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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Clocktower Patient (Fists)

Clocktower Patient (Fists)


Bloodborne Wiki » Enemies » Clocktower Patient (Fists)

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page revision: 11, last edited: 31 Jan 2022

Gallery Page
  • Basic Information
  • Description
  • Overview
  • Strategy
  • Variants
  • Notes
  • New Game Cycles


Basic Information

Location HP Blood Echoes Icon Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES VS Beasts VS Kin
Research Hall | Clothes 688 871 99 99 99 99 108 89 89 120 180 - -
Research Hall | Naked 688 1089 99 99 99 99 108 89 89 120 180 - -
► Defenses: Physical, Blunt, Thrust, Blood, Arcane, Fire and Bolt. Resistances: Slow Poison and Rapid Poison. Bonuses: Beasts & Kin.
Location & Discovery Drop & [Rate]
Research Hall | Clothes Blood Vial x1 [8%]
Research Hall | Naked Blood Vial x1 [8%]
Multipliers Bonuses Weak against Additional Information
HP Multiplier1Is beastNoLowest defense: Fire and BoltFrenzy resistance is 999
Arcane Damage Multiplier1Is kinNoSuper Armor value 0
Fire Damage Multiplier1Is weak to serratedNo
Bolt Damage Multiplier1Is weak to righteousNo
  • All information (HP, Echoes, Defences, Multipliers & Bonuses) was datamined directly from game files and can be accessed via spreadsheet | archived. Updated on January 31st, 2022.

Clocktower Patient (Fists) ❘ 実験棟の患者

Regular Enemy

Description

  • These unfortunate victims of the Healing Church's shady experiments comprise the largest and most diverse enemy group in the expansion areas. Each variant uses a different set of attacks from the others and many of them incorporate gimmicks unique to their own subtype; most are susceptible to interrupts and staggers, but the Crawling version is immune. Additionally, although very few opportunities for exploiting this mechanic exist, the Clocktower Patients are handled as an opposing team type to the Wheelchair Huntsmen found in certain locations throughout the Research Hall; notably, a Wheelchair Huntsman armed with a Gatling gun is positioned on an inaccessible ledge overlooking a staircase and will mow down a group of patients attempting to climb the stairs as you approach. Fortunately, with the exception of the patients armed with transfusion stands, members of this enemy group generally have low health and will fall to a few R1 attacks; the main danger they pose is their tendency to attack in large groups with swift combos, so keep an ear out for their telltale screams and proceed with caution if you suspect an ambush.

Overview

  • The most common enemy type in the Research Hall. These patients attack with swift headbutts and flailing arm combos which can inflict large amounts of damage if multiple hits connect. They fall relatively quickly to melee attacks but can be extremely dangerous in groups, and are indeed frequently encountered tightly clustered in dark rooms or narrow pathways which offer little space to maneuver. Many of their basic attacks carry them forward a short distance and can thwart attempts to dodge backward. They detect by sound and will be immediately alerted if they hear the noises of objects shifting in the environment from player movements or attacks, such as glass shattering or lab equipment being knocked over.

Strategy

  • When fighting only one, quickstep forward past them as they attack and cut them down with a quick (R1) combo from behind. If faced with a group, lure them one at a time with gunshots or thrown weapons from a safe distance and deal with them individually. Interrupting their attacks is possible but impractical due to the large numbers in which they are usually encountered and their relatively low health. Frontal charged attacks from weapons with long reach such as the Rifle Spear are especially effective for eliminating them at a safe distance, and the super armor granted during charged attacks in general can be helpful for dealing with groups in an emergency. One hit from the Beast Roar will send them flying and can be used in some locations to knock them off of open stairways or balconies to their deaths.

Variants

Basic variant found throughout the Research Hall. Naked variant found in Research Hall.

Notes

  • This Enemy is part of The Old Hunters DLC.
  • All enemies and bosses (except hunter enemies) have 999 frenzy resistance, despite that they are still vulnerable to such status. The only way to see it without modding is to use Shaman Bone Blade on enemy inflicting frenzy to attack others. [test video]
  • It appears that Research Hall Patients are reskinned and reanimated Labyrinth Watchers. Patients don't have the full body model, but if you take their body skin and put it on a Labyrinth Watcher‘s you get this picture.
Clocktower Patient (Fists)
The Old Hunters DLC
Pungent Blood Cocktails don't attract this enemy, making the item ineffective.
Shaman Bone Blades affect this enemy, making it hostile to other enemies.

New Game Cycles

New Game NG+ NG+2 NG+3 NG+4 NG+5 NG+6
Locations HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon HP Blood Echoes Icon
Research Hall | Clothes 688 871 1002 3392 1072 3731 1102 4240 1132 5088 1152 6784 1202 8480
Research Hall | Naked 688 1089 1002 4241 1072 4665 1102 5301 1132 6362 1152 8482 1202 10603
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