PS4 Pro PerformanceBloodborne Wiki » Art of Bloodborne » PS4 Pro Performance |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 12, last edited: 09 March 2018 |
[May 18, 2023] Currently Bloodborne has not received PS4 Pro patch |
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PS4 Pro 5.50 Supersampling Mode [Playstation Blog Announcement] |
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PS4 Pro 4.5 Boost Mode Bloodborne [Source 1 | Eurogamer - Digital Foundry] |
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Base PS4 | PS4 Pro | Boost | |
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CPU | Eight Jaguar cores clocked at 1.6GHz | Eight Jaguar cores clocked at 2.1GHz | 1.3x |
GPU | 18 Radeon GCN compute units at 800MHz | 36 improved GCN compute units at 911MHz | 2.3x FLOPs |
Memory | 8GB GDDR5 at 176GB/s | 8GB GDDR5 at 218GB/s | 24% more bandwidth, 512MB more useable memory |
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Transcript of Bloodborne: Boost Mode Tested Beta 4.50 PS4Pro [Source] |
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Results |
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~ 30% reduction of frame pacing issues | Solves most of the FPS dips |
Loading times are ~ 1s faster |