037
Depth 3: 6.763999938964844
Depth 4: 11.41100025177002
Depth 5: 12.204999923706055
Multiplier A - Depth
Depth 1: 1.6239999532699585
Depth 2: 1.9140000343322754
Depth 3: 2.5899999141693115
Depth 4: 2.989000082015991
Depth 5: 3.1050000190734863
Multiplier A - Depth
Depth 1: 1.100000023841858
Depth 2: 1.149999976158142
Depth 3: 1.4249999523162842
Depth 4: 1.5499999523162842
Depth 5: 1.5750000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.100000023841858
Layer 4: 1.2000000476837158
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0499999523162842
Layer 3: 1.0750000476837158
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0750000476837158
Layer 3: 1.100000023841858
Layer 4: 1.149999976158142
Multiplier B - Layer
Layer 1: 1.0000000000000000
Layer 2: 1.0099999904632568
Layer 3: 1.0149999856948853
Layer 4: 1.0175000429153442
Multiplier C - Ihyll
Ihyll: 1.36899995803833
Multiplier C - Ihyll
Ihyll: 1.1039999723434448
Multiplier C - Ihyll
Ihyll: 1.0870000123977661
Multiplier C - Ihyll
Ihyll: 1.0149999856948853
Multiplier D - Additional Rite
Cursed Offering: 1.2000000476837158
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